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source: orxonox.OLD/trunk/src/lib/sound/sound_engine.cc @ 7293

Last change on this file since 7293 was 7292, checked in by bensch, 19 years ago

better debug, (non-threaded again)

File size: 11.9 KB
RevLine 
[4597]1/*
[4504]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   code has been taken from http://www.devmaster.net/articles.php?catID=6
16   The code has been applied to our needs, and many things have been changed.
17*/
18
[5386]19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND
[4504]20
21#include "sound_engine.h"
22
[4960]23#include "class_list.h"
[4504]24
25#include "p_node.h"
[7193]26#include "util/loading/resource_manager.h"
[4504]27#include "debug.h"
[7256]28#include "util/preferences.h"
[5427]29#include "globals.h"
[4504]30
31using namespace std;
32
[4597]33
[4504]34//////////////////
35/* SOUND-ENGINE */
36//////////////////
37/**
[4836]38 *  standard constructor
[4504]39*/
[4597]40SoundEngine::SoundEngine ()
[4504]41{
[4597]42  this->setClassID(CL_SOUND_ENGINE, "SoundEngine");
43  this->setName("SoundEngine");
44
[4504]45  this->listener = NULL;
[4960]46  this->bufferList = NULL;
47  this->sourceList = NULL;
[5930]48
49  this->device = NULL;
50  this->context = NULL;
51
52  this->maxSourceCount = 32;
[6829]53
54  this->effectsVolume = .80;
55  this->musicVolume = .75;
[4504]56}
57
58/**
[4836]59 *  the singleton reference to this class
[4504]60*/
61SoundEngine* SoundEngine::singletonRef = NULL;
62
63/**
[4836]64 *  standard deconstructor
[5293]65 */
[4597]66SoundEngine::~SoundEngine ()
[4504]67{
68  // deleting all the SoundSources
[4960]69  if(this->sourceList != NULL)
70  {
[5779]71    while (this->sourceList->size() > 0)
[7290]72      delete static_cast<SoundSource*>(this->sourceList->front());
[4960]73  }
[4504]74
[5930]75  while(!this->ALSources.empty())
76  {
[7291]77    if (alIsSource(this->ALSources.top()))
78    {
79      alDeleteSources(1, &this->ALSources.top());
80      SoundEngine::checkError("Deleting Source", __LINE__);
81    }
82    else
83      PRINTF(1)("%d is not a Source\n", this->ALSources.top());
84
[5930]85    this->ALSources.pop();
86  }
87
[4504]88  // deleting all the SoundBuffers
[4960]89  if (this->bufferList != NULL)
90  {
[5779]91    while(this->bufferList->size() > 0)
[7290]92      ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()));
[4960]93  }
[5293]94
[4504]95  // removing openAL from AudioResource
[5473]96  //! @todo this should be terminated through alc
97  //alutExit();
[5293]98
99  SoundEngine::singletonRef = NULL;
[4504]100}
101
102/**
[4985]103 * loads the settings of the SoundEngine from an ini-file
104 */
[7256]105void SoundEngine::loadSettings()
[4985]106{
[7256]107  MultiType channels = Preferences::getInstance()->getString(CONFIG_SECTION_AUDIO, CONFIG_NAME_AUDIO_CHANNELS, "32");
[7221]108  this->maxSourceCount = channels.getInt();
[4985]109
[7256]110  MultiType effectsVolume = Preferences::getInstance()->getString(CONFIG_SECTION_AUDIO, CONFIG_NAME_EFFECTS_VOLUME, "80");
[7221]111  this->effectsVolume = effectsVolume.getFloat()/100.0;
[6830]112
[7256]113  MultiType musicVolume = Preferences::getInstance()->getString(CONFIG_SECTION_AUDIO, CONFIG_NAME_MUSIC_VOLUME, "75");
[7221]114  this->musicVolume = musicVolume.getFloat()/100.0;
[4985]115}
116
117/**
[4836]118 *  creates a new SoundSource.
119 * @param fileName The Name to load the SoundBuffer from
120 * @param sourceNode The sourceNode to bind this SoundSource to.
121 * @returns The newly created SoundSource
[4504]122
123   acctualy this is nothing more than a wrapper around the ResourceManager.
124*/
[7221]125SoundSource* SoundEngine::createSource(const std::string& fileName, PNode* sourceNode)
[4504]126{
[4885]127  return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL));
[4504]128}
129
130/**
[4836]131 *  Sets the doppler values of openAL
132 * @param dopplerFactor the extent of the doppler-effect
133 * @param dopplerVelocity the Speed the sound travels
[4504]134*/
135void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity)
136{
137  alDopplerFactor(dopplerFactor);
[6840]138  this->checkError("Setting Doppler Factor", __LINE__);
139
[4504]140  alDopplerVelocity(dopplerVelocity);
[6840]141  this->checkError("Setting Doppler Velocity", __LINE__);
[4504]142}
143
144
[5930]145void SoundEngine::popALSource(ALuint& source)
[4504]146{
[7284]147  assert (source == 0);
148
149  /// @TODO try to create more sources if needed
150  if (!this->ALSources.empty())
[5930]151  {
[7284]152    source = this->ALSources.top();
153    this->ALSources.pop();
[7292]154    printf("Retrieve Source %d\n", source);
[7284]155  }
[4504]156}
157
158
159/**
[4836]160 *  updates all The positions, Directions and Velocities of all Sounds
[4504]161*/
[4746]162void SoundEngine::update()
[4504]163{
164  // updating the Listeners Position
165  if (likely(this->listener != NULL))
[6846]166  {
167    alListener3f(AL_POSITION,
168                 this->listener->getAbsCoor().x,
169                 this->listener->getAbsCoor().y,
170                 this->listener->getAbsCoor().z);
171    alListener3f(AL_VELOCITY,
172                 this->listener->getVelocity().x,
173                 this->listener->getVelocity().y,
174                 this->listener->getVelocity().z);
175    Vector absDirV = this->listener->getAbsDirV();
176    ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z};
177    alListenerfv(AL_ORIENTATION, orientation);
[7291]178    SoundEngine::checkError("SoundEngine::update() - Listener Error", __LINE__);
[6846]179  }
[4504]180  else
181    PRINTF(2)("no listener defined\n");
182
183  // updating all the Sources positions
[5930]184  if (likely(this->sourceList != NULL || (this->sourceList = ClassList::getList(CL_SOUND_SOURCE)) != NULL))
[4960]185  {
[5885]186    list<BaseObject*>::const_iterator sourceIT;
[5779]187    SoundSource* source;
188    for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++)
[4504]189    {
[5779]190      source = static_cast<SoundSource*>(*sourceIT);
[5930]191      if (source->isPlaying())
[4504]192      {
[6073]193        int play = 0x000;
[5930]194        alGetSourcei(source->getID(), AL_SOURCE_STATE, &play);
[7291]195        if (DEBUG > 2)
196          SoundEngine::checkError("SoundEngine::update() Play", __LINE__);
[5930]197        if(play == AL_PLAYING)
198        {
199          if (likely(source->getNode() != NULL))
200          {
201            alSource3f(source->getID(), AL_POSITION,
202                       source->getNode()->getAbsCoor().x,
203                       source->getNode()->getAbsCoor().y,
204                       source->getNode()->getAbsCoor().z);
[7291]205            if (DEBUG > 2)
206              SoundEngine::checkError("SoundEngine::update() Set Source Position", __LINE__);
[5930]207            alSource3f(source->getID(), AL_VELOCITY,
208                       source->getNode()->getVelocity().x,
209                       source->getNode()->getVelocity().y,
210                       source->getNode()->getVelocity().z);
[7291]211            if (DEBUG > 2)
212              SoundEngine::checkError("SoundEngine::update() Set Source Velocity", __LINE__);
[5930]213          }
214        }
215        else
216        {
217          source->stop();
218        }
[4504]219      }
220    }
[4960]221  }
[7290]222  SoundEngine::checkError("SoundEngine::update()", __LINE__);
[4504]223}
224
225/**
[4836]226 *  Removes all the Buffers that are not anymore needed by any Sources
[4504]227*/
[4746]228void SoundEngine::flushUnusedBuffers()
[4504]229{
[5819]230  /// FIXME
[6846]231  /*  if(this->sourceList && this->bufferList)
[4504]232    {
[6846]233      tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator();
234      SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement();
235      while (enumBuffer)
[4960]236      {
[6846]237        tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator();
238        SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement();
239        while (enumSource)
240        {
241          if (enumBuffer == enumSource->getBuffer())
242            break;
243          enumSource = (SoundSource*)sourceIterator->nextElement();
244        }
245        delete sourceIterator;
246        if (enumSource == NULL)
247          ResourceManager::getInstance()->unload(enumBuffer);
248        enumBuffer = (SoundBuffer*)bufferIterator->nextElement();
[4960]249      }
[6846]250      delete bufferIterator;
251  }*/ /// FIXME
[4504]252}
253
254/**
[5293]255 * flushes all the Buffers
256 * deletes them from the BufferList, and also removes them via the ResourceManager.
257 */
[4746]258void SoundEngine::flushAllBuffers()
[4504]259{
[4960]260  if (this->bufferList)
261  {
[5779]262    while (this->bufferList->size() > 0)
263      ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()), RP_LEVEL);
[4960]264  }
[4504]265}
266
267/**
[5293]268 * deletes all the Sources.
[4830]269 */
270void SoundEngine::flushAllSources()
271{
[4960]272  if (this->sourceList)
[4830]273  {
[5779]274    while(this->sourceList->size() > 0)
275      delete this->sourceList->front();
[4830]276  }
277}
278
279/**
[4836]280 *  initializes Audio in general
[4504]281*/
[4746]282bool SoundEngine::initAudio()
[4504]283{
[7284]284  //   ALenum result;
285  //   PRINTF(3)("Initialisazing openAL sound engine\n");
286  //   const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
287  //   const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER);
288  //   const char* devWalk = deviceList;
289  //   //  if (alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE)
290  //   { // try out enumeration extension
291  //     PRINTF(3)("Enumeration-extension found\n");
292  //
293  //     PRINTF(3)("Default device: %s\n", defaultDevice);
294  //     do
295  //     {
296  //       PRINTF(3)("%s\n", devWalk);
297  //       devWalk += strlen(devWalk)+1;
298  //     }
299  //     while (devWalk[0] != '\0');
300  //  }
[4504]301
[5819]302  // INITIALIZING THE DEVICE:
[7284]303  //   char deviceName[] =
304  //   #ifdef __WIN32__
305  //     "Direct3D";
306  //   #else
307  //     "'( ( devices '( native null ) ) )";
308  //   #endif
[5385]309
[6858]310  this->device = alcOpenDevice(NULL);
[6856]311  this->checkALCError("opening Device", __LINE__);
[5819]312
[6857]313  PRINTF(4)("Audio-Specifier: %s\n", (const char*)alcGetString(this->device, ALC_DEVICE_SPECIFIER));
314  PRINTF(4)("Audio-Extensions: %s\n", (const char*)alcGetString(this->device, ALC_EXTENSIONS));
[6849]315
[6856]316
[6836]317  this->context = alcCreateContext(this->device, NULL);
[6856]318  this->checkALCError("creating Context", __LINE__);
[6849]319
[6856]320  alcMakeContextCurrent(this->context);
321  this->checkALCError("making Context Current", __LINE__);
[6846]322  // #endif
[5819]323
[4504]324  this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY);
[6840]325  this->allocateSources(this->maxSourceCount);
[7290]326  this->checkError("Allocating Sources", __LINE__);
[4504]327}
328
[5917]329
[4504]330/**
[5917]331 * Allocates openAL sources
332 * @param count how many sources to allocate
333 * @returns true on success, false if at least one source could not be allocated
334 */
335bool SoundEngine::allocateSources(unsigned int count)
336{
[6844]337  unsigned int failCount = 0;
[5930]338  for (unsigned int i = 0; i < count; i++)
[5917]339  {
[6836]340    ALuint source = 0;
[5917]341
[5930]342    alGenSources(1, &source);
[6840]343    this->checkError("allocate Source", __LINE__);
[6842]344    if (!alIsSource(source))
345    {
[6844]346      PRINTF(5)("not allocated Source\n");
347      failCount++;
[6842]348      continue;
349    }
[5917]350
[5930]351    alSourcef (source, AL_PITCH,    1.0      );
352    alSourcef (source, AL_GAIN,     this->getEffectsVolume() );
353    alSourcei (source, AL_LOOPING,  AL_FALSE );
354    this->ALSources.push(source);
[5917]355  }
[6844]356  if (failCount == 0)
357    return true;
358  else
359  {
360    PRINTF(2)("Failed to allocate %d of %d SoundSources\n", failCount, count);
361  }
[5917]362}
363
[7225]364bool SoundEngine::checkError(const std::string& error, unsigned int line)
[6836]365{
366  ALenum errorCode;
367  if ((errorCode = alGetError()) != AL_NO_ERROR)
368  {
[7225]369    PRINTF(1)("Error %s (line:%d): '%s'\n", error.c_str(), line, SoundEngine::getALErrorString(errorCode));
[6836]370    return false;
371  }
372  else
373    return true;
374}
375
[7225]376bool SoundEngine::checkALCError(const std::string& error, unsigned int line)
[6849]377{
378  ALenum errorCode;
379  if ((errorCode = alcGetError(this->device)) != ALC_NO_ERROR)
380  {
[7225]381    PRINTF(1)("Error %s (line:%d): '%s'\n", error.c_str(), line, SoundEngine::getALCErrorString(errorCode));
[6849]382    return false;
383  }
384  else
385    return true;
386}
387
388
389
390void SoundEngine::listDevices()
391{
392  printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER));
393}
394
[5917]395/**
[4836]396 *  Transforms AL-errors into something readable
397 * @param err The error found
[4504]398*/
[5930]399const char* SoundEngine::getALErrorString(ALenum err)
[4504]400{
401  switch(err)
[6846]402  {
[4504]403    case AL_NO_ERROR:
[5930]404      return ("AL_NO_ERROR");
[4504]405    case AL_INVALID_NAME:
[5930]406      return ("AL_INVALID_NAME");
[4504]407    case AL_INVALID_ENUM:
[5930]408      return ("AL_INVALID_ENUM");
[4504]409    case AL_INVALID_VALUE:
[5930]410      return ("AL_INVALID_VALUE");
[4504]411    case AL_INVALID_OPERATION:
[5930]412      return ("AL_INVALID_OPERATION");
[4504]413    case AL_OUT_OF_MEMORY:
[5930]414      return ("AL_OUT_OF_MEMORY");
[6846]415  };
[4504]416}
417
[4959]418
[6847]419const char* SoundEngine::getALCErrorString(ALenum err)
[4504]420{
421  switch(err)
[7284]422  {
[4504]423    case ALC_NO_ERROR:
[6849]424      return ("AL_NO_ERROR");
[4504]425    case ALC_INVALID_DEVICE:
[6849]426      return ("ALC_INVALID_DEVICE");
[4504]427    case ALC_INVALID_CONTEXT:
[6849]428      return("ALC_INVALID_CONTEXT");
[4504]429    case ALC_INVALID_ENUM:
[6849]430      return("ALC_INVALID_ENUM");
[4504]431    case ALC_INVALID_VALUE:
[6849]432      return ("ALC_INVALID_VALUE");
[4504]433    case ALC_OUT_OF_MEMORY:
[6849]434      return("ALC_OUT_OF_MEMORY");
[7284]435  };
[4504]436}
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