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source: orxonox.OLD/trunk/src/lib/sound/sound_engine.cc @ 5385

Last change on this file since 5385 was 5385, checked in by bensch, 19 years ago

orxonox/trunk: enumeration of the Sound-devices… but it does not really work here

File size: 13.7 KB
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[4597]1/*
[4504]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   code has been taken from http://www.devmaster.net/articles.php?catID=6
16   The code has been applied to our needs, and many things have been changed.
17*/
18
19//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
20
21#include "sound_engine.h"
22
23//#include <AL/alc.h> // maybe later
[4960]24#include "class_list.h"
[4504]25
26#include "p_node.h"
27#include "list.h"
28#include "resource_manager.h"
29#include "debug.h"
[4985]30#include "ini_parser.h"
[4504]31
32using namespace std;
33
34//////////////////
35/* SOUND-BUFFER */
36//////////////////
37/**
[4836]38 *  Creates a Soundbuffer out of an inputfile
39 * @param fileName The name of the File
[4504]40*/
41SoundBuffer::SoundBuffer(const char* fileName)
42{
[4597]43  this->setClassID(CL_SOUND_BUFFER, "SoundBuffer");
44  this->setName(fileName);
45
[4504]46  SoundEngine::getInstance()->addBuffer(this);
47
48  ALenum format;
49  ALvoid* data;
50  ALsizei freq;
[4597]51
[4504]52  ALenum result;
53
54  // generate a Buffer
55  alGenBuffers(1, &this->bufferID);
56  if ((result = alGetError()) != AL_NO_ERROR)
57    SoundEngine::PrintALErrorString(result);
58
59  // read in the wav data
[4601]60  /* according to http://www.edenwaith.com/products/pige/tutorials/openal.php the alutLoadWAVFile differs from platform to platform*/
[4605]61#ifdef __APPLE__
[5279]62  alutLoadWAVFile((ALbyte*)fileName, &format, &data, &this->size, &freq);
63#elif defined __WIN32__
[4601]64  alutLoadWAVFile(fileName, &format, &data, &size, &freq, &this->loop);
[4605]65#else
66  alutLoadWAVFile((ALbyte*)fileName, &format, &data, &this->size, &freq, &this->loop);
[4601]67#endif
[4504]68  if ((result = alGetError()) != AL_NO_ERROR)
69    SoundEngine::PrintALErrorString(result);
[4597]70
[4504]71  // send the loaded wav data to the buffer
72  alBufferData(this->bufferID, format, data, this->size, freq);
73  if ((result = alGetError()) != AL_NO_ERROR)
74    SoundEngine::PrintALErrorString(result);
75
76  // remove the wav data (redundant)
77  alutUnloadWAV(format, data, this->size, freq);
78  if ((result = alGetError()) != AL_NO_ERROR)
79    SoundEngine::PrintALErrorString(result);
80}
81
[4746]82SoundBuffer::~SoundBuffer()
[4504]83{
[4960]84//  SoundEngine::getInstance()->removeBuffer(this);
[4504]85  alDeleteBuffers(1, &this->bufferID);
86}
87
88//////////////////
89/* SOUND-SOURCE */
90//////////////////
91/**
[4836]92 *  creates a SoundSource at position sourceNode with the SoundBuffer buffer
[4504]93*/
[4885]94SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer)
[4504]95{
[4597]96  this->setClassID(CL_SOUND_SOURCE, "SoundSource");
97
[4504]98  ALenum result;
99
100  // adding the Source to the SourcesList of the SoundEngine
101  SoundEngine::getInstance()->addSource(this);
102
103  this->buffer = buffer;
104  this->sourceNode = sourceNode;
105
106  alGenSources(1, &this->sourceID);
107  if ((result = alGetError()) != AL_NO_ERROR)
108    SoundEngine::PrintALErrorString(result);
[4885]109  if (this->buffer != NULL)
110    alSourcei (this->sourceID, AL_BUFFER,   this->buffer->getID());
[4504]111  alSourcef (this->sourceID, AL_PITCH,    1.0      );
[4985]112  alSourcef (this->sourceID, AL_GAIN,     SoundEngine::getInstance()->getEffectsVolume() );
[4504]113  alSourcei (sourceID, AL_LOOPING,  AL_FALSE     );
114}
115
116/**
[4836]117 *  deletes a SoundSource
[4504]118*/
[4746]119SoundSource::~SoundSource()
[4504]120{
[4960]121  //SoundEngine::getInstance()->removeSource(this);
[4504]122  alDeleteSources(1, &this->sourceID);
123}
124
125/**
[4836]126 *  Plays back a SoundSource
[4504]127*/
128void SoundSource::play()
129{
130  alSourcePlay(this->sourceID);
131}
132
133/**
[4885]134 * Plays back buffer on this Source
135 * @param buffer the buffer to play back on this Source
136 */
137void SoundSource::play(const SoundBuffer* buffer)
138{
[4984]139  alSourceStop(this->sourceID);
[4885]140  alSourcei (this->sourceID, AL_BUFFER, buffer->getID());
141  alSourcePlay(this->sourceID);
142
143  if (unlikely(this->buffer != NULL))
144    alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID());
145}
146
147/**
[4836]148 *  Stops playback of a SoundSource
[4504]149*/
150void SoundSource::stop()
151{
152  alSourceStop(this->sourceID);
153}
154
155/**
[4836]156 *  Pauses Playback of a SoundSource
[4504]157*/
158void SoundSource::pause()
159{
160  alSourcePause(this->sourceID);
161}
162
163/**
[4836]164 *  Rewinds Playback of a SoundSource
[4504]165*/
166void SoundSource::rewind()
167{
168  alSourceRewind(this->sourceID);
169}
170
171/**
[4836]172 *  sets the RolloffFactor of the Sound emitted from the SoundSource
173 * @param rolloffFactor The Factor described
[4504]174
175   this tells openAL how fast the Sounds decay outward from the Source
176*/
177void SoundSource::setRolloffFactor(ALfloat rolloffFactor)
178{
179  alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor);
180}
181
182
183
184//////////////////
185/* SOUND-ENGINE */
186//////////////////
187/**
[4836]188 *  standard constructor
[4504]189*/
[4597]190SoundEngine::SoundEngine ()
[4504]191{
[4597]192  this->setClassID(CL_SOUND_ENGINE, "SoundEngine");
193  this->setName("SoundEngine");
194
[4504]195  this->listener = NULL;
[4960]196  this->bufferList = NULL;
197  this->sourceList = NULL;
[4504]198}
199
200/**
[4836]201 *  the singleton reference to this class
[4504]202*/
203SoundEngine* SoundEngine::singletonRef = NULL;
204
205/**
[4836]206 *  standard deconstructor
[5293]207 */
[4597]208SoundEngine::~SoundEngine ()
[4504]209{
210  // deleting all the SoundSources
[4960]211  if(this->sourceList != NULL)
212  {
213    tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator();
[5115]214    SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement();
[4960]215    while (enumSource)
[4504]216    {
[4960]217        delete enumSource;
218        enumSource = (SoundSource*)sourceIterator->nextElement();
[4504]219    }
[4960]220    delete sourceIterator;
221  }
[4504]222
223  // deleting all the SoundBuffers
[4960]224  if (this->bufferList != NULL)
225  {
226    tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator();
[5115]227    SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement();
[4960]228    while (enumBuffer)
[4504]229    {
230      ResourceManager::getInstance()->unload(enumBuffer);
[4960]231      enumBuffer = (SoundBuffer*)bufferIterator->nextElement();
[4504]232    }
[4960]233    delete bufferIterator;
234  }
[5293]235
[4504]236  // removing openAL from AudioResource
237  alutExit();
[5293]238
239  SoundEngine::singletonRef = NULL;
[4504]240}
241
242/**
[4985]243 * loads the settings of the SoundEngine from an ini-file
244 * @param iniParser the IniParser of the inifile
245 */
246void SoundEngine::loadSettings(IniParser* iniParser)
247{
248  const char* musicVolume = iniParser->getVar(CONFIG_NAME_MUSIC_VOLUME, CONFIG_SECTION_AUDIO, "80");
249  this->musicVolume = atof(musicVolume)/100.0;
250
251  const char* effectsVolume = iniParser->getVar(CONFIG_NAME_EFFECTS_VOLUME, CONFIG_SECTION_AUDIO, "80");
252  this->effectsVolume = atof(effectsVolume)/100.0;
253}
254
255/**
[4836]256 *  creates a new SoundSource.
257 * @param fileName The Name to load the SoundBuffer from
258 * @param sourceNode The sourceNode to bind this SoundSource to.
259 * @returns The newly created SoundSource
[4504]260
261   acctualy this is nothing more than a wrapper around the ResourceManager.
262*/
263SoundSource* SoundEngine::createSource(const char* fileName, PNode* sourceNode)
264{
[4885]265  return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL));
[4504]266}
267
268/**
[4836]269 *  Sets the doppler values of openAL
270 * @param dopplerFactor the extent of the doppler-effect
271 * @param dopplerVelocity the Speed the sound travels
[4504]272*/
273void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity)
274{
275  alDopplerFactor(dopplerFactor);
276  alDopplerVelocity(dopplerVelocity);
277}
278
279
280/**
[4836]281 *  adds a SoundBuffer to the bufferList of the SoundEngine
282 * @param buffer The buffer to add to the bufferList
[4504]283*/
284void SoundEngine::addBuffer(SoundBuffer* buffer)
285{
[4960]286  if (unlikely(this->bufferList == NULL))
287    this->bufferList = ClassList::getList(CL_SOUND_BUFFER);
[4504]288}
289
290/**
[4836]291 *  removes a SoundBuffer from the bufferList of the SoundEngine
292 * @param buffer The buffer to delete from the SoundEngine
[4504]293*/
294void SoundEngine::removeBuffer(SoundBuffer* buffer)
295{
296  // look if there are any sources that have the buffer still loaded
[4960]297  tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator();
[5115]298  SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement();
[4504]299  while (enumSource)
300    {
301      if (buffer == enumSource->getBuffer())
[4597]302        delete enumSource;
[4960]303      enumSource = (SoundSource*)sourceIterator->nextElement();
[4504]304    }
305  delete sourceIterator;
306}
307
308/**
[5293]309 * adds a SoundSource to the sourceList of the SoundEngine
[4836]310 * @param source The source to add to the sourceList
[4504]311*/
312void SoundEngine::addSource(SoundSource* source)
313{
[4960]314  this->sourceList = ClassList::getList(CL_SOUND_SOURCE);
[4504]315}
316
317/**
[4836]318 *  updates all The positions, Directions and Velocities of all Sounds
[4504]319*/
[4746]320void SoundEngine::update()
[4504]321{
322
323  // updating the Listeners Position
324  if (likely(this->listener != NULL))
325    {
326      alListener3f(AL_POSITION,
[4597]327                   this->listener->getAbsCoor().x,
328                   this->listener->getAbsCoor().y,
329                   this->listener->getAbsCoor().z);
[4504]330      alListener3f(AL_VELOCITY,
[4597]331                   this->listener->getVelocity().x,
332                   this->listener->getVelocity().y,
333                   this->listener->getVelocity().z);
[4504]334      Vector absDirV = this->listener->getAbsDirV();
335      ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z};
336      alListenerfv(AL_ORIENTATION, orientation);
337    }
338  else
339    PRINTF(2)("no listener defined\n");
340
341  // updating all the Sources positions
[4960]342  if (likely(this->sourceList != NULL))
343  {
344    tIterator<BaseObject>* iterator = this->sourceList->getIterator();
[5115]345    SoundSource* enumSource = (SoundSource*)iterator->firstElement();
[4960]346    while (enumSource)
[4504]347    {
[4986]348      if (likely(enumSource->getNode() != NULL))
[4504]349      {
[4597]350        alSource3f(enumSource->getID(), AL_POSITION,
351                   enumSource->getNode()->getAbsCoor().x,
352                   enumSource->getNode()->getAbsCoor().y,
353                   enumSource->getNode()->getAbsCoor().z);
354        alSource3f(enumSource->getID(), AL_VELOCITY,
355                   enumSource->getNode()->getVelocity().x,
356                   enumSource->getNode()->getVelocity().y,
357                   enumSource->getNode()->getVelocity().z);
[4504]358      }
[4960]359      enumSource = (SoundSource*)iterator->nextElement();
[4504]360    }
[4960]361    delete iterator;
362  }
[4504]363}
364
365/**
[4836]366 *  Removes all the Buffers that are not anymore needed by any Sources
[4504]367*/
[4746]368void SoundEngine::flushUnusedBuffers()
[4504]369{
[4960]370  if(this->sourceList && this->bufferList)
371  {
372    tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator();
[5115]373    SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement();
[4960]374    while (enumBuffer)
[4504]375    {
[4960]376      tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator();
[5115]377      SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement();
[4504]378      while (enumSource)
[4960]379      {
380        if (enumBuffer == enumSource->getBuffer())
381          break;
382        enumSource = (SoundSource*)sourceIterator->nextElement();
383      }
[4504]384      delete sourceIterator;
385      if (enumSource == NULL)
[4597]386        ResourceManager::getInstance()->unload(enumBuffer);
[4960]387      enumBuffer = (SoundBuffer*)bufferIterator->nextElement();
[4504]388    }
[4960]389    delete bufferIterator;
390  }
[4504]391}
392
393/**
[5293]394 * flushes all the Buffers
395 * deletes them from the BufferList, and also removes them via the ResourceManager.
396 */
[4746]397void SoundEngine::flushAllBuffers()
[4504]398{
[4960]399  if (this->bufferList)
400  {
401    tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator();
[5115]402    SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement();
[4960]403    while (enumBuffer)
[4504]404    {
405      ResourceManager::getInstance()->unload(enumBuffer, RP_LEVEL);
[4960]406      enumBuffer = (SoundBuffer*)bufferIterator->nextElement();
[4504]407    }
[4960]408    delete bufferIterator;
409  }
[4504]410}
411
412/**
[5293]413 * deletes all the Sources.
[4830]414 */
415void SoundEngine::flushAllSources()
416{
[4960]417  if (this->sourceList)
[4830]418  {
[4960]419    tIterator<BaseObject>* Iterator = this->sourceList->getIterator();
[5115]420    SoundSource* enumSource = (SoundSource*)Iterator->firstElement();
[4960]421    while (enumSource)
422    {
423      delete enumSource;
424      enumSource = (SoundSource*)Iterator->nextElement();
425    }
426    delete Iterator;
[4830]427  }
428}
429
430/**
[4836]431 *  initializes Audio in general
[4504]432*/
[4746]433bool SoundEngine::initAudio()
[4504]434{
435  ALenum result;
[5385]436  PRINTF(3)("Initialisazing openAL sound engine\n");
437  const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
438  const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER);
439  const char* devWalk = deviceList;
440  if (alcIsExtensionPresent(NULL, (ALubyte*)"ALC_ENUMERATION_EXT") == AL_TRUE) { // try out enumeration extension
441    printf("Enumeration-extension found\n");
[4504]442
[5385]443    printf("Default device: %s\n", defaultDevice);
444    do
445    {
446      printf("%s\n", devWalk);
447      devWalk += strlen(devWalk)+1;
448    } while (devWalk[0] != '\0');
[4504]449
[5385]450
451  }
452
453
[4504]454  alutInit(NULL, 0);
455  if ((result = alGetError()) != AL_NO_ERROR)
456    SoundEngine::PrintALErrorString(result);
457
458  this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY);
459}
460
461/**
[4836]462 *  Transforms AL-errors into something readable
463 * @param err The error found
[4504]464*/
465void SoundEngine::PrintALErrorString(ALenum err)
466{
467  switch(err)
468    {
469    case AL_NO_ERROR:
470      PRINTF(4)("AL_NO_ERROR\n");
471      break;
[4597]472
[4504]473    case AL_INVALID_NAME:
474      PRINTF(2)("AL_INVALID_NAME\n");
475      break;
476
477    case AL_INVALID_ENUM:
478      PRINTF(2)("AL_INVALID_ENUM\n");
479      break;
480
481    case AL_INVALID_VALUE:
482      PRINTF(2)("AL_INVALID_VALUE\n");
483      break;
484
485    case AL_INVALID_OPERATION:
486      PRINTF(2)("AL_INVALID_OPERATION\n");
487      break;
488
489    case AL_OUT_OF_MEMORY:
490      PRINTF(2)("AL_OUT_OF_MEMORY\n");
491      break;
492    };
493}
494
[4959]495void SoundEngine::listDevices()
496{
497
498  printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER));
499}
500
[4504]501/*
502void SoundEngine::PrintALCErrorString(ALenum err)
503{
504  switch(err)
505    {
506    case ALC_NO_ERROR:
507      PRINTF(4)("AL_NO_ERROR\n");
508      break;
509
510    case ALC_INVALID_DEVICE:
511      PRINTF(2)("ALC_INVALID_DEVICE\n");
512      break;
513
514    case ALC_INVALID_CONTEXT:
515      PRINTF(2)("ALC_INVALID_CONTEXT\n");
516      break;
517
518    case ALC_INVALID_ENUM:
519      PRINTF(2)("ALC_INVALID_ENUM\n");
520      break;
521
522    case ALC_INVALID_VALUE:
523      PRINTF(2)("ALC_INVALID_VALUE\n");
524      break;
525
526    case ALC_OUT_OF_MEMORY:
527      PRINTF(2)("ALC_OUT_OF_MEMORY\n");
528      break;
529    };
530}
531*/
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