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| 1 | /*! |
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| 2 | * @file sound_buffer.h |
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| 3 | * @brief Definition of the sound-buffer-class |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SOUND_BUFFER_H |
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| 7 | #define _SOUND_BUFFER_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | #include "alincl.h" |
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| 11 | |
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| 12 | // FORWARD DECLARATION |
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| 13 | typedef struct SDL_AudioSpec; |
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| 14 | |
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| 15 | //! A class that represents a datastructure to play Sounds. |
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| 16 | class SoundBuffer : public BaseObject |
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| 17 | { |
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| 18 | public: |
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| 19 | SoundBuffer(const char* fileName); |
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| 20 | virtual ~SoundBuffer(); |
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| 21 | |
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| 22 | bool loadWAV(const char* fileName); |
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| 23 | |
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| 24 | /** @returns the ID of the buffer used in this SoundBuffer */ |
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| 25 | inline ALuint getID() const { return this->bufferID; } |
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| 26 | |
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| 27 | private: |
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| 28 | ALenum sdlAudioSpecToAlFormat(const SDL_AudioSpec* audiospec); |
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| 29 | |
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| 30 | private: |
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| 31 | ALuint bufferID; //!< The address of the Buffer. |
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| 32 | |
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| 33 | ALsizei size; //!< The size of the Buffer. |
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| 34 | ALboolean loop; //!< loop information. |
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| 35 | }; |
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| 36 | |
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| 37 | #endif /* _SOUND_BUFFER_H */ |
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