| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND | 
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| 17 |  | 
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| 18 | #include "sound_buffer.h" | 
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| 19 |  | 
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| 20 | #include "sound_engine.h" | 
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| 21 |  | 
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| 22 | #include "sdlincl.h" | 
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| 23 | #include <cassert> | 
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| 24 | #include "debug.h" | 
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| 25 |  | 
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| 26 | #ifdef HAVE_SDL_SDL_H | 
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| 27 | #include <SDL/SDL.h> | 
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| 28 | #include <SDL/SDL_endian.h> | 
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| 29 | #else | 
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| 30 | #include <SDL.h> | 
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| 31 | #include <SDL_endian.h> | 
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| 32 | #endif | 
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| 33 | namespace OrxSound | 
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| 34 | { | 
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| 35 |   ////////////////// | 
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| 36 |   /* SOUND-BUFFER */ | 
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| 37 |   ////////////////// | 
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| 38 |   /** | 
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| 39 |    *  Creates a Soundbuffer out of an inputfile | 
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| 40 |    * @param fileName The name of the File | 
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| 41 |    */ | 
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| 42 |   SoundBuffer::SoundBuffer(const std::string& fileName) | 
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| 43 |   { | 
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| 44 |     this->setClassID(CL_SOUND_BUFFER, "SoundBuffer"); | 
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| 45 |     this->setName(fileName); | 
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| 46 |  | 
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| 47 |     // generate a Buffer | 
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| 48 |     alGenBuffers(1, &this->bufferID); | 
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| 49 |     SoundEngine::checkError("Generate Buffer", __LINE__); | 
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| 50 |     this->loadWAV(fileName); | 
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| 51 |   } | 
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| 52 |  | 
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| 53 |   SoundBuffer::~SoundBuffer() | 
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| 54 |   { | 
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| 55 |     //  SoundEngine::getInstance()->removeBuffer(this); | 
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| 56 |     alDeleteBuffers(1, &this->bufferID); | 
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| 57 |     SoundEngine::checkError("SoundBuffer: Delete Buffer", __LINE__); | 
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| 58 |   } | 
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| 59 |  | 
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| 60 |   /** | 
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| 61 |    * @brief loads a Waveform from the local fileSystem into this Source. | 
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| 62 |    * @param fileName the Name of the File to Load. | 
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| 63 |    * @returns true on success. | 
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| 64 |    */ | 
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| 65 |   bool SoundBuffer::loadWAV(const std::string& fileName) | 
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| 66 |   { | 
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| 67 |     SDL_AudioSpec wavSpec; | 
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| 68 |     Uint32 wavLength; | 
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| 69 |     Uint8 *wavBuffer; | 
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| 70 |  | 
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| 71 |     /* Load the WAV */ | 
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| 72 |     if( SDL_LoadWAV(fileName.c_str(), &wavSpec, &wavBuffer, &wavLength) == NULL) | 
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| 73 |     { | 
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| 74 |       PRINTF(2)("Could not open %s: %s\n", fileName.c_str(), SDL_GetError()); | 
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| 75 |       return false; | 
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| 76 |     } | 
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| 77 | #if SDL_BYTEORDER == SDL_BIG_ENDIAN | 
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| 78 |                 if ( !( wavSpec.format == AUDIO_U8 || wavSpec.format == AUDIO_S8 ) ) { | 
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| 79 |                         int cnt = wavLength/2; | 
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| 80 |                         Uint16* wavBufferAsShorts = ( Uint16* )wavBuffer; | 
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| 81 |                         for ( int i = 0; i < cnt; ++i, ++wavBufferAsShorts ) | 
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| 82 |                                 *wavBufferAsShorts = SDL_Swap16( *wavBufferAsShorts ); | 
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| 83 |                 } | 
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| 84 | #endif | 
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| 85 |     alBufferData(this->bufferID, SoundBuffer::sdlAudioSpecToAlFormat(&wavSpec), | 
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| 86 |                         wavBuffer, wavLength, wavSpec.freq); | 
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| 87 |  | 
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| 88 |     SDL_FreeWAV(wavBuffer); | 
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| 89 |     if (SoundEngine::checkError("Could not load Wave file", __LINE__)) | 
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| 90 |       return true; | 
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| 91 |     else | 
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| 92 |       return false; | 
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| 93 |   } | 
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| 94 |  | 
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| 95 |   /** | 
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| 96 |    * @brief converts an SDL_AudioSpec into a valid OpenAL AUDIO_FORMAT enumerator | 
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| 97 |    * @param audiospec the AudioSpec to convert. | 
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| 98 |    * @returns the AL_FORMAT | 
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| 99 |    */ | 
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| 100 |   ALenum SoundBuffer::sdlAudioSpecToAlFormat(const SDL_AudioSpec* audiospec) | 
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| 101 |   { | 
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| 102 |     assert (audiospec != NULL); | 
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| 103 |     bool stereo = true; | 
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| 104 |     bool is16Bit = true; | 
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| 105 |     if (audiospec->format == AUDIO_U8 || audiospec->format == AUDIO_S8) | 
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| 106 |       is16Bit = false; | 
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| 107 |     if (audiospec->channels == 1) | 
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| 108 |       stereo = false; | 
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| 109 |  | 
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| 110 |     if (!stereo && !is16Bit) | 
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| 111 |       return AL_FORMAT_MONO8; | 
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| 112 |     else if (!stereo && is16Bit) | 
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| 113 |       return AL_FORMAT_MONO16; | 
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| 114 |     else if (stereo && !is16Bit) | 
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| 115 |       return AL_FORMAT_STEREO8; | 
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| 116 |     else /* if (stereo && is16Bit) */ | 
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| 117 |       return AL_FORMAT_STEREO16; | 
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| 118 |   } | 
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| 119 | } | 
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