| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: ... |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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| 17 | |
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| 18 | #include "shell_input.h" |
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| 19 | |
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| 20 | |
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| 21 | |
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| 22 | #include "shell_command.h" |
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| 23 | #include "shell_completion.h" |
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| 24 | #include "event_handler.h" |
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| 25 | |
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| 26 | #include "debug.h" |
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| 27 | #include "list.h" |
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| 28 | #include "compiler.h" |
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| 29 | #include "stdlibincl.h" |
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| 30 | #include "key_names.h" |
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| 31 | |
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| 32 | |
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| 33 | using namespace std; |
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| 34 | |
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| 35 | SHELL_COMMAND(help, ShellInput, help) |
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| 36 | ->describe("retrieve some help about the input mode") |
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| 37 | ->setAlias("help"); |
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| 38 | |
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| 39 | /** |
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| 40 | * standard constructor |
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| 41 | * @todo this constructor is not jet implemented - do it |
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| 42 | */ |
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| 43 | ShellInput::ShellInput () |
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| 44 | { |
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| 45 | this->pressedKey = SDLK_FIRST; |
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| 46 | this->setClassID(CL_SHELL_INPUT, "ShellInput"); |
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| 47 | |
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| 48 | this->inputLine = new char[1]; |
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| 49 | this->inputLine[0] = '\0'; |
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| 50 | this->inputHistory = new tList<char>; |
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| 51 | this->delayed = 0; |
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| 52 | this->setRepeatDelay(.3, .05); |
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| 53 | |
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| 54 | // subscribe all keyboard commands to ES_SEHLL |
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| 55 | EventHandler* evh = EventHandler::getInstance(); |
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| 56 | for (int i = 1; i < SDLK_LAST; i++) |
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| 57 | evh->subscribe(this, ES_SHELL, i); |
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| 58 | |
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| 59 | this->completion = new ShellCompletion(this); |
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| 60 | } |
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| 61 | |
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| 62 | /** |
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| 63 | * standard deconstructor |
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| 64 | */ |
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| 65 | ShellInput::~ShellInput () |
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| 66 | { |
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| 67 | // delete what has to be deleted here |
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| 68 | delete[] this->inputLine; |
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| 69 | delete this->completion; |
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| 70 | |
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| 71 | tIterator<char>* itH = this->inputHistory->getIterator(); |
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| 72 | char* histEl = itH->firstElement(); |
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| 73 | while (histEl != NULL) |
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| 74 | { |
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| 75 | delete[] histEl; |
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| 76 | histEl = itH->nextElement(); |
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| 77 | } |
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| 78 | delete itH; |
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| 79 | delete this->inputHistory; |
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| 80 | } |
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| 81 | |
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| 82 | /** |
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| 83 | * sets the Repeate-delay and rate |
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| 84 | * @param repeatDelay the Delay it takes, to repeate a key |
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| 85 | * @param repeatRate the rate to repeate a pressed key |
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| 86 | */ |
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| 87 | void ShellInput::setRepeatDelay(float repeatDelay, float repeatRate) |
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| 88 | { |
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| 89 | this->repeatDelay = repeatDelay; |
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| 90 | this->repeatRate = repeatRate; |
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| 91 | } |
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| 92 | |
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| 93 | /** |
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| 94 | * deletes the InputLine |
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| 95 | */ |
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| 96 | void ShellInput::flush() |
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| 97 | { |
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| 98 | if (likely(this->inputLine != NULL)) |
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| 99 | { |
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| 100 | delete[] this->inputLine; |
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| 101 | } |
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| 102 | this->inputLine = new char[1]; |
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| 103 | *this->inputLine = '\0'; |
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| 104 | this->setText(this->inputLine, true); |
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| 105 | } |
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| 106 | |
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| 107 | /** |
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| 108 | * adds one character to the inputLine |
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| 109 | * @param character the character to add to the inputLine |
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| 110 | */ |
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| 111 | void ShellInput::addCharacter(char character) |
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| 112 | { |
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| 113 | char* addCharLine = new char[strlen(this->inputLine)+2]; |
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| 114 | |
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| 115 | sprintf(addCharLine, "%s%c", this->inputLine, character); |
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| 116 | delete[] this->inputLine; |
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| 117 | this->inputLine = addCharLine; |
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| 118 | this->setText(this->inputLine, true); |
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| 119 | } |
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| 120 | |
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| 121 | /** |
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| 122 | * adds multiple Characters to thr inputLine |
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| 123 | * @param characters a \\0 terminated char-array to add to the InputLine |
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| 124 | */ |
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| 125 | void ShellInput::addCharacters(const char* characters) |
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| 126 | { |
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| 127 | char* addCharLine = new char[strlen(this->inputLine)+strlen(characters)+1]; |
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| 128 | |
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| 129 | sprintf(addCharLine, "%s%s", this->inputLine, characters); |
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| 130 | delete[] this->inputLine; |
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| 131 | this->inputLine = addCharLine; |
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| 132 | this->setText(this->inputLine, true); |
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| 133 | } |
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| 134 | |
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| 135 | /** |
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| 136 | * removes characterCount characters from the InputLine |
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| 137 | * @param characterCount the count of Characters to remove from the input Line |
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| 138 | */ |
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| 139 | void ShellInput::removeCharacters(unsigned int characterCount) |
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| 140 | { |
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| 141 | if (strlen(this->inputLine) == 0) |
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| 142 | return; |
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| 143 | |
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| 144 | if (characterCount > strlen(this->inputLine)) |
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| 145 | characterCount = strlen(this->inputLine); |
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| 146 | |
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| 147 | char* removeCharLine = new char[strlen(this->inputLine)-characterCount+1]; |
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| 148 | |
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| 149 | strncpy(removeCharLine, this->inputLine, strlen(this->inputLine)-characterCount); |
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| 150 | removeCharLine[strlen(this->inputLine)-characterCount] = '\0'; |
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| 151 | delete[] this->inputLine; |
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| 152 | this->inputLine = removeCharLine; |
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| 153 | this->setText(this->inputLine, true); |
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| 154 | } |
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| 155 | |
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| 156 | /** |
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| 157 | * executes the command stored in the inputLine |
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| 158 | * @return true if the command was commited successfully, false otherwise |
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| 159 | */ |
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| 160 | bool ShellInput::executeCommand() |
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| 161 | { |
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| 162 | ShellBuffer::addBufferLineStatic("Execute Command: %s\n", this->inputLine); |
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| 163 | |
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| 164 | char* newCommand = new char[strlen(this->inputLine)+1]; |
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| 165 | strcpy(newCommand, this->inputLine); |
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| 166 | this->inputHistory->add(newCommand); |
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| 167 | |
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| 168 | ShellCommandBase::execute(this->inputLine); |
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| 169 | |
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| 170 | this->flush(); |
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| 171 | |
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| 172 | return false; |
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| 173 | } |
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| 174 | |
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| 175 | |
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| 176 | /** |
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| 177 | * prints out some nice help about the Shell |
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| 178 | */ |
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| 179 | void ShellInput::help(const char* className, const char* functionName) |
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| 180 | { |
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| 181 | printf("%s::%s\n", className, functionName); |
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| 182 | |
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| 183 | if (strlen(className) == 0) |
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| 184 | { |
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| 185 | PRINT(0)("Help for the most important Shell-commands\n"); |
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| 186 | PRINT(0)("F1 - HELP; F2 - DEBUG; ` - open/close shell\n"); |
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| 187 | PRINT(0)("input order:\n"); |
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| 188 | PRINT(0)("ClassName [objectName] function [parameter1, [parameter2 ...]] or\n"); |
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| 189 | PRINT(0)("Alias [parameter]\n"); |
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| 190 | PRINT(0)("- Also try 'help className'"); |
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| 191 | } |
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| 192 | else if (strlen (className) > 0 && strlen (functionName) == 0) |
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| 193 | { |
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| 194 | ShellCommandClass::help(className); |
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| 195 | //PRINTF(1)("%s::%s\n", className, functionName); |
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| 196 | } |
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| 197 | } |
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| 198 | |
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| 199 | /** |
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| 200 | * ticks the ShellInput |
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| 201 | * @param dt the time passed since the last update |
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| 202 | */ |
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| 203 | void ShellInput::tick(float dt) |
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| 204 | { |
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| 205 | if (this->delayed > 0.0) |
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| 206 | this->delayed -= dt; |
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| 207 | else if (this->pressedKey != SDLK_FIRST ) |
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| 208 | { |
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| 209 | this->delayed = this->repeatRate; |
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| 210 | if (this->pressedKey == SDLK_BACKSPACE) |
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| 211 | this->removeCharacters(1); |
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| 212 | else if (pressedKey < 127) |
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| 213 | this->addCharacter(this->pressedKey); |
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| 214 | } |
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| 215 | } |
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| 216 | |
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| 217 | /** |
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| 218 | * listens for some event |
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| 219 | * @param event the Event happened |
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| 220 | */ |
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| 221 | void ShellInput::process(const Event &event) |
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| 222 | { |
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| 223 | if (event.bPressed) |
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| 224 | { |
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| 225 | PRINTF(5)("Shell received command %s\n", SDLKToKeyname(event.type)); |
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| 226 | if (event.type == SDLK_F1) |
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| 227 | this->help(); |
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| 228 | else if (event.type == SDLK_F2) |
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| 229 | this->debug(); |
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| 230 | else if (event.type == SDLK_TAB) |
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| 231 | this->completion->autoComplete(); |
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| 232 | else if (event.type == SDLK_BACKSPACE) |
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| 233 | { |
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| 234 | this->delayed = this->repeatDelay; |
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| 235 | this->pressedKey = SDLK_BACKSPACE; |
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| 236 | this->removeCharacters(1); |
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| 237 | } |
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| 238 | else if (event.type == SDLK_RETURN) |
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| 239 | this->executeCommand(); |
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| 240 | /* |
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| 241 | else if (event.type == SDLK_UP) |
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| 242 | { |
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| 243 | // this->flushInputLine(); |
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| 244 | tIterator<char>* iterator = this->commandList->getIterator(); |
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| 245 | char* command = iterator->lastElement(); |
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| 246 | while (command) |
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| 247 | { |
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| 248 | if (!strcmp (command, inputLine)) |
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| 249 | { |
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| 250 | inputLine = iterator->prevElement(); |
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| 251 | return; |
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| 252 | } |
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| 253 | command = iterator->prevElement(); |
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| 254 | } |
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| 255 | inputLine = iterator->lastElement(); |
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| 256 | } |
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| 257 | */ |
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| 258 | else if (likely(event.type < 127)) |
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| 259 | { |
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| 260 | Uint8 *keystate = SDL_GetKeyState(NULL); |
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| 261 | this->delayed = this->repeatDelay; |
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| 262 | if (unlikely( keystate[SDLK_LSHIFT] || keystate[SDLK_RSHIFT] )) |
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| 263 | { |
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| 264 | this->pressedKey = event.type-32; |
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| 265 | this->addCharacter(event.type-32); |
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| 266 | } |
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| 267 | else |
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| 268 | { |
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| 269 | this->pressedKey = event.type; |
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| 270 | this->addCharacter(event.type); |
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| 271 | } |
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| 272 | } |
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| 273 | } |
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| 274 | else // if(!event.bPressed) |
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| 275 | { |
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| 276 | if (this->pressedKey == event.type || (this->pressedKey == event.type - 32)) |
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| 277 | { |
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| 278 | this->pressedKey = SDLK_FIRST; |
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| 279 | this->delayed = 0.0; |
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| 280 | } |
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| 281 | } |
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| 282 | } |
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