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source: orxonox.OLD/trunk/src/lib/shell/shell.h @ 5181

Last change on this file since 5181 was 5181, checked in by bensch, 19 years ago

orxonox/trunk: partial Completion in the ShellInput again (show but no Completion)

File size: 2.9 KB
Line 
1/*!
2 * @file shell.h
3 * Definition of a on-screen-shell
4*/
5
6#ifndef _SHELL_H
7#define _SHELL_H
8
9#include "element_2d.h"
10#include "event_listener.h"
11
12#include <stdarg.h>
13
14// FORWARD DECLARATION
15class Text;
16class ShellInput;
17class ShellCommandBase;
18template<class T> class tList;
19template<class T> class tIterator;
20
21//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
22/**
23 * the major idea is, that all the Output can be redirected to the Shell,
24 * and does not have to be displayed to the opening Shell, this is good,
25 * for developers using Windows, where all output is otherwise redirected
26 * to stdout.txt
27 *
28 * Furthermore the Shell should enable us, to input some simple commands
29 * Each Class can tell check itself in to the Shell, and listen for commands.
30 *
31 * @todo implement what is written above :/
32 */
33class Shell : public Element2D, public EventListener {
34
35  public:
36    virtual ~Shell();
37    /** @returns a Pointer to the only object of this Class */
38    inline static Shell* getInstance() { if (!Shell::singletonRef) Shell::singletonRef = new Shell();  return Shell::singletonRef; };
39    /** @returns true if this class is instanciated, false otherwise */
40    inline static bool isInstanciated() { return (Shell::singletonRef == NULL)?false:true; };
41
42    void activate();
43    void deactivate();
44    inline bool isActive() const { return this->bActive; };
45
46    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
47    void rebuildText();
48
49    // BUFFERS
50    void flush();
51    void setBufferDisplaySize(unsigned int bufferDisplaySize);
52    void printToDisplayBuffer(const char* text);
53
54    void clear();
55
56    // EventListener
57    virtual void process(const Event &event);
58
59    // Element2D-functions
60    virtual void draw() const;
61
62    void debug() const;
63
64  private:
65
66    // helpers //
67    Vector calculateLinePosition(unsigned int lineNumber);
68//     void testI (int i);
69//     void testS (const char* s);
70//     void testB (bool b);
71//     void testF (float f);
72//     void testSF (const char* s, float f);
73
74  private:
75    Shell();
76    static Shell*            singletonRef;           //!< The singleton-reference to the only memeber of this class.
77
78    // GENERAL
79    bool                     bActive;                //!< if the shell is active;
80    unsigned int             shellHeight;            //!< The hight of the Shell in Pixels
81    unsigned int             lineSpacing;            //!< The Spacing between lines.
82    unsigned int             textSize;               //!< The size of the text.
83
84    // HANDLING TEXT INPUT
85    ShellInput*              shellInput;
86    // BUFFER
87    unsigned int             bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters)
88    Text**                   bufferText;             //!< A list of stored bufferTexts for the display of the buffer
89};
90
91#endif /* _SHELL_H */
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