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source: orxonox.OLD/trunk/src/lib/shell/shell.cc @ 5179

Last change on this file since 5179 was 5179, checked in by bensch, 19 years ago

orxonox/trunk: ShellInput is now almost perfectly extern.
ShellCompletion taken out.
Working again :)

File size: 11.1 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "shell.h"
19#include "shell_command.h"
20#include "shell_buffer.h"
21#include "shell_input.h"
22
23
24#include "text_engine.h"
25#include "list.h"
26#include "graphics_engine.h"
27#include "event_handler.h"
28#include "debug.h"
29#include "class_list.h"
30
31#include "key_names.h"
32#include <stdarg.h>
33#include <stdio.h>
34
35using namespace std;
36
37SHELL_COMMAND(clear, Shell, clear)->describe("Clears the shell from unwanted lines (empties all buffers)");
38SHELL_COMMAND(deactivate, Shell, deactivate)->describe("Deactivates the Shell. (moves it into background)");
39
40/**
41 * standard constructor
42 */
43Shell::Shell ()
44{
45  this->setClassID(CL_SHELL, "Shell");
46  this->setName("Shell");
47
48  this->setAbsCoor2D(3, -400);
49  this->textSize = 15;
50  this->lineSpacing = 5;
51  this->bActive = false;
52
53
54  // BUFFER
55  this->bufferText = NULL;
56  this->setBufferDisplaySize(10);
57
58  // INPUT LINE
59  this->shellInput = new ShellInput;
60  this->delayed = 0;
61  this->shellInput->setRepeatDelay(.3, .05);
62  //this->commandList = new tList<ShellCommand>;
63
64  this->rebuildText();
65  this->completionList = NULL;
66
67  // EVENT-Handler subscription of '`' to all States, and all other keyboard commands to ES_SEHLL
68  EventHandler* evh = EventHandler::getInstance();
69  evh->subscribe(this, ES_ALL, SDLK_BACKQUOTE);
70  for (int i = 1; i < SDLK_LAST; i++)
71    evh->subscribe(this, ES_SHELL, i);
72}
73
74Shell* Shell::singletonRef = NULL;
75
76/**
77 * standard deconstructor
78 */
79Shell::~Shell ()
80{
81  // delete the displayable Buffers
82  for (int i = 0; i < this->bufferDisplaySize; i++)
83    delete this->bufferText[i];
84  delete[] this->bufferText;
85
86  // delete the inputLine
87
88  Shell::singletonRef = NULL;
89}
90
91/**
92 * activates the shell
93 *
94 * This also feeds the Last few lines from the main buffers into the displayBuffer
95 */
96void Shell::activate()
97{
98  if (this->bActive == true)
99    PRINTF(3)("The shell is already active\n");
100  this->bActive = true;
101
102  EventHandler::getInstance()->setState(ES_SHELL);
103  this->setRelCoorSoft2D(0, 0, 1, 5);
104
105  ShellBuffer::getInstance()->getBufferIterator()->lastElement();
106  for (int i = 0; i < this->bufferDisplaySize; i++)
107    this->bufferText[i]->setText(ShellBuffer::getInstance()->getBufferIterator()->prevElement(), true);
108}
109
110/**
111 * deactiveates the Shell.
112 */
113void Shell::deactivate()
114{
115  if (this->bActive == false)
116    PRINTF(3)("The shell is already inactive\n");
117  this->bActive = false;
118
119  EventHandler::getInstance()->setState(ES_GAME);
120  this->setRelCoorSoft2D(0, -400, 1, 5);
121
122  ShellBuffer::getInstance()->getBufferIterator()->lastElement();
123  for (int i = 0; i < this->bufferDisplaySize; i++)
124    this->bufferText[i]->setText(ShellBuffer::getInstance()->getBufferIterator()->prevElement(), false);
125}
126
127
128/**
129 * sets the size of the text and spacing
130 * @param textSize the size of the Text in Pixels
131 * @param lineSpacing the size of the Spacing between two lines in pixels
132 *
133 * this also rebuilds the entire Text, inputLine and displayBuffer,
134 * to be accurate again.
135 */
136void Shell::setTextSize(unsigned int textSize, unsigned int lineSpacing)
137{
138  this->textSize = textSize;
139  this->lineSpacing = lineSpacing;
140
141  this->rebuildText();
142}
143
144/**
145 * rebuilds the Text's
146 *
147 * use this function, if you changed the Font/Size or something else.
148 */
149void Shell::rebuildText()
150{
151  this->shellInput->setFont("fonts/Aniron_Bold.ttf", this->textSize);
152  this->shellInput->setColor(1, 0, 0);
153  this->shellInput->setAlignment(TEXT_ALIGN_LEFT);
154  this->shellInput->setText(NULL);
155  this->shellInput->setParent2D(this);
156  this->shellInput->setRelCoor2D(5, (this->textSize + this->lineSpacing)*this->bufferDisplaySize + this->textSize);
157
158  this->setBufferDisplaySize(this->bufferDisplaySize);
159}
160
161/**
162 * sets The count of Lines to display in the buffer.
163 * @param bufferDisplaySize the count of lines to display in the Shell-Buffer.
164 */
165void Shell::setBufferDisplaySize(unsigned int bufferDisplaySize)
166{
167  if (this->bufferText != NULL)
168  {
169    for (unsigned int i = 0; i < this->bufferDisplaySize; i++)
170      delete this->bufferText[i];
171    delete[] this->bufferText;
172  }
173
174  this->bufferText = new Text*[bufferDisplaySize];
175  for (unsigned int i = 0; i < bufferDisplaySize; i++)
176  {
177    this->bufferText[i] = TextEngine::getInstance()->createText("fonts/Aniron_Bold.ttf", this->textSize, TEXT_RENDER_DYNAMIC);
178    this->bufferText[i]->setColor(1, 0, 0);
179    this->bufferText[i]->setAlignment(TEXT_ALIGN_LEFT);
180    this->bufferText[i]->setRelCoor2D(calculateLinePosition(i));
181    this->bufferText[i]->setText(NULL);
182    this->bufferText[i]->setParent2D(this);
183  }
184  this->bufferDisplaySize = bufferDisplaySize;
185
186  this->shellHeight = (this->textSize + this->lineSpacing) * (bufferDisplaySize+1);
187}
188
189/**
190 * deletes all the Buffers
191 */
192void Shell::flush()
193{
194  // remove all chars from the BufferTexts.
195  if (this->bufferText)
196    for (int i = 0; i < this->bufferDisplaySize; i++)
197    {
198      this->bufferText[i]->setText(NULL, true);
199    }
200
201
202    // BUFFER FLUSHING
203}
204
205/**
206 * prints out some text to the input-buffers
207 * @param text the text to output.
208 */
209void Shell::printToDisplayBuffer(const char* text)
210{
211  if(likely(bufferText != NULL))
212  {
213    Text* lastText = this->bufferText[this->bufferDisplaySize-1];
214
215    Text* swapText;
216    Text* moveText = this->bufferText[0];
217    this->bufferText[0]->setRelCoorSoft2D(this->calculateLinePosition(1),10);
218    for (unsigned int i = 1; i < this->bufferDisplaySize; i++)
219    {
220      if ( i < this->bufferDisplaySize-1)
221        this->bufferText[i]->setRelCoorSoft2D(this->calculateLinePosition(i+1),5);
222      swapText = this->bufferText[i];
223      this  ->bufferText[i] = moveText;
224      moveText = swapText;
225    }
226    lastText->setRelCoor2D(this->calculateLinePosition(0));
227    this->bufferText[0] = lastText;
228
229    this->bufferText[0]->setText(text, true);
230  }
231}
232
233/**
234 * clears the Shell (empties all buffers)
235 */
236void Shell::clear()
237{
238  this->flush();
239  ShellBuffer::addBufferLineStatic("orxonox - shell\n ==================== \n", NULL);
240}
241
242
243
244/**
245 * listens for some event
246 * @param event the Event happened
247 */
248void Shell::process(const Event &event)
249{
250  if (event.bPressed)
251  {
252    PRINTF(5)("Shell received command %s\n", SDLKToKeyname(event.type));
253    if (event.type == SDLK_BACKQUOTE)
254    {
255      if (EventHandler::getInstance()->getState() == ES_GAME)
256        this->activate();
257      else
258        this->deactivate();
259    }
260    else if (event.type == SDLK_F1)
261      this->help();
262    else if (event.type == SDLK_F2)
263      this->debug();
264    else if (event.type == SDLK_TAB)
265      ;//this->autoComplete();
266    else if (event.type == SDLK_BACKSPACE)
267    {
268      this->delayed = this->repeatDelay;
269      this->pressedKey = SDLK_BACKSPACE;
270      this->shellInput->removeCharacters(1);
271    }
272    else if (event.type == SDLK_RETURN)
273      this->shellInput->executeCommand();
274    /*
275    else if (event.type == SDLK_UP)
276    {
277//      this->flushInputLine();
278      tIterator<char>* iterator = this->commandList->getIterator();
279      char* command = iterator->lastElement();
280      while (command)
281      {
282        if (!strcmp (command, inputLine))
283        {
284          inputLine = iterator->prevElement();
285          return;
286        }
287        command = iterator->prevElement();
288      }
289      inputLine = iterator->lastElement();
290    }
291    */
292    else if (likely(event.type < 127))
293    {
294      Uint8 *keystate = SDL_GetKeyState(NULL);
295      this->delayed = this->repeatDelay;
296      if (unlikely( keystate[SDLK_LSHIFT] || keystate[SDLK_RSHIFT] ))
297      {
298        this->pressedKey = event.type-32;
299        this->shellInput->addCharacter(event.type-32);
300      }
301      else
302      {
303        this->pressedKey = event.type;
304        this->shellInput->addCharacter(event.type);
305      }
306    }
307  }
308  else // if(!event.bPressed)
309  {
310    if (this->pressedKey == event.type || (this->pressedKey == event.type - 32))
311    {
312      this->pressedKey = SDLK_FIRST;
313      this->delayed = 0.0;
314    }
315  }
316}
317
318/**
319 * ticks the Shell for dt Seconds
320 * @param dt the elapsed time since the last tick();
321 */
322void Shell::tick(float dt)
323{
324  if (this->delayed > 0.0)
325    this->delayed -= dt;
326  else if (this->pressedKey != SDLK_FIRST )
327  {
328    this->delayed = this->repeatRate;
329    if (this->pressedKey == SDLK_BACKSPACE)
330      this->shellInput->removeCharacters(1);
331    else if (pressedKey < 127)
332      this->shellInput->addCharacter(this->pressedKey);
333  }
334}
335/**
336 * displays the Shell
337 */
338void Shell::draw() const
339{
340  glPushMatrix();
341  // transform for alignment.
342  // setting the Blending effects
343
344  glColor4f(0.0f, 0.0f, 0.8f, .4);
345  glEnable(GL_BLEND);
346  glDisable(GL_TEXTURE_2D);
347  glBlendFunc(GL_SRC_ALPHA, GL_ONE);
348
349  glBindTexture(GL_TEXTURE_2D, 0);
350  glBegin(GL_TRIANGLE_STRIP);
351
352  glTexCoord2f(0, 0);
353  glVertex2f(this->getAbsCoor2D().x,   this->getAbsCoor2D().);
354
355  glTexCoord2f(1, 0);
356  glVertex2f(GraphicsEngine::getInstance()->getResolutionX() - this->getAbsCoor2D().x, this->getAbsCoor2D().);
357
358  glTexCoord2f(0, 1);
359  glVertex2f(this->getAbsCoor2D().x, this->getAbsCoor2D().y + this->shellHeight);
360
361  glTexCoord2f(1, 1);
362  glVertex2f(GraphicsEngine::getInstance()->getResolutionX() - this->getAbsCoor2D().x, this->getAbsCoor2D().y + this->shellHeight);
363
364  glEnd();
365}
366
367/**
368 * prints out some nice help about the Shell
369 */
370void Shell::help() const
371{
372  PRINT(0)("Help for the most important Shell-commands\n");
373  PRINT(0)("F1 - HELP; F2 - DEBUG; ` - open/close shell\n");
374  PRINT(0)("input order:\n");
375  PRINT(0)("ClassName::objectName function [parameter1, [parameter2 ...]]  or\n");
376  PRINT(0)("Command [parameter]\n");
377}
378
379
380///////////////////////
381// HELPER FUNCTIONS  //
382///////////////////////
383
384/**
385 * calculates the position of a Buffer-Display Line
386 * @param lineNumber the lineNumber from the bottom to calculate the position from
387 * @returns the Position of the Line.
388 */
389Vector Shell::calculateLinePosition(unsigned int lineNumber)
390{
391  return Vector(5, (this->textSize + this->lineSpacing)*(this->bufferDisplaySize - lineNumber -1) + this->textSize, 0);
392}
393
394
395
396/**
397 * displays some nice output from the Shell
398 */
399void Shell::debug() const
400{
401  PRINT(3)("Debugging output to console (not this shell)\n");
402
403  if (this->pressedKey != SDLK_FIRST)
404    printf("%s::%f %f\n", SDLKToKeyname(this->pressedKey), this->delayed, this->repeatDelay);
405
406
407  ShellBuffer::getInstance()->debug();
408}
409
410
411
412// void Shell::testI (int i)
413// {
414//   PRINTF(3)("This is the Test for one Int '%d'\n", i);
415// }
416//
417// void Shell::testS (const char* s)
418// {
419//   PRINTF(3)("This is the Test for one String '%s'\n", s);
420// }
421//
422// void Shell::testB (bool b)
423// {
424//   PRINTF(3)("This is the Test for one Bool: ");
425//   if (b)
426//     PRINTF(3)("true\n");
427//   else
428//     PRINTF(3)("false\n");
429// }
430//
431// void Shell::testF (float f)
432// {
433//   PRINTF(3)("This is the Test for one Float '%f'\n", f);
434// }
435//
436// void Shell::testSF (const char* s, float f)
437// {
438//   PRINTF(3)("This is the Test for one String '%s' and one Float '%f'\n",s , f);
439// }
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