| Last change
                  on this file since 8089 was
                  8061,
                  checked in by bensch, 19 years ago | 
        
          | 
merged the scriptengine back to the trunk
 | 
        | File size:
            1.0 KB | 
      
      
        
  | Line |  | 
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| 1 | #ifndef __LUA_VIRTUAL_MACHINE_H__ | 
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| 2 | #define __LUA_VIRTUAL_MACHINE_H__ | 
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| 3 |  | 
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| 4 | #include <string> | 
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| 5 |  | 
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| 6 | struct lua_State; | 
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| 7 | namespace OrxScript | 
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| 8 | { | 
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| 9 | class LuaVirtualMachine | 
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| 10 | { | 
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| 11 | public: | 
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| 12 | LuaVirtualMachine (void); | 
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| 13 | virtual ~LuaVirtualMachine (void); | 
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| 14 |  | 
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| 15 | bool init(void); | 
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| 16 | bool destroy (void); | 
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| 17 |  | 
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| 18 | // Load and run script elements | 
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| 19 | bool runFile (const std::string& strFilename); | 
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| 20 | bool runBuffer (const unsigned char *pbBuffer, size_t szLen, const char *strName = NULL); | 
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| 21 |  | 
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| 22 | // C-Api into script | 
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| 23 | bool callFunction (int nArgs, int nReturns = 0); | 
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| 24 |  | 
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| 25 | // Get the state of the lua stack (use the cast operator) | 
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| 26 | lua_State* getState (void) const{ return luaState; } | 
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| 27 | operator lua_State* (void) const { return luaState; } | 
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| 28 |  | 
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| 29 | static void panic (lua_State *lua); | 
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| 30 |  | 
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| 31 | // Check if the VM is OK and can be used still | 
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| 32 | virtual bool isOk (void) { return machineIsOk; } | 
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| 33 |  | 
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| 34 | // For debugging | 
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| 35 | //void AttachDebugger (CLuaDebugger *dbg) { m_pDbg = dbg; } | 
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| 36 |  | 
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| 37 | protected: | 
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| 38 | lua_State* luaState; | 
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| 39 | bool machineIsOk; | 
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| 40 | // CLuaDebugger *m_pDbg; | 
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| 41 | }; | 
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| 42 | } | 
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| 43 | #endif | 
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