| Last change
                  on this file since 8261 was
                  8061,
                  checked in by bensch, 19 years ago | 
        
          | 
merged the scriptengine back to the trunk
 | 
        | File size:
            588 bytes | 
      
      
        
  | Line |  | 
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| 1 | #ifndef __RESTORE_STACK_H__ | 
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| 2 | #define __RESTORE_STACK_H__ | 
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| 3 |  | 
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| 4 |  | 
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| 5 | #include "VirtualMachine.h" | 
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| 6 | /// Forward declaration | 
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| 7 | struct lua_State; | 
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| 8 |  | 
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| 9 | namespace OrxScript | 
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| 10 | { | 
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| 11 |  | 
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| 12 | //! Class to restore the stack to the way we found it. | 
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| 13 | class LuaRestoreStack | 
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| 14 | { | 
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| 15 | public: | 
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| 16 | /** | 
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| 17 | * @brief Stores the stack and the index to the top element | 
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| 18 | * | 
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| 19 | * @param virtualMachine the virtual machine to save | 
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| 20 | */ | 
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| 21 | LuaRestoreStack (LuaVirtualMachine& virtualMachine); | 
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| 22 | virtual ~LuaRestoreStack (void); | 
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| 23 |  | 
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| 24 | protected: | 
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| 25 | lua_State* savedState; | 
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| 26 | int savedTopIndex; | 
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| 27 | }; | 
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| 28 |  | 
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| 29 | } | 
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| 30 |  | 
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| 31 | #endif // __RESTORE_STACK_H__ | 
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