| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: ... | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS | 
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| 17 |  | 
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| 18 | #include "physics_engine.h" | 
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| 19 |  | 
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| 20 | #include "debug.h" | 
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| 21 |  | 
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| 22 | #include "list.h" | 
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| 23 | #include "tinyxml.h" | 
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| 24 | #include "factory.h" | 
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| 25 | #include "load_param.h" | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 |  | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |  *  standard constructor | 
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| 32 | */ | 
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| 33 | PhysicsEngine::PhysicsEngine() | 
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| 34 | { | 
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| 35 |   this->setClassID(CL_PHYSICS_ENGINE, "PhysicsEngine"); | 
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| 36 |   this->setName("PhysicsEngine"); | 
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| 37 |   this->connections = new tList<PhysicsConnection>; | 
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| 38 |   this->interfaces = new tList<PhysicsInterface>; | 
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| 39 |   this->fields = new tList<Field>; | 
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| 40 | } | 
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| 41 |  | 
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| 42 | /** | 
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| 43 |  *  the singleton reference to this class | 
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| 44 | */ | 
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| 45 | PhysicsEngine* PhysicsEngine::singletonRef = NULL; | 
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| 46 |  | 
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| 47 | /** | 
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| 48 |  *  standard deconstructor | 
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| 49 |  | 
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| 50 | */ | 
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| 51 | PhysicsEngine::~PhysicsEngine() | 
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| 52 | { | 
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| 53 |   // delete all PhysicsConnections that are still in existence | 
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| 54 |   tIterator<PhysicsConnection>* itPC = this->connections->getIterator(); | 
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| 55 |   PhysicsConnection* enumPC = itPC->nextElement(); | 
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| 56 |   while (enumPC) | 
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| 57 |   { | 
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| 58 |     delete enumPC; | 
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| 59 |     enumPC = itPC->nextElement(); | 
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| 60 |   } | 
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| 61 |   delete itPC; | 
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| 62 |   delete this->connections; | 
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| 63 |  | 
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| 64 |   // delete all PhysicsInterfaces, still in existence (this could be dangerous) | 
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| 65 |   tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator(); | 
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| 66 |   PhysicsInterface* enumPI = itPI->nextElement(); | 
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| 67 |   while (enumPI) | 
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| 68 |   { | 
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| 69 |     delete enumPI; | 
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| 70 |  | 
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| 71 |     enumPI = itPI->nextElement(); | 
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| 72 |   } | 
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| 73 |   delete itPI; | 
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| 74 |   delete this->interfaces; | 
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| 75 |  | 
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| 76 |   // delete all PhysicsFields, still in existence (this could be dangerous) | 
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| 77 |   tIterator<Field>* itF = this->fields->getIterator(); | 
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| 78 |   Field* enumF = itF->nextElement(); | 
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| 79 |   while (enumF) | 
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| 80 |   { | 
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| 81 |     delete enumF; | 
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| 82 |  | 
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| 83 |     enumF = itF->nextElement(); | 
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| 84 |   } | 
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| 85 |   delete itF; | 
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| 86 |   delete this->fields; | 
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| 87 |  | 
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| 88 |  | 
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| 89 |   PhysicsEngine::singletonRef = NULL; | 
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| 90 | } | 
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| 91 |  | 
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| 92 | /** | 
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| 93 | * @param root the XML-element to load settings from | 
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| 94 |  */ | 
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| 95 | void PhysicsEngine::loadParams(const TiXmlElement* root) | 
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| 96 | { | 
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| 97 |   LoadParam<PhysicsEngine>(root, "Fields", this, &PhysicsEngine::loadFields) | 
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| 98 |       .describe("loads a list of fields"); | 
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| 99 |  | 
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| 100 |   LoadParam<PhysicsEngine>(root, "Connections", this, &PhysicsEngine::loadConnections) | 
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| 101 |       .describe("loads a list of fields"); | 
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| 102 | } | 
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| 103 |  | 
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| 104 | /** | 
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| 105 |  * @param root the XML-element to Load the PhysicsField from | 
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| 106 |  */ | 
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| 107 | void PhysicsEngine::loadFields(const TiXmlElement* root) | 
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| 108 | { | 
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| 109 |   PRINTF(4)("Loading Physical Fields\n"); | 
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| 110 |  | 
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| 111 |   const TiXmlElement* element = root->FirstChildElement(); | 
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| 112 |   while (element != NULL) | 
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| 113 |   { | 
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| 114 |     Factory::getFirst()->fabricate(element); | 
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| 115 |  | 
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| 116 |     element = element->NextSiblingElement(); | 
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| 117 |   } | 
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| 118 | } | 
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| 119 |  | 
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| 120 | /** | 
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| 121 |  * @param root the XML-element to load the PhysicsConnection from | 
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| 122 |  */ | 
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| 123 | void PhysicsEngine::loadConnections(const TiXmlElement* root) | 
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| 124 | { | 
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| 125 |   PRINTF(4)("Loading Physical Connections\n"); | 
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| 126 |  | 
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| 127 |   const TiXmlElement* element = root->FirstChildElement(); | 
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| 128 |   while (element != NULL) | 
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| 129 |   { | 
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| 130 |     Factory::getFirst()->fabricate(element); | 
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| 131 |  | 
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| 132 |     element = element->NextSiblingElement(); | 
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| 133 |   } | 
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| 134 | } | 
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| 135 |  | 
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| 136 | /** | 
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| 137 |  *  adds a PhysicsInterface to the list of handeled physicsInterfaces | 
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| 138 |  * @param physicsInterface the interface to add | 
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| 139 |  | 
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| 140 |    this is normally done in the constructor of any PhysicsInterface | 
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| 141 | */ | 
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| 142 | void PhysicsEngine::addPhysicsInterface(PhysicsInterface* physicsInterface) | 
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| 143 | { | 
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| 144 |   this->interfaces->add(physicsInterface); | 
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| 145 | } | 
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| 146 |  | 
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| 147 | /** | 
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| 148 |  *  removes a PhysicsInterface from the list of handeled physicsInterfaces | 
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| 149 |  * @param physicsInterface the interface to remove | 
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| 150 |  | 
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| 151 |    this is normally done in the destructor of any PhysicsInterface | 
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| 152 | */ | 
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| 153 | void PhysicsEngine::removePhysicsInterface(PhysicsInterface* physicsInterface) | 
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| 154 | { | 
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| 155 |   this->interfaces->remove(physicsInterface); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | /** | 
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| 159 | * @param physicsInterfaceName the Name of the PhysicsInterface to search for | 
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| 160 |   @returns the PhysicsInterface if found, or NULL if not | 
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| 161 |  */ | 
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| 162 | PhysicsInterface* PhysicsEngine::getPhysicsInterfaceByName(const char* physicsInterfaceName) const | 
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| 163 | { | 
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| 164 |   tIterator<PhysicsInterface>* tmpIt = interfaces->getIterator(); | 
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| 165 |   PhysicsInterface* tmpInt = tmpIt->nextElement(); | 
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| 166 |   while(tmpInt) | 
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| 167 |   { | 
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| 168 |     if (!strcmp(physicsInterfaceName, tmpInt->getName())) | 
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| 169 |     { | 
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| 170 |       delete tmpIt; | 
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| 171 |       return tmpInt; | 
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| 172 |     } | 
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| 173 |     tmpInt = tmpIt->nextElement(); | 
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| 174 |   } | 
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| 175 |   delete tmpIt; | 
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| 176 |   return NULL; | 
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| 177 | } | 
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| 178 |  | 
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| 179 | /** | 
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| 180 |  *  adds a Field to the list of handeled fields | 
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| 181 |  * @param field the field to add | 
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| 182 |  | 
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| 183 |    this is normally done in the constructor of any Field | 
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| 184 | */ | 
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| 185 | void PhysicsEngine::addField(Field* field) | 
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| 186 | { | 
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| 187 |   this->fields->add(field); | 
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| 188 | } | 
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| 189 |  | 
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| 190 | /** | 
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| 191 |  *  removes a Field from the list of handeled fields | 
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| 192 |  * @param field the field to remove | 
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| 193 |  | 
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| 194 |    this is normally done in the destructor of any Field | 
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| 195 | */ | 
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| 196 | void PhysicsEngine::removeField(Field* field) | 
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| 197 | { | 
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| 198 |   this->fields->remove(field); | 
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| 199 | } | 
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| 200 |  | 
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| 201 | /** | 
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| 202 | * @param FieldName the Name of the PhysicsInterface to search for | 
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| 203 |   @returns the Field if found, or NULL if not | 
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| 204 |  */ | 
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| 205 | Field* PhysicsEngine::getFieldByName(const char* FieldName) const | 
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| 206 | { | 
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| 207 |   tIterator<Field>* tmpIt = fields->getIterator(); | 
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| 208 |   Field* tmpField = tmpIt->nextElement(); | 
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| 209 |   while(tmpField) | 
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| 210 |   { | 
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| 211 |     if (!strcmp(FieldName, tmpField->getName())) | 
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| 212 |     { | 
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| 213 |       delete tmpIt; | 
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| 214 |       return tmpField; | 
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| 215 |     } | 
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| 216 |     tmpField = tmpIt->nextElement(); | 
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| 217 |   } | 
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| 218 |   delete tmpIt; | 
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| 219 |   return NULL; | 
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| 220 | } | 
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| 221 |  | 
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| 222 |  | 
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| 223 |  | 
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| 224 | /** | 
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| 225 |  *  adds A Physical Connection to the List of Connections | 
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| 226 |  * @param connection the Connection to add | 
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| 227 |  | 
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| 228 |    Usually this is done through the constructor of PhysicshConnections | 
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| 229 | */ | 
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| 230 | void PhysicsEngine::addConnection(PhysicsConnection* connection) | 
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| 231 | { | 
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| 232 |   this->connections->add(connection); | 
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| 233 | } | 
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| 234 |  | 
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| 235 | /** | 
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| 236 |  *  removes A Physical Connection from the List of Connections | 
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| 237 |  * @param connection the Connection to remove | 
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| 238 |  | 
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| 239 |    Usually this is done through the destructor of PhysicsConnections | 
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| 240 | */ | 
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| 241 | void PhysicsEngine::removeConnection(PhysicsConnection* connection) | 
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| 242 | { | 
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| 243 |   this->connections->remove(connection); | 
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| 244 | } | 
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| 245 |  | 
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| 246 | /** | 
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| 247 | * @param physicsConnectionName the Name of the PhysicsInterface to search for | 
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| 248 |   @returns the PhysicsConnection if found, or NULL if not | 
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| 249 |  */ | 
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| 250 | PhysicsConnection* PhysicsEngine::getPhysicsConnectionByName(const char* physicsConnectionName) const | 
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| 251 | { | 
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| 252 |   tIterator<PhysicsConnection>* tmpIt = connections->getIterator(); | 
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| 253 |   PhysicsConnection* tmpConn = tmpIt->nextElement(); | 
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| 254 |   while(tmpConn) | 
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| 255 |   { | 
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| 256 |     if (!strcmp(physicsConnectionName, tmpConn->getName())) | 
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| 257 |     { | 
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| 258 |       delete tmpIt; | 
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| 259 |       return tmpConn; | 
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| 260 |     } | 
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| 261 |     tmpConn = tmpIt->nextElement(); | 
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| 262 |   } | 
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| 263 |   delete tmpIt; | 
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| 264 |   return NULL; | 
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| 265 | } | 
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| 266 |  | 
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| 267 |  | 
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| 268 |  | 
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| 269 | /** | 
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| 270 |  *  Steps through all the Connections and Ticks them | 
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| 271 |  * @param dt The time Passed in Seconds | 
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| 272 |  | 
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| 273 |    This function brings a flow into the whole animation | 
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| 274 | */ | 
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| 275 | void PhysicsEngine::tick(float dt) | 
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| 276 | { | 
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| 277 |   /* go through all the PhysicsInterface(s) and tick them, | 
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| 278 |   meaning let the fields work */ | 
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| 279 |   tIterator<PhysicsConnection>* itPC = this->connections->getIterator(); | 
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| 280 |   PhysicsConnection* enumPC = itPC->nextElement(); | 
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| 281 |   while (enumPC) | 
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| 282 |     { | 
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| 283 |       enumPC->apply(); | 
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| 284 |  | 
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| 285 |       enumPC = itPC->nextElement(); | 
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| 286 |     } | 
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| 287 |   delete itPC; | 
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| 288 |  | 
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| 289 |   /* actually tick all the PhysicsInterfaces. Move the objects around */ | 
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| 290 |   tIterator<PhysicsInterface>* itPI = this->interfaces->getIterator(); | 
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| 291 |   PhysicsInterface* enumPI = itPI->nextElement(); | 
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| 292 |   while (enumPI) | 
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| 293 |     { | 
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| 294 |       enumPI->tickPhys(dt); | 
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| 295 |  | 
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| 296 |       enumPI = itPI->nextElement(); | 
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| 297 |     } | 
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| 298 |   delete itPI; | 
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| 299 | } | 
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| 300 |  | 
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| 301 |  | 
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| 302 |  | 
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| 303 | /** | 
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| 304 |  *  print out interesting debug information of this class | 
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| 305 | */ | 
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| 306 | void PhysicsEngine::debug() const | 
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| 307 | { | 
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| 308 |   PRINT(0)("====================================\n"); | 
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| 309 |   PRINT(0)("= Physics-Engine debug information =\n"); | 
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| 310 |   PRINT(0)("====================================\n"); | 
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| 311 |   PRINT(0)(" reference: %p\n", this); | 
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| 312 |   PRINT(0)(" number of Interfaces: %d\n", this->interfaces->getSize()); | 
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| 313 |   PRINT(0)(" number of Fields: %d\n", this->fields->getSize()); | 
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| 314 |   PRINT(0)(" number of Connections: %d\n", this->connections->getSize()); | 
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| 315 |  | 
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| 316 |   PRINT(0)("==============================PHYS==\n"); | 
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| 317 | } | 
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