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Last change
on this file since 7094 was
5257,
checked in by bensch, 20 years ago
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orxonox/trunk: bouncy effect with physically based animations… or something like it at least.
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File size:
1.2 KB
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| 1 | /*! |
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| 2 | * @file physics_connection.h |
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| 3 | * Definition of The Physical Connection Class. |
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| 4 | * @todo |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _PHYSICS_CONNECTION_H |
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| 8 | #define _PHYSICS_CONNECTION_H |
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| 9 | |
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| 10 | #include "base_object.h" |
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| 11 | // Forward Declaration |
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| 12 | class PhysicsInterface; |
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| 13 | class ParticleSystem; |
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| 14 | class Field; |
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| 15 | |
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| 16 | //! An enumerator for different ConnectionTypes |
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| 17 | typedef enum PCON_Type |
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| 18 | { |
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| 19 | PCON_PhysIPhysI = 1, |
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| 20 | PCON_PhysIField = 2 |
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| 21 | }; |
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| 22 | |
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| 23 | |
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| 24 | // Forward Declaration |
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| 25 | |
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| 26 | //! A class that Handles Physical Connection between different subjects |
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| 27 | class PhysicsConnection : public BaseObject |
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| 28 | { |
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| 29 | |
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| 30 | public: |
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| 31 | PhysicsConnection(PhysicsInterface* subject, Field* field); |
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| 32 | // PhysicsConnection(PhysicsInterface* partnerOne, PhysicsInterface* partnerTwo); |
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| 33 | PhysicsConnection(const TiXmlElement* root); |
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| 34 | |
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| 35 | virtual ~PhysicsConnection(); |
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| 36 | |
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| 37 | void setSubject(const char* subjectName); |
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| 38 | void setField(const char* fieldName); |
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| 39 | |
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| 40 | void apply() const; |
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| 41 | |
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| 42 | private: |
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| 43 | PCON_Type type; //!< What kind of connection this is. |
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| 44 | |
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| 45 | PhysicsInterface* subject; //!< The main Subject of this Connection. |
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| 46 | PhysicsInterface* partner2; //!< The second partner of this Connection. |
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| 47 | |
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| 48 | Field* field; //!< The field to connect either subject of ParticleSystem to. |
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| 49 | }; |
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| 50 | |
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| 51 | #endif /* _PHYSICS_CONNECTION_H */ |
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