| 1 | /*! | 
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| 2 | * @file quick_animation.h | 
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| 3 | *  Definition of the QuickAnimation-class | 
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| 4 |  | 
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| 5 | */ | 
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| 6 |  | 
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| 7 | #ifndef _QUICK_ANIMATION_H | 
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| 8 | #define _QUICK_ANIMATION_H | 
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| 9 |  | 
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| 10 | #include "base_object.h" | 
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| 11 |  | 
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| 12 | // FORWARD DECLARATION | 
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| 13 |  | 
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| 14 |  | 
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| 15 |  | 
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| 16 |  | 
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| 17 | //! A class for that linearely interpolates between multiple values. | 
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| 18 | /** | 
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| 19 | to be quick this only has the capability to store very little date | 
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| 20 |  | 
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| 21 | this class is optimized for a raising value. eg. 100 particles sorted | 
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| 22 | by age. | 
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| 23 | */ | 
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| 24 | class QuickAnimation : public BaseObject { | 
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| 25 |  | 
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| 26 | public: | 
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| 27 |  | 
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| 28 | //! a simple struct that stores keyframes for the QuickAnimation-Class. | 
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| 29 | struct QuickKeyFrame | 
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| 30 | { | 
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| 31 | float            value;             //!< The starting value of this KeyFrame | 
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| 32 | float            position;          //!< The end position of thies KeyFrame | 
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| 33 |  | 
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| 34 | QuickKeyFrame*   next;              //!< The next Animation | 
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| 35 | QuickKeyFrame*   prev;              //!< The previous QuickKeyFrame | 
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| 36 | }; | 
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| 37 |  | 
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| 38 | QuickAnimation(); | 
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| 39 | virtual ~QuickAnimation(); | 
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| 40 |  | 
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| 41 | void addEntry(float position, float value); | 
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| 42 | void changeEntry(float position, float value, float region = .04); | 
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| 43 |  | 
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| 44 | void removeEntry(float position); | 
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| 45 | /** @todo implemente those functions | 
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| 46 | bool moveEntry(float position); | 
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| 47 | */ | 
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| 48 |  | 
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| 49 | float getValue(float position); | 
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| 50 |  | 
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| 51 | void debug(); | 
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| 52 |  | 
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| 53 | private: | 
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| 54 | QuickKeyFrame*       first;          //!< The first KeyFrame in a Sequence of Keyframes. | 
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| 55 | QuickKeyFrame*       current;        //!< The currently selected KeyFrame. | 
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| 56 | unsigned int         count;          //!< How many Keyframes the QuickAnimation has. | 
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| 57 | }; | 
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| 58 |  | 
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| 59 | #endif /* _QUICK_ANIMATION_H */ | 
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