| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| 17 |  | 
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| 18 | #include "particle_system.h" | 
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| 19 |  | 
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| 20 | #include "particle_emitter.h" | 
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| 21 |  | 
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| 22 | #include "field.h" | 
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| 23 | #include "model.h" | 
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| 24 |  | 
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| 25 | #include "load_param.h" | 
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| 26 | #include "factory.h" | 
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| 27 | #include "material.h" | 
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| 28 | #include "state.h" | 
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| 29 | #include "shell_command.h" | 
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| 30 |  | 
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| 31 | #include "parser/tinyxml/tinyxml.h" | 
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| 32 | #include <algorithm> | 
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| 33 |  | 
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| 34 | using namespace std; | 
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| 35 | /** | 
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| 36 |  *  standard constructor | 
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| 37 |  * @param maxCount the Count of particles in the System | 
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| 38 |  * @param type The Type of the ParticleSystem | 
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| 39 | */ | 
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| 40 | ParticleSystem::ParticleSystem (unsigned int maxCount) | 
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| 41 | { | 
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| 42 |   this->init(); | 
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| 43 |  | 
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| 44 |   this->setMaxCount(maxCount); | 
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| 45 | } | 
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| 46 |  | 
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| 47 | /** | 
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| 48 |  *  standard deconstructor | 
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| 49 | */ | 
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| 50 | ParticleSystem::~ParticleSystem() | 
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| 51 | { | 
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| 52 |   // deleting all the living Particles | 
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| 53 |   while (this->particles) | 
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| 54 |   { | 
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| 55 |     Particle* tmpDelPart = this->particles; | 
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| 56 |     this->particles = this->particles->next; | 
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| 57 |     delete tmpDelPart; | 
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| 58 |   } | 
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| 59 |  | 
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| 60 |   // deleting all the dead particles | 
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| 61 |   while (this->deadList) | 
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| 62 |   { | 
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| 63 |     Particle* tmpDelPart = this->deadList; | 
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| 64 |     this->deadList = this->deadList->next; | 
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| 65 |     delete tmpDelPart; | 
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| 66 |   } | 
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| 67 |  | 
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| 68 |   while(!this->emitters.empty()) | 
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| 69 |   { | 
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| 70 |     this->removeEmitter(this->emitters.front()); | 
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| 71 |   } | 
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| 72 |  | 
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| 73 | } | 
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| 74 |  | 
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| 75 | /** | 
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| 76 |  * @brief initializes the ParticleSystem with default values | 
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| 77 |  */ | 
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| 78 | void ParticleSystem::init() | 
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| 79 | { | 
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| 80 |   this->setClassID(CL_PARTICLE_SYSTEM, "ParticleSystem"); | 
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| 81 |  | 
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| 82 |   this->setMaxCount(PARTICLE_DEFAULT_MAX_COUNT); | 
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| 83 |   this->count = 0; | 
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| 84 |   this->particles = NULL; | 
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| 85 |   this->deadList = NULL; | 
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| 86 |   this->setConserve(1); | 
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| 87 |   this->setLifeSpan(1); | 
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| 88 |  | 
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| 89 |   this->toList(OM_ENVIRON); | 
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| 90 | } | 
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| 91 |  | 
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| 92 |  | 
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| 93 | /** | 
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| 94 |  * loads Parameters from a TiXmlElement | 
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| 95 |  * @param root the XML-element to load from. | 
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| 96 |  */ | 
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| 97 | void ParticleSystem::loadParams(const TiXmlElement* root) | 
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| 98 | { | 
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| 99 |   WorldEntity::loadParams(root); | 
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| 100 |   PhysicsInterface::loadParams(root); | 
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| 101 |  | 
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| 102 |   LoadParam(root, "max-count", this, ParticleSystem, setMaxCount) | 
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| 103 |   .describe("the maximal count of Particles, that can be emitted into this system"); | 
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| 104 |  | 
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| 105 |   LoadParam(root, "life-span", this, ParticleSystem, setLifeSpan) | 
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| 106 |   .describe("sets the life-span of the Particles."); | 
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| 107 |  | 
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| 108 |   LoadParam(root, "conserve", this, ParticleSystem, setConserve) | 
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| 109 |   .describe("sets the Conserve factor of the Particles (1.0: they keep all their energy, 0.0:they keep no energy)"); | 
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| 110 |  | 
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| 111 |   LoadParamXML(root, "emitters", this, ParticleSystem, loadEmitters); | 
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| 112 |  | 
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| 113 |   LOAD_PARAM_START_CYCLE(root, element); | 
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| 114 |   { | 
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| 115 |     element->ToText(); | 
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| 116 |     // PER-PARTICLE-ATTRIBUTES: | 
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| 117 |     LoadParam_CYCLE(element, "radius", this, ParticleSystem, setRadius) | 
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| 118 |     .describe("The Radius of each particle over time (TimeIndex [0-1], radius at TimeIndex, randomRadius at TimeIndex)"); | 
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| 119 |  | 
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| 120 |     LoadParam_CYCLE(element, "mass", this, ParticleSystem, setMass) | 
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| 121 |     .describe("The Mass of each particle over time (TimeIndex: [0-1], mass at TimeIndex, randomMass at TimeIndex)"); | 
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| 122 |  | 
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| 123 |     LoadParam_CYCLE(element, "color", this, ParticleSystem, setColor) | 
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| 124 |     .describe("The Color of each particle over time (TimeIndex: [0-1], red: [0-1], green: [0-1], blue: [0-1], alpha: [0-1])"); | 
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| 125 |   } | 
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| 126 |   LOAD_PARAM_END_CYCLE(element); | 
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| 127 |  | 
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| 128 |   LoadParam(root, "precache", this, ParticleSystem, precache) | 
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| 129 |       .describe("Precaches the ParticleSystem for %1 seconds, %2 times per Second") | 
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| 130 |       .defaultValues(2, 1, 25); | 
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| 131 | } | 
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| 132 |  | 
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| 133 | /** | 
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| 134 |  * @brief loads the Emitters from An XML-Root | 
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| 135 |  * @param root the XML-Element to load all emitters from | 
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| 136 |  */ | 
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| 137 | void ParticleSystem::loadEmitters(const TiXmlElement* root) | 
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| 138 | { | 
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| 139 |   LOAD_PARAM_START_CYCLE(root, element); | 
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| 140 |   { | 
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| 141 |     BaseObject* emitter = Factory::fabricate(element); | 
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| 142 |     if (emitter->isA(CL_PARTICLE_EMITTER)) | 
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| 143 |       this->addEmitter(dynamic_cast<ParticleEmitter*>(emitter)); | 
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| 144 |     else | 
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| 145 |     { | 
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| 146 |       PRINTF(2)("Tried to load an Element of type '%s' that should be a ParticleEmitter onto '%s::%s'.\n", | 
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| 147 |                 emitter->getClassName(), this->getClassName(), this->getName()); | 
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| 148 |       delete emitter; | 
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| 149 |     } | 
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| 150 |   } | 
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| 151 |   LOAD_PARAM_END_CYCLE(element); | 
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| 152 | } | 
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| 153 |  | 
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| 154 | /** | 
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| 155 | * @param maxCount the maximum count of particles that can be emitted | 
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| 156 |  */ | 
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| 157 | void ParticleSystem::setMaxCount(int maxCount) | 
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| 158 | { | 
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| 159 |   this->maxCount = maxCount; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | // setting properties | 
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| 163 | /** | 
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| 164 |  *  Sets the lifespan of newly created particles | 
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| 165 | */ | 
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| 166 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) | 
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| 167 | { | 
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| 168 |   this->lifeSpan = lifeSpan; | 
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| 169 |   this->randomLifeSpan = randomLifeSpan; | 
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| 170 | } | 
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| 171 |  | 
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| 172 | /** | 
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| 173 |  *  sets the conserve Factor of newly created particles | 
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| 174 | */ | 
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| 175 | void ParticleSystem::setConserve(float conserve) | 
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| 176 | { | 
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| 177 |   if (conserve > 1.0) | 
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| 178 |     this->conserve = 1.0; | 
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| 179 |   else if (conserve < 0.0) | 
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| 180 |     this->conserve = 0.0; | 
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| 181 |   else | 
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| 182 |     this->conserve = conserve; | 
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| 183 | } | 
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| 184 |  | 
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| 185 | ///////////////////////////// | 
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| 186 | /* Per-Particle Attributes */ | 
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| 187 | ///////////////////////////// | 
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| 188 | /** | 
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| 189 |  *  sets a key in the radius-animation on a per-particle basis | 
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| 190 |  * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] | 
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| 191 |  * @param radius the radius at this position | 
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| 192 |  * @param randRadius the randRadius at this position | 
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| 193 | */ | 
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| 194 | void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius) | 
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| 195 | { | 
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| 196 |   this->radiusAnim.changeEntry(lifeCycleTime, radius); | 
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| 197 |   this->randRadiusAnim.changeEntry(lifeCycleTime, randRadius); | 
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| 198 | } | 
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| 199 |  | 
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| 200 | /** | 
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| 201 |  *  sets a key in the mass-animation on a per-particle basis | 
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| 202 |  * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] | 
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| 203 |  * @param mass the mass at this position | 
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| 204 |  * @param randMass the randomMass at this position | 
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| 205 | */ | 
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| 206 | void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass) | 
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| 207 | { | 
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| 208 |   this->massAnim.changeEntry(lifeCycleTime, mass); | 
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| 209 |   this->randMassAnim.changeEntry(lifeCycleTime, randMass); | 
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| 210 | } | 
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| 211 |  | 
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| 212 | /** | 
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| 213 |  *  sets a key in the color-animation on a per-particle basis | 
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| 214 |  * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1] | 
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| 215 |  * @param red: red | 
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| 216 |  * @param green: green | 
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| 217 |  * @param blue: blue | 
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| 218 |  * @param alpha: alpha | 
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| 219 | */ | 
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| 220 | void ParticleSystem::setColor(float lifeCycleTime, float red, float green, float blue, float alpha) | 
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| 221 | { | 
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| 222 |   this->colorAnim[0].changeEntry(lifeCycleTime, red); | 
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| 223 |   this->colorAnim[1].changeEntry(lifeCycleTime, green); | 
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| 224 |   this->colorAnim[2].changeEntry(lifeCycleTime, blue); | 
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| 225 |   this->colorAnim[3].changeEntry(lifeCycleTime, alpha); | 
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| 226 | } | 
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| 227 |  | 
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| 228 | /** | 
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| 229 |  * @brief adds an Emitter to this System. | 
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| 230 |  * @param emitter the Emitter to add. | 
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| 231 |  */ | 
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| 232 | void ParticleSystem::addEmitter(ParticleEmitter* emitter) | 
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| 233 | { | 
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| 234 |   assert (emitter != NULL); | 
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| 235 |   if (emitter->getSystem() != NULL) | 
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| 236 |     emitter->getSystem()->removeEmitter(emitter); | 
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| 237 |   emitter->system = this; | 
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| 238 |   this->emitters.push_back(emitter); | 
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| 239 | } | 
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| 240 |  | 
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| 241 | /** | 
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| 242 |  * @brief removes a ParticleEmitter from this System | 
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| 243 |  * @param emitter the Emitter to remove | 
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| 244 |  */ | 
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| 245 | void ParticleSystem::removeEmitter(ParticleEmitter* emitter) | 
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| 246 | { | 
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| 247 |   assert (emitter != NULL); | 
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| 248 |   emitter->system = NULL; | 
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| 249 |   this->emitters.remove(emitter); | 
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| 250 |   /*  std::list<ParticleEmitter*>::iterator it = std::find(this->emitters.begin(), this->emitters.end(), emitter); | 
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| 251 |   if (it != this->emitters.end()) | 
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| 252 |     this->emitters.erase(it);*/ | 
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| 253 | } | 
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| 254 |  | 
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| 255 | /** | 
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| 256 |  * @brief does a Precaching, meaning, that the ParticleSystem(and its emitters) will be ticked force | 
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| 257 |  * @param seconds: seconds | 
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| 258 |  * @param ticksPerSeconds times per Second. | 
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| 259 |  */ | 
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| 260 | void ParticleSystem::precache(unsigned int seconds, unsigned int ticksPerSecond) | 
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| 261 | { | 
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| 262 |  | 
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| 263 |   std::list<ParticleEmitter*>::iterator emitter; | 
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| 264 |   for (emitter = this->emitters.begin(); emitter != this->emitters.end(); emitter++) | 
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| 265 |     (*emitter)->updateNode(.1), (*emitter)->updateNode(.1); | 
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| 266 |  | 
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| 267 |   PRINTF(4)("Precaching %s::%s %d seconds %d timesPerSecond\n", this->getClassName(), this->getName(), seconds, ticksPerSecond); | 
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| 268 |   this->debug(); | 
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| 269 |   for (unsigned int i = 0; i < seconds*ticksPerSecond; i++) | 
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| 270 |     this->tick(1.0/(float)ticksPerSecond); | 
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| 271 | } | 
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| 272 |  | 
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| 273 |  | 
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| 274 | /** | 
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| 275 |  *  ticks the system. | 
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| 276 |  * @param dt the time to tick all the Particles of the System | 
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| 277 |  | 
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| 278 |    this is used to get all the particles some motion | 
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| 279 | */ | 
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| 280 | void ParticleSystem::tick(float dt) | 
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| 281 | { | 
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| 282 |   Particle* tickPart = particles;  // the particle to Tick | 
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| 283 |   Particle* prevPart = NULL; | 
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| 284 |   while (likely(tickPart != NULL)) | 
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| 285 |   { | 
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| 286 |     // applying force to the System. | 
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| 287 |     if (likely (tickPart->mass > 0.0)) | 
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| 288 |       tickPart->velocity += tickPart->extForce / tickPart->mass * dt; | 
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| 289 |  | 
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| 290 |     tickPart->radius = radiusAnim.getValue(tickPart->lifeCycle) | 
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| 291 |                        + randRadiusAnim.getValue(tickPart->lifeCycle) * tickPart->radiusRand; | 
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| 292 |  | 
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| 293 |     tickPart->mass = massAnim.getValue(tickPart->lifeCycle) | 
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| 294 |                      + randMassAnim.getValue(tickPart->lifeCycle) * tickPart->massRand; | 
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| 295 |  | 
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| 296 |     tickPart->extForce = Vector(0,0,0); | 
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| 297 |  | 
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| 298 |     // applying Color | 
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| 299 |     tickPart->color[0] = this->colorAnim[0].getValue(tickPart->lifeCycle); | 
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| 300 |     tickPart->color[1] = this->colorAnim[1].getValue(tickPart->lifeCycle); | 
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| 301 |     tickPart->color[2] = this->colorAnim[2].getValue(tickPart->lifeCycle); | 
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| 302 |     tickPart->color[3] = this->colorAnim[3].getValue(tickPart->lifeCycle); | 
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| 303 |  | 
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| 304 |     // rendering new position. | 
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| 305 |     tickPart->position += tickPart->velocity * dt; | 
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| 306 |     tickPart->orientation += tickPart->momentum *dt; | 
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| 307 |  | 
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| 308 |     // many more to come | 
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| 309 |  | 
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| 310 |     if (this->conserve < 1.0) | 
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| 311 |     { | 
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| 312 |       tickPart->velocity *= this->conserve; | 
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| 313 |       tickPart->momentum *= this->conserve; | 
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| 314 |     } | 
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| 315 |     // find out if we have to delete tickPart | 
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| 316 |     if (unlikely((tickPart->lifeCycle += dt/tickPart->lifeTime) >= 1.0)) | 
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| 317 |     { | 
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| 318 |       // remove the particle from the list | 
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| 319 |       if (likely(prevPart != NULL)) | 
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| 320 |       { | 
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| 321 |         prevPart->next = tickPart->next; | 
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| 322 |         tickPart->next = this->deadList; | 
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| 323 |         this->deadList = tickPart; | 
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| 324 |         tickPart = prevPart->next; | 
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| 325 |       } | 
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| 326 |       else | 
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| 327 |       { | 
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| 328 |         prevPart = NULL; | 
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| 329 |         this->particles = tickPart->next; | 
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| 330 |         tickPart->next = this->deadList; | 
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| 331 |         this->deadList = tickPart; | 
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| 332 |         tickPart = this->particles; | 
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| 333 |       } | 
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| 334 |       --this->count; | 
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| 335 |     } | 
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| 336 |     else | 
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| 337 |     { | 
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| 338 |       prevPart = tickPart; | 
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| 339 |       tickPart = tickPart->next; | 
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| 340 |     } | 
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| 341 |   } | 
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| 342 |  | 
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| 343 |   std::list<ParticleEmitter*>::iterator emitter; | 
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| 344 |   for (emitter = this->emitters.begin(); emitter != this->emitters.end(); emitter++) | 
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| 345 |     (*emitter)->tick(dt); | 
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| 346 | } | 
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| 347 |  | 
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| 348 | /** | 
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| 349 |   *  applies some force to a Particle. | 
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| 350 |   * @param field the Field to apply. | 
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| 351 |  */ | 
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| 352 | void ParticleSystem::applyField(Field* field) | 
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| 353 | { | 
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| 354 |   Particle* tickPart = particles; | 
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| 355 |   while (tickPart) | 
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| 356 |   { | 
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| 357 |     tickPart->extForce += field->calcForce(tickPart->position); | 
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| 358 |     tickPart = tickPart->next; | 
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| 359 |   } | 
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| 360 | } | 
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| 361 |  | 
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| 362 |  | 
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| 363 | /** | 
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| 364 |  * @returns the count of Faces of this ParticleSystem | 
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| 365 |  */ | 
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| 366 | unsigned int ParticleSystem::getFaceCount() const | 
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| 367 | { | 
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| 368 |   return this->count; | 
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| 369 | } | 
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| 370 |  | 
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| 371 |  | 
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| 372 | /** | 
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| 373 |  *  draws all the Particles of this System | 
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| 374 |  | 
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| 375 |    The Cases in this Function all do the same: | 
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| 376 |    Drawing all the particles with the appropriate Type. | 
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| 377 |    This is just the fastest Way to do this, but will most likely be changed in the future. | 
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| 378 |  */ | 
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| 379 | // void ParticleSystem::draw() const | 
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| 380 | // { | 
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| 381 | //   glPushAttrib(GL_ENABLE_BIT); | 
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| 382 | // | 
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| 383 | //   Particle* drawPart = particles; | 
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| 384 | // | 
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| 385 | //   switch (this->particleType) | 
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| 386 | //   { | 
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| 387 | // | 
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| 388 | //     case PARTICLE_MODEL: | 
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| 389 | //       { | 
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| 390 | //       } | 
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| 391 | //       break; | 
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| 392 | // | 
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| 393 | //     case PARTICLE_DOT: | 
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| 394 | //       glDisable(GL_LIGHTING); | 
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| 395 | //       glBegin(GL_POINTS); | 
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| 396 | //       while (likely(drawPart != NULL)) | 
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| 397 | //       { | 
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| 398 | //         glColor4fv(drawPart->color); | 
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| 399 | // | 
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| 400 | //         glLineWidth(drawPart->radius); | 
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| 401 | // | 
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| 402 | //         glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); | 
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| 403 | //         drawPart = drawPart->next; | 
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| 404 | //       } | 
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| 405 | //       glEnd(); | 
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| 406 | //       break; | 
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| 407 | //   } | 
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| 408 | //   glPopAttrib(); | 
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| 409 | // } | 
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| 410 |  | 
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| 411 | /** | 
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| 412 |  *  adds a new Particle to the System | 
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| 413 |  * @param position the initial position, where the particle gets emitted. | 
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| 414 |  * @param velocity the initial velocity of the particle. | 
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| 415 |  * @param orientation the initial orientation of the Paritcle. | 
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| 416 |  * @param momentum the initial momentum of the Particle (the speed of its rotation). | 
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| 417 |  * @param data some more data given by the emitter | 
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| 418 | */ | 
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| 419 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data) | 
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| 420 | { | 
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| 421 |   if (this->count <= this->maxCount) | 
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| 422 |   { | 
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| 423 |     // if it is the first Particle | 
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| 424 |     if (unlikely(particles == NULL)) | 
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| 425 |     { | 
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| 426 |       if (likely(deadList != NULL)) | 
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| 427 |       { | 
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| 428 |         this->particles = this->deadList; | 
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| 429 |         deadList = deadList->next; | 
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| 430 |       } | 
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| 431 |       else | 
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| 432 |       { | 
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| 433 |         PRINTF(5)("Generating new Particle\n"); | 
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| 434 |         this->particles = new Particle; | 
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| 435 |       } | 
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| 436 |       this->particles->next = NULL; | 
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| 437 |     } | 
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| 438 |     // filling the List from the beginning | 
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| 439 |     else | 
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| 440 |     { | 
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| 441 |       Particle* tmpPart; | 
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| 442 |       if (likely(deadList != NULL)) | 
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| 443 |       { | 
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| 444 |         tmpPart = this->deadList; | 
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| 445 |         deadList = deadList->next; | 
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| 446 |       } | 
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| 447 |       else | 
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| 448 |       { | 
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| 449 |         PRINTF(5)("Generating new Particle\n"); | 
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| 450 |         tmpPart = new Particle; | 
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| 451 |       } | 
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| 452 |       tmpPart->next = this->particles; | 
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| 453 |       this->particles = tmpPart; | 
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| 454 |     } | 
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| 455 |     particles->lifeTime = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; | 
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| 456 |     particles->lifeCycle = 0.0; | 
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| 457 |     particles->position = position; | 
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| 458 |     particles->velocity = velocity; | 
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| 459 |  | 
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| 460 |     particles->orientation = orientation; | 
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| 461 |     particles->momentum = momentum; | 
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| 462 |  | 
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| 463 |     //  particle->rotation = ; //! @todo rotation is once again something to be done. | 
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| 464 |     particles->massRand = 2*(float)rand()/RAND_MAX -1; | 
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| 465 |     particles->radiusRand = 2* (float)rand()/RAND_MAX -1; | 
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| 466 |     particles->mass = this->massAnim.getValue(0.0) + this->randMassAnim.getValue(0.0)*particles->massRand; | 
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| 467 |     particles->radius = this->radiusAnim.getValue(0.0) + this->randRadiusAnim.getValue(0.0)*particles->radiusRand; | 
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| 468 |  | 
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| 469 |     ++this->count; | 
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| 470 |   } | 
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| 471 |   else | 
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| 472 |     PRINTF(5)("maximum count of particles reached not adding any more\n"); | 
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| 473 | } | 
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| 474 |  | 
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| 475 | /** | 
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| 476 |  *  outputs some nice debug information | 
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| 477 | */ | 
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| 478 | void ParticleSystem::debug() const | 
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| 479 | { | 
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| 480 |   PRINT(0)("  ParticleCount: %d emitters: %d, maximumCount: %d :: filled %d%%\n", this->count, this->emitters.size(), this->maxCount, 100*this->count/this->maxCount); | 
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| 481 |   if (deadList) | 
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| 482 |   { | 
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| 483 |     PRINT(0)("  - ParticleDeadList is used: "); | 
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| 484 |     int i = 1; | 
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| 485 |     Particle* tmpPart = this->deadList; | 
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| 486 |     while (tmpPart = tmpPart->next) ++i; | 
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| 487 |     PRINT(0)("count: %d\n", i); | 
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| 488 |   } | 
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| 489 | } | 
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