| 1 | /* | 
|---|
| 2 |    orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 |    Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 |    This program is free software; you can redistribute it and/or modify | 
|---|
| 7 |    it under the terms of the GNU General Public License as published by | 
|---|
| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 |    any later version. | 
|---|
| 10 |  | 
|---|
| 11 |    ### File Specific: | 
|---|
| 12 |    main-programmer: Benjamin Grauer | 
|---|
| 13 |    co-programmer: ... | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE | 
|---|
| 17 |  | 
|---|
| 18 | #include "particle_system.h" | 
|---|
| 19 |  | 
|---|
| 20 | #include "particle_emitter.h" | 
|---|
| 21 | #include "particle_engine.h" | 
|---|
| 22 |  | 
|---|
| 23 | #include "field.h" | 
|---|
| 24 |  | 
|---|
| 25 | #include "load_param.h" | 
|---|
| 26 | #include "compiler.h" | 
|---|
| 27 | #include "material.h" | 
|---|
| 28 | #include "state.h" | 
|---|
| 29 |  | 
|---|
| 30 | #include "tinyxml.h" | 
|---|
| 31 |  | 
|---|
| 32 | CREATE_FACTORY(ParticleSystem); | 
|---|
| 33 |  | 
|---|
| 34 |  | 
|---|
| 35 | using namespace std; | 
|---|
| 36 |  | 
|---|
| 37 | /** | 
|---|
| 38 |  *  standard constructor | 
|---|
| 39 |  * @param maxCount the Count of particles in the System | 
|---|
| 40 |  * @param type The Type of the ParticleSystem | 
|---|
| 41 | */ | 
|---|
| 42 | ParticleSystem::ParticleSystem (unsigned int maxCount, PARTICLE_TYPE type) | 
|---|
| 43 | { | 
|---|
| 44 |   this->init(); | 
|---|
| 45 |  | 
|---|
| 46 |   this->setMaxCount(maxCount); | 
|---|
| 47 |   this->setType(type, 1); | 
|---|
| 48 | } | 
|---|
| 49 |  | 
|---|
| 50 | /** | 
|---|
| 51 |   \brief creates a Particle System out of a XML-element | 
|---|
| 52 | * @param root: the XML-element to load from | 
|---|
| 53 |  */ | 
|---|
| 54 | ParticleSystem::ParticleSystem(const TiXmlElement* root) | 
|---|
| 55 | { | 
|---|
| 56 |   this->init(); | 
|---|
| 57 |  | 
|---|
| 58 |   this->loadParams(root); | 
|---|
| 59 | } | 
|---|
| 60 |  | 
|---|
| 61 | /** | 
|---|
| 62 |  *  standard deconstructor | 
|---|
| 63 | */ | 
|---|
| 64 | ParticleSystem::~ParticleSystem() | 
|---|
| 65 | { | 
|---|
| 66 |   // delete what has to be deleted here | 
|---|
| 67 |    ParticleEngine::getInstance()->removeSystem(this); | 
|---|
| 68 |  | 
|---|
| 69 |    // deleting all the living Particles | 
|---|
| 70 |    while (this->particles) | 
|---|
| 71 |      { | 
|---|
| 72 |        Particle* tmpDelPart = this->particles; | 
|---|
| 73 |        this->particles = this->particles->next; | 
|---|
| 74 |        delete tmpDelPart; | 
|---|
| 75 |      } | 
|---|
| 76 |  | 
|---|
| 77 |    // deleting all the dead particles | 
|---|
| 78 |    while (this->deadList) | 
|---|
| 79 |      { | 
|---|
| 80 |        Particle* tmpDelPart = this->deadList; | 
|---|
| 81 |        this->deadList = this->deadList->next; | 
|---|
| 82 |        delete tmpDelPart; | 
|---|
| 83 |      } | 
|---|
| 84 |  | 
|---|
| 85 |    if (this->material) | 
|---|
| 86 |      delete this->material; | 
|---|
| 87 | } | 
|---|
| 88 |  | 
|---|
| 89 | /** | 
|---|
| 90 |   \brief initializes the ParticleSystem with default values | 
|---|
| 91 | */ | 
|---|
| 92 | void ParticleSystem::init() | 
|---|
| 93 | { | 
|---|
| 94 |   this->setClassID(CL_PARTICLE_SYSTEM, "ParticleSystem"); | 
|---|
| 95 |  | 
|---|
| 96 |   this->material = NULL; | 
|---|
| 97 |   this->setMaxCount(PARTICLE_DEFAULT_MAX_COUNT); | 
|---|
| 98 |   this->count = 0; | 
|---|
| 99 |   this->particles = NULL; | 
|---|
| 100 |   this->deadList = NULL; | 
|---|
| 101 |   this->setConserve(1); | 
|---|
| 102 |   this->setLifeSpan(1); | 
|---|
| 103 |   this->glID = NULL; | 
|---|
| 104 |   this->setType(PARTICLE_DEFAULT_TYPE, 1); | 
|---|
| 105 |   ParticleEngine::getInstance()->addSystem(this); | 
|---|
| 106 | } | 
|---|
| 107 |  | 
|---|
| 108 |  | 
|---|
| 109 | /** | 
|---|
| 110 |  * loads Parameters from a TiXmlElement | 
|---|
| 111 |  * @param root the XML-element to load from. | 
|---|
| 112 |  */ | 
|---|
| 113 | void ParticleSystem::loadParams(const TiXmlElement* root) | 
|---|
| 114 | { | 
|---|
| 115 |   static_cast<WorldEntity*>(this)->loadParams(root); | 
|---|
| 116 |   static_cast<PhysicsInterface*>(this)->loadParams(root); | 
|---|
| 117 |  | 
|---|
| 118 |   LoadParam<ParticleSystem>(root, "max-count", this, &ParticleSystem::setMaxCount) | 
|---|
| 119 |       .describe("the maximal count of Particles, that can be emitted into this system"); | 
|---|
| 120 |  | 
|---|
| 121 |   //LoadParam<ParticleSystem>(root, "type", this, &ParticleSystem::setType); | 
|---|
| 122 |   LoadParam<ParticleSystem>(root, "life-span", this, &ParticleSystem::setLifeSpan) | 
|---|
| 123 |       .describe("sets the life-span of the Particles."); | 
|---|
| 124 |  | 
|---|
| 125 |   LoadParam<ParticleSystem>(root, "conserve", this, &ParticleSystem::setConserve) | 
|---|
| 126 |       .describe("sets the Conserve facrot of the Particles (1.0: they keep all their energy, 0.0:they keep no energy)"); | 
|---|
| 127 |  | 
|---|
| 128 |   LoadParam<ParticleSystem>(root, "type", this, &ParticleSystem::setType) | 
|---|
| 129 |       .describe("sets the type of the Particles, (dot, spark, sprite or model)"); | 
|---|
| 130 |  | 
|---|
| 131 |   const TiXmlElement* element = root->FirstChildElement(); | 
|---|
| 132 |   while (element != NULL) | 
|---|
| 133 |   { | 
|---|
| 134 |  | 
|---|
| 135 |   // PER-PARTICLE-ATTRIBUTES: | 
|---|
| 136 |     LoadParam<ParticleSystem>(element, "radius", this, &ParticleSystem::setRadius, true) | 
|---|
| 137 |         .describe("The Radius of each particle over time (TimeIndex [0-1], radius at TimeIndex, randomRadius at TimeIndex)"); | 
|---|
| 138 |  | 
|---|
| 139 |     LoadParam<ParticleSystem>(element, "mass", this, &ParticleSystem::setMass, true) | 
|---|
| 140 |         .describe("The Mass of each particle over time (TimeIndex: [0-1], mass at TimeIndex, randomMass at TimeIndex)"); | 
|---|
| 141 |  | 
|---|
| 142 |     LoadParam<ParticleSystem>(element, "color", this, &ParticleSystem::setColor, true) | 
|---|
| 143 |         .describe("The Color of each particle over time (TimeIndex: [0-1], red: [0-1], green: [0-1], blue: [0-1], alpha: [0-1])"); | 
|---|
| 144 |     element = element->NextSiblingElement(); | 
|---|
| 145 |   } | 
|---|
| 146 |  | 
|---|
| 147 | } | 
|---|
| 148 |  | 
|---|
| 149 | /** | 
|---|
| 150 | * @param maxCount the maximum count of particles that can be emitted | 
|---|
| 151 |  */ | 
|---|
| 152 | void ParticleSystem::setMaxCount(int maxCount) | 
|---|
| 153 | { | 
|---|
| 154 |   this->maxCount = maxCount; | 
|---|
| 155 | } | 
|---|
| 156 |  | 
|---|
| 157 |  | 
|---|
| 158 | /** | 
|---|
| 159 |  * @param particleType the type of particles in this System | 
|---|
| 160 |  * @param count how many particles (in PARTICLE_MULTI-mode) | 
|---|
| 161 |    @todo this will be different | 
|---|
| 162 | */ | 
|---|
| 163 | void ParticleSystem::setType(const char* particleType) | 
|---|
| 164 | { | 
|---|
| 165 |   if (!strcmp(particleType, "dot")) | 
|---|
| 166 |     this->setType(PARTICLE_DOT); | 
|---|
| 167 |   else if(!strcmp(particleType, "spark")) | 
|---|
| 168 |     this->setType(PARTICLE_SPARK); | 
|---|
| 169 |   else if(!strcmp(particleType, "model")) | 
|---|
| 170 |     this->setType(PARTICLE_MODEL); | 
|---|
| 171 |   else // if (strcmp(particleType, "SPRITE")) | 
|---|
| 172 |     this->setType(PARTICLE_SPRITE); | 
|---|
| 173 | } | 
|---|
| 174 |  | 
|---|
| 175 | /** | 
|---|
| 176 |  * @param particleType the type of particles in this System | 
|---|
| 177 |  * @param count how many particles (in PARTICLE_MULTI-mode) | 
|---|
| 178 |    @todo this will be different | 
|---|
| 179 | */ | 
|---|
| 180 | void ParticleSystem::setType(PARTICLE_TYPE particleType, int count) | 
|---|
| 181 | { | 
|---|
| 182 |   this->particleType = particleType; | 
|---|
| 183 |   this->dialectCount = count; | 
|---|
| 184 |   //  if (glID != NULL) | 
|---|
| 185 |   //    delete glID; | 
|---|
| 186 |  | 
|---|
| 187 |   //  glID = new GLuint[count]; | 
|---|
| 188 |   //  for (int i = 0; i< count; i++) | 
|---|
| 189 |   //    glID[i] = 0; | 
|---|
| 190 |  | 
|---|
| 191 |   //  glID[0] = glGenLists(count); | 
|---|
| 192 |   if (this->material) | 
|---|
| 193 |     delete this->material; | 
|---|
| 194 |   this->material = NULL; | 
|---|
| 195 |  | 
|---|
| 196 |   switch (this->particleType) | 
|---|
| 197 |     { | 
|---|
| 198 |       case PARTICLE_SPRITE: | 
|---|
| 199 |         this->material = new Material("transperencyMap"); | 
|---|
| 200 |         this->material->setDiffuseMap("pictures/radialTransparency.png"); | 
|---|
| 201 |       //  material->setTransparency(.5); | 
|---|
| 202 |         break; | 
|---|
| 203 |   } | 
|---|
| 204 | } | 
|---|
| 205 |  | 
|---|
| 206 | // setting properties | 
|---|
| 207 | /** | 
|---|
| 208 |  *  sets the material to an external material | 
|---|
| 209 |  * @param material: the material to set this material to. | 
|---|
| 210 |  | 
|---|
| 211 |    !! important if the extern material gets deleted it MUST be unregistered here or segfault !! | 
|---|
| 212 | */ | 
|---|
| 213 | void ParticleSystem::setMaterial(Material* material) | 
|---|
| 214 | { | 
|---|
| 215 |   this->material = material; | 
|---|
| 216 | } | 
|---|
| 217 |  | 
|---|
| 218 | /** | 
|---|
| 219 |  *  Sets the lifespan of newly created particles | 
|---|
| 220 | */ | 
|---|
| 221 | void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan) | 
|---|
| 222 | { | 
|---|
| 223 |   this->lifeSpan = lifeSpan; | 
|---|
| 224 |   this->randomLifeSpan = randomLifeSpan; | 
|---|
| 225 | } | 
|---|
| 226 |  | 
|---|
| 227 | /** | 
|---|
| 228 |  *  sets the conserve Factor of newly created particles | 
|---|
| 229 | */ | 
|---|
| 230 | void ParticleSystem::setConserve(float conserve) | 
|---|
| 231 | { | 
|---|
| 232 |   if (conserve > 1.0) | 
|---|
| 233 |     this->conserve = 1.0; | 
|---|
| 234 |   else if (conserve < 0.0) | 
|---|
| 235 |     this->conserve = 0.0; | 
|---|
| 236 |   else | 
|---|
| 237 |     this->conserve = conserve; | 
|---|
| 238 | } | 
|---|
| 239 |  | 
|---|
| 240 | ///////////////////////////// | 
|---|
| 241 | /* Per-Particle Attributes */ | 
|---|
| 242 | ///////////////////////////// | 
|---|
| 243 | /** | 
|---|
| 244 |  *  sets a key in the radius-animation on a per-particle basis | 
|---|
| 245 |  * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] | 
|---|
| 246 |  * @param radius the radius at this position | 
|---|
| 247 |  * @param randRadius the randRadius at this position | 
|---|
| 248 | */ | 
|---|
| 249 | void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius) | 
|---|
| 250 | { | 
|---|
| 251 |   this->radiusAnim.changeEntry(lifeCycleTime, radius); | 
|---|
| 252 |   this->randRadiusAnim.changeEntry(lifeCycleTime, randRadius); | 
|---|
| 253 | } | 
|---|
| 254 |  | 
|---|
| 255 | /** | 
|---|
| 256 |  *  sets a key in the mass-animation on a per-particle basis | 
|---|
| 257 |  * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1] | 
|---|
| 258 |  * @param mass the mass at this position | 
|---|
| 259 |  * @param randMass the randomMass at this position | 
|---|
| 260 | */ | 
|---|
| 261 | void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass) | 
|---|
| 262 | { | 
|---|
| 263 |   this->massAnim.changeEntry(lifeCycleTime, mass); | 
|---|
| 264 |   this->randMassAnim.changeEntry(lifeCycleTime, randMass); | 
|---|
| 265 | } | 
|---|
| 266 |  | 
|---|
| 267 | /** | 
|---|
| 268 |  *  sets a key in the color-animation on a per-particle basis | 
|---|
| 269 |  * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1] | 
|---|
| 270 |  * @param red: red | 
|---|
| 271 |  * @param green: green | 
|---|
| 272 |  * @param blue: blue | 
|---|
| 273 |  * @param alpha: alpha | 
|---|
| 274 | */ | 
|---|
| 275 | void ParticleSystem::setColor(float lifeCycleTime, float red, float green, float blue, float alpha) | 
|---|
| 276 | { | 
|---|
| 277 |   this->colorAnim[0].changeEntry(lifeCycleTime, red); | 
|---|
| 278 |   this->colorAnim[1].changeEntry(lifeCycleTime, green); | 
|---|
| 279 |   this->colorAnim[2].changeEntry(lifeCycleTime, blue); | 
|---|
| 280 |   this->colorAnim[3].changeEntry(lifeCycleTime, alpha); | 
|---|
| 281 | } | 
|---|
| 282 |  | 
|---|
| 283 | /** | 
|---|
| 284 |  *  ticks the system. | 
|---|
| 285 |  * @param dt the time to tick all the Particles of the System | 
|---|
| 286 |  | 
|---|
| 287 |    this is used to get all the particles some motion | 
|---|
| 288 | */ | 
|---|
| 289 | void ParticleSystem::tick(float dt) | 
|---|
| 290 | { | 
|---|
| 291 |   Particle* tickPart = particles;  // the particle to Tick | 
|---|
| 292 |   Particle* prevPart = NULL; | 
|---|
| 293 |   while (likely(tickPart != NULL)) | 
|---|
| 294 |     { | 
|---|
| 295 |       // applying force to the System. | 
|---|
| 296 |       if (likely (tickPart->mass > 0.0)) | 
|---|
| 297 |         tickPart->velocity += tickPart->extForce / tickPart->mass * dt; | 
|---|
| 298 |       // rendering new position. | 
|---|
| 299 |       tickPart->position += tickPart->velocity * dt; | 
|---|
| 300 |       tickPart->orientation += tickPart->momentum *dt; | 
|---|
| 301 |  | 
|---|
| 302 |       tickPart->radius = radiusAnim.getValue(tickPart->lifeCycle) | 
|---|
| 303 |         + randRadiusAnim.getValue(tickPart->lifeCycle) * tickPart->radiusRand; | 
|---|
| 304 |  | 
|---|
| 305 |       tickPart->mass = massAnim.getValue(tickPart->lifeCycle) | 
|---|
| 306 |         + randMassAnim.getValue(tickPart->lifeCycle) * tickPart->massRand; | 
|---|
| 307 |  | 
|---|
| 308 |       tickPart->extForce = Vector(0,0,0); | 
|---|
| 309 |  | 
|---|
| 310 |       // applying Color | 
|---|
| 311 |       tickPart->color[0] = this->colorAnim[0].getValue(tickPart->lifeCycle); | 
|---|
| 312 |       tickPart->color[1] = this->colorAnim[1].getValue(tickPart->lifeCycle); | 
|---|
| 313 |       tickPart->color[2] = this->colorAnim[2].getValue(tickPart->lifeCycle); | 
|---|
| 314 |       tickPart->color[3] = this->colorAnim[3].getValue(tickPart->lifeCycle); | 
|---|
| 315 |  | 
|---|
| 316 |       // many more to come | 
|---|
| 317 |  | 
|---|
| 318 |       if (this->conserve < 1.0) | 
|---|
| 319 |       { | 
|---|
| 320 |         tickPart->velocity *= this->conserve; | 
|---|
| 321 |         tickPart->momentum *= this->conserve; | 
|---|
| 322 |       } | 
|---|
| 323 |       // find out if we have to delete tickPart | 
|---|
| 324 |       if (unlikely((tickPart->lifeCycle += dt/tickPart->lifeTime) >= 1.0)) | 
|---|
| 325 |         { | 
|---|
| 326 |           // remove the particle from the list | 
|---|
| 327 |           if (likely(prevPart != NULL)) | 
|---|
| 328 |             { | 
|---|
| 329 |               prevPart->next = tickPart->next; | 
|---|
| 330 |               tickPart->next = this->deadList; | 
|---|
| 331 |               this->deadList = tickPart; | 
|---|
| 332 |               tickPart = prevPart->next; | 
|---|
| 333 |             } | 
|---|
| 334 |           else | 
|---|
| 335 |             { | 
|---|
| 336 |               prevPart = NULL; | 
|---|
| 337 |               this->particles = tickPart->next; | 
|---|
| 338 |               tickPart->next = this->deadList; | 
|---|
| 339 |               this->deadList = tickPart; | 
|---|
| 340 |               tickPart = this->particles; | 
|---|
| 341 |             } | 
|---|
| 342 |           --this->count; | 
|---|
| 343 |         } | 
|---|
| 344 |       else | 
|---|
| 345 |         { | 
|---|
| 346 |           prevPart = tickPart; | 
|---|
| 347 |           tickPart = tickPart->next; | 
|---|
| 348 |         } | 
|---|
| 349 |     } | 
|---|
| 350 | } | 
|---|
| 351 |  | 
|---|
| 352 | /** | 
|---|
| 353 |   *  applies some force to a Particle. | 
|---|
| 354 |   * @param field the Field to apply. | 
|---|
| 355 |  */ | 
|---|
| 356 | void ParticleSystem::applyField(Field* field) | 
|---|
| 357 | { | 
|---|
| 358 |   Particle* tickPart = particles; | 
|---|
| 359 |   while (tickPart) | 
|---|
| 360 |     { | 
|---|
| 361 |       tickPart->extForce += field->calcForce(tickPart->position); | 
|---|
| 362 |       tickPart = tickPart->next; | 
|---|
| 363 |     } | 
|---|
| 364 | } | 
|---|
| 365 |  | 
|---|
| 366 |  | 
|---|
| 367 | /** | 
|---|
| 368 |  * @returns the count of Faces of this ParticleSystem | 
|---|
| 369 |  */ | 
|---|
| 370 | unsigned int ParticleSystem::getFaceCount() const | 
|---|
| 371 | { | 
|---|
| 372 |   switch (this->particleType) | 
|---|
| 373 |   { | 
|---|
| 374 |     case PARTICLE_SPRITE: | 
|---|
| 375 |       return this->count; | 
|---|
| 376 |       break; | 
|---|
| 377 |     case PARTICLE_MODEL: | 
|---|
| 378 |       if (this->model) | 
|---|
| 379 |         return this->count * this->model->getFaceCount(); | 
|---|
| 380 |       break; | 
|---|
| 381 |   } | 
|---|
| 382 | } | 
|---|
| 383 |  | 
|---|
| 384 |  | 
|---|
| 385 | /** | 
|---|
| 386 |  *  draws all the Particles of this System | 
|---|
| 387 |  | 
|---|
| 388 |    The Cases in this Function all do the same: | 
|---|
| 389 |    Drawing all the particles with the appropriate Type. | 
|---|
| 390 |    This is just the fastest Way to do this, but will most likely be changed in the future. | 
|---|
| 391 |  */ | 
|---|
| 392 | void ParticleSystem::draw() const | 
|---|
| 393 | { | 
|---|
| 394 |   glPushAttrib(GL_ENABLE_BIT); | 
|---|
| 395 |  | 
|---|
| 396 |   Particle* drawPart = particles; | 
|---|
| 397 |  | 
|---|
| 398 |   switch (this->particleType) | 
|---|
| 399 |   { | 
|---|
| 400 |     default: | 
|---|
| 401 |     case PARTICLE_SPRITE: | 
|---|
| 402 |       glDisable(GL_LIGHTING); | 
|---|
| 403 |       glMatrixMode(GL_MODELVIEW); | 
|---|
| 404 |       glDepthMask(GL_FALSE); | 
|---|
| 405 |  | 
|---|
| 406 |       material->select(); | 
|---|
| 407 |       glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); | 
|---|
| 408 |  | 
|---|
| 409 |       //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
|---|
| 410 |  | 
|---|
| 411 |  | 
|---|
| 412 |       while (likely(drawPart != NULL)) | 
|---|
| 413 |       { | 
|---|
| 414 |         glColor4fv(drawPart->color); | 
|---|
| 415 |           //! @todo implement a faster code for the look-at Camera algorithm. | 
|---|
| 416 |  | 
|---|
| 417 |         const PNode* camera = State::getCamera();  //!< @todo MUST be different | 
|---|
| 418 |         Vector cameraPos = camera->getAbsCoor(); | 
|---|
| 419 |         Vector cameraTargetPos = State::getCameraTarget()->getAbsCoor(); | 
|---|
| 420 |         Vector view = cameraTargetPos - cameraPos; | 
|---|
| 421 |         Vector up = Vector(0, 1, 0); | 
|---|
| 422 |         up = camera->getAbsDir().apply(up); | 
|---|
| 423 |         Vector h = up.cross(view); | 
|---|
| 424 |         Vector v = h.cross(view); | 
|---|
| 425 |         h.normalize(); | 
|---|
| 426 |         v.normalize(); | 
|---|
| 427 |         v *= .5 * drawPart->radius; | 
|---|
| 428 |         h *= .5 * drawPart->radius; | 
|---|
| 429 |  | 
|---|
| 430 |         glBegin(GL_TRIANGLE_STRIP); | 
|---|
| 431 |         glTexCoord2i(1, 1); | 
|---|
| 432 |         glVertex3f(drawPart->position.x - h.x - v.x, | 
|---|
| 433 |                    drawPart->position.y - h.y - v.y, | 
|---|
| 434 |                    drawPart->position.z - h.z - v.z); | 
|---|
| 435 |         glTexCoord2i(0, 1); | 
|---|
| 436 |         glVertex3f(drawPart->position.x - h.x + v.x, | 
|---|
| 437 |                    drawPart->position.y - h.y + v.y, | 
|---|
| 438 |                    drawPart->position.z - h.z + v.z); | 
|---|
| 439 |         glTexCoord2i(1, 0); | 
|---|
| 440 |         glVertex3f(drawPart->position.x + h.x - v.x, | 
|---|
| 441 |                    drawPart->position.y + h.y - v.y, | 
|---|
| 442 |                    drawPart->position.z + h.z - v.z); | 
|---|
| 443 |         glTexCoord2i(0, 0); | 
|---|
| 444 |         glVertex3f(drawPart->position.x + h.x + v.x, | 
|---|
| 445 |                    drawPart->position.y + h.y + v.y, | 
|---|
| 446 |                    drawPart->position.z + h.z + v.z); | 
|---|
| 447 |  | 
|---|
| 448 |         glEnd(); | 
|---|
| 449 |  | 
|---|
| 450 |         drawPart = drawPart->next; | 
|---|
| 451 |       } | 
|---|
| 452 |       glDepthMask(GL_TRUE); | 
|---|
| 453 |       break; | 
|---|
| 454 |  | 
|---|
| 455 |     case PARTICLE_SPARK: | 
|---|
| 456 |       glDisable(GL_LIGHTING); | 
|---|
| 457 |       glDepthMask(GL_FALSE); | 
|---|
| 458 |       //glEnable(GL_LINE_SMOOTH); | 
|---|
| 459 |       glEnable(GL_BLEND); | 
|---|
| 460 |  | 
|---|
| 461 |       glBegin(GL_LINES); | 
|---|
| 462 |       while (likely(drawPart != NULL)) | 
|---|
| 463 |       { | 
|---|
| 464 |         glColor4fv(drawPart->color); | 
|---|
| 465 |         glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); | 
|---|
| 466 |         glVertex3f(drawPart->position.x - drawPart->velocity.x * drawPart->radius, | 
|---|
| 467 |                    drawPart->position.y - drawPart->velocity.y * drawPart->radius, | 
|---|
| 468 |                    drawPart->position.z - drawPart->velocity.z * drawPart->radius); | 
|---|
| 469 |         drawPart = drawPart->next; | 
|---|
| 470 |       } | 
|---|
| 471 |       glEnd(); | 
|---|
| 472 |       break; | 
|---|
| 473 |  | 
|---|
| 474 |     case PARTICLE_MODEL: | 
|---|
| 475 |       { | 
|---|
| 476 |         GLfloat matrix[4][4]; | 
|---|
| 477 |  | 
|---|
| 478 |         if (likely(this->model != NULL)) | 
|---|
| 479 |           while (likely(drawPart != NULL)) | 
|---|
| 480 |         { | 
|---|
| 481 |           glPushMatrix(); | 
|---|
| 482 |           glMatrixMode(GL_MODELVIEW); | 
|---|
| 483 |           /* move */ | 
|---|
| 484 |           glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); | 
|---|
| 485 |           /* scale */ | 
|---|
| 486 |           glScalef(drawPart->radius, drawPart->radius, drawPart->radius); | 
|---|
| 487 |           /* rotate */ | 
|---|
| 488 |           drawPart->orientation.matrix (matrix); | 
|---|
| 489 |           glMultMatrixf((float*)matrix); | 
|---|
| 490 |  | 
|---|
| 491 |           this->model->draw(); | 
|---|
| 492 |  | 
|---|
| 493 |           glPopMatrix(); | 
|---|
| 494 |           drawPart = drawPart->next; | 
|---|
| 495 |         } | 
|---|
| 496 |         else | 
|---|
| 497 |           PRINTF(2)("no model loaded onto ParticleSystem-%s\n", this->getName()); | 
|---|
| 498 |       } | 
|---|
| 499 |       break; | 
|---|
| 500 |  | 
|---|
| 501 |     case PARTICLE_DOT: | 
|---|
| 502 |       glDisable(GL_LIGHTING); | 
|---|
| 503 |       glBegin(GL_POINTS); | 
|---|
| 504 |       while (likely(drawPart != NULL)) | 
|---|
| 505 |       { | 
|---|
| 506 |         glColor4fv(drawPart->color); | 
|---|
| 507 |  | 
|---|
| 508 |         glLineWidth(drawPart->radius); | 
|---|
| 509 |  | 
|---|
| 510 |         glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); | 
|---|
| 511 |         drawPart = drawPart->next; | 
|---|
| 512 |       } | 
|---|
| 513 |       glEnd(); | 
|---|
| 514 |       break; | 
|---|
| 515 |   } | 
|---|
| 516 |   glPopAttrib(); | 
|---|
| 517 | } | 
|---|
| 518 |  | 
|---|
| 519 | /** | 
|---|
| 520 |  *  adds a new Particle to the System | 
|---|
| 521 |  * @param position the initial position, where the particle gets emitted. | 
|---|
| 522 |  * @param velocity the initial velocity of the particle. | 
|---|
| 523 |  * @param orientation the initial orientation of the Paritcle. | 
|---|
| 524 |  * @param momentum the initial momentum of the Particle (the speed of its rotation). | 
|---|
| 525 |  * @param data some more data given by the emitter | 
|---|
| 526 | */ | 
|---|
| 527 | void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data) | 
|---|
| 528 | { | 
|---|
| 529 |   if (this->count <= this->maxCount) | 
|---|
| 530 |     { | 
|---|
| 531 |       // if it is the first Particle | 
|---|
| 532 |       if (unlikely(particles == NULL)) | 
|---|
| 533 |         { | 
|---|
| 534 |           if (likely(deadList != NULL)) | 
|---|
| 535 |             { | 
|---|
| 536 |               this->particles = this->deadList; | 
|---|
| 537 |               deadList = deadList->next; | 
|---|
| 538 |             } | 
|---|
| 539 |           else | 
|---|
| 540 |             { | 
|---|
| 541 |               PRINTF(5)("Generating new Particle\n"); | 
|---|
| 542 |               this->particles = new Particle; | 
|---|
| 543 |             } | 
|---|
| 544 |           this->particles->next = NULL; | 
|---|
| 545 |         } | 
|---|
| 546 |       // filling the List from the beginning | 
|---|
| 547 |       else | 
|---|
| 548 |         { | 
|---|
| 549 |           Particle* tmpPart; | 
|---|
| 550 |           if (likely(deadList != NULL)) | 
|---|
| 551 |             { | 
|---|
| 552 |               tmpPart = this->deadList; | 
|---|
| 553 |               deadList = deadList->next; | 
|---|
| 554 |             } | 
|---|
| 555 |           else | 
|---|
| 556 |             { | 
|---|
| 557 |               PRINTF(5)("Generating new Particle\n"); | 
|---|
| 558 |               tmpPart = new Particle; | 
|---|
| 559 |             } | 
|---|
| 560 |           tmpPart->next = this->particles; | 
|---|
| 561 |           this->particles = tmpPart; | 
|---|
| 562 |         } | 
|---|
| 563 |       particles->lifeTime = this->lifeSpan + (float)(rand()/RAND_MAX)* this->randomLifeSpan; | 
|---|
| 564 |       particles->lifeCycle = 0.0; | 
|---|
| 565 |       particles->position = position; | 
|---|
| 566 |       particles->velocity = velocity; | 
|---|
| 567 |  | 
|---|
| 568 |       particles->orientation = orientation; | 
|---|
| 569 |       particles->momentum = momentum; | 
|---|
| 570 |  | 
|---|
| 571 |       //  particle->rotation = ; //! @todo rotation is once again something to be done. | 
|---|
| 572 |       particles->massRand = 2*(float)rand()/RAND_MAX -1; | 
|---|
| 573 |       particles->radiusRand = 2* (float)rand()/RAND_MAX -1; | 
|---|
| 574 |       particles->mass = this->massAnim.getValue(0.0) + this->randMassAnim.getValue(0.0)*particles->massRand; | 
|---|
| 575 |       particles->radius = this->radiusAnim.getValue(0.0) + this->randRadiusAnim.getValue(0.0)*particles->radiusRand; | 
|---|
| 576 |  | 
|---|
| 577 |       ++this->count; | 
|---|
| 578 |     } | 
|---|
| 579 |   else | 
|---|
| 580 |     PRINTF(5)("maximum count of particles reached not adding any more\n"); | 
|---|
| 581 | } | 
|---|
| 582 |  | 
|---|
| 583 | /** | 
|---|
| 584 |  *  outputs some nice debug information | 
|---|
| 585 | */ | 
|---|
| 586 | void ParticleSystem::debug() const | 
|---|
| 587 | { | 
|---|
| 588 |   PRINT(0)("  ParticleSystem %s, type: ", this->getName()); | 
|---|
| 589 |   { | 
|---|
| 590 |       if (this->particleType == PARTICLE_MODEL) | 
|---|
| 591 |         PRINT(0)("model"); | 
|---|
| 592 |       else if (this->particleType == PARTICLE_SPRITE) | 
|---|
| 593 |         PRINT(0)("sprite"); | 
|---|
| 594 |       else if (this->particleType == PARTICLE_DOT) | 
|---|
| 595 |         PRINT(0)("dot"); | 
|---|
| 596 |       else if (this->particleType == PARTICLE_SPARK) | 
|---|
| 597 |         PRINT(0)("spark"); | 
|---|
| 598 |  | 
|---|
| 599 |       PRINT(0)("\n"); | 
|---|
| 600 |   } | 
|---|
| 601 |  | 
|---|
| 602 |   PRINT(0)("  ParticleCount: %d, maximumCount: %d :: filled %d%%\n", this->count, this->maxCount, 100*this->count/this->maxCount); | 
|---|
| 603 |   if (deadList) | 
|---|
| 604 |     { | 
|---|
| 605 |       PRINT(0)("  - ParticleDeadList is used: "); | 
|---|
| 606 |       int i = 1; | 
|---|
| 607 |       Particle* tmpPart = this->deadList; | 
|---|
| 608 |       while (tmpPart = tmpPart->next) ++i; | 
|---|
| 609 |       PRINT(0)("count: %d\n", i); | 
|---|
| 610 |     } | 
|---|
| 611 | } | 
|---|