| [4677] | 1 | /*! | 
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| [5039] | 2 |  * @file particle_engine.h | 
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| [4836] | 3 |   *  Definition of the ParticleEngine | 
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| [3655] | 4 | */ | 
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 | 5 |  | 
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| [3923] | 6 | #ifndef _PARTICLE_ENGINE_H | 
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 | 7 | #define _PARTICLE_ENGINE_H | 
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| [3655] | 8 |  | 
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 | 9 | #include "base_object.h" | 
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| [4726] | 10 |  | 
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| [4176] | 11 | #include "particle_system.h" | 
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 | 12 | #include "particle_emitter.h" | 
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| [3655] | 13 |  | 
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| [4726] | 14 | #include "tinyxml.h" | 
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 | 15 |  | 
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| [5405] | 16 | // FORWARD DECLARATION | 
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| [3925] | 17 | template<class T> class tList; | 
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| [3655] | 18 |  | 
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| [4478] | 19 | //! A ParticleConnection enables us to emitt from any emitter into any other particleSystem | 
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 | 20 | typedef struct ParticleConnection | 
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| [3931] | 21 | { | 
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| [4478] | 22 |   ParticleEmitter*    emitter;     //!< The emitter to emit system from. | 
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 | 23 |   ParticleSystem*     system;      //!< The Particles emitted from emitter. | 
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| [3931] | 24 | }; | 
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| [3925] | 25 |  | 
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| [4394] | 26 | //! The physicsEngine handles and stores Systems and Emitters. | 
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 | 27 | /** | 
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 | 28 |    It is responsible for driving on the Particles (tick) | 
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 | 29 |    It draw particles (draw) | 
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 | 30 |    and it emitts particles into the system | 
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 | 31 | */ | 
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| [3923] | 32 | class ParticleEngine : public BaseObject { | 
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| [3655] | 33 |  | 
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 | 34 |  public: | 
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| [4746] | 35 |   virtual ~ParticleEngine(); | 
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| [4836] | 36 |   /** @returns a Pointer to the only object of this Class */ | 
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| [4746] | 37 |   inline static ParticleEngine* getInstance() { if (!singletonRef) singletonRef = new ParticleEngine();  return singletonRef; }; | 
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| [3655] | 38 |  | 
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| [4726] | 39 |   void loadParams(const TiXmlElement* root); | 
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 | 40 |  | 
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| [3925] | 41 |   void tick(float dt); | 
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| [4746] | 42 |   void draw() const; | 
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| [3925] | 43 |  | 
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| [3931] | 44 |   void addSystem(ParticleSystem* system); | 
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 | 45 |   void addEmitter(ParticleEmitter* emitter); | 
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| [3932] | 46 |   void addConnection(ParticleEmitter* emitter, ParticleSystem* system); | 
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| [4726] | 47 |   void addConnection(const char* emitter, const char* system); | 
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| [3931] | 48 |  | 
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| [4726] | 49 |  | 
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| [3931] | 50 |   bool removeSystem(ParticleSystem* system); | 
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 | 51 |   bool removeEmitter(ParticleEmitter* emitter); | 
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| [5447] | 52 |   bool breakConnection(ParticleConnection* connection); | 
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| [3943] | 53 |   bool breakConnection(ParticleEmitter* emitter, ParticleSystem* system); | 
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| [5447] | 54 |   unsigned int breakConnections(ParticleEmitter* emitter); | 
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 | 55 |   unsigned int breakConnections(ParticleSystem* system); | 
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| [3931] | 56 |  | 
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| [5445] | 57 |    ParticleSystem* getSystemByNumber(unsigned int number) const; | 
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 | 58 |    ParticleEmitter* getEmitterByNumber(unsigned int number) const; | 
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| [4338] | 59 |  | 
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| [3944] | 60 |   void debug(); | 
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 | 61 |  | 
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| [3655] | 62 |  private: | 
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| [4746] | 63 |   ParticleEngine(); | 
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| [4394] | 64 |   static ParticleEngine* singletonRef;        //!< The reference to the engine. | 
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| [3925] | 65 |  | 
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| [4394] | 66 |   tList<ParticleSystem>* systemList;          //!< A list of Systems handled by the ParticleEngine. | 
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 | 67 |   tList<ParticleEmitter>* emitterList;        //!< A list of Emitters handled by the ParticleEngine. | 
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| [3931] | 68 |  | 
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| [4394] | 69 |   tList<ParticleConnection>* connectionList;  //!< A list of Connections between Systems and Emitters. | 
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| [3655] | 70 | }; | 
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 | 71 |  | 
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| [3923] | 72 | #endif /* _PARTICLE_ENGINE_H */ | 
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