| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: ... | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| 17 |  | 
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| 18 | #include "particle_engine.h" | 
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| 19 |  | 
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| 20 | #include "class_list.h" | 
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| 21 |  | 
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| 22 | #include "list.h" | 
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| 23 | #include "debug.h" | 
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| 24 | #include "stdlibincl.h" | 
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| 25 | #include "load_param.h" | 
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| 26 |  | 
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| 27 | using namespace std; | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |  *  standard constructor | 
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| 31 | */ | 
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| 32 | ParticleEngine::ParticleEngine () | 
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| 33 | { | 
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| 34 |    this->setClassID(CL_PARTICLE_ENGINE, "ParticleEngine"); | 
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| 35 |    this->setName("ParticleEngine"); | 
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| 36 |  | 
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| 37 |    this->systemList = new tList<ParticleSystem>; | 
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| 38 |    this->emitterList = new tList<ParticleEmitter>; | 
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| 39 |    this->connectionList = new tList<ParticleConnection>; | 
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| 40 | } | 
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| 41 |  | 
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| 42 | /** | 
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| 43 |  *  the singleton reference to this class | 
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| 44 | */ | 
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| 45 | ParticleEngine* ParticleEngine::singletonRef = NULL; | 
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| 46 |  | 
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| 47 | /** | 
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| 48 |  *  deletes all the system, emitters, connections and Lists | 
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| 49 | */ | 
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| 50 | ParticleEngine::~ParticleEngine () | 
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| 51 | { | 
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| 52 |   /// @todo we must not do this, because PNoe does it for us | 
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| 53 |   /// or we do this with help from ClassList, which essentially makes much more sense | 
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| 54 |  | 
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| 55 |   // delete all remaining systems | 
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| 56 | //   tIterator<ParticleSystem>* sysIt = this->systemList->getIterator(); | 
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| 57 | //   ParticleSystem* tmpSys = sysIt->firstElement(); | 
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| 58 | //   while(tmpSys) | 
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| 59 | //     { | 
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| 60 | //       delete tmpSys; | 
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| 61 | //       tmpSys = sysIt->nextElement(); | 
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| 62 | //     } | 
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| 63 | //   delete sysIt; | 
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| 64 |    delete this->systemList; | 
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| 65 | // | 
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| 66 |    // delete all remaining emitters | 
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| 67 |    tIterator<ParticleEmitter>* emitIt = this->emitterList->getIterator(); | 
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| 68 |    ParticleEmitter* tmpEmit = emitIt->firstElement(); | 
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| 69 |    while(tmpEmit) | 
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| 70 |      { | 
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| 71 |        delete tmpEmit; | 
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| 72 |        tmpEmit = emitIt->nextElement(); | 
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| 73 |      } | 
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| 74 |    delete emitIt; | 
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| 75 |    delete this->emitterList; | 
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| 76 |  | 
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| 77 |   // there should be no more Connections | 
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| 78 |   if (this->connectionList->getSize() == 0) | 
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| 79 |     delete this->connectionList; | 
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| 80 |   else | 
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| 81 |     PRINTF(2)("The Connection List is not empty. This should not happen.\n"); | 
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| 82 |  | 
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| 83 |   ParticleEngine::singletonRef = NULL; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | /** | 
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| 87 |   \brief loads the ParticleEngines settings and connections between particles and emitters | 
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| 88 | * @param root the XML-element to load this from. | 
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| 89 |  */ | 
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| 90 | void ParticleEngine::loadParams(const TiXmlElement* root) | 
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| 91 | { | 
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| 92 |   LOAD_PARAM_START_CYCLE(root, element); | 
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| 93 |   { | 
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| 94 |     LoadParam_CYCLE(element, "connect", this, ParticleEngine, addConnection) | 
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| 95 |         .describe("connects an Emitter to a System (emitterName, systemName)"); | 
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| 96 |   } | 
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| 97 |   LOAD_PARAM_END_CYCLE(element); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | /** | 
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| 101 |  *  Adds a System to the System list. | 
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| 102 |  | 
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| 103 |    this is done automatically when creating a ParticleSystem | 
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| 104 | */ | 
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| 105 | void ParticleEngine::addSystem(ParticleSystem* system) | 
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| 106 | { | 
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| 107 |   this->systemList->add(system); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | /** | 
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| 111 |  *  Adds an emitter to the emitterList | 
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| 112 |  | 
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| 113 |    this is done automatically when creating a ParticleEmitter | 
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| 114 | */ | 
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| 115 | void ParticleEngine::addEmitter(ParticleEmitter* emitter) | 
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| 116 | { | 
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| 117 |   this->emitterList->add(emitter); | 
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| 118 | } | 
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| 119 |  | 
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| 120 | /** | 
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| 121 | * @brief Connects a ParticleSystem to a ParticleSystem thus emitting Particles. | 
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| 122 | * @param emitter the Emitter to connect to the System | 
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| 123 | * @param system the System to connect to the Emitter | 
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| 124 | */ | 
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| 125 | void ParticleEngine::addConnection(const char* emitter, const char* system) | 
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| 126 | { | 
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| 127 |   ParticleEmitter* tmpEmit = dynamic_cast<ParticleEmitter*>(ClassList::getObject(emitter, CL_PARTICLE_EMITTER));//this->getEmitterByName(emitter); | 
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| 128 |   ParticleSystem* tmpSys = dynamic_cast<ParticleSystem*>(ClassList::getObject(system, CL_PARTICLE_SYSTEM));//this->getSystemByName(system); | 
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| 129 |  | 
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| 130 |   if (tmpEmit != NULL && tmpSys != NULL) | 
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| 131 |     this->addConnection(tmpEmit, tmpSys); | 
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| 132 |   else | 
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| 133 |   { | 
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| 134 |     if (tmpEmit == NULL) | 
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| 135 |       PRINTF(2)("Emitter %s not found in the List of emitters, not connecting to %s\n", emitter, system); | 
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| 136 |     if (tmpEmit == NULL) | 
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| 137 |       PRINTF(2)("System %s not found in the List of emitters, not connecting to %s\n", system, emitter); | 
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| 138 |   } | 
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| 139 | } | 
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| 140 |  | 
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| 141 | /** | 
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| 142 |  *  Connects a ParticleSystem to a ParticleSystem thus emitting Particles. | 
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| 143 |  * @param emitter the Emitter to connect to the System | 
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| 144 |  * @param system the System to connect to the Emitter | 
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| 145 | */ | 
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| 146 | void ParticleEngine::addConnection(ParticleEmitter* emitter, ParticleSystem* system) | 
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| 147 | { | 
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| 148 |   // look, if we have already added this connection | 
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| 149 |   tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); | 
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| 150 |   ParticleConnection* tmpConnection = tmpConIt->firstElement(); | 
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| 151 |   while(tmpConnection) | 
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| 152 |     { | 
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| 153 |       if (tmpConnection->emitter == emitter && tmpConnection->system == system) | 
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| 154 |         { | 
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| 155 |           PRINTF(2)("Connection between Emitter and System already exists.\n"); | 
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| 156 |           delete tmpConIt; | 
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| 157 |           return; | 
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| 158 |         } | 
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| 159 |  | 
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| 160 |       tmpConnection = tmpConIt->nextElement(); | 
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| 161 |     } | 
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| 162 |   delete tmpConIt; | 
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| 163 |  | 
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| 164 |  | 
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| 165 |  | 
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| 166 |   ParticleConnection* tmpCon = new ParticleConnection; | 
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| 167 |   tmpCon->emitter = emitter; | 
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| 168 |   tmpCon->system = system; | 
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| 169 |  | 
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| 170 |   this->connectionList->add(tmpCon); | 
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| 171 | } | 
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| 172 |  | 
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| 173 | /** | 
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| 174 |  *  Removes a system from the systemList and also removes all Connections to the System | 
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| 175 |  * @param system The ParticleSystem to delete | 
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| 176 | */ | 
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| 177 | bool ParticleEngine::removeSystem(ParticleSystem* system) | 
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| 178 | { | 
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| 179 |   // remove any connections, that have this system within | 
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| 180 |   tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); | 
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| 181 |   ParticleConnection* tmpConnection = tmpConIt->firstElement(); | 
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| 182 |   while(tmpConnection != NULL) | 
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| 183 |     { | 
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| 184 |       if (tmpConnection->system == system) | 
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| 185 |         this->breakConnection(tmpConnection); | 
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| 186 |       tmpConnection = tmpConIt->nextElement(); | 
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| 187 |     } | 
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| 188 |   delete tmpConIt; | 
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| 189 |  | 
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| 190 |   // remove the System from the systemList. | 
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| 191 |   this->systemList->remove(system); | 
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| 192 | } | 
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| 193 |  | 
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| 194 | /** | 
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| 195 |  *  removes an emitter from the emitterList and also from all Connections it is attached to. | 
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| 196 |  * @param emitter the ParticleEmitter to remove. | 
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| 197 | */ | 
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| 198 | bool ParticleEngine::removeEmitter(ParticleEmitter* emitter) | 
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| 199 | { | 
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| 200 |   // remove any connections, that have this emitter within | 
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| 201 |   tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); | 
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| 202 |   ParticleConnection* tmpConnection = tmpConIt->firstElement(); | 
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| 203 |   while(tmpConnection != NULL) | 
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| 204 |     { | 
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| 205 |       if (tmpConnection->emitter == emitter) | 
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| 206 |         this->breakConnection(tmpConnection); | 
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| 207 |       tmpConnection = tmpConIt->nextElement(); | 
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| 208 |     } | 
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| 209 |   delete tmpConIt; | 
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| 210 |  | 
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| 211 |   // remove the emitter from the emitterList | 
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| 212 |   this->emitterList->remove(emitter); | 
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| 213 | } | 
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| 214 |  | 
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| 215 |  | 
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| 216 | /** | 
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| 217 |  *  removes a Connection between an Emitter and a System | 
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| 218 |  * @param connection the connection to remove | 
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| 219 |  * | 
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| 220 |  * \see bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system) | 
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| 221 |  */ | 
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| 222 | bool ParticleEngine::breakConnection(ParticleConnection* connection) | 
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| 223 | { | 
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| 224 |   this->connectionList->remove(connection); | 
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| 225 |   return true; | 
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| 226 | } | 
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| 227 |  | 
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| 228 | /** | 
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| 229 |  *  removes a Connection between an Emitter and a System | 
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| 230 |  * @param emitter The emitter of the connection to remove | 
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| 231 |  * @param system The system of the connection to remove | 
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| 232 |  * @returns true, if the connection was broken, false if the conntection was not found | 
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| 233 |  * | 
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| 234 |  * only if both system and emitter are in the connection the Connection will be broken | 
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| 235 | */ | 
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| 236 | bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system) | 
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| 237 | { | 
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| 238 |   // look, if we have already added this connection | 
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| 239 |   tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); | 
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| 240 |   ParticleConnection* tmpConnection = tmpConIt->firstElement(); | 
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| 241 |   while(tmpConnection) | 
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| 242 |     { | 
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| 243 |     if (tmpConnection->emitter == emitter && tmpConnection->system == system) | 
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| 244 |       { | 
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| 245 |         this->breakConnection(tmpConnection); | 
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| 246 |         delete tmpConIt; | 
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| 247 |         return true; | 
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| 248 |       } | 
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| 249 |     tmpConnection = tmpConIt->nextElement(); | 
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| 250 |     } | 
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| 251 |   delete tmpConIt; | 
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| 252 |   return false; | 
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| 253 | } | 
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| 254 |  | 
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| 255 | /** | 
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| 256 |  *  removes a Connection between an Emitter and a System | 
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| 257 |  * @param emitter The emitter of the connections to remove | 
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| 258 |  * @returns the count of connections that were broken, 0 if no conntection was not found | 
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| 259 |  */ | 
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| 260 | unsigned int ParticleEngine::breakConnections(ParticleEmitter* emitter) | 
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| 261 | { | 
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| 262 |   unsigned int retVal = 0; | 
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| 263 |   // look, if we have already added this connection | 
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| 264 |   tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); | 
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| 265 |   ParticleConnection* tmpConnection = tmpConIt->firstElement(); | 
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| 266 |   while(tmpConnection) | 
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| 267 |   { | 
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| 268 |     if (tmpConnection->emitter == emitter) | 
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| 269 |     { | 
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| 270 |       this->breakConnection(tmpConnection); | 
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| 271 |       retVal++; | 
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| 272 |     } | 
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| 273 |     tmpConnection = tmpConIt->nextElement(); | 
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| 274 |   } | 
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| 275 |   delete tmpConIt; | 
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| 276 |   return retVal; | 
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| 277 | } | 
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| 278 |  | 
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| 279 |  | 
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| 280 | /** | 
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| 281 |  *  removes a Connection between an Emitter and a System | 
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| 282 |  * @param system The system of the connections to remove | 
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| 283 |  * @returns the count of connections that were broken, 0 if no conntection was not found | 
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| 284 |  */ | 
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| 285 | unsigned int ParticleEngine::breakConnections(ParticleSystem* system) | 
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| 286 | { | 
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| 287 |   unsigned int retVal = 0; | 
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| 288 |   // look, if we have already added this connection | 
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| 289 |   tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); | 
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| 290 |   ParticleConnection* tmpConnection = tmpConIt->firstElement(); | 
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| 291 |   while(tmpConnection) | 
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| 292 |   { | 
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| 293 |     if (tmpConnection->system == system) | 
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| 294 |     { | 
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| 295 |       this->breakConnection(tmpConnection); | 
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| 296 |       retVal++; | 
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| 297 |     } | 
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| 298 |     tmpConnection = tmpConIt->nextElement(); | 
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| 299 |   } | 
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| 300 |   delete tmpConIt; | 
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| 301 |   return retVal; | 
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| 302 | } | 
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| 303 |  | 
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| 304 | /** | 
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| 305 |  *  this function ticks all the ParticleSystems, so an animation will flow | 
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| 306 |  * @param dt passed since last tick | 
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| 307 | */ | 
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| 308 | void ParticleEngine::tick(float dt) | 
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| 309 | { | 
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| 310 |   // ticks all the ParticleSystems | 
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| 311 |   tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); | 
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| 312 |   ParticleSystem* tmpSys = tmpIt->firstElement(); | 
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| 313 |   while(tmpSys) | 
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| 314 |     { | 
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| 315 |       tmpSys->tick(dt); | 
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| 316 |       tmpSys = tmpIt->nextElement(); | 
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| 317 |     } | 
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| 318 |   delete tmpIt; | 
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| 319 |  | 
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| 320 |   // add new Particles to each System connected to an Emitter. | 
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| 321 |   tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); | 
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| 322 |   ParticleConnection* tmpConnection = tmpConIt->firstElement(); | 
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| 323 |   while(tmpConnection) | 
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| 324 |     { | 
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| 325 |       tmpConnection->emitter->tick(dt, tmpConnection->system); | 
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| 326 |       tmpConnection = tmpConIt->nextElement(); | 
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| 327 |     } | 
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| 328 |   delete tmpConIt; | 
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| 329 | } | 
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| 330 |  | 
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| 331 | /** | 
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| 332 |  *  draws all the systems and their Particles. | 
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| 333 | */ | 
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| 334 | void ParticleEngine::draw() const | 
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| 335 | { | 
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| 336 |   tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); | 
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| 337 |   ParticleSystem* tmpSys = tmpIt->firstElement(); | 
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| 338 |   while(tmpSys) | 
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| 339 |     { | 
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| 340 |       tmpSys->draw(); | 
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| 341 |       tmpSys = tmpIt->nextElement(); | 
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| 342 |     } | 
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| 343 |   delete tmpIt; | 
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| 344 |  | 
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| 345 | } | 
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| 346 |  | 
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| 347 | /** | 
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| 348 |  * @param number the n-th system to return | 
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| 349 |  * @returns the system called by number or NULL if not found | 
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| 350 | */ | 
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| 351 | ParticleSystem* ParticleEngine::getSystemByNumber(unsigned int number) const | 
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| 352 | { | 
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| 353 |   int count = 0; | 
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| 354 |   tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); | 
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| 355 |   ParticleSystem* tmpSys = tmpIt->firstElement(); | 
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| 356 |   while(tmpSys) | 
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| 357 |     { | 
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| 358 |       count++; | 
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| 359 |       if ( count == number) | 
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| 360 |         { | 
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| 361 |           delete tmpIt; | 
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| 362 |           return tmpSys; | 
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| 363 |         } | 
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| 364 |       tmpSys = tmpIt->nextElement(); | 
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| 365 |     } | 
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| 366 |   delete tmpIt; | 
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| 367 |   return NULL; | 
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| 368 | } | 
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| 369 |  | 
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| 370 | /** | 
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| 371 |  * @param number the n-th emitter to return | 
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| 372 |  * @returns the emitter called by number or NULL if not found | 
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| 373 | */ | 
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| 374 | ParticleEmitter* ParticleEngine::getEmitterByNumber(unsigned int number) const | 
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| 375 | { | 
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| 376 |   int count = 0; | 
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| 377 |   tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator(); | 
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| 378 |   ParticleEmitter* tmpEmit = tmpIt->firstElement(); | 
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| 379 |   while(tmpEmit) | 
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| 380 |     { | 
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| 381 |       count++; | 
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| 382 |       if ( count == number) | 
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| 383 |         { | 
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| 384 |           delete tmpIt; | 
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| 385 |           return tmpEmit; | 
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| 386 |         } | 
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| 387 |       tmpEmit = tmpIt->nextElement(); | 
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| 388 |     } | 
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| 389 |   delete tmpIt; | 
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| 390 |   return NULL; | 
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| 391 | } | 
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| 392 |  | 
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| 393 | /** | 
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| 394 |  *  outputs some nice debug information | 
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| 395 | */ | 
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| 396 | void ParticleEngine::debug() | 
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| 397 | { | 
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| 398 |   PRINT(0)("+-----------------------------------+\n"); | 
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| 399 |   PRINT(0)("+ PARTICLE-ENGINE DEBUG INFORMATION +\n"); | 
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| 400 |   PRINT(0)("+-----------------------------------+\n"); | 
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| 401 |   PRINT(0)(" Reference: %p\n", ParticleEngine::singletonRef); | 
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| 402 |   PRINT(0)(" Count: Emitters: %d; Systems: %d, Connections: %d\n", | 
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| 403 |   this->emitterList->getSize(), this->systemList->getSize(), this->connectionList->getSize()); | 
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| 404 |  | 
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| 405 |   if (this->connectionList->getSize() > 0) | 
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| 406 |   { | 
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| 407 |     PRINT(0)(" Connections:\n"); | 
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| 408 |     PRINT(0)(" -----------------------------------\n"); | 
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| 409 |  | 
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| 410 |     tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); | 
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| 411 |     ParticleConnection* tmpConnection = tmpConIt->firstElement(); | 
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| 412 |     while(tmpConnection) | 
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| 413 |     { | 
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| 414 |       PRINT(0)(" Emitter '%s' emitts into System '%s'\n", tmpConnection->emitter->getName(), tmpConnection->system->getName()); | 
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| 415 |       tmpConnection = tmpConIt->nextElement(); | 
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| 416 |     } | 
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| 417 |     delete tmpConIt; | 
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| 418 |   } | 
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| 419 |  | 
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| 420 |   if (this->systemList->getSize() > 0) | 
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| 421 |   { | 
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| 422 |     tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); | 
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| 423 |     ParticleSystem* tmpSys = tmpIt->firstElement(); | 
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| 424 |     while(tmpSys) | 
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| 425 |     { | 
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| 426 |       tmpSys->debug(); | 
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| 427 |       tmpSys = tmpIt->nextElement(); | 
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| 428 |     } | 
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| 429 |     delete tmpIt; | 
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| 430 |   } | 
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| 431 |   else | 
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| 432 |   { | 
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| 433 |     PRINT(0)("NO SYSTEMS\n"); | 
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| 434 |   } | 
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| 435 |   if (this->emitterList->getSize() > 0) | 
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| 436 |   { | 
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| 437 |     tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator(); | 
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| 438 |     ParticleEmitter* tmpEmit = tmpIt->firstElement(); | 
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| 439 |     while(tmpEmit) | 
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| 440 |     { | 
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| 441 |       tmpEmit->debug(); | 
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| 442 |       tmpEmit = tmpIt->nextElement(); | 
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| 443 |     } | 
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| 444 |     delete tmpIt; | 
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| 445 |   } | 
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| 446 |   else | 
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| 447 |   { | 
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| 448 |     PRINTF(0)("NO EMITTERS\n"); | 
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| 449 |   } | 
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| 450 |  | 
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| 451 |   PRINT(0)("+--------------------------------PE-+\n"); | 
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| 452 |  | 
|---|
| 453 | } | 
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| 454 |  | 
|---|