| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: ... |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PARTICLE |
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| 17 | |
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| 18 | #include "particle_engine.h" |
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| 19 | |
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| 20 | #include "particle_system.h" |
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| 21 | #include "particle_emitter.h" |
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| 22 | |
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| 23 | #include "list.h" |
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| 24 | #include "debug.h" |
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| 25 | #include "stdlibincl.h" |
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| 26 | #include "load_param.h" |
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| 27 | |
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| 28 | using namespace std; |
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| 29 | |
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| 30 | /** |
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| 31 | * standard constructor |
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| 32 | */ |
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| 33 | ParticleEngine::ParticleEngine () |
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| 34 | { |
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| 35 | this->setClassID(CL_PARTICLE_ENGINE, "ParticleEngine"); |
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| 36 | this->setName("ParticleEngine"); |
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| 37 | |
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| 38 | this->systemList = new tList<ParticleSystem>; |
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| 39 | this->emitterList = new tList<ParticleEmitter>; |
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| 40 | this->connectionList = new tList<ParticleConnection>; |
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| 41 | } |
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| 42 | |
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| 43 | /** |
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| 44 | * the singleton reference to this class |
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| 45 | */ |
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| 46 | ParticleEngine* ParticleEngine::singletonRef = NULL; |
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| 47 | |
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| 48 | /** |
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| 49 | * deletes all the system, emitters, connections and Lists |
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| 50 | */ |
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| 51 | ParticleEngine::~ParticleEngine () |
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| 52 | { |
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| 53 | // we must not do this, because PNoe does it for us |
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| 54 | // or we do this with help from ClassList, which essentially makes much more sense |
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| 55 | // delete all remaining systems |
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| 56 | // tIterator<ParticleSystem>* sysIt = this->systemList->getIterator(); |
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| 57 | // ParticleSystem* tmpSys = sysIt->firstElement(); |
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| 58 | // while(tmpSys) |
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| 59 | // { |
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| 60 | // delete tmpSys; |
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| 61 | // tmpSys = sysIt->nextElement(); |
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| 62 | // } |
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| 63 | // delete sysIt; |
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| 64 | delete this->systemList; |
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| 65 | // |
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| 66 | // // delete all remaining emitters |
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| 67 | // tIterator<ParticleEmitter>* emitIt = this->emitterList->getIterator(); |
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| 68 | // ParticleEmitter* tmpEmit = emitIt->firstElement(); |
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| 69 | // while(tmpEmit) |
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| 70 | // { |
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| 71 | // delete tmpEmit; |
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| 72 | // tmpEmit = emitIt->nextElement(); |
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| 73 | // } |
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| 74 | // delete emitIt; |
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| 75 | delete this->emitterList; |
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| 76 | |
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| 77 | // there should be no more Connections |
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| 78 | if (this->connectionList->getSize() == 0) |
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| 79 | delete this->connectionList; |
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| 80 | else |
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| 81 | PRINTF(2)("The Connection List is not empty. This should not happen.\n"); |
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| 82 | |
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| 83 | ParticleEngine::singletonRef = NULL; |
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| 84 | } |
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| 85 | |
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| 86 | /** |
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| 87 | \brief loads the ParticleEngines settings and connections between particles and emitters |
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| 88 | * @param root the XML-element to load this from. |
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| 89 | */ |
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| 90 | void ParticleEngine::loadParams(const TiXmlElement* root) |
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| 91 | { |
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| 92 | const TiXmlElement* element = root->FirstChildElement(); |
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| 93 | while( element != NULL) |
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| 94 | { |
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| 95 | LoadParam<ParticleEngine>(element, "connect", this, &ParticleEngine::addConnection, true) |
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| 96 | .describe("connects an Emitter to a System (emitterName, systemName)"); |
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| 97 | element = element->NextSiblingElement(); |
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| 98 | } |
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| 99 | } |
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| 100 | |
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| 101 | /** |
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| 102 | * Adds a System to the System list. |
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| 103 | |
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| 104 | this is done automatically when creating a ParticleSystem |
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| 105 | */ |
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| 106 | void ParticleEngine::addSystem(ParticleSystem* system) |
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| 107 | { |
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| 108 | this->systemList->add(system); |
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| 109 | } |
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| 110 | |
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| 111 | /** |
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| 112 | * Adds an emitter to the emitterList |
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| 113 | |
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| 114 | this is done automatically when creating a ParticleEmitter |
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| 115 | */ |
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| 116 | void ParticleEngine::addEmitter(ParticleEmitter* emitter) |
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| 117 | { |
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| 118 | this->emitterList->add(emitter); |
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| 119 | } |
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| 120 | |
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| 121 | /** |
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| 122 | \brief Connects a ParticleSystem to a ParticleSystem thus emitting Particles. |
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| 123 | * @param emitter the Emitter to connect to the System |
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| 124 | * @param system the System to connect to the Emitter |
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| 125 | */ |
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| 126 | void ParticleEngine::addConnection(const char* emitter, const char* system) |
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| 127 | { |
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| 128 | ParticleEmitter* tmpEmit = this->getEmitterByName(emitter); |
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| 129 | ParticleSystem* tmpSys = this->getSystemByName(system); |
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| 130 | |
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| 131 | if (tmpEmit != NULL && tmpSys != NULL) |
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| 132 | this->addConnection(tmpEmit, tmpSys); |
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| 133 | else |
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| 134 | { |
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| 135 | if (tmpEmit == NULL) |
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| 136 | PRINTF(2)("Emitter %s not found in the List of emitters, not connecting to %s\n", emitter, system); |
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| 137 | if (tmpEmit == NULL) |
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| 138 | PRINTF(2)("System %s not found in the List of emitters, not connecting to %s\n", system, emitter); |
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| 139 | } |
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| 140 | } |
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| 141 | |
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| 142 | /** |
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| 143 | * Connects a ParticleSystem to a ParticleSystem thus emitting Particles. |
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| 144 | * @param emitter the Emitter to connect to the System |
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| 145 | * @param system the System to connect to the Emitter |
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| 146 | */ |
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| 147 | void ParticleEngine::addConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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| 148 | { |
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| 149 | // look, if we have already added this connection |
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| 150 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 151 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 152 | while(tmpConnection) |
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| 153 | { |
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| 154 | if (tmpConnection->emitter == emitter && tmpConnection->system == system) |
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| 155 | { |
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| 156 | PRINTF(2)("Connection between Emitter and System already added\n"); |
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| 157 | delete tmpConIt; |
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| 158 | return; |
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| 159 | } |
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| 160 | |
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| 161 | tmpConnection = tmpConIt->nextElement(); |
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| 162 | } |
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| 163 | delete tmpConIt; |
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| 164 | |
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| 165 | |
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| 166 | |
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| 167 | ParticleConnection* tmpCon = new ParticleConnection; |
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| 168 | tmpCon->emitter = emitter; |
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| 169 | tmpCon->system = system; |
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| 170 | |
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| 171 | this->connectionList->add(tmpCon); |
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| 172 | } |
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| 173 | |
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| 174 | /** |
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| 175 | * Removes a system from the systemList and also removes all Connections to the System |
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| 176 | * @param system The ParticleSystem to delete |
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| 177 | */ |
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| 178 | bool ParticleEngine::removeSystem(ParticleSystem* system) |
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| 179 | { |
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| 180 | // remove any connections, that have this system within |
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| 181 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 182 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 183 | while(tmpConnection) |
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| 184 | { |
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| 185 | if (tmpConnection->system == system) |
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| 186 | this->breakConnection(tmpConnection); |
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| 187 | tmpConnection = tmpConIt->nextElement(); |
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| 188 | } |
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| 189 | delete tmpConIt; |
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| 190 | |
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| 191 | // remove the System from the systemList. |
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| 192 | this->systemList->remove(system); |
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| 193 | } |
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| 194 | |
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| 195 | /** |
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| 196 | * removes an emitter from the emitterList and also from all Connections it is attached to. |
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| 197 | * @param emitter the ParticleEmitter to remove. |
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| 198 | */ |
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| 199 | bool ParticleEngine::removeEmitter(ParticleEmitter* emitter) |
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| 200 | { |
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| 201 | // remove any connections, that have this emitter within |
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| 202 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 203 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 204 | while(tmpConnection) |
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| 205 | { |
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| 206 | if (tmpConnection->emitter == emitter) |
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| 207 | this->breakConnection(tmpConnection); |
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| 208 | tmpConnection = tmpConIt->nextElement(); |
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| 209 | } |
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| 210 | delete tmpConIt; |
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| 211 | |
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| 212 | // remove the emitter from the emitterList |
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| 213 | this->emitterList->remove(emitter); |
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| 214 | } |
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| 215 | |
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| 216 | /** |
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| 217 | * removes a Connection between an Emitter and a System |
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| 218 | * @param emitter The emitter of the connection to remove |
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| 219 | * @param system The system of the connection to remove |
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| 220 | * @returns true, if the connection was broken, false if the conntection was not found |
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| 221 | |
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| 222 | only if both system and emitter are in the connection the Connection will be broken |
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| 223 | */ |
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| 224 | bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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| 225 | { |
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| 226 | // look, if we have already added this connection |
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| 227 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 228 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 229 | while(tmpConnection) |
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| 230 | { |
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| 231 | if (tmpConnection->emitter == emitter && tmpConnection->system == system) |
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| 232 | { |
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| 233 | this->breakConnection(tmpConnection); |
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| 234 | delete tmpConIt; |
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| 235 | return true; |
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| 236 | } |
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| 237 | tmpConnection = tmpConIt->nextElement(); |
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| 238 | } |
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| 239 | delete tmpConIt; |
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| 240 | return false; |
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| 241 | } |
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| 242 | |
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| 243 | /** |
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| 244 | * removes a Connection between an Emitter and a System |
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| 245 | * @param connection the connection to remove |
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| 246 | |
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| 247 | \see bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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| 248 | */ |
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| 249 | bool ParticleEngine::breakConnection(ParticleConnection* connection) |
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| 250 | { |
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| 251 | this->connectionList->remove(connection); |
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| 252 | return true; |
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| 253 | } |
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| 254 | |
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| 255 | |
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| 256 | /** |
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| 257 | * this function ticks all the ParticleSystems, so an animation will flow |
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| 258 | * @param dt passed since last tick |
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| 259 | */ |
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| 260 | void ParticleEngine::tick(float dt) |
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| 261 | { |
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| 262 | // ticks all the ParticleSystems |
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| 263 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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| 264 | ParticleSystem* tmpSys = tmpIt->firstElement(); |
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| 265 | while(tmpSys) |
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| 266 | { |
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| 267 | tmpSys->tick(dt); |
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| 268 | tmpSys = tmpIt->nextElement(); |
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| 269 | } |
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| 270 | delete tmpIt; |
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| 271 | |
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| 272 | // add new Particles to each System connected to an Emitter. |
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| 273 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 274 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 275 | while(tmpConnection) |
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| 276 | { |
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| 277 | tmpConnection->emitter->tick(dt, tmpConnection->system); |
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| 278 | tmpConnection = tmpConIt->nextElement(); |
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| 279 | } |
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| 280 | delete tmpConIt; |
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| 281 | } |
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| 282 | |
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| 283 | /** |
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| 284 | * draws all the systems and their Particles. |
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| 285 | */ |
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| 286 | void ParticleEngine::draw() const |
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| 287 | { |
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| 288 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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| 289 | ParticleSystem* tmpSys = tmpIt->firstElement(); |
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| 290 | while(tmpSys) |
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| 291 | { |
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| 292 | tmpSys->draw(); |
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| 293 | tmpSys = tmpIt->nextElement(); |
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| 294 | } |
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| 295 | delete tmpIt; |
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| 296 | |
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| 297 | } |
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| 298 | |
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| 299 | /** |
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| 300 | * @param systemName the name of the system to search for |
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| 301 | * @returns the system called by systemName or NULL if not found |
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| 302 | */ |
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| 303 | ParticleSystem* ParticleEngine::getSystemByName(const char* systemName) const |
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| 304 | { |
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| 305 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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| 306 | ParticleSystem* tmpSys = tmpIt->firstElement(); |
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| 307 | while(tmpSys) |
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| 308 | { |
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| 309 | if (!strcmp(systemName, tmpSys->getName())) |
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| 310 | { |
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| 311 | delete tmpIt; |
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| 312 | return tmpSys; |
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| 313 | } |
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| 314 | tmpSys = tmpIt->nextElement(); |
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| 315 | } |
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| 316 | delete tmpIt; |
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| 317 | return NULL; |
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| 318 | } |
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| 319 | |
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| 320 | /** |
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| 321 | * @param number the n-th system to return |
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| 322 | * @returns the system called by number or NULL if not found |
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| 323 | */ |
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| 324 | ParticleSystem* ParticleEngine::getSystemByNumber(unsigned int number) const |
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| 325 | { |
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| 326 | int count = 0; |
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| 327 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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| 328 | ParticleSystem* tmpSys = tmpIt->firstElement(); |
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| 329 | while(tmpSys) |
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| 330 | { |
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| 331 | count++; |
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| 332 | if ( count == number) |
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| 333 | { |
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| 334 | delete tmpIt; |
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| 335 | return tmpSys; |
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| 336 | } |
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| 337 | tmpSys = tmpIt->nextElement(); |
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| 338 | } |
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| 339 | delete tmpIt; |
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| 340 | return NULL; |
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| 341 | } |
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| 342 | |
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| 343 | /** |
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| 344 | * @param emitterName the name of the emitter to search for |
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| 345 | * @returns the emitter called by emitterName or NULL if not found |
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| 346 | */ |
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| 347 | ParticleEmitter* ParticleEngine::getEmitterByName(const char* emitterName) const |
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| 348 | { |
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| 349 | tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator(); |
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| 350 | ParticleEmitter* tmpEmit = tmpIt->firstElement(); |
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| 351 | while(tmpEmit) |
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| 352 | { |
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| 353 | if (!strcmp(emitterName, tmpEmit->getName())) |
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| 354 | { |
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| 355 | delete tmpIt; |
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| 356 | return tmpEmit; |
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| 357 | } |
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| 358 | tmpEmit = tmpIt->nextElement(); |
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| 359 | } |
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| 360 | delete tmpIt; |
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| 361 | return NULL; |
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| 362 | } |
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| 363 | |
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| 364 | |
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| 365 | /** |
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| 366 | * @param number the n-th emitter to return |
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| 367 | * @returns the emitter called by number or NULL if not found |
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| 368 | */ |
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| 369 | ParticleEmitter* ParticleEngine::getEmitterByNumber(unsigned int number) const |
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| 370 | { |
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| 371 | int count = 0; |
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| 372 | tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator(); |
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| 373 | ParticleEmitter* tmpEmit = tmpIt->firstElement(); |
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| 374 | while(tmpEmit) |
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| 375 | { |
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| 376 | count++; |
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| 377 | if ( count == number) |
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| 378 | { |
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| 379 | delete tmpIt; |
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| 380 | return tmpEmit; |
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| 381 | } |
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| 382 | tmpEmit = tmpIt->nextElement(); |
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| 383 | } |
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| 384 | delete tmpIt; |
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| 385 | return NULL; |
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| 386 | } |
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| 387 | |
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| 388 | /** |
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| 389 | * outputs some nice debug information |
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| 390 | */ |
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| 391 | void ParticleEngine::debug() |
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| 392 | { |
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| 393 | PRINT(0)("+-----------------------------------+\n"); |
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| 394 | PRINT(0)("+ PARTICLE-ENGINE DEBUG INFORMATION +\n"); |
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| 395 | PRINT(0)("+-----------------------------------+\n"); |
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| 396 | PRINT(0)(" Reference: %p\n", ParticleEngine::singletonRef); |
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| 397 | PRINT(0)(" Count: Emitters: %d; Systems: %d, Connections: %d\n", |
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| 398 | this->emitterList->getSize(), this->systemList->getSize(), this->connectionList->getSize()); |
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| 399 | |
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| 400 | if (this->connectionList->getSize() > 0) |
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| 401 | { |
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| 402 | PRINT(0)(" Connections:\n"); |
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| 403 | PRINT(0)(" -----------------------------------\n"); |
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| 404 | |
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| 405 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 406 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 407 | while(tmpConnection) |
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| 408 | { |
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| 409 | PRINT(0)(" Emitter '%s' emitts into System '%s'\n", tmpConnection->emitter->getName(), tmpConnection->system->getName()); |
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| 410 | tmpConnection = tmpConIt->nextElement(); |
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| 411 | } |
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| 412 | delete tmpConIt; |
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| 413 | } |
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| 414 | |
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| 415 | if (this->systemList->getSize() > 0) |
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| 416 | { |
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| 417 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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| 418 | ParticleSystem* tmpSys = tmpIt->firstElement(); |
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| 419 | while(tmpSys) |
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| 420 | { |
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| 421 | tmpSys->debug(); |
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| 422 | tmpSys = tmpIt->nextElement(); |
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| 423 | } |
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| 424 | delete tmpIt; |
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| 425 | } |
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| 426 | else |
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| 427 | { |
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| 428 | PRINT(0)("NO SYSTEMS\n"); |
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| 429 | } |
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| 430 | if (this->emitterList->getSize() > 0) |
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| 431 | { |
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| 432 | tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator(); |
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| 433 | ParticleEmitter* tmpEmit = tmpIt->firstElement(); |
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| 434 | while(tmpEmit) |
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| 435 | { |
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| 436 | tmpEmit->debug(); |
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| 437 | tmpEmit = tmpIt->nextElement(); |
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| 438 | } |
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| 439 | delete tmpIt; |
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| 440 | } |
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| 441 | else |
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| 442 | { |
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| 443 | PRINTF(0)("NO EMITTERS\n"); |
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| 444 | } |
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| 445 | |
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| 446 | PRINT(0)("+--------------------------------PE-+\n"); |
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| 447 | |
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| 448 | } |
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