| 1 | /*! |
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| 2 | * @file particle_emitter.h |
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| 3 | * Definition of a ParticleEmitter |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _PARTICLE_EMITTER_H |
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| 7 | #define _PARTICLE_EMITTER_H |
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| 8 | |
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| 9 | #include "p_node.h" |
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| 10 | |
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| 11 | // FORWARD DECLARATION |
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| 12 | class ParticleSystem; |
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| 13 | class TiXmlElement; |
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| 14 | |
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| 15 | // Default values |
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| 16 | #define PARTICLE_EMITTER_DEFAULT_SIZE 1.0 |
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| 17 | #define PARTICLE_EMITTER_DEFAULT_EMISSION_RATE 50 |
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| 18 | #define PARTICLE_EMITTER_DEFAULT_TYPE EMITTER_DOT |
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| 19 | #define PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED 0.0 |
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| 20 | #define PARTICLE_EMITTER_DEFAULT_SPREAD M_PI |
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| 21 | |
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| 22 | //! The form of the Emitter to emit from |
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| 23 | typedef enum EMITTER_TYPE |
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| 24 | { |
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| 25 | EMITTER_DOT = 1, |
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| 26 | EMITTER_PLANE = 2, |
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| 27 | EMITTER_SPHERE = 4, |
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| 28 | EMITTER_CUBE = 8 |
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| 29 | }; |
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| 30 | |
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| 31 | //! A class to handle an Emitter. |
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| 32 | class ParticleEmitter : public PNode { |
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| 33 | |
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| 34 | public: |
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| 35 | ParticleEmitter(const Vector& direction, float angle = .5, |
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| 36 | float emissionRate = 1.0, float velocity = 1.0); |
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| 37 | ParticleEmitter(const TiXmlElement* root); |
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| 38 | virtual ~ParticleEmitter(); |
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| 39 | |
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| 40 | void init(); |
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| 41 | void loadParams(const TiXmlElement* root); |
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| 42 | |
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| 43 | /* controlling the emitter: interface */ |
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| 44 | void start(); |
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| 45 | void stop(); |
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| 46 | void tick(float dt, ParticleSystem* system); |
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| 47 | |
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| 48 | /* controlling the behavour: these can be used as Animation interfaces */ |
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| 49 | void setType(EMITTER_TYPE type); |
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| 50 | void setType(const char* type); |
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| 51 | void setSize(float emitterSize); |
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| 52 | void setEmissionRate(float emissionRate); |
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| 53 | void setInheritSpeed(float value); |
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| 54 | void setSpread(float angle, float randomAngle = 0.0); |
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| 55 | void setEmissionVelocity(float velocity, float randomVelocity = 0.0); |
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| 56 | void setEmissionMomentum(float momentum, float randomMomentum = 0.0); |
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| 57 | |
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| 58 | void setDirection(float x, float y, float z) { this->direction = Vector(x,y,z); }; //!< todo this should be done via PNODE |
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| 59 | |
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| 60 | /** @returns the type of the emitter */ |
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| 61 | inline EMITTER_TYPE getType() const { return this->type; }; |
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| 62 | /** @returns the Type as a const char * */ |
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| 63 | const char* getTypeC() const; |
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| 64 | /** @returns the Size of the emitter */ |
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| 65 | inline float getSize() const { return this->emitterSize; }; |
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| 66 | /** @returns the emissionRate */ |
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| 67 | inline float getEmissionRate() const { return this->emissionRate; }; |
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| 68 | /** @returns the inherit-speed-factor */ |
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| 69 | inline float getInheritSpeed() const { return this->inheritSpeed; }; |
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| 70 | /** @returns the SpreadAngle of the emitter */ |
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| 71 | inline float getSpread() const { return this->angle; }; |
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| 72 | /** @returns the EmissionVelocity of the emitter */ |
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| 73 | inline float getEmissionVelocity() const { return this->velocity; }; |
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| 74 | /** @returns the EmissionMomentum of this emitter */ |
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| 75 | inline float getEmissionMomentum() const { return this->momentum; }; |
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| 76 | |
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| 77 | void debug() const; |
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| 78 | |
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| 79 | private: |
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| 80 | EMITTER_TYPE type; //!< The type of emitter this is. |
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| 81 | float emitterSize; //!< The size of the emitter (not for EMITTER_DOT). |
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| 82 | float inheritSpeed; //!< How much speed the particle inherits from the Emitters speed. |
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| 83 | Vector direction; //!< emition direction. |
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| 84 | float angle; //!< max angle from the direction of the emitter |
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| 85 | float randomAngle; //!< random emission angle (angle +- angleRandom is the emitted angle. |
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| 86 | float emissionRate; //!< amount of particles per seconds emitted by emitter. |
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| 87 | float velocity; //!< the initial speed of a Particles. |
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| 88 | float randomVelocity; //!< the random variation from the initial Speed. |
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| 89 | float momentum; //!< The Initial spped of the Rotation. |
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| 90 | float momentumRandom; //!< The random variation of the Momentum. |
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| 91 | |
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| 92 | float saveTime; //!< The time that was missing by the last Tick (otherwise there would be no emission when framefate is too big). |
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| 93 | }; |
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| 94 | |
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| 95 | #endif /* _PARTICLE_EMITTER_H */ |
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