| [4597] | 1 | /*! | 
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| [5039] | 2 | * @file particle_emitter.h | 
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| [4836] | 3 | *  Definition of a ParticleEmitter | 
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| [3926] | 4 | */ | 
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|  | 5 |  | 
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|  | 6 | #ifndef _PARTICLE_EMITTER_H | 
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|  | 7 | #define _PARTICLE_EMITTER_H | 
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|  | 8 |  | 
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|  | 9 | #include "p_node.h" | 
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|  | 10 |  | 
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| [5405] | 11 | // FORWARD DECLARATION | 
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| [3926] | 12 | class ParticleSystem; | 
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| [4437] | 13 | class TiXmlElement; | 
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| [3926] | 14 |  | 
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| [4726] | 15 | // Default values | 
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|  | 16 | #define PARTICLE_EMITTER_DEFAULT_SIZE              1.0 | 
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|  | 17 | #define PARTICLE_EMITTER_DEFAULT_EMISSION_RATE     50 | 
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|  | 18 | #define PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED     0.0 | 
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|  | 19 | #define PARTICLE_EMITTER_DEFAULT_SPREAD            M_PI | 
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| [6825] | 20 | #define PARTICLE_EMITTER_DEFAULT_VELOCITY          1.0 | 
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| [4726] | 21 |  | 
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| [4381] | 22 | //! A class to handle an Emitter. | 
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| [6619] | 23 | class ParticleEmitter : public PNode | 
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|  | 24 | { | 
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|  | 25 | friend class ParticleSystem; | 
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|  | 26 | public: | 
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| [6825] | 27 | ParticleEmitter(float emissionRate = PARTICLE_EMITTER_DEFAULT_EMISSION_RATE, | 
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|  | 28 | float velocity = PARTICLE_EMITTER_DEFAULT_VELOCITY, | 
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|  | 29 | float angle = PARTICLE_EMITTER_DEFAULT_SPREAD); | 
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| [4746] | 30 | virtual ~ParticleEmitter(); | 
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| [4597] | 31 |  | 
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| [6822] | 32 | virtual void loadParams(const TiXmlElement* root = NULL); | 
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| [3926] | 33 |  | 
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| [3929] | 34 | /* controlling the emitter: interface */ | 
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| [3927] | 35 | void start(); | 
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|  | 36 | void stop(); | 
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| [6620] | 37 | void tick(float dt); | 
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| [3927] | 38 |  | 
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| [6619] | 39 | void setSystem(ParticleSystem* system); | 
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|  | 40 | ParticleSystem* getSystem() const { return this->system; }; | 
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|  | 41 |  | 
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| [3929] | 42 | /* controlling the behavour: these can be used as Animation interfaces */ | 
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| [3931] | 43 | void setEmissionRate(float emissionRate); | 
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| [4493] | 44 | void setInheritSpeed(float value); | 
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| [3931] | 45 | void setSpread(float angle, float randomAngle = 0.0); | 
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| [4338] | 46 | void setEmissionVelocity(float velocity, float randomVelocity = 0.0); | 
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| [4690] | 47 | void setEmissionMomentum(float momentum, float randomMomentum = 0.0); | 
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| [3929] | 48 |  | 
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| [4836] | 49 | /** @returns the emissionRate */ | 
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| [4746] | 50 | inline float getEmissionRate() const { return this->emissionRate; }; | 
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| [4836] | 51 | /** @returns the inherit-speed-factor */ | 
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| [4746] | 52 | inline float getInheritSpeed() const { return this->inheritSpeed; }; | 
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| [4836] | 53 | /** @returns the SpreadAngle of the emitter */ | 
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| [4746] | 54 | inline float getSpread() const { return this->angle; }; | 
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| [4836] | 55 | /** @returns the EmissionVelocity of the emitter */ | 
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| [4746] | 56 | inline float getEmissionVelocity() const { return this->velocity; }; | 
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| [4836] | 57 | /** @returns the EmissionMomentum of this emitter */ | 
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| [4746] | 58 | inline float getEmissionMomentum() const { return this->momentum; }; | 
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| [4338] | 59 |  | 
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| [6822] | 60 |  | 
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| [4746] | 61 | void debug() const; | 
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| [3944] | 62 |  | 
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| [6822] | 63 | protected: | 
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| [6825] | 64 | virtual void emitParticles(unsigned int count) const = 0; | 
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| [6619] | 65 |  | 
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| [6825] | 66 | protected: | 
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| [4690] | 67 | float           inheritSpeed;      //!< How much speed the particle inherits from the Emitters speed. | 
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| [4478] | 68 | float           angle;             //!< max angle from the direction of the emitter | 
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|  | 69 | float           randomAngle;       //!< random emission angle (angle +- angleRandom is the emitted angle. | 
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|  | 70 | float           velocity;          //!< the initial speed of a Particles. | 
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|  | 71 | float           randomVelocity;    //!< the random variation from the initial Speed. | 
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| [4690] | 72 | float           momentum;          //!< The Initial spped of the Rotation. | 
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|  | 73 | float           momentumRandom;    //!< The random variation of the Momentum. | 
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| [3932] | 74 |  | 
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| [6822] | 75 | private: | 
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|  | 76 | ParticleSystem* system;            //!< The ParticleSystem this Emitter Emits into. | 
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| [4478] | 77 | float           saveTime;          //!< The time that was missing by the last Tick (otherwise there would be no emission when framefate is too big). | 
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| [6822] | 78 | float           emissionRate;      //!< amount of particles per seconds emitted by emitter. | 
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| [3926] | 79 | }; | 
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|  | 80 |  | 
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|  | 81 | #endif /* _PARTICLE_EMITTER_H */ | 
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