| [4597] | 1 | /* | 
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| [3926] | 2 | orxonox - the future of 3D-vertical-scrollers | 
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|  | 3 |  | 
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|  | 4 | Copyright (C) 2004 orx | 
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|  | 5 |  | 
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|  | 6 | This program is free software; you can redistribute it and/or modify | 
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|  | 7 | it under the terms of the GNU General Public License as published by | 
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|  | 8 | the Free Software Foundation; either version 2, or (at your option) | 
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|  | 9 | any later version. | 
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|  | 10 |  | 
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|  | 11 | ### File Specific: | 
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| [3938] | 12 | main-programmer: Benjamin Grauer | 
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| [3926] | 13 | co-programmer: Patrick Boenzli | 
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|  | 14 | */ | 
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|  | 15 |  | 
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| [5357] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
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| [3926] | 17 |  | 
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|  | 18 | #include "particle_emitter.h" | 
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|  | 19 |  | 
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| [3932] | 20 | #include "particle_system.h" | 
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| [3935] | 21 | #include "particle_engine.h" | 
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| [3932] | 22 |  | 
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| [4437] | 23 | #include "load_param.h" | 
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| [5652] | 24 | #include "factory.h" | 
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| [4381] | 25 | #include "debug.h" | 
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|  | 26 | #include "stdlibincl.h" | 
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|  | 27 |  | 
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| [3926] | 28 | using namespace std; | 
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|  | 29 |  | 
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|  | 30 |  | 
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| [5750] | 31 | CREATE_FACTORY(ParticleEmitter, CL_PARTICLE_EMITTER); | 
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| [4725] | 32 |  | 
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| [3926] | 33 | /** | 
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| [4836] | 34 | *  standard constructor | 
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| [3926] | 35 | */ | 
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| [4597] | 36 | ParticleEmitter::ParticleEmitter(const Vector& direction, float angle, float emissionRate, | 
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|  | 37 | float velocity) | 
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| [3926] | 38 | { | 
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| [4726] | 39 | this->init(); | 
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|  | 40 |  | 
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| [4439] | 41 | this->direction = direction; | 
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|  | 42 | this->setSpread(angle); | 
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|  | 43 | this->setEmissionRate(emissionRate); | 
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|  | 44 | this->setEmissionVelocity(velocity); | 
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| [4639] | 45 |  | 
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|  | 46 | ParticleEngine::getInstance()->addEmitter(this); | 
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| [4437] | 47 | } | 
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|  | 48 |  | 
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| [4478] | 49 | /** | 
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| [4836] | 50 | *  constructs and loads a ParticleEmitter from a XML-element | 
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|  | 51 | * @param root the XML-element to load from | 
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| [4478] | 52 | */ | 
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| [4437] | 53 | ParticleEmitter::ParticleEmitter(const TiXmlElement* root) | 
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|  | 54 | { | 
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| [4726] | 55 | this->init(); | 
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| [4338] | 56 |  | 
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| [5445] | 57 | if (root != NULL) | 
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| [4437] | 58 | this->loadParams(root); | 
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|  | 59 |  | 
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| [3935] | 60 | ParticleEngine::getInstance()->addEmitter(this); | 
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| [3926] | 61 | } | 
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|  | 62 |  | 
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|  | 63 | /** | 
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| [4836] | 64 | *  standard destructor | 
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| [3926] | 65 |  | 
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| [4496] | 66 | removes the EmitterSystem from the ParticleEngine | 
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| [3926] | 67 | */ | 
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| [4597] | 68 | ParticleEmitter::~ParticleEmitter () | 
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| [3935] | 69 | { | 
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| [3944] | 70 | ParticleEngine::getInstance()->removeEmitter(this); | 
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| [3935] | 71 | } | 
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| [3929] | 72 |  | 
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| [4478] | 73 | /** | 
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| [4726] | 74 | \brief initializes default values of a ParitcleEmitter | 
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|  | 75 | */ | 
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|  | 76 | void ParticleEmitter::init() | 
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|  | 77 | { | 
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|  | 78 | this->setClassID(CL_PARTICLE_EMITTER, "ParticleEmitter"); | 
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|  | 79 |  | 
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|  | 80 | this->type = PARTICLE_EMITTER_DEFAULT_TYPE; | 
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|  | 81 | this->emitterSize = PARTICLE_EMITTER_DEFAULT_SIZE; | 
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|  | 82 | this->setInheritSpeed(PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED); | 
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|  | 83 | this->setEmissionRate(PARTICLE_EMITTER_DEFAULT_EMISSION_RATE); | 
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|  | 84 | this->setSize(PARTICLE_EMITTER_DEFAULT_SIZE); | 
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|  | 85 |  | 
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|  | 86 | this->saveTime = 0.0; | 
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|  | 87 | } | 
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|  | 88 |  | 
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|  | 89 | /** | 
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| [4836] | 90 | *  loads a ParticleEmitter from a XML-element | 
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|  | 91 | * @param root the XML-element to load from | 
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| [4478] | 92 | */ | 
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| [4437] | 93 | void ParticleEmitter::loadParams(const TiXmlElement* root) | 
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|  | 94 | { | 
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|  | 95 | static_cast<PNode*>(this)->loadParams(root); | 
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| [3929] | 96 |  | 
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| [5671] | 97 | LoadParam(root, "type", this, ParticleEmitter, setType) | 
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| [4437] | 98 | .describe("What type of emitter is this [dot, plane, cube, sphere]."); | 
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|  | 99 |  | 
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| [5671] | 100 | LoadParam(root, "size", this, ParticleEmitter, setSize) | 
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| [4437] | 101 | .describe("How big the emitter is (no effect on dot-emitters)"); | 
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|  | 102 |  | 
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| [5671] | 103 | LoadParam(root, "rate", this, ParticleEmitter, setEmissionRate) | 
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| [4437] | 104 | .describe("How many particles should be emittet from this emitter"); | 
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|  | 105 |  | 
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| [5671] | 106 | LoadParam(root, "inherit-speed", this, ParticleEmitter, setInheritSpeed) | 
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| [4494] | 107 | .describe("the extent, the speed of the emitter has on the particles"); | 
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|  | 108 |  | 
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| [5671] | 109 | LoadParam(root, "emission-velocity", this, ParticleEmitter, setEmissionVelocity) | 
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| [4437] | 110 | .describe("How fast the particles are emittet (their initial speed)"); | 
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| [4597] | 111 |  | 
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| [5671] | 112 | LoadParam(root, "emission-momentum", this, ParticleEmitter, setEmissionMomentum) | 
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| [4725] | 113 | .describe("How fast the particles rotation is at emissiontime (their initial momentum)"); | 
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|  | 114 |  | 
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| [5671] | 115 | LoadParam(root, "spread", this, ParticleEmitter, setSpread) | 
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| [4437] | 116 | .describe("The angle the particles are emitted from (angle, deviation)"); | 
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| [4726] | 117 |  | 
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|  | 118 |  | 
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| [5671] | 119 | LoadParam(root, "emission-direction", this, ParticleEmitter, setDirection); | 
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| [4437] | 120 | } | 
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|  | 121 |  | 
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| [3929] | 122 | /** | 
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| [4836] | 123 | *  this start the emitter | 
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| [3929] | 124 | */ | 
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|  | 125 | void ParticleEmitter::start() {} | 
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|  | 126 |  | 
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|  | 127 |  | 
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|  | 128 | /** | 
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| [4836] | 129 | *  this stops the emitter | 
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| [3929] | 130 | */ | 
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|  | 131 | void ParticleEmitter::stop() {} | 
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|  | 132 |  | 
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|  | 133 |  | 
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|  | 134 |  | 
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|  | 135 |  | 
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|  | 136 |  | 
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|  | 137 | /** | 
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| [4836] | 138 | * @param type the new Type of this emitter | 
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| [4338] | 139 | */ | 
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|  | 140 | void ParticleEmitter::setType(EMITTER_TYPE type) | 
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|  | 141 | { | 
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|  | 142 | this->type = type; | 
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|  | 143 | } | 
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|  | 144 |  | 
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| [4437] | 145 | /** | 
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| [4836] | 146 | *  sets the type of emitter | 
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|  | 147 | * @param type the type as a const char* | 
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| [4478] | 148 | dot: EMITTER_DOT, plane: EMITTER_PLANE, cube: EMITTER_CUBE, sphere, EMITTER_SPHERE; | 
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| [4437] | 149 | */ | 
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|  | 150 | void ParticleEmitter::setType(const char* type) | 
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|  | 151 | { | 
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|  | 152 | if (!strcmp(type, "plane")) | 
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| [4639] | 153 | this->setType(EMITTER_PLANE); | 
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| [4437] | 154 | else if (!strcmp(type, "cube")) | 
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| [4639] | 155 | this->setType(EMITTER_CUBE); | 
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| [4437] | 156 | else if (!strcmp(type, "sphere")) | 
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| [4639] | 157 | this->setType(EMITTER_SPHERE); | 
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| [4437] | 158 | else | 
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| [4639] | 159 | this->setType(EMITTER_DOT); | 
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| [4437] | 160 | } | 
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|  | 161 |  | 
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| [4746] | 162 | const char* ParticleEmitter::getTypeC() const | 
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| [4639] | 163 | { | 
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|  | 164 | if (this->type == EMITTER_PLANE) | 
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|  | 165 | return "EMITTER_PLANE"; | 
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|  | 166 | else if (this->type == EMITTER_CUBE) | 
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|  | 167 | return "EMITTER_CUBE"; | 
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|  | 168 | else if (this->type == EMITTER_SPHERE) | 
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|  | 169 | return "EMITTER_SPHERE"; | 
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|  | 170 | else | 
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|  | 171 | return "EMITTER_DOT"; | 
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|  | 172 | } | 
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|  | 173 |  | 
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| [4478] | 174 | /** | 
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| [4836] | 175 | *  sets a new size to the emitter | 
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| [4478] | 176 | */ | 
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| [4338] | 177 | void ParticleEmitter::setSize(float emitterSize) | 
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|  | 178 | { | 
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|  | 179 | if (emitterSize > 0.0) | 
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|  | 180 | this->emitterSize = emitterSize; | 
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|  | 181 | else | 
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|  | 182 | emitterSize = 0.0; | 
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|  | 183 | } | 
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|  | 184 |  | 
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|  | 185 | /** | 
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| [4836] | 186 | *  set the emission rate | 
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|  | 187 | * @param emissionRate: sets the number of particles emitted per second | 
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| [3929] | 188 |  | 
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|  | 189 | if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| [3930] | 190 | you may want to use the animation class | 
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| [3929] | 191 | */ | 
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| [3931] | 192 | void ParticleEmitter::setEmissionRate(float emissionRate) | 
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| [3933] | 193 | { | 
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| [4338] | 194 | if (emissionRate > 0.0) | 
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|  | 195 | this->emissionRate = emissionRate; | 
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|  | 196 | else | 
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|  | 197 | this->emissionRate = 0.0; | 
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| [3933] | 198 | } | 
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| [3929] | 199 |  | 
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|  | 200 | /** | 
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| [4836] | 201 | *  how much of the speed from the ParticleEmitter should flow onto the ParticleSystem | 
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|  | 202 | * @param value a Value between zero and one | 
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| [4493] | 203 |  | 
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|  | 204 | if you want to change the value of this variable during emission time (to make it more dynamic) | 
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|  | 205 | you may want to use the animation class | 
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|  | 206 | */ | 
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|  | 207 | void ParticleEmitter::setInheritSpeed(float value) | 
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|  | 208 | { | 
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|  | 209 | if (unlikely(value > 1.0)) | 
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|  | 210 | this->inheritSpeed = 1; | 
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|  | 211 | else if (unlikely(value < 0.0)) | 
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|  | 212 | this->inheritSpeed = 0; | 
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|  | 213 | else | 
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|  | 214 | this->inheritSpeed = value; | 
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|  | 215 | } | 
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|  | 216 |  | 
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|  | 217 | /** | 
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| [4836] | 218 | *  set the angle of the emitter | 
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|  | 219 | * @param angle around the direction in which there are particles to be emitted | 
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|  | 220 | * @param randomAngle A random spread-angle, the +- randomness of this option | 
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| [3929] | 221 |  | 
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|  | 222 | if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| [3930] | 223 | you may want to use the animation class | 
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| [3929] | 224 | */ | 
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| [3931] | 225 | void ParticleEmitter::setSpread(float angle, float randomAngle) | 
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| [3935] | 226 | { | 
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|  | 227 | this->angle = angle; | 
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|  | 228 | this->randomAngle = randomAngle; | 
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|  | 229 | } | 
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| [3929] | 230 |  | 
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|  | 231 | /** | 
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| [4836] | 232 | *  sets the initial velocity of all particles emitted | 
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|  | 233 | * @param velocity The starting velocity of the emitted particles | 
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|  | 234 | * @param randomVelocity A random starting velocity, the +- randomness of this option | 
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| [3929] | 235 |  | 
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|  | 236 | if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| [3930] | 237 | you may want to use the animation class | 
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| [3929] | 238 | */ | 
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| [4338] | 239 | void ParticleEmitter::setEmissionVelocity(float velocity, float randomVelocity) | 
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| [3935] | 240 | { | 
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|  | 241 | this->velocity = velocity; | 
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|  | 242 | this->randomVelocity = randomVelocity; | 
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|  | 243 | } | 
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| [3929] | 244 |  | 
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|  | 245 | /** | 
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| [4836] | 246 | *  sets the initial Momentum of all particles emitted | 
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|  | 247 | * @param momentum the new Momentum (just a float for being not too complicated). | 
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|  | 248 | * @param randomMomentum variation from the given value. | 
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| [4690] | 249 | */ | 
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|  | 250 | void ParticleEmitter::setEmissionMomentum(float momentum, float randomMomentum) | 
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|  | 251 | { | 
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|  | 252 | this->momentum = momentum; | 
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|  | 253 | this->momentumRandom = randomMomentum; | 
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|  | 254 | } | 
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|  | 255 |  | 
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|  | 256 | /** | 
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| [4836] | 257 | *  this set the time to life of a particle, after which it will die | 
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|  | 258 | * @param dt: the time to live in seconds | 
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|  | 259 | * @param system: the system into which to emitt | 
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| [3929] | 260 |  | 
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|  | 261 | if you want to change the value of this variable during emission time (to make it more dynamic) | 
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| [3930] | 262 | you may want to use the animation class | 
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| [3929] | 263 | */ | 
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| [3932] | 264 | void ParticleEmitter::tick(float dt, ParticleSystem* system) | 
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|  | 265 | { | 
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| [3950] | 266 | if (likely(dt > 0.0 && this->emissionRate > 0.0)) | 
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|  | 267 | { | 
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| [4692] | 268 | // saving the time (particles only partly emitted in this timestep) | 
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| [3950] | 269 | float count = (dt+this->saveTime) * this->emissionRate; | 
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| [4017] | 270 | this->saveTime = modff(count, &count) / this->emissionRate; | 
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| [4692] | 271 | PRINTF(5)("emitting %f particles, saving %f seconds for the next timestep\n", count, this->saveTime); | 
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| [4597] | 272 |  | 
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| [4017] | 273 | if (likely(count > 0)) | 
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| [4690] | 274 | { | 
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|  | 275 | Vector inheritVelocity = this->getVelocity() * this->inheritSpeed; | 
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| [4693] | 276 | for (int i = 0; i < (int)count; i++) | 
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| [3950] | 277 | { | 
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| [4690] | 278 | Vector randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); | 
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|  | 279 | randDir.normalize(); | 
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|  | 280 | randDir = (this->getAbsDir()*Quaternion(angle + randomAngle *((float)rand()/RAND_MAX -.5), randDir)).apply(this->direction); | 
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|  | 281 | Vector velocityV = randDir.getNormalized()*this->velocity + inheritVelocity; | 
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| [4176] | 282 |  | 
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| [4692] | 283 | // this should spread the Particles evenly. if the Emitter is moved around quickly | 
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| [4690] | 284 | Vector equalSpread = this->getVelocity() * rand()/RAND_MAX * dt; | 
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|  | 285 | Vector extension; // the Vector for different fields. | 
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| [4176] | 286 |  | 
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| [4692] | 287 | if (this->type & EMITTER_PLANE) | 
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| [4690] | 288 | { | 
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|  | 289 | extension = Vector(this->emitterSize * ((float)rand()/RAND_MAX -.5), 0, this->emitterSize * ((float)rand()/RAND_MAX - .5)); | 
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|  | 290 | extension = this->getAbsDir().apply(extension); | 
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|  | 291 | } | 
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| [4692] | 292 | else if (this->type & EMITTER_CUBE) | 
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| [4690] | 293 | { | 
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|  | 294 | extension = Vector((float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5, (float)rand()/RAND_MAX -.5) * this->emitterSize; | 
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|  | 295 | } | 
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| [4338] | 296 |  | 
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| [4597] | 297 |  | 
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| [4690] | 298 | // ROTATIONAL CALCULATION (this must not be done for all types of particles.) | 
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|  | 299 | randDir = Vector(rand()-RAND_MAX/2, rand()-RAND_MAX/2, rand()-RAND_MAX/2); | 
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|  | 300 | randDir.normalize(); | 
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|  | 301 | Quaternion orient = Quaternion(M_PI, randDir); | 
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|  | 302 | Quaternion moment = Quaternion(this->momentum + this->momentumRandom, randDir); | 
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|  | 303 |  | 
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|  | 304 | system->addParticle(this->getAbsCoor() + extension - equalSpread, velocityV, orient, moment); | 
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| [3950] | 305 | } | 
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| [4690] | 306 | } | 
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| [3950] | 307 | } | 
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| [3932] | 308 | } | 
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| [3944] | 309 |  | 
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|  | 310 | /** | 
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| [4836] | 311 | *  outputs some nice debug information | 
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| [3944] | 312 | */ | 
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| [4746] | 313 | void ParticleEmitter::debug() const | 
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| [3944] | 314 | { | 
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| [4493] | 315 | PRINT(0)(" Emitter %s\n", this->getName()); | 
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| [4639] | 316 | PRINT(0)("  EmissionRate: %f, Speed: %f, SpreadAngle: %f\n", this->getEmissionRate(), this->getEmissionVelocity(), this->getSpread()); | 
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|  | 317 | PRINT(0)("  Size %f, Type: %s\n", this->getSize(), this->getTypeC()); | 
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| [3944] | 318 | } | 
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