| 
                Last change
                  on this file since 7076 was
                  6629,
                  checked in by bensch, 20 years ago
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trunk: particles: precache and ModelParticles 
 
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            File size:
            819 bytes
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| 1 | /*! | 
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| 2 |  * @file model_particles.h | 
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| 3 |  | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _MODEL_PARTICLE_SYSTEM_H | 
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| 7 | #define _MODEL_PARTICLE_SYSTEM_H | 
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| 8 |  | 
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| 9 | #include "particle_system.h" | 
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| 10 | #include "material.h" | 
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| 11 |  | 
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| 12 | //! A class to handle ParticleSystems | 
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| 13 | class ModelParticles : public ParticleSystem | 
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| 14 | { | 
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| 15 | public: | 
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| 16 |   ModelParticles(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT); | 
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| 17 |   ModelParticles(const TiXmlElement* root); | 
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| 18 |   virtual ~ModelParticles(); | 
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| 19 |  | 
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| 20 |   virtual void loadParams(const TiXmlElement* root); | 
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| 21 |  | 
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| 22 |   void setMaterialTexture(const char* textureFile); | 
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| 23 |  | 
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| 24 |   /** @returns the Material that lies on this particles */ | 
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| 25 |   inline const Material* getMaterial() const { return &this->material; }; | 
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| 26 |  | 
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| 27 |   virtual void draw() const; | 
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| 28 |  | 
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| 29 | private: | 
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| 30 |   void init(); | 
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| 31 |  | 
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| 32 | private: | 
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| 33 |   Material          material;            //!< A Material for all the Particles. | 
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| 34 | }; | 
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| 35 |  | 
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| 36 | #endif /* _MODEL_PARTICLE_SYSTEM_H */ | 
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