| 1 | /* | 
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers | 
|---|
| 3 |  | 
|---|
| 4 | Copyright (C) 2004 orx | 
|---|
| 5 |  | 
|---|
| 6 | This program is free software; you can redistribute it and/or modify | 
|---|
| 7 | it under the terms of the GNU General Public License as published by | 
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 9 | any later version. | 
|---|
| 10 |  | 
|---|
| 11 | ### File Specific: | 
|---|
| 12 | main-programmer: Benjamin Grauer | 
|---|
| 13 | co-programmer: ... | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
|---|
| 17 |  | 
|---|
| 18 | #include "model_particles.h" | 
|---|
| 19 |  | 
|---|
| 20 | #include "util/loading/load_param.h" | 
|---|
| 21 | #include "util/loading/factory.h" | 
|---|
| 22 | #include "material.h" | 
|---|
| 23 | #include "state.h" | 
|---|
| 24 | #include "shell_command.h" | 
|---|
| 25 |  | 
|---|
| 26 | #include "parser/tinyxml/tinyxml.h" | 
|---|
| 27 | #include <algorithm> | 
|---|
| 28 |  | 
|---|
| 29 |  | 
|---|
| 30 | CREATE_FACTORY(ModelParticles, CL_MODEL_PARTICLES); | 
|---|
| 31 |  | 
|---|
| 32 | SHELL_COMMAND(texture, ModelParticles, setMaterialTexture) | 
|---|
| 33 | ->defaultValues("maps/evil-flower.png"); | 
|---|
| 34 |  | 
|---|
| 35 | using namespace std; | 
|---|
| 36 |  | 
|---|
| 37 | /** | 
|---|
| 38 | *  standard constructor | 
|---|
| 39 | * @param maxCount the Count of particles in the System | 
|---|
| 40 | * @param type The Type of the ModelParticles | 
|---|
| 41 | */ | 
|---|
| 42 | ModelParticles::ModelParticles (unsigned int maxCount) | 
|---|
| 43 | : ParticleSystem(maxCount) | 
|---|
| 44 | { | 
|---|
| 45 | this->init(); | 
|---|
| 46 | } | 
|---|
| 47 |  | 
|---|
| 48 | /** | 
|---|
| 49 | * @brief creates a Particle System out of a XML-element | 
|---|
| 50 | * @param root: the XML-element to load from | 
|---|
| 51 | */ | 
|---|
| 52 | ModelParticles::ModelParticles(const TiXmlElement* root) | 
|---|
| 53 | { | 
|---|
| 54 | this->init(); | 
|---|
| 55 | if (root != NULL) | 
|---|
| 56 | this->loadParams(root); | 
|---|
| 57 | } | 
|---|
| 58 |  | 
|---|
| 59 | /** | 
|---|
| 60 | *  standard deconstructor | 
|---|
| 61 | */ | 
|---|
| 62 | ModelParticles::~ModelParticles() | 
|---|
| 63 | { } | 
|---|
| 64 |  | 
|---|
| 65 | /** | 
|---|
| 66 | * @brief initializes the ModelParticles with default values | 
|---|
| 67 | */ | 
|---|
| 68 | void ModelParticles::init() | 
|---|
| 69 | { | 
|---|
| 70 | this->setClassID(CL_MODEL_PARTICLES, "ModelParticles"); | 
|---|
| 71 |  | 
|---|
| 72 | this->material.setDiffuseMap("maps/radial-trans-noise.png"); | 
|---|
| 73 | } | 
|---|
| 74 |  | 
|---|
| 75 |  | 
|---|
| 76 | /** | 
|---|
| 77 | * loads Parameters from a TiXmlElement | 
|---|
| 78 | * @param root the XML-element to load from. | 
|---|
| 79 | */ | 
|---|
| 80 | void ModelParticles::loadParams(const TiXmlElement* root) | 
|---|
| 81 | { | 
|---|
| 82 | ParticleSystem::loadParams(root); | 
|---|
| 83 |  | 
|---|
| 84 | LoadParam(root, "texture", this, ModelParticles, setMaterialTexture); | 
|---|
| 85 | } | 
|---|
| 86 |  | 
|---|
| 87 | /** | 
|---|
| 88 | * @brief sets the Texutre that is placed onto the particles | 
|---|
| 89 | * @param textureFile the Texture to load onto these ModelParticles | 
|---|
| 90 | */ | 
|---|
| 91 | void ModelParticles::setMaterialTexture(const char* textureFile) | 
|---|
| 92 | { | 
|---|
| 93 | this->material.setDiffuseMap(textureFile); | 
|---|
| 94 | } | 
|---|
| 95 |  | 
|---|
| 96 | /** | 
|---|
| 97 | * @brief draws all the Particles of this System | 
|---|
| 98 | * | 
|---|
| 99 | * The Cases in this Function all do the same: | 
|---|
| 100 | * Drawing all the particles with the appropriate Type. | 
|---|
| 101 | * This is just the fastest Way to do this, but will most likely be changed in the future. | 
|---|
| 102 | */ | 
|---|
| 103 | void ModelParticles::draw() const | 
|---|
| 104 | { | 
|---|
| 105 | glPushAttrib(GL_ENABLE_BIT); | 
|---|
| 106 | Particle* drawPart = particles; | 
|---|
| 107 |  | 
|---|
| 108 | GLboolean checkLight = false; | 
|---|
| 109 | glGetBooleanv(GL_LIGHTING, &checkLight); | 
|---|
| 110 | if (checkLight == GL_TRUE) | 
|---|
| 111 | glDisable(GL_LIGHTING); | 
|---|
| 112 | glMatrixMode(GL_MODELVIEW); | 
|---|
| 113 |  | 
|---|
| 114 | this->material.select(); | 
|---|
| 115 | glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); | 
|---|
| 116 |  | 
|---|
| 117 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
|---|
| 118 |  | 
|---|
| 119 | if (likely(this->getModel() != NULL)) | 
|---|
| 120 | while (likely(drawPart != NULL)) | 
|---|
| 121 | { | 
|---|
| 122 | glPushMatrix(); | 
|---|
| 123 | glMatrixMode(GL_MODELVIEW); | 
|---|
| 124 | /* move */ | 
|---|
| 125 | glTranslatef(drawPart->position.x, drawPart->position.y, drawPart->position.z); | 
|---|
| 126 | /* scale */ | 
|---|
| 127 | glScalef(drawPart->radius, drawPart->radius, drawPart->radius); | 
|---|
| 128 | /* rotate */ | 
|---|
| 129 | Vector tmpRot = drawPart->orientation.getSpacialAxis(); | 
|---|
| 130 | glRotatef (drawPart->orientation.getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); | 
|---|
| 131 |  | 
|---|
| 132 | this->getModel()->draw(); | 
|---|
| 133 |  | 
|---|
| 134 | glPopMatrix(); | 
|---|
| 135 | drawPart = drawPart->next; | 
|---|
| 136 | } | 
|---|
| 137 | else | 
|---|
| 138 | PRINTF(2)("no model loaded onto ParticleSystem-%s\n", this->getName()); | 
|---|
| 139 | glPopAttrib(); | 
|---|
| 140 | } | 
|---|