| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: ... |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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| 17 | |
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| 18 | #include "particle_engine.h" |
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| 19 | |
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| 20 | #include "class_list.h" |
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| 21 | |
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| 22 | #include "debug.h" |
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| 23 | #include "stdlibincl.h" |
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| 24 | #include "util/loading/load_param.h" |
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| 25 | |
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| 26 | using namespace std; |
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| 27 | |
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| 28 | /** |
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| 29 | * standard constructor |
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| 30 | */ |
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| 31 | ParticleEngine::ParticleEngine () |
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| 32 | { |
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| 33 | this->setClassID(CL_PARTICLE_ENGINE, "ParticleEngine"); |
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| 34 | this->setName("ParticleEngine"); |
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| 35 | |
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| 36 | this->systemList = new tList<ParticleSystem>; |
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| 37 | this->emitterList = new tList<ParticleEmitter>; |
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| 38 | this->connectionList = new tList<ParticleConnection>; |
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| 39 | } |
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| 40 | |
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| 41 | /** |
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| 42 | * the singleton reference to this class |
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| 43 | */ |
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| 44 | ParticleEngine* ParticleEngine::singletonRef = NULL; |
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| 45 | |
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| 46 | /** |
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| 47 | * deletes all the system, emitters, connections and Lists |
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| 48 | */ |
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| 49 | ParticleEngine::~ParticleEngine () |
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| 50 | { |
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| 51 | /// @todo we must not do this, because PNoe does it for us |
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| 52 | /// or we do this with help from ClassList, which essentially makes much more sense |
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| 53 | |
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| 54 | // delete all remaining systems |
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| 55 | // tIterator<ParticleSystem>* sysIt = this->systemList->getIterator(); |
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| 56 | // ParticleSystem* tmpSys = sysIt->firstElement(); |
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| 57 | // while(tmpSys) |
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| 58 | // { |
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| 59 | // delete tmpSys; |
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| 60 | // tmpSys = sysIt->nextElement(); |
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| 61 | // } |
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| 62 | // delete sysIt; |
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| 63 | delete this->systemList; |
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| 64 | // |
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| 65 | // delete all remaining emitters |
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| 66 | tIterator<ParticleEmitter>* emitIt = this->emitterList->getIterator(); |
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| 67 | ParticleEmitter* tmpEmit = emitIt->firstElement(); |
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| 68 | while(tmpEmit) |
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| 69 | { |
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| 70 | delete tmpEmit; |
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| 71 | tmpEmit = emitIt->nextElement(); |
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| 72 | } |
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| 73 | delete emitIt; |
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| 74 | delete this->emitterList; |
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| 75 | |
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| 76 | // there should be no more Connections |
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| 77 | if (this->connectionList->getSize() == 0) |
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| 78 | delete this->connectionList; |
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| 79 | else |
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| 80 | PRINTF(2)("The Connection List is not empty. This should not happen.\n"); |
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| 81 | |
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| 82 | ParticleEngine::singletonRef = NULL; |
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| 83 | } |
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| 84 | |
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| 85 | /** |
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| 86 | \brief loads the ParticleEngines settings and connections between particles and emitters |
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| 87 | * @param root the XML-element to load this from. |
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| 88 | */ |
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| 89 | void ParticleEngine::loadParams(const TiXmlElement* root) |
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| 90 | { |
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| 91 | LOAD_PARAM_START_CYCLE(root, element); |
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| 92 | { |
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| 93 | LoadParam_CYCLE(element, "connect", this, ParticleEngine, addConnection) |
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| 94 | .describe("connects an Emitter to a System (emitterName, systemName)"); |
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| 95 | } |
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| 96 | LOAD_PARAM_END_CYCLE(element); |
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| 97 | } |
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| 98 | |
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| 99 | /** |
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| 100 | * Adds a System to the System list. |
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| 101 | |
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| 102 | this is done automatically when creating a ParticleSystem |
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| 103 | */ |
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| 104 | void ParticleEngine::addSystem(ParticleSystem* system) |
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| 105 | { |
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| 106 | this->systemList->add(system); |
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| 107 | } |
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| 108 | |
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| 109 | /** |
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| 110 | * Adds an emitter to the emitterList |
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| 111 | |
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| 112 | this is done automatically when creating a ParticleEmitter |
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| 113 | */ |
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| 114 | void ParticleEngine::addEmitter(ParticleEmitter* emitter) |
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| 115 | { |
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| 116 | this->emitterList->add(emitter); |
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| 117 | } |
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| 118 | |
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| 119 | /** |
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| 120 | * @brief Connects a ParticleSystem to a ParticleSystem thus emitting Particles. |
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| 121 | * @param emitter the Emitter to connect to the System |
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| 122 | * @param system the System to connect to the Emitter |
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| 123 | */ |
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| 124 | void ParticleEngine::addConnection(const std::string& emitter, const std::string& system) |
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| 125 | { |
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| 126 | ParticleEmitter* tmpEmit = dynamic_cast<ParticleEmitter*>(ClassList::getObject(emitter, CL_PARTICLE_EMITTER));//this->getEmitterByName(emitter); |
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| 127 | ParticleSystem* tmpSys = dynamic_cast<ParticleSystem*>(ClassList::getObject(system, CL_PARTICLE_SYSTEM));//this->getSystemByName(system); |
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| 128 | |
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| 129 | if (tmpEmit != NULL && tmpSys != NULL) |
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| 130 | this->addConnection(tmpEmit, tmpSys); |
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| 131 | else |
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| 132 | { |
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| 133 | if (tmpEmit == NULL) |
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| 134 | PRINTF(2)("Emitter %s not found in the List of emitters, not connecting to %s\n", emitter.c_str(), system.c_str()); |
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| 135 | if (tmpEmit == NULL) |
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| 136 | PRINTF(2)("System %s not found in the List of emitters, not connecting to %s\n", system.c_str(), emitter.c_str()); |
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| 137 | } |
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| 138 | } |
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| 139 | |
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| 140 | /** |
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| 141 | * Connects a ParticleSystem to a ParticleSystem thus emitting Particles. |
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| 142 | * @param emitter the Emitter to connect to the System |
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| 143 | * @param system the System to connect to the Emitter |
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| 144 | */ |
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| 145 | void ParticleEngine::addConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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| 146 | { |
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| 147 | // look, if we have already added this connection |
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| 148 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 149 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 150 | while(tmpConnection) |
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| 151 | { |
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| 152 | if (tmpConnection->emitter == emitter && tmpConnection->system == system) |
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| 153 | { |
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| 154 | PRINTF(2)("Connection between Emitter and System already exists.\n"); |
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| 155 | delete tmpConIt; |
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| 156 | return; |
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| 157 | } |
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| 158 | |
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| 159 | tmpConnection = tmpConIt->nextElement(); |
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| 160 | } |
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| 161 | delete tmpConIt; |
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| 162 | |
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| 163 | |
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| 164 | |
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| 165 | ParticleConnection* tmpCon = new ParticleConnection; |
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| 166 | tmpCon->emitter = emitter; |
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| 167 | tmpCon->system = system; |
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| 168 | |
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| 169 | this->connectionList->add(tmpCon); |
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| 170 | } |
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| 171 | |
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| 172 | /** |
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| 173 | * Removes a system from the systemList and also removes all Connections to the System |
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| 174 | * @param system The ParticleSystem to delete |
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| 175 | */ |
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| 176 | bool ParticleEngine::removeSystem(ParticleSystem* system) |
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| 177 | { |
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| 178 | // remove any connections, that have this system within |
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| 179 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 180 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 181 | while(tmpConnection != NULL) |
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| 182 | { |
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| 183 | if (tmpConnection->system == system) |
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| 184 | this->breakConnection(tmpConnection); |
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| 185 | tmpConnection = tmpConIt->nextElement(); |
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| 186 | } |
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| 187 | delete tmpConIt; |
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| 188 | |
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| 189 | // remove the System from the systemList. |
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| 190 | this->systemList->remove(system); |
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| 191 | } |
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| 192 | |
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| 193 | /** |
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| 194 | * removes an emitter from the emitterList and also from all Connections it is attached to. |
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| 195 | * @param emitter the ParticleEmitter to remove. |
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| 196 | */ |
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| 197 | bool ParticleEngine::removeEmitter(ParticleEmitter* emitter) |
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| 198 | { |
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| 199 | // remove any connections, that have this emitter within |
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| 200 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 201 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 202 | while(tmpConnection != NULL) |
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| 203 | { |
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| 204 | if (tmpConnection->emitter == emitter) |
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| 205 | this->breakConnection(tmpConnection); |
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| 206 | tmpConnection = tmpConIt->nextElement(); |
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| 207 | } |
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| 208 | delete tmpConIt; |
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| 209 | |
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| 210 | // remove the emitter from the emitterList |
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| 211 | this->emitterList->remove(emitter); |
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| 212 | } |
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| 213 | |
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| 214 | |
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| 215 | /** |
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| 216 | * removes a Connection between an Emitter and a System |
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| 217 | * @param connection the connection to remove |
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| 218 | * |
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| 219 | * \see bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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| 220 | */ |
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| 221 | bool ParticleEngine::breakConnection(ParticleConnection* connection) |
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| 222 | { |
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| 223 | this->connectionList->remove(connection); |
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| 224 | return true; |
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| 225 | } |
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| 226 | |
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| 227 | /** |
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| 228 | * removes a Connection between an Emitter and a System |
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| 229 | * @param emitter The emitter of the connection to remove |
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| 230 | * @param system The system of the connection to remove |
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| 231 | * @returns true, if the connection was broken, false if the conntection was not found |
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| 232 | * |
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| 233 | * only if both system and emitter are in the connection the Connection will be broken |
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| 234 | */ |
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| 235 | bool ParticleEngine::breakConnection(ParticleEmitter* emitter, ParticleSystem* system) |
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| 236 | { |
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| 237 | // look, if we have already added this connection |
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| 238 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 239 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 240 | while(tmpConnection) |
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| 241 | { |
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| 242 | if (tmpConnection->emitter == emitter && tmpConnection->system == system) |
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| 243 | { |
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| 244 | this->breakConnection(tmpConnection); |
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| 245 | delete tmpConIt; |
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| 246 | return true; |
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| 247 | } |
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| 248 | tmpConnection = tmpConIt->nextElement(); |
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| 249 | } |
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| 250 | delete tmpConIt; |
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| 251 | return false; |
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| 252 | } |
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| 253 | |
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| 254 | /** |
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| 255 | * removes a Connection between an Emitter and a System |
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| 256 | * @param emitter The emitter of the connections to remove |
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| 257 | * @returns the count of connections that were broken, 0 if no conntection was not found |
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| 258 | */ |
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| 259 | unsigned int ParticleEngine::breakConnections(ParticleEmitter* emitter) |
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| 260 | { |
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| 261 | unsigned int retVal = 0; |
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| 262 | // look, if we have already added this connection |
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| 263 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 264 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 265 | while(tmpConnection) |
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| 266 | { |
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| 267 | if (tmpConnection->emitter == emitter) |
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| 268 | { |
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| 269 | this->breakConnection(tmpConnection); |
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| 270 | retVal++; |
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| 271 | } |
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| 272 | tmpConnection = tmpConIt->nextElement(); |
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| 273 | } |
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| 274 | delete tmpConIt; |
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| 275 | return retVal; |
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| 276 | } |
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| 277 | |
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| 278 | |
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| 279 | /** |
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| 280 | * removes a Connection between an Emitter and a System |
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| 281 | * @param system The system of the connections to remove |
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| 282 | * @returns the count of connections that were broken, 0 if no conntection was not found |
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| 283 | */ |
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| 284 | unsigned int ParticleEngine::breakConnections(ParticleSystem* system) |
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| 285 | { |
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| 286 | unsigned int retVal = 0; |
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| 287 | // look, if we have already added this connection |
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| 288 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 289 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 290 | while(tmpConnection) |
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| 291 | { |
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| 292 | if (tmpConnection->system == system) |
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| 293 | { |
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| 294 | this->breakConnection(tmpConnection); |
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| 295 | retVal++; |
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| 296 | } |
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| 297 | tmpConnection = tmpConIt->nextElement(); |
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| 298 | } |
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| 299 | delete tmpConIt; |
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| 300 | return retVal; |
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| 301 | } |
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| 302 | |
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| 303 | /** |
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| 304 | * this function ticks all the ParticleSystems, so an animation will flow |
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| 305 | * @param dt passed since last tick |
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| 306 | */ |
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| 307 | void ParticleEngine::tick(float dt) |
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| 308 | { |
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| 309 | // ticks all the ParticleSystems |
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| 310 | // tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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| 311 | // ParticleSystem* tmpSys = tmpIt->firstElement(); |
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| 312 | // while(tmpSys) |
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| 313 | // { |
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| 314 | // tmpSys->tick(dt); |
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| 315 | // tmpSys = tmpIt->nextElement(); |
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| 316 | // } |
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| 317 | // delete tmpIt; |
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| 318 | |
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| 319 | // add new Particles to each System connected to an Emitter. |
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| 320 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 321 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 322 | while(tmpConnection) |
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| 323 | { |
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| 324 | tmpConnection->emitter->tick(dt, tmpConnection->system); |
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| 325 | tmpConnection = tmpConIt->nextElement(); |
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| 326 | } |
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| 327 | delete tmpConIt; |
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| 328 | } |
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| 329 | |
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| 330 | /** |
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| 331 | * draws all the systems and their Particles. |
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| 332 | */ |
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| 333 | void ParticleEngine::draw() const |
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| 334 | { |
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| 335 | /* |
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| 336 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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| 337 | ParticleSystem* tmpSys = tmpIt->firstElement(); |
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| 338 | while(tmpSys) |
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| 339 | { |
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| 340 | tmpSys->draw(); |
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| 341 | tmpSys = tmpIt->nextElement(); |
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| 342 | } |
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| 343 | delete tmpIt;*/ |
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| 344 | |
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| 345 | } |
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| 346 | |
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| 347 | /** |
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| 348 | * @param number the n-th system to return |
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| 349 | * @returns the system called by number or NULL if not found |
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| 350 | */ |
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| 351 | ParticleSystem* ParticleEngine::getSystemByNumber(unsigned int number) const |
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| 352 | { |
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| 353 | int count = 0; |
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| 354 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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| 355 | ParticleSystem* tmpSys = tmpIt->firstElement(); |
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| 356 | while(tmpSys) |
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| 357 | { |
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| 358 | count++; |
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| 359 | if ( count == number) |
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| 360 | { |
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| 361 | delete tmpIt; |
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| 362 | return tmpSys; |
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| 363 | } |
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| 364 | tmpSys = tmpIt->nextElement(); |
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| 365 | } |
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| 366 | delete tmpIt; |
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| 367 | return NULL; |
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| 368 | } |
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| 369 | |
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| 370 | /** |
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| 371 | * @param number the n-th emitter to return |
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| 372 | * @returns the emitter called by number or NULL if not found |
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| 373 | */ |
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| 374 | ParticleEmitter* ParticleEngine::getEmitterByNumber(unsigned int number) const |
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| 375 | { |
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| 376 | int count = 0; |
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| 377 | tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator(); |
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| 378 | ParticleEmitter* tmpEmit = tmpIt->firstElement(); |
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| 379 | while(tmpEmit) |
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| 380 | { |
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| 381 | count++; |
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| 382 | if ( count == number) |
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| 383 | { |
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| 384 | delete tmpIt; |
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| 385 | return tmpEmit; |
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| 386 | } |
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| 387 | tmpEmit = tmpIt->nextElement(); |
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| 388 | } |
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| 389 | delete tmpIt; |
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| 390 | return NULL; |
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| 391 | } |
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| 392 | |
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| 393 | /** |
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| 394 | * outputs some nice debug information |
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| 395 | */ |
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| 396 | void ParticleEngine::debug() |
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| 397 | { |
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| 398 | PRINT(0)("+-----------------------------------+\n"); |
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| 399 | PRINT(0)("+ PARTICLE-ENGINE DEBUG INFORMATION +\n"); |
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| 400 | PRINT(0)("+-----------------------------------+\n"); |
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| 401 | PRINT(0)(" Reference: %p\n", ParticleEngine::singletonRef); |
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| 402 | PRINT(0)(" Count: Emitters: %d; Systems: %d, Connections: %d\n", |
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| 403 | this->emitterList->getSize(), this->systemList->getSize(), this->connectionList->getSize()); |
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| 404 | |
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| 405 | if (this->connectionList->getSize() > 0) |
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| 406 | { |
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| 407 | PRINT(0)(" Connections:\n"); |
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| 408 | PRINT(0)(" -----------------------------------\n"); |
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| 409 | |
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| 410 | tIterator<ParticleConnection>* tmpConIt = connectionList->getIterator(); |
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| 411 | ParticleConnection* tmpConnection = tmpConIt->firstElement(); |
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| 412 | while(tmpConnection) |
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| 413 | { |
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| 414 | PRINT(0)(" Emitter '%s' emitts into System '%s'\n", tmpConnection->emitter->getName(), tmpConnection->system->getName()); |
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| 415 | tmpConnection = tmpConIt->nextElement(); |
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| 416 | } |
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| 417 | delete tmpConIt; |
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| 418 | } |
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| 419 | |
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| 420 | if (this->systemList->getSize() > 0) |
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| 421 | { |
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| 422 | tIterator<ParticleSystem>* tmpIt = systemList->getIterator(); |
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| 423 | ParticleSystem* tmpSys = tmpIt->firstElement(); |
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| 424 | while(tmpSys) |
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| 425 | { |
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| 426 | tmpSys->debug(); |
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| 427 | tmpSys = tmpIt->nextElement(); |
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| 428 | } |
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| 429 | delete tmpIt; |
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| 430 | } |
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| 431 | else |
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| 432 | { |
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| 433 | PRINT(0)("NO SYSTEMS\n"); |
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| 434 | } |
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| 435 | if (this->emitterList->getSize() > 0) |
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| 436 | { |
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| 437 | tIterator<ParticleEmitter>* tmpIt = emitterList->getIterator(); |
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| 438 | ParticleEmitter* tmpEmit = tmpIt->firstElement(); |
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| 439 | while(tmpEmit) |
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| 440 | { |
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| 441 | tmpEmit->debug(); |
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| 442 | tmpEmit = tmpIt->nextElement(); |
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| 443 | } |
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| 444 | delete tmpIt; |
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| 445 | } |
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| 446 | else |
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| 447 | { |
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| 448 | PRINTF(0)("NO EMITTERS\n"); |
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| 449 | } |
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| 450 | |
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| 451 | PRINT(0)("+--------------------------------PE-+\n"); |
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| 452 | |
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| 453 | } |
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| 454 | |
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