| [7540] | 1 | /*! | 
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 | 2 |  * @file upd_socket.h | 
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 | 3 |  *  class to connect to other clients via udp | 
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 | 4 |  */ | 
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 | 5 |  | 
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 | 6 | #ifndef _UDP_SOCKET | 
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 | 7 | #define _UDP_SOCKET | 
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 | 8 |  | 
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 | 9 | /* include this file, it contains some default definitions */ | 
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 | 10 | #include "netdefs.h" | 
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 | 11 |  | 
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 | 12 |  | 
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 | 13 | /* include base_object.h since all classes are derived from this one */ | 
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 | 14 | #include "network_socket.h" | 
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 | 15 |  | 
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 | 16 | class UdpServerSocket; | 
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 | 17 |  | 
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| [8802] | 18 | enum | 
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 | 19 | { | 
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 | 20 |   UDPCMD_DISCONNECT = 1, | 
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 | 21 |   UDPCMD_INVALIDRNDBYTE = 2 | 
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 | 22 | }; | 
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 | 23 |  | 
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| [7540] | 24 | class UdpSocket : public NetworkSocket | 
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 | 25 | { | 
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| [9869] | 26 |   ObjectListDeclaration(UdpSocket); | 
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| [7540] | 27 |   public: | 
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 | 28 |     UdpSocket(); | 
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| [8802] | 29 |     UdpSocket( UdpServerSocket * serverSocket, IPaddress ip, int userId, byte randomByte ); | 
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| [7540] | 30 |     UdpSocket( std::string host, int port ); | 
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 | 31 |     virtual ~UdpSocket(); | 
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 | 32 |  | 
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 | 33 |     virtual void connectToServer( std::string host, int port ); | 
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 | 34 |     virtual void disconnectServer(); | 
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 | 35 |  | 
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| [9406] | 36 |     virtual void reconnectToServer( std::string host, int port); | 
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 | 37 |     virtual void reconnectToServerSoft( std::string host, int port); | 
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 | 38 |  | 
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| [8802] | 39 |     virtual bool writePacket(byte * data, int length ); | 
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| [9406] | 40 |     virtual int readPacket(byte * data, int maxLength); | 
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| [7540] | 41 |  | 
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| [9406] | 42 |  | 
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| [7540] | 43 |   private: | 
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| [9656] | 44 |     void init(); | 
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| [9406] | 45 |  | 
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| [8802] | 46 |     bool writeRawPacket( byte * data, int length ); | 
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 | 47 |     bool checkUdpCmd( byte udpCmd ); | 
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 | 48 |     bool checkRandomByte( byte rndByte ); | 
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 | 49 |     byte generateNewRandomByte(); | 
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| [9406] | 50 |  | 
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| [7540] | 51 |  | 
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| [9656] | 52 |   private: | 
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 | 53 |     UdpServerSocket * serverSocket;   //!< will get packets here | 
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 | 54 |     int               userId;         //!< user id used by serverSocket | 
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 | 55 |     UDPsocket         socket;         //!< socket used to send/recieve | 
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 | 56 |     UDPpacket *       packet; | 
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 | 57 |  | 
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 | 58 |     byte              randomByte;     //!< contains random bytes & 0xFC | 
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| [7540] | 59 | }; | 
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 | 60 |  | 
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 | 61 |  | 
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 | 62 |  | 
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 | 63 | #endif /* _NETWORK_SOCKET */ | 
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