| 1 | /*! | 
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| 2 |  * @file udp_server_socket.h | 
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| 3 |  *  waits for incoming connections | 
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| 4 |  | 
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| 5 |  */ | 
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| 6 |  | 
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| 7 | #ifndef _UDP_SERVER_SOCKET | 
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| 8 | #define _UDP_SERVER_SOCKET | 
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| 9 |  | 
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| 10 | /* include this file, it contains some default definitions */ | 
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| 11 | #include "netdefs.h" | 
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| 12 |  | 
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| 13 |  | 
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| 14 | /* include base_object.h since all classes are derived from this one */ | 
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| 15 | #include "base_object.h" | 
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| 16 | #include "server_socket.h" | 
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| 17 | #include "udp_socket.h" | 
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| 18 |  | 
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| 19 | #include <list> | 
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| 20 | #include <vector> | 
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| 21 |  | 
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| 22 | #define UDP_PACKET_SIZE 10240 | 
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| 23 | #define MAX_NEW_CONNECTIONS 8 | 
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| 24 |  | 
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| 25 | struct NetworkPacket | 
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| 26 | { | 
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| 27 |   int length; | 
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| 28 |   byte * data; | 
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| 29 | }; | 
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| 30 |  | 
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| 31 | typedef std::list<NetworkPacket> NetworkPacketList; | 
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| 32 |  | 
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| 33 | typedef std::vector<NetworkPacketList> PacketBuffer; | 
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| 34 |  | 
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| 35 | struct UserInfo | 
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| 36 | { | 
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| 37 |   IPaddress addr; | 
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| 38 |   byte randomByte; | 
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| 39 | }; | 
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| 40 |  | 
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| 41 | typedef std::vector<UserInfo> UserList; | 
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| 42 |  | 
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| 43 | typedef std::list<UdpSocket*> UdpSocketList; | 
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| 44 |  | 
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| 45 | class UdpServerSocket : public ServerSocket | 
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| 46 | { | 
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| 47 |   public: | 
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| 48 |     UdpServerSocket( int port); | 
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| 49 |  | 
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| 50 |     virtual ~UdpServerSocket(); | 
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| 51 |  | 
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| 52 |     virtual bool listen( unsigned int port ); | 
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| 53 |      | 
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| 54 |     virtual NetworkSocket* getNewSocket( void ); | 
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| 55 |      | 
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| 56 |     virtual void close(); | 
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| 57 |      | 
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| 58 |     virtual void update(); | 
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| 59 |      | 
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| 60 |     void removeUserPackets( int userId ); | 
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| 61 |     void removeUser( int userId ); | 
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| 62 |     NetworkPacket getPacket( int userId ); | 
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| 63 |     bool sendPacket( NetworkPacket networkPacket, int userId ); | 
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| 64 |     int getPacketCount( int childId ); | 
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| 65 |     void initUser( int childId, IPaddress ip, byte randomByte ); | 
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| 66 |      | 
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| 67 |   private: | 
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| 68 |     UDPsocket     socket;           //!< will be uses to send/recieve data | 
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| 69 |     UDPpacket *   packet;           //!< packet structure to recieve packet | 
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| 70 |     PacketBuffer  packetBuffer;     //!< will store recieved packets for UdpSockets | 
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| 71 |     UserList      userList;         //!< contains information about clients | 
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| 72 |     UdpSocketList newSocketList;    //!< contains new socket | 
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| 73 |  | 
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| 74 | }; | 
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| 75 |  | 
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| 76 | #endif | 
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