| 1 | /*! |
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| 2 | * @file synchronizeable.h |
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| 3 | \brief interface for all classes that have to be synchronized |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _SYNCHRONIZEABLE_H |
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| 7 | #define _SYNCHRONIZEABLE_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | #include "netdefs.h" |
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| 11 | #include "converter.h" |
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| 12 | #include "vector.h" |
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| 13 | #include "quaternion.h" |
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| 14 | #include "synchronizeable_var/synchronizeable_var.h" |
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| 15 | #include "synchronizeable_var/synchronizeable_vector.h" |
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| 16 | #include "synchronizeable_var/synchronizeable_quaternion.h" |
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| 17 | #include "synchronizeable_var/synchronizeable_string.h" |
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| 18 | #include "synchronizeable_var/synchronizeable_int.h" |
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| 19 | #include "synchronizeable_var/synchronizeable_float.h" |
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| 20 | #include "synchronizeable_var/synchronizeable_bool.h" |
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| 21 | #include "synchronizeable_var/synchronizeable_uint.h" |
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| 22 | |
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| 23 | |
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| 24 | #include <vector> |
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| 25 | #include <list> |
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| 26 | |
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| 27 | //State constants: They have to be of the form 2^n |
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| 28 | #define STATE_SERVER 1 |
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| 29 | |
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| 30 | struct StateHistoryEntry |
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| 31 | { |
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| 32 | int stateId; |
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| 33 | byte * data; |
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| 34 | int dataLength; |
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| 35 | std::list<int> sizeList; |
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| 36 | }; |
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| 37 | |
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| 38 | typedef std::list<StateHistoryEntry*> StateHistory; |
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| 39 | |
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| 40 | typedef std::vector<StateHistory> UserStateHistory; |
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| 41 | |
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| 42 | typedef std::vector<SynchronizeableVar*> SyncVarList; |
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| 43 | |
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| 44 | class NetworkStream; |
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| 45 | |
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| 46 | class Synchronizeable : virtual public BaseObject |
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| 47 | { |
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| 48 | |
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| 49 | public: |
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| 50 | Synchronizeable(); |
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| 51 | virtual ~Synchronizeable(); |
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| 52 | |
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| 53 | void setIsServer( bool isServer ); |
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| 54 | bool isServer(); |
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| 55 | |
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| 56 | virtual void varChangeHandler( std::list<int> & id ); |
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| 57 | |
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| 58 | virtual int getStateDiff( int userId, byte* data, int maxLength, int stateId, int fromStateId, int priorityTH ); |
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| 59 | virtual int setStateDiff( int userId, byte* data, int length, int stateId, int fromStateId ); |
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| 60 | virtual void cleanUpUser( int userId ); |
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| 61 | virtual void handleSentState( int userId, int stateId, int fromStateId ); |
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| 62 | virtual void handleRecvState( int userId, int stateId, int fromStateId ); |
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| 63 | |
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| 64 | void registerVar( SynchronizeableVar * var ); |
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| 65 | int registerVarId( SynchronizeableVar * var ); |
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| 66 | |
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| 67 | inline void setUniqueID( int id ){ uniqueID = id; } |
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| 68 | inline int getUniqueID() const { return uniqueID; } |
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| 69 | |
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| 70 | inline int getOwner(){ return owner; } |
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| 71 | inline void setOwner(int owner){ this->owner = owner; } |
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| 72 | |
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| 73 | /** @returns true if this Synchronizeable wants to be synchronized over network */ |
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| 74 | inline bool beSynchronized() { return this->bSynchronize; } |
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| 75 | /** @param bSynchronize sets the Synchronizeable to be sunchronized or not */ |
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| 76 | inline void setSynchronized(bool bSynchronize) { this->bSynchronize = bSynchronize; } |
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| 77 | |
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| 78 | inline void setNetworkStream(NetworkStream* stream) { this->networkStream = stream; } |
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| 79 | inline NetworkStream* getNetworkStream() { return this->networkStream; } |
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| 80 | |
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| 81 | |
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| 82 | protected: |
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| 83 | NetworkStream* networkStream; //!< reference network stream we are connected to |
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| 84 | int state; |
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| 85 | |
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| 86 | private: |
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| 87 | int uniqueID; //!< unique id assigned to synchronizeable |
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| 88 | int mLeafClassId; //!< store leafClassId to send via states |
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| 89 | int owner; //!< hostId of owner ( 0 if none / server ) |
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| 90 | bool bSynchronize; //!< do we need beeing synchronized? |
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| 91 | |
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| 92 | SyncVarList syncVarList; //!< list containing variables to synchronize |
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| 93 | |
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| 94 | UserStateHistory sentStates; //!< store already sent states to create diffs from, offset corresponds to the user id |
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| 95 | UserStateHistory recvStates; //!< store recieved states to apply diffs, offset corresponds to the user id |
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| 96 | |
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| 97 | }; |
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| 98 | #endif /* _SYNCHRONIZEABLE_H */ |
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