| 1 | /*! | 
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| 2 |  * @file shared_network_data.h | 
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| 3 |  *  some shared data from the NetworkManager | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _SHARED_NETWORK_DATA | 
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| 7 | #define _SHARED_NETWORK_DATA | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "netdefs.h" | 
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| 11 | #include "proxy/network_settings.h" | 
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| 12 |  | 
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| 13 | //!< maximal connectinons for the server | 
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| 14 | #define NET_MAX_CONNECTIONS 2 | 
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| 15 |  | 
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| 16 |  | 
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| 17 | class Synchronizeable; | 
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| 18 | class NetworkMonitor; | 
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| 19 |  | 
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| 20 |  | 
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| 21 | /* and here is the class itsself*/ | 
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| 22 | class SharedNetworkData : public BaseObject | 
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| 23 | { | 
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| 24 |   ObjectListDeclaration(SharedNetworkData); | 
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| 25 |   public: | 
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| 26 |     inline static SharedNetworkData* getInstance() { if (!SharedNetworkData::singletonRef) SharedNetworkData::singletonRef = new SharedNetworkData(); | 
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| 27 |       return SharedNetworkData::singletonRef; } | 
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| 28 |     virtual ~SharedNetworkData(); | 
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| 29 |  | 
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| 30 |     /** @returns the next uniqueID free for an object */ | 
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| 31 |     inline int getNewUniqueID() { return ( isMasterServer())?this->newUniqueID++:-1; } | 
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| 32 |     /** sets the @param newUniqueID: the new offset for the next unique id */ | 
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| 33 |     inline void setNewUniqueID(int newUniqueID) { this->newUniqueID = newUniqueID; } | 
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| 34 |  | 
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| 35 |     /** sets the game server flag @param bGameServer true if it is a game server */ | 
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| 36 |     inline void setNodeType(int nodeType) { this->nodeType = nodeType; } | 
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| 37 |     /** @returns true is this node is a master server */ | 
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| 38 |     inline bool isMasterServer() { return this->nodeType == NET_MASTER_SERVER; } | 
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| 39 |     /** @returns true is this node is a proxy server */ | 
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| 40 |     inline bool isProxyServerActive() { return this->nodeType == NET_PROXY_SERVER_ACTIVE; } | 
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| 41 |     /** @returns true is this node is a client*/ | 
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| 42 |     inline bool isClient() { return this->nodeType == NET_CLIENT; } | 
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| 43 |  | 
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| 44 |     /** @return true if this user is connected to the local host */ | 
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| 45 |     bool isUserLocal( int userID); | 
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| 46 |     /** @returns true if this user is a master server */ | 
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| 47 |     bool isUserMasterServer( int userID ); | 
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| 48 |     /** @returns true if this user is a proxy server */ | 
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| 49 |     bool isUserProxyServerActive( int userID ); | 
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| 50 |     /** @returns true if this user is a client */ | 
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| 51 |     bool isUserClient( int userID ); | 
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| 52 |  | 
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| 53 |  | 
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| 54 |     /** @returns the maximum number of players for this server */ | 
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| 55 |     inline int getMaxPlayer() { return NetworkSettings::getInstance()->getMaxPlayer(); } | 
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| 56 |  | 
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| 57 |     /** @returns the hostID of the node */ | 
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| 58 |     inline int getHostID() { return this->hostID; } | 
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| 59 |     /** sets the hostID of this node @param hostID of the node */ | 
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| 60 |     inline void setHostID(int hostID) { this->hostID = hostID; } | 
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| 61 |  | 
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| 62 |     /** @returns the default synchronize stream */ | 
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| 63 |     inline NetworkStream* getDefaultSyncStream() { return this->defaultSyncStream; } | 
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| 64 |     /** sets the default sync stream @param defaultSyncStream the default sync stream */ | 
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| 65 |     inline void setDefaultSyncStream(NetworkStream* defaultSyncStream) { this->defaultSyncStream = defaultSyncStream; } | 
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| 66 |  | 
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| 67 |     /** @returns the network monitor reference */ | 
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| 68 |     inline NetworkMonitor* getNetworkMonitor() { return this->networkMonitor; } | 
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| 69 |     /** @param networkMonitor sets the NetworkMonitor reference */ | 
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| 70 |     inline void setNetworkMonitor( NetworkMonitor* networkMonitor) { this->networkMonitor = networkMonitor; } | 
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| 71 |  | 
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| 72 |  | 
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| 73 |   private: | 
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| 74 |     SharedNetworkData(); | 
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| 75 |  | 
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| 76 |  | 
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| 77 |   private: | 
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| 78 |     int                             newUniqueID;             //!< next uniqueID | 
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| 79 |     int                             nodeType;                //!< saves the node type here | 
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| 80 |  | 
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| 81 |     int                             hostID;                  //!< The Host-ID of the Manager | 
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| 82 |     NetworkStream*                  defaultSyncStream;       //!< default synchronize NetworkStream | 
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| 83 |     NetworkMonitor*                 networkMonitor;          //!< reference to the NetworkMonitor | 
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| 84 |  | 
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| 85 |     static SharedNetworkData*       singletonRef;            //!< Pointer to the only instance of this Class | 
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| 86 |  | 
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| 87 | }; | 
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| 88 |  | 
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| 89 |  | 
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| 90 |  | 
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| 91 | #endif /* _SHARED_NETWORK_DATA */ | 
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