| 1 | /*! |
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| 2 | * @file proxy_settings.h |
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| 3 | * some shared data from the proxy settings |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _NETWORK_SETTINGS_H |
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| 7 | #define _NETWORK_SETTINGS_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | #include "netdefs.h" |
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| 11 | |
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| 12 | #include "debug.h" |
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| 13 | #include "ip.h" |
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| 14 | |
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| 15 | #include <vector> |
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| 16 | |
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| 17 | |
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| 18 | class NetworkStream; |
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| 19 | class Synchronizeable; |
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| 20 | class TiXmlElement; |
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| 21 | |
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| 22 | |
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| 23 | /* and here is the class itsself*/ |
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| 24 | class NetworkSettings : public BaseObject |
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| 25 | { |
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| 26 | ObjectListDeclaration(NetworkSettings); |
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| 27 | public: |
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| 28 | inline static NetworkSettings* getInstance() { if (!NetworkSettings::singletonRef) NetworkSettings::singletonRef = new NetworkSettings(); |
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| 29 | return NetworkSettings::singletonRef; } |
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| 30 | virtual ~NetworkSettings(); |
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| 31 | |
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| 32 | void loadData(); |
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| 33 | |
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| 34 | void loadNetworkSettings(const TiXmlElement* root); |
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| 35 | |
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| 36 | /** @param number: sets the max number of players */ |
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| 37 | inline void setMaxPlayer(int number) { this->maxPlayer = number; } |
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| 38 | /** @returns teh max number of players */ |
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| 39 | int getMaxPlayer() const { return this->maxPlayer; } |
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| 40 | /** sets the @param saturation: a threshold in percente when the proxy servers should be activated to be able to redirect the clients */ |
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| 41 | inline void setMaxPlayerSaturation(float saturation) { this->maxPlayerSaturation = saturation; } |
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| 42 | |
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| 43 | |
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| 44 | void setMasterAddr(const std::string& masterAddr); |
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| 45 | /** @returns the address of the master server read from the network config file */ |
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| 46 | inline const IP& getMasterAddr() const { return this->masterServer; } |
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| 47 | |
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| 48 | void setProxyAddr(const std::string& proxyAddr); |
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| 49 | /** @returns the list of proxy servers from the init file */ |
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| 50 | inline std::vector<IP>* getProxyList() { return &this->proxies; } |
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| 51 | |
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| 52 | |
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| 53 | private: |
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| 54 | NetworkSettings(); |
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| 55 | |
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| 56 | |
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| 57 | private: |
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| 58 | static NetworkSettings* singletonRef; //!< Pointer to the only instance of this Class |
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| 59 | |
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| 60 | int maxPlayer; //!< maximal number of players |
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| 61 | float maxPlayerSaturation; //!< the saturation level from where on the proxy server should be activated |
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| 62 | |
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| 63 | std::vector<IP> proxies; //!< all registered proxies |
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| 64 | IP masterServer; //!< master server ip address |
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| 65 | |
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| 66 | }; |
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| 67 | |
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| 68 | |
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| 69 | |
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| 70 | #endif /* _NETWORK_SETTINGS_H */ |
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