| 1 | /*! | 
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| 2 |  * @file proxy_settings.h | 
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| 3 |  *  some shared data from the proxy settings | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _NETWORK_SETTINGS_H | 
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| 7 | #define _NETWORK_SETTINGS_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "netdefs.h" | 
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| 11 |  | 
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| 12 | #include "debug.h" | 
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| 13 | #include "ip.h" | 
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| 14 |  | 
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| 15 | #include <vector> | 
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| 16 |  | 
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| 17 |  | 
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| 18 | class NetworkStream; | 
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| 19 | class Synchronizeable; | 
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| 20 | class TiXmlElement; | 
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| 21 |  | 
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| 22 |  | 
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| 23 | /* and here is the class itsself*/ | 
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| 24 | class NetworkSettings : public BaseObject | 
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| 25 | { | 
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| 26 |   ObjectListDeclaration(NetworkSettings); | 
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| 27 |   public: | 
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| 28 |     inline static NetworkSettings* getInstance() { if (!NetworkSettings::singletonRef) NetworkSettings::singletonRef = new NetworkSettings(); | 
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| 29 |       return NetworkSettings::singletonRef; } | 
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| 30 |     virtual ~NetworkSettings(); | 
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| 31 |  | 
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| 32 |     void loadData(); | 
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| 33 |  | 
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| 34 |     void loadNetworkSettings(const TiXmlElement* root); | 
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| 35 |  | 
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| 36 |     /** @param number: sets the max number of players */ | 
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| 37 |     inline void setMaxPlayer(int number) { this->maxPlayer = number; } | 
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| 38 |     /** @returns teh max number of players */ | 
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| 39 |     int getMaxPlayer() const { return this->maxPlayer; } | 
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| 40 |     /** sets the @param saturation: a threshold in percente when the proxy servers should be activated to be able to redirect the clients */ | 
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| 41 |     inline void setMaxPlayerSaturation(float saturation) { this->maxPlayerSaturation = saturation; } | 
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| 42 |  | 
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| 43 |  | 
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| 44 |     void setMasterAddr(const std::string& masterAddr); | 
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| 45 |     /** @returns the address of the master server read from the network config file */ | 
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| 46 |     inline const IP& getMasterAddr() const { return this->masterServer; } | 
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| 47 |  | 
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| 48 |     void setProxyAddr(const std::string& proxyAddr); | 
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| 49 |     /** @returns the list of proxy servers from the init file */ | 
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| 50 |     inline std::vector<IP>* getProxyList() { return &this->proxies; } | 
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| 51 |  | 
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| 52 |  | 
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| 53 |   private: | 
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| 54 |     NetworkSettings(); | 
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| 55 |  | 
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| 56 |  | 
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| 57 |   private: | 
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| 58 |     static NetworkSettings*      singletonRef;            //!< Pointer to the only instance of this Class | 
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| 59 |  | 
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| 60 |     int                          maxPlayer;               //!< maximal number of players | 
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| 61 |     float                        maxPlayerSaturation;     //!< the saturation level from where on the proxy server should be activated | 
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| 62 |  | 
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| 63 |     std::vector<IP>              proxies;                 //!< all registered proxies | 
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| 64 |     IP                           masterServer;            //!< master server ip address | 
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| 65 |  | 
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| 66 | }; | 
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| 67 |  | 
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| 68 |  | 
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| 69 |  | 
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| 70 | #endif /* _NETWORK_SETTINGS_H */ | 
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