| 1 | /*! |
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| 2 | * @file network_stream.h |
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| 3 | * implementation of a network pipe |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _NETWORK_STREAM |
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| 7 | #define _NETWORK_STREAM |
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| 8 | |
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| 9 | #include <vector> |
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| 10 | #include <list> |
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| 11 | #include <map> |
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| 12 | |
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| 13 | #include "data_stream.h" |
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| 14 | #include "server_socket.h" |
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| 15 | #include "handshake.h" |
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| 16 | #include "monitor/connection_monitor.h" |
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| 17 | #include "udp_server_socket.h" |
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| 18 | #include "peer_info.h" |
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| 19 | |
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| 20 | #include "shared_network_data.h" |
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| 21 | |
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| 22 | class Synchronizeable; |
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| 23 | class NetworkSocket; |
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| 24 | class ServerSocket; |
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| 25 | class NetworkGameManager; |
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| 26 | class NetworkMonitor; |
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| 27 | |
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| 28 | |
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| 29 | typedef std::list<Synchronizeable*> SynchronizeableList; |
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| 30 | typedef std::map<int,PeerInfo> PeerList; |
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| 31 | |
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| 32 | |
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| 33 | class NetworkStream : public DataStream |
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| 34 | { |
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| 35 | ObjectListDeclaration(NetworkStream); |
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| 36 | public: |
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| 37 | NetworkStream(); |
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| 38 | NetworkStream(int nodeType); |
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| 39 | virtual ~NetworkStream(); |
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| 40 | |
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| 41 | void init(); |
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| 42 | |
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| 43 | /* network interface controls */ |
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| 44 | void connectToMasterServer(std::string host, int port); |
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| 45 | void connectToProxyServer(int proxyId, std::string host, int port); |
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| 46 | void createServer(int clientPort, int proxyPort, int clientSoftPort); |
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| 47 | |
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| 48 | void createNetworkGameManager(); |
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| 49 | void startHandshake(int userId = NET_ID_MASTER_SERVER); |
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| 50 | |
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| 51 | void reconnectToServer(IP address); |
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| 52 | void softReconnectToServer(int serverUserId, IP address); |
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| 53 | void prepareSoftConnection(int userId); |
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| 54 | |
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| 55 | |
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| 56 | /* synchronizeable interface */ |
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| 57 | void connectSynchronizeable(Synchronizeable& sync); |
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| 58 | void disconnectSynchronizeable(Synchronizeable& sync); |
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| 59 | |
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| 60 | inline int getMaxConnections(){ return SharedNetworkData::getInstance()->getMaxPlayer(); } |
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| 61 | |
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| 62 | /* functions for the peerInfo information retreival */ |
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| 63 | /** @returns true if this userId is activated at this client false if not*/ |
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| 64 | inline bool isUserIdActive( int userID ) { return (peers.find(userID) != peers.end()); } |
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| 65 | /** @returns true if this userId is a local client */ |
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| 66 | inline bool isUserLocal( int userID) { return this->isUserIdActive(userID); } |
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| 67 | /** @returns true if this user is a master server */ |
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| 68 | inline bool isUserMasterServer( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isMasterServer(); } |
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| 69 | /** @returns true if this user is a proxy server */ |
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| 70 | inline bool isUserProxyServerActive( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isProxyServerActive(); } |
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| 71 | /** @returns true if this user is a client */ |
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| 72 | inline bool isUserClient( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isClient(); } |
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| 73 | |
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| 74 | /* peering interface */ |
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| 75 | inline PeerInfo & getPeerInfo( int userId ) { return peers[userId]; } |
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| 76 | inline PeerInfo* getPeerInfo() { return this->pInfo; } |
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| 77 | inline PeerList getPeerInfoList() { return this->peers; } |
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| 78 | |
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| 79 | inline void setRedirectionTest() { this->bSoftRedirect = true; } |
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| 80 | |
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| 81 | /* data processing*/ |
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| 82 | virtual void processData(); |
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| 83 | |
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| 84 | /* debugging */ |
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| 85 | void debug(); |
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| 86 | |
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| 87 | |
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| 88 | private: |
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| 89 | |
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| 90 | inline SynchronizeableList::const_iterator getSyncBegin(){ return synchronizeables.begin(); } |
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| 91 | inline SynchronizeableList::const_iterator getSyncEnd(){ return synchronizeables.end(); } |
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| 92 | void cleanUpOldSyncList(); |
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| 93 | int getSyncCount(); |
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| 94 | |
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| 95 | void updateConnectionList(); |
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| 96 | |
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| 97 | /* handle processes */ |
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| 98 | void handleHandshakes(); |
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| 99 | void handleUpstream( int tick ); |
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| 100 | void handleDownstream(int tick ); |
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| 101 | |
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| 102 | /* handle events*/ |
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| 103 | void handleNewClient( int userId ); |
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| 104 | |
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| 105 | void handleConnect( int userId); |
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| 106 | void handleSoftConnect( int userId); |
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| 107 | void handleReconnect( int userId ); |
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| 108 | void handleDisconnect( int userId ); |
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| 109 | void handleSoftDisconnect( int userId); |
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| 110 | |
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| 111 | void writeToNewDict( byte * data, int length, bool upstream ); |
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| 112 | |
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| 113 | |
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| 114 | private: |
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| 115 | PeerList peers; //!< list of the network node informations |
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| 116 | |
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| 117 | PeerInfo* pInfo; //!< the info about the local peer node (not in the PeerList) |
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| 118 | |
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| 119 | std::list<int> freeSocketSlots; //!< list of free sockets (to ensure not to resycle sockets) |
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| 120 | int currentState; //!< current state id |
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| 121 | |
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| 122 | NetworkMonitor* networkMonitor; //!< the network monitor |
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| 123 | NetworkGameManager* networkGameManager; //!< reference to the network game manager |
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| 124 | ServerSocket* clientSocket; //!< the listening socket for clients of the server |
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| 125 | ServerSocket* clientSoftSocket; //!< the listening socket for soft connections to the server |
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| 126 | ServerSocket* proxySocket; //!< socket for proxy connections |
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| 127 | |
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| 128 | std::map<int,int> oldSynchronizeables; //!< used to save recently deleted sync ids to not recreate them |
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| 129 | SynchronizeableList synchronizeables; //!< list of the synchronizeables |
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| 130 | |
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| 131 | byte buf[UDP_PACKET_SIZE]; //!< used by handleUp/Downstream |
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| 132 | byte compBuf[UDP_PACKET_SIZE]; //!< used by handleUp/Downstream |
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| 133 | int remainingBytesToWriteToDict; //!< if > 0 NetworkStream will write packets to DATA/dicts/newdict |
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| 134 | |
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| 135 | int dictServer; //!< the zip dict for the server |
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| 136 | int dictClient; //!< the zip dict for the client |
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| 137 | |
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| 138 | bool bRedirect; //!< true if the master server sent a redirect command |
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| 139 | int redirectionUID; //!< uid of the redir host |
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| 140 | bool bSoftRedirect; //!< tsting |
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| 141 | }; |
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| 142 | #endif /* _NETWORK_STREAM */ |
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