| 1 | /*! |
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| 2 | * @file network_stream.h |
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| 3 | * implementation of a network pipe |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _NETWORK_STREAM |
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| 7 | #define _NETWORK_STREAM |
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| 8 | |
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| 9 | #include <vector> |
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| 10 | #include <list> |
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| 11 | #include <map> |
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| 12 | |
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| 13 | #include "data_stream.h" |
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| 14 | #include "server_socket.h" |
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| 15 | #include "handshake.h" |
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| 16 | #include "connection_monitor.h" |
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| 17 | #include "udp_server_socket.h" |
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| 18 | |
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| 19 | class Synchronizeable; |
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| 20 | class NetworkSocket; |
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| 21 | class ServerSocket; |
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| 22 | class NetworkGameManager; |
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| 23 | |
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| 24 | class PeerInfo |
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| 25 | { |
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| 26 | public: |
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| 27 | PeerInfo() { clear(); } |
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| 28 | void clear() { userId = 0; isServer = false; socket = NULL; handshake = NULL; lastAckedState = 0; lastRecvedState = 0; connectionMonitor = NULL; } |
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| 29 | int userId; |
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| 30 | bool isServer; |
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| 31 | NetworkSocket * socket; |
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| 32 | Handshake * handshake; |
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| 33 | ConnectionMonitor * connectionMonitor; |
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| 34 | int lastAckedState; |
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| 35 | int lastRecvedState; |
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| 36 | }; |
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| 37 | |
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| 38 | typedef std::list<Synchronizeable*> SynchronizeableList; |
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| 39 | typedef std::map<int,PeerInfo> PeerList; |
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| 40 | |
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| 41 | |
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| 42 | class NetworkStream : public DataStream |
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| 43 | { |
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| 44 | |
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| 45 | public: |
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| 46 | NetworkStream(); |
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| 47 | NetworkStream( std::string host, int port); |
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| 48 | NetworkStream( int port ); |
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| 49 | |
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| 50 | virtual ~NetworkStream(); |
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| 51 | void init(); |
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| 52 | |
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| 53 | void createNetworkGameManager(); |
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| 54 | void startHandshake(); |
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| 55 | |
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| 56 | void connectSynchronizeable(Synchronizeable& sync); |
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| 57 | void disconnectSynchronizeable(Synchronizeable& sync); |
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| 58 | |
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| 59 | inline bool isServer() const { return (this->type == NET_SERVER)? true:false; } |
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| 60 | inline bool isActive() const { return this->bActive; } |
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| 61 | |
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| 62 | inline int getMaxConnections(){ return MAX_CONNECTIONS; } |
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| 63 | |
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| 64 | virtual void processData(); |
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| 65 | |
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| 66 | inline SynchronizeableList::const_iterator getSyncBegin(){ return synchronizeables.begin(); } |
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| 67 | inline SynchronizeableList::const_iterator getSyncEnd(){ return synchronizeables.end(); } |
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| 68 | int getSyncCount(); |
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| 69 | |
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| 70 | inline bool isUserIdActive( int userID ) { return (peers.find(userID) != peers.end()); } |
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| 71 | inline bool isUserServer( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isServer; } |
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| 72 | |
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| 73 | void debug(); |
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| 74 | |
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| 75 | inline PeerInfo & getPeerInfo( int userId ) { return peers[userId]; } |
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| 76 | |
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| 77 | |
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| 78 | private: |
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| 79 | void updateConnectionList(); |
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| 80 | void handleHandshakes(); |
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| 81 | void handleUpstream( int tick ); |
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| 82 | void handleDownstream(int tick ); |
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| 83 | void handleNewClient( int userId ); |
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| 84 | void cleanUpOldSyncList(); |
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| 85 | |
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| 86 | void writeToNewDict( byte * data, int length, bool upstream ); |
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| 87 | |
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| 88 | |
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| 89 | private: |
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| 90 | SynchronizeableList synchronizeables; |
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| 91 | PeerList peers; |
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| 92 | ServerSocket* serverSocket; |
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| 93 | int type; |
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| 94 | bool bActive; |
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| 95 | std::list<int> freeSocketSlots; |
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| 96 | |
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| 97 | int myHostId; |
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| 98 | |
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| 99 | int currentState; //!< current state id |
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| 100 | |
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| 101 | NetworkGameManager* networkGameManager; |
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| 102 | |
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| 103 | std::map<int,int> oldSynchronizeables; //!< used to save recently deleted sync ids to not recreate them |
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| 104 | |
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| 105 | byte buf[UDP_PACKET_SIZE]; //!< used by handleUp/Downstream |
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| 106 | byte compBuf[UDP_PACKET_SIZE]; //!< used by handleUp/Downstream |
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| 107 | |
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| 108 | int remainingBytesToWriteToDict; //!< if > 0 NetworkStream will write packets to DATA/dicts/newdict |
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| 109 | |
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| 110 | int dictServer; |
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| 111 | int dictClient; |
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| 112 | }; |
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| 113 | #endif /* _NETWORK_STREAM */ |
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