| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Christoph Renner rennerc@ee.ethz.ch | 
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| 13 |    co-programmer:   Patrick Boenzli  patrick@orxonox.ethz.ch | 
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| 14 |  | 
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| 15 |      June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch) | 
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| 16 |      July 2006: some code rearangement and integration of the proxy server mechanism (patrick@orxonox.ethz.ch) | 
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| 17 | */ | 
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| 18 |  | 
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| 19 |  | 
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| 20 | #define DEBUG_MODULE_NETWORK | 
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| 21 |  | 
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| 22 | #include "proxy/proxy_control.h" | 
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| 23 |  | 
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| 24 | #include "base_object.h" | 
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| 25 | #include "network_protocol.h" | 
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| 26 | #include "udp_socket.h" | 
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| 27 | #include "udp_server_socket.h" | 
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| 28 | #include "monitor/connection_monitor.h" | 
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| 29 | #include "monitor/network_monitor.h" | 
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| 30 | #include "synchronizeable.h" | 
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| 31 | #include "ip.h" | 
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| 32 | #include "network_game_manager.h" | 
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| 33 | #include "shared_network_data.h" | 
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| 34 | #include "message_manager.h" | 
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| 35 | #include "preferences.h" | 
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| 36 | #include "zip.h" | 
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| 37 |  | 
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| 38 | #include "src/lib/util/loading/resource_manager.h" | 
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| 39 |  | 
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| 40 | #include "network_log.h" | 
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| 41 |  | 
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| 42 | #include "player_stats.h" | 
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| 43 |  | 
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| 44 | #include "lib/util/loading/factory.h" | 
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| 45 |  | 
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| 46 | #include "debug.h" | 
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| 47 | #include "class_list.h" | 
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| 48 | #include <algorithm> | 
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| 49 |  | 
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| 50 |  | 
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| 51 | #include "network_stream.h" | 
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| 52 |  | 
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| 53 |  | 
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| 54 | #include "converter.h" | 
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| 55 |  | 
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| 56 |  | 
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| 57 | #define PACKAGE_SIZE  256 | 
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| 58 |  | 
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| 59 |  | 
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| 60 | /** | 
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| 61 |  * empty constructor | 
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| 62 |  */ | 
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| 63 | NetworkStream::NetworkStream() | 
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| 64 |     : DataStream() | 
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| 65 | { | 
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| 66 |   this->init(); | 
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| 67 |   /* initialize the references */ | 
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| 68 |   this->pInfo->nodeType = NET_UNASSIGNED; | 
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| 69 | } | 
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| 70 |  | 
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| 71 |  | 
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| 72 | NetworkStream::NetworkStream( int nodeType) | 
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| 73 | { | 
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| 74 |   this->init(); | 
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| 75 |  | 
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| 76 |   this->pInfo->nodeType = nodeType; | 
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| 77 |  | 
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| 78 |   switch( nodeType) | 
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| 79 |   { | 
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| 80 |     case NET_MASTER_SERVER: | 
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| 81 |       // init the shared network data | 
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| 82 |       SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER); | 
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| 83 |       this->pInfo->userId = NET_ID_MASTER_SERVER; | 
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| 84 |       this->pInfo->nodeType = NET_MASTER_SERVER; | 
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| 85 |  | 
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| 86 |       break; | 
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| 87 |     case NET_PROXY_SERVER_ACTIVE: | 
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| 88 |       // init the shared network data | 
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| 89 |       SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01); | 
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| 90 |       this->pInfo->nodeType = NET_PROXY_SERVER_ACTIVE; | 
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| 91 |  | 
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| 92 |       break; | 
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| 93 |     case NET_PROXY_SERVER_PASSIVE: | 
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| 94 |       // init the shared network data | 
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| 95 |       SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01); | 
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| 96 |       this->pInfo->nodeType = NET_PROXY_SERVER_PASSIVE; | 
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| 97 |  | 
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| 98 |       break; | 
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| 99 |     case NET_CLIENT: | 
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| 100 |       SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED); | 
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| 101 |       this->pInfo->nodeType = NET_CLIENT; | 
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| 102 |       break; | 
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| 103 |   } | 
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| 104 |  | 
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| 105 |   SharedNetworkData::getInstance()->setDefaultSyncStream(this); | 
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| 106 |  | 
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| 107 |   // get the local ip address | 
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| 108 |   IP ip("localhost", 0); | 
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| 109 |   this->pInfo->ip = ip; | 
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| 110 | } | 
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| 111 |  | 
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| 112 |  | 
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| 113 |  | 
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| 114 | /** | 
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| 115 |  * generic init functions | 
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| 116 |  */ | 
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| 117 | void NetworkStream::init() | 
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| 118 | { | 
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| 119 |   /* set the class id for the base object */ | 
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| 120 |   this->setClassID(CL_NETWORK_STREAM, "NetworkStream"); | 
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| 121 |   this->clientSocket = NULL; | 
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| 122 |   this->clientSoftSocket = NULL; | 
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| 123 |   this->proxySocket = NULL; | 
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| 124 |   this->networkGameManager = NULL; | 
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| 125 |   this->networkMonitor = NULL; | 
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| 126 |  | 
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| 127 |   this->pInfo = new PeerInfo(); | 
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| 128 |   this->pInfo->userId = NET_UID_UNASSIGNED; | 
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| 129 |   this->pInfo->lastAckedState = 0; | 
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| 130 |   this->pInfo->lastRecvedState = 0; | 
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| 131 |   this->pInfo->bLocal = true; | 
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| 132 |  | 
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| 133 |   this->bRedirect = false; | 
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| 134 |  | 
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| 135 |   this->currentState = 0; | 
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| 136 |   this->redirectionUID = NET_ID_MASTER_SERVER; | 
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| 137 |  | 
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| 138 |   remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 ); | 
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| 139 |  | 
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| 140 |   assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 ); | 
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| 141 |   this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" ); | 
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| 142 |   assert( this->dictClient >= 0 ); | 
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| 143 |   this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" ); | 
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| 144 |   assert( this->dictServer >= 0 ); | 
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| 145 | } | 
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| 146 |  | 
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| 147 |  | 
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| 148 | /** | 
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| 149 |  * deconstructor | 
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| 150 |  */ | 
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| 151 | NetworkStream::~NetworkStream() | 
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| 152 | { | 
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| 153 |   if ( this->clientSocket ) | 
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| 154 |   { | 
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| 155 |     this->clientSocket->close(); | 
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| 156 |     delete this->clientSocket; | 
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| 157 |     this->clientSocket = NULL; | 
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| 158 |   } | 
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| 159 |   if ( this->clientSoftSocket ) | 
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| 160 |   { | 
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| 161 |     this->clientSoftSocket->close(); | 
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| 162 |     delete this->clientSoftSocket; | 
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| 163 |     this->clientSoftSocket = NULL; | 
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| 164 |   } | 
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| 165 |   if ( this->proxySocket) | 
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| 166 |   { | 
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| 167 |     proxySocket->close(); | 
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| 168 |     delete proxySocket; | 
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| 169 |     proxySocket = NULL; | 
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| 170 |   } | 
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| 171 |   for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++) | 
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| 172 |   { | 
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| 173 |     if ( i->second.socket ) | 
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| 174 |     { | 
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| 175 |       i->second.socket->disconnectServer(); | 
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| 176 |       delete i->second.socket; | 
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| 177 |       i->second.socket = NULL; | 
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| 178 |     } | 
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| 179 |  | 
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| 180 |     if ( i->second.handshake ) | 
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| 181 |     { | 
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| 182 |       delete i->second.handshake; | 
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| 183 |       i->second.handshake = NULL; | 
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| 184 |     } | 
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| 185 |  | 
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| 186 |     if ( i->second.connectionMonitor ) | 
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| 187 |     { | 
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| 188 |       delete i->second.connectionMonitor; | 
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| 189 |       i->second.connectionMonitor = NULL; | 
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| 190 |     } | 
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| 191 |   } | 
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| 192 |   for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ ) | 
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| 193 |     (*it)->setNetworkStream( NULL ); | 
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| 194 |  | 
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| 195 |   if( this->pInfo) | 
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| 196 |     delete this->pInfo; | 
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| 197 |  | 
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| 198 |   if( this->networkMonitor) | 
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| 199 |     delete this->networkMonitor; | 
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| 200 | } | 
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| 201 |  | 
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| 202 |  | 
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| 203 | /** | 
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| 204 |  * establish a connection to a remote master server | 
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| 205 |  * @param host: host name | 
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| 206 |  * @param port: the port number | 
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| 207 |  */ | 
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| 208 | void NetworkStream::connectToMasterServer(std::string host, int port) | 
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| 209 | { | 
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| 210 |   int node = NET_ID_MASTER_SERVER; | 
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| 211 |   // this create the new node in the peers map | 
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| 212 |   this->peers[node].socket = new UdpSocket( host, port ); | 
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| 213 |   this->peers[node].userId = NET_ID_MASTER_SERVER; | 
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| 214 |  | 
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| 215 |   this->peers[node].nodeType = NET_MASTER_SERVER; | 
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| 216 |   this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER ); | 
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| 217 |   this->peers[node].ip = this->peers[node].socket->getRemoteAddress(); | 
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| 218 |   this->peers[node].bLocal = true; | 
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| 219 | } | 
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| 220 |  | 
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| 221 |  | 
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| 222 | /** | 
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| 223 |  * establish a connection to a remote proxy server | 
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| 224 |  * @param host: host name | 
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| 225 |  * @param port: the port number | 
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| 226 |  */ | 
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| 227 | void NetworkStream::connectToProxyServer(int proxyId, std::string host, int port) | 
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| 228 | { | 
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| 229 |   PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId); | 
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| 230 |  | 
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| 231 |   // this creates the new proxyId in the peers map | 
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| 232 |   this->peers[proxyId].socket = new UdpSocket( host, port ); | 
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| 233 |   this->peers[proxyId].userId = proxyId; | 
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| 234 |  | 
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| 235 |   this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE; | 
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| 236 |   this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId ); | 
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| 237 |   this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress(); | 
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| 238 |   this->peers[proxyId].bLocal = true; | 
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| 239 | } | 
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| 240 |  | 
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| 241 |  | 
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| 242 | /** | 
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| 243 |  * create a server | 
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| 244 |  * @param port: interface port for all clients | 
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| 245 |  */ | 
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| 246 | void NetworkStream::createServer(int clientPort, int proxyPort, int clientSoftPort) | 
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| 247 | { | 
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| 248 |   PRINTF(0)(" Creating new Server: listening for clients on port %i and for proxies on port %i", clientPort, proxyPort); | 
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| 249 |   this->clientSocket= new UdpServerSocket(clientPort); | 
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| 250 |   this->clientSoftSocket= new UdpServerSocket(clientSoftPort); | 
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| 251 |   this->proxySocket = new UdpServerSocket(proxyPort); | 
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| 252 | } | 
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| 253 |  | 
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| 254 |  | 
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| 255 | /** | 
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| 256 |  * creates a new instance of the network game manager | 
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| 257 |  */ | 
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| 258 | void NetworkStream::createNetworkGameManager() | 
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| 259 | { | 
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| 260 |   this->networkGameManager = NetworkGameManager::getInstance(); | 
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| 261 |  | 
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| 262 |   this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
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| 263 |   MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
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| 264 | } | 
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| 265 |  | 
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| 266 |  | 
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| 267 | /** | 
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| 268 |  * starts the network handshake | 
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| 269 |  * handsakes are always initialized from the client side first. this starts the handshake and therefore is only | 
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| 270 |  * executed as client | 
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| 271 |  * @param userId: start handshake for this user id (optional, default == 0) | 
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| 272 |  */ | 
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| 273 | void NetworkStream::startHandshake(int userId) | 
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| 274 | { | 
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| 275 |   Handshake* hs = new Handshake(this->pInfo->nodeType); | 
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| 276 |   // fake the unique id | 
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| 277 |   hs->setUniqueID( userId); | 
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| 278 |   assert( this->peers[userId].handshake == NULL ); | 
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| 279 |   this->peers[userId].handshake = hs; | 
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| 280 |   this->peers[userId].bLocal = true; | 
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| 281 |  | 
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| 282 |   // set the preferred nick name | 
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| 283 |   hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) ); | 
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| 284 |  | 
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| 285 |   PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName()); | 
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| 286 | } | 
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| 287 |  | 
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| 288 |  | 
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| 289 | /** | 
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| 290 |  * this functions connects a synchronizeable to the networkstream, therefore synchronizeing | 
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| 291 |  * it all over the network and creating it on the other platforms (if and only if it is a | 
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| 292 |  * server | 
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| 293 |  * @param sync: the synchronizeable to add | 
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| 294 |  */ | 
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| 295 | void NetworkStream::connectSynchronizeable(Synchronizeable& sync) | 
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| 296 | { | 
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| 297 |   this->synchronizeables.push_back(&sync); | 
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| 298 |   sync.setNetworkStream( this ); | 
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| 299 | } | 
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| 300 |  | 
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| 301 |  | 
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| 302 | /** | 
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| 303 |  * removes the synchronizeable from the list of synchronized entities | 
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| 304 |  * @param sync: the syncronizeable to remove | 
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| 305 |  */ | 
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| 306 | void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync) | 
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| 307 | { | 
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| 308 |   // removing the Synchronizeable from the List. | 
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| 309 |   std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync); | 
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| 310 |   if (disconnectSynchro != this->synchronizeables.end()) | 
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| 311 |     this->synchronizeables.erase(disconnectSynchro); | 
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| 312 |  | 
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| 313 |   oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks(); | 
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| 314 | } | 
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| 315 |  | 
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| 316 |  | 
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| 317 | /** | 
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| 318 |  * this is called to process data from the network socket to the synchronizeable and vice versa | 
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| 319 |  */ | 
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| 320 | void NetworkStream::processData() | 
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| 321 | { | 
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| 322 |   // create the network monitor after all the init work and before there is any connection handlings | 
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| 323 |   if( this->networkMonitor == NULL) | 
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| 324 |   { | 
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| 325 |     this->networkMonitor = new NetworkMonitor(this); | 
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| 326 |     SharedNetworkData::getInstance()->setNetworkMonitor( this->networkMonitor); | 
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| 327 |   } | 
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| 328 |  | 
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| 329 |  | 
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| 330 |   int tick = SDL_GetTicks(); | 
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| 331 |  | 
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| 332 |   this->currentState++; | 
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| 333 |   // there was a wrap around | 
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| 334 |   if( this->currentState < 0) | 
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| 335 |   { | 
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| 336 |     PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n"); | 
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| 337 |   } | 
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| 338 |  | 
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| 339 |   if ( SharedNetworkData::getInstance()->isMasterServer()) | 
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| 340 |   { | 
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| 341 |     // execute everytthing the master server shoudl do | 
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| 342 |     if ( this->clientSocket ) | 
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| 343 |       this->clientSocket->update(); | 
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| 344 |     if ( this->clientSoftSocket) | 
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| 345 |       this->clientSoftSocket->update(); | 
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| 346 |     if( this->proxySocket) | 
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| 347 |       this->proxySocket->update(); | 
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| 348 |  | 
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| 349 |     this->updateConnectionList(); | 
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| 350 |   } | 
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| 351 |   else if( SharedNetworkData::getInstance()->isProxyServerActive()) | 
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| 352 |   { | 
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| 353 |     //execute everything the proxy server should do | 
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| 354 |     if ( this->clientSocket ) | 
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| 355 |       this->clientSocket->update(); | 
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| 356 |     if ( this->clientSoftSocket) | 
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| 357 |       this->clientSoftSocket->update(); | 
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| 358 |     if( this->proxySocket) | 
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| 359 |       this->proxySocket->update(); | 
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| 360 |  | 
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| 361 |     this->updateConnectionList(); | 
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| 362 |   } | 
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| 363 |  | 
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| 364 | #warning make this more modular: every proxy/master server connection should be watched for termination | 
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| 365 |   if( !SharedNetworkData::getInstance()->isMasterServer()) | 
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| 366 |   { | 
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| 367 |     // check if the connection is ok else terminate and remove | 
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| 368 |     if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket && | 
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| 369 |           ( !peers[NET_ID_MASTER_SERVER].socket->isOk() || | 
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| 370 |           peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) ) | 
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| 371 |     { | 
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| 372 |       this->handleDisconnect( NET_ID_MASTER_SERVER); | 
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| 373 |       PRINTF(1)("lost connection to server\n"); | 
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| 374 |     } | 
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| 375 |     // check if there is a redirection command | 
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| 376 |     if( this->bRedirect) | 
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| 377 |     { | 
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| 378 |       this->handleReconnect( this->redirectionUID); | 
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| 379 |     } | 
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| 380 |   } | 
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| 381 |  | 
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| 382 |   this->cleanUpOldSyncList(); | 
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| 383 |   this->handleHandshakes(); | 
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| 384 |  | 
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| 385 |   // update the network monitor | 
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| 386 |   this->networkMonitor->process(); | 
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| 387 |  | 
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| 388 |   // order of up/downstream is important!!!! | 
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| 389 |   // don't change it | 
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| 390 |   this->handleDownstream( tick ); | 
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| 391 |   this->handleUpstream( tick ); | 
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| 392 |  | 
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| 393 |   // process the local data of the message manager | 
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| 394 |   MessageManager::getInstance()->processData(); | 
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| 395 |  | 
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| 396 |   if( this->bSoftRedirect) | 
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| 397 |     this->softReconnectToServer(0, IP("localhost", 10001)); | 
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| 398 | } | 
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| 399 |  | 
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| 400 |  | 
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| 401 | /** | 
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| 402 |  * @brief handles incoming connections | 
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| 403 |  * | 
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| 404 |  * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new connections (clients) | 
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| 405 |  * start and initialize the handsake for the new clients | 
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| 406 |  */ | 
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| 407 | void NetworkStream::updateConnectionList( ) | 
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| 408 | { | 
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| 409 |   //check for new connections | 
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| 410 |  | 
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| 411 |   NetworkSocket* tempNetworkSocket = NULL; | 
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| 412 |   int userId; | 
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| 413 |  | 
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| 414 |   if( this->clientSocket != NULL) | 
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| 415 |   { | 
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| 416 |     tempNetworkSocket = this->clientSocket->getNewSocket(); | 
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| 417 |  | 
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| 418 |     // we got new NET_CLIENT connecting | 
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| 419 |     if ( tempNetworkSocket ) | 
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| 420 |     { | 
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| 421 |       // get a userId | 
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| 422 | //       if ( freeSocketSlots.size() > 0 ) | 
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| 423 | //       { | 
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| 424 | //         // this should never be called | 
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| 425 | //         userId = freeSocketSlots.back(); | 
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| 426 | //         freeSocketSlots.pop_back(); | 
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| 427 | //       } | 
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| 428 | //       else | 
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| 429 |       { | 
|---|
| 430 |         // each server (proxy and master) have an address space for new network nodes of 1000 nodes | 
|---|
| 431 |         // the first NET_ID_PROXY_MAX are always reserved for proxy servers | 
|---|
| 432 |         userId = SharedNetworkData::getInstance()->getHostID() * 1000 + NET_ID_PROXY_MAX + 1; | 
|---|
| 433 |  | 
|---|
| 434 |         for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ ) | 
|---|
| 435 |           if ( it->first >= userId ) | 
|---|
| 436 |             userId = it->first + 1; | 
|---|
| 437 |  | 
|---|
| 438 |         // make sure that this server only uses an address space of 1000 | 
|---|
| 439 |         assert( userId < (SharedNetworkData::getInstance()->getHostID() + 1) * 1000); | 
|---|
| 440 |       } | 
|---|
| 441 |       // this creates a new entry in the peers list | 
|---|
| 442 |       peers[userId].socket = tempNetworkSocket; | 
|---|
| 443 |       peers[userId].nodeType = NET_CLIENT; | 
|---|
| 444 |  | 
|---|
| 445 |       // handle the newly connected client | 
|---|
| 446 |       this->handleConnect(userId); | 
|---|
| 447 |  | 
|---|
| 448 |       PRINTF(0)("New Client: %d\n", userId); | 
|---|
| 449 |     } | 
|---|
| 450 |   } | 
|---|
| 451 |  | 
|---|
| 452 |   if( this->clientSoftSocket != NULL) | 
|---|
| 453 |   { | 
|---|
| 454 |     tempNetworkSocket = this->clientSoftSocket->getNewSocket(); | 
|---|
| 455 |  | 
|---|
| 456 |     // we got new NET_CLIENT connecting | 
|---|
| 457 |     if ( tempNetworkSocket ) | 
|---|
| 458 |     { | 
|---|
| 459 |  | 
|---|
| 460 |       // this creates a new entry in the peers list | 
|---|
| 461 |       peers[userId].socket = tempNetworkSocket; | 
|---|
| 462 |       peers[userId].nodeType = NET_CLIENT; | 
|---|
| 463 |  | 
|---|
| 464 |       // handle the newly connected client | 
|---|
| 465 |       this->handleSoftConnect(userId); | 
|---|
| 466 |  | 
|---|
| 467 |       PRINTF(0)("New Client softly connected: %d :D\n", userId); | 
|---|
| 468 |     } | 
|---|
| 469 |   } | 
|---|
| 470 |  | 
|---|
| 471 |  | 
|---|
| 472 |   if( this->proxySocket != NULL) | 
|---|
| 473 |   { | 
|---|
| 474 |     tempNetworkSocket = this->proxySocket->getNewSocket(); | 
|---|
| 475 |  | 
|---|
| 476 |     // we got new NET_PROXY_SERVER_ACTIVE connecting | 
|---|
| 477 |     if ( tempNetworkSocket ) | 
|---|
| 478 |     { | 
|---|
| 479 |       // determine the network node id | 
|---|
| 480 | //       if ( freeSocketSlots.size() > 0 ) | 
|---|
| 481 | //       { | 
|---|
| 482 | //         userId = freeSocketSlots.back(); | 
|---|
| 483 | //         freeSocketSlots.pop_back(); | 
|---|
| 484 | //       } | 
|---|
| 485 | //       else | 
|---|
| 486 |       { | 
|---|
| 487 |         userId = 1; | 
|---|
| 488 |  | 
|---|
| 489 |         // find an empty slot within the range | 
|---|
| 490 |         for( int i = 0; i < NET_ID_PROXY_MAX; i++) | 
|---|
| 491 |         { | 
|---|
| 492 |           if( this->peers.find( i) == this->peers.end()) | 
|---|
| 493 |           { | 
|---|
| 494 |             userId = i; | 
|---|
| 495 |             break; | 
|---|
| 496 |           } | 
|---|
| 497 |         } | 
|---|
| 498 |  | 
|---|
| 499 | //         for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ ) | 
|---|
| 500 | //           if ( it->first >= userId ) | 
|---|
| 501 | //             userId = it->first + 1; | 
|---|
| 502 |       } | 
|---|
| 503 |  | 
|---|
| 504 |       // this creates a new entry in the peers list | 
|---|
| 505 |       peers[userId].socket = tempNetworkSocket; | 
|---|
| 506 |       peers[userId].nodeType = NET_PROXY_SERVER_ACTIVE; | 
|---|
| 507 |  | 
|---|
| 508 |       // handle the newly connected proxy server | 
|---|
| 509 |       this->handleConnect(userId); | 
|---|
| 510 |  | 
|---|
| 511 |       PRINTF(0)("New proxy connected: %d\n", userId); | 
|---|
| 512 |     } | 
|---|
| 513 |   } | 
|---|
| 514 |  | 
|---|
| 515 |  | 
|---|
| 516 |  | 
|---|
| 517 |   //check if connections are ok else remove them | 
|---|
| 518 |   for ( PeerList::iterator it = peers.begin(); it != peers.end(); ) | 
|---|
| 519 |   { | 
|---|
| 520 |     if ( | 
|---|
| 521 |           it->second.socket && | 
|---|
| 522 |           ( | 
|---|
| 523 |             !it->second.socket->isOk()  || | 
|---|
| 524 |             it->second.connectionMonitor->hasTimedOut() | 
|---|
| 525 |           ) | 
|---|
| 526 |        ) | 
|---|
| 527 |     { | 
|---|
| 528 |       std::string reason = "disconnected"; | 
|---|
| 529 |       if ( it->second.connectionMonitor->hasTimedOut() ) | 
|---|
| 530 |         reason = "timeout"; | 
|---|
| 531 |       PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str()); | 
|---|
| 532 |  | 
|---|
| 533 |  | 
|---|
| 534 |       this->handleDisconnect( it->second.userId); | 
|---|
| 535 |  | 
|---|
| 536 |       if( SharedNetworkData::getInstance()->isProxyServerActive()) | 
|---|
| 537 |         ProxyControl::getInstance()->signalLeaveClient(it->second.userId); | 
|---|
| 538 |  | 
|---|
| 539 |       it++; | 
|---|
| 540 |       continue; | 
|---|
| 541 |     } | 
|---|
| 542 |  | 
|---|
| 543 |     it++; | 
|---|
| 544 |   } | 
|---|
| 545 | } | 
|---|
| 546 |  | 
|---|
| 547 |  | 
|---|
| 548 | /** | 
|---|
| 549 |  * this handles new connections | 
|---|
| 550 |  * @param userId: the id of the new user node | 
|---|
| 551 |  */ | 
|---|
| 552 | void NetworkStream::handleConnect( int userId) | 
|---|
| 553 | { | 
|---|
| 554 |   // create new handshake and init its variables | 
|---|
| 555 |   this->peers[userId].handshake = new Handshake(this->pInfo->nodeType, userId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID()); | 
|---|
| 556 |   this->peers[userId].handshake->setUniqueID(userId); | 
|---|
| 557 |  | 
|---|
| 558 |   this->peers[userId].connectionMonitor = new ConnectionMonitor( userId ); | 
|---|
| 559 |   this->peers[userId].userId = userId; | 
|---|
| 560 |   this->peers[userId].bLocal = true; | 
|---|
| 561 |  | 
|---|
| 562 |   PRINTF(0)("num sync: %d\n", synchronizeables.size()); | 
|---|
| 563 |  | 
|---|
| 564 |   // get the proxy server informations and write them to the handshake, if any (proxy) | 
|---|
| 565 |   assert( this->networkMonitor != NULL); | 
|---|
| 566 |   PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy(); | 
|---|
| 567 |   if( pi != NULL) | 
|---|
| 568 |   { | 
|---|
| 569 |     this->peers[userId].handshake->setProxy1Address( pi->ip); | 
|---|
| 570 |   } | 
|---|
| 571 |   pi = this->networkMonitor->getSecondChoiceProxy(); | 
|---|
| 572 |   if( pi != NULL) | 
|---|
| 573 |     this->peers[userId].handshake->setProxy2Address( pi->ip); | 
|---|
| 574 |  | 
|---|
| 575 |   // check if the connecting client should reconnect to a proxy server | 
|---|
| 576 |   if( SharedNetworkData::getInstance()->isMasterServer()) | 
|---|
| 577 |   { | 
|---|
| 578 |     if( this->networkMonitor->isReconnectNextClient()) | 
|---|
| 579 |     { | 
|---|
| 580 |       this->peers[userId].handshake->setRedirect(true); | 
|---|
| 581 |       PRINTF(0)("forwarding client to proxy server because this server is saturated\n"); | 
|---|
| 582 |     } | 
|---|
| 583 |   } | 
|---|
| 584 |  | 
|---|
| 585 |   // the connecting node of course is a client | 
|---|
| 586 |   this->peers[userId].ip = this->peers[userId].socket->getRemoteAddress(); | 
|---|
| 587 | } | 
|---|
| 588 |  | 
|---|
| 589 |  | 
|---|
| 590 | /** | 
|---|
| 591 |  * this handles new soft connections | 
|---|
| 592 |  * @param userId: the id of the new user node | 
|---|
| 593 |  * | 
|---|
| 594 |  * soft connections are connections from clients that are already in the network and don't need a new handshake etc. | 
|---|
| 595 |  * the state of all entitites owned by userId are not deleted and stay | 
|---|
| 596 |  * soft connections can not be redirected therefore they are negotiated between the to parties | 
|---|
| 597 |  */ | 
|---|
| 598 | void NetworkStream::handleSoftConnect( int userId) | 
|---|
| 599 | { | 
|---|
| 600 |   // create new handshake and init its variables | 
|---|
| 601 |   this->peers[userId].handshake = NULL; | 
|---|
| 602 |   this->peers[userId].handshake->setUniqueID(userId); | 
|---|
| 603 |  | 
|---|
| 604 |   this->peers[userId].connectionMonitor = new ConnectionMonitor( userId ); | 
|---|
| 605 |   this->peers[userId].userId = userId; | 
|---|
| 606 |   this->peers[userId].bLocal = true; | 
|---|
| 607 |  | 
|---|
| 608 |   PRINTF(0)("num sync: %d\n", synchronizeables.size()); | 
|---|
| 609 |  | 
|---|
| 610 |   // the connecting node of course is a client | 
|---|
| 611 |   this->peers[userId].ip = this->peers[userId].socket->getRemoteAddress(); | 
|---|
| 612 | } | 
|---|
| 613 |  | 
|---|
| 614 |  | 
|---|
| 615 |  | 
|---|
| 616 |  | 
|---|
| 617 | /** | 
|---|
| 618 |  * some debug output | 
|---|
| 619 |  */ | 
|---|
| 620 | void NetworkStream::debug() | 
|---|
| 621 | { | 
|---|
| 622 |   if( SharedNetworkData::getInstance()->isMasterServer()) { | 
|---|
| 623 |     PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId); | 
|---|
| 624 |   } | 
|---|
| 625 |   else if( SharedNetworkData::getInstance()->isProxyServerActive()) { | 
|---|
| 626 |     PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId); | 
|---|
| 627 |   } | 
|---|
| 628 |   else { | 
|---|
| 629 |     PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId); | 
|---|
| 630 |   } | 
|---|
| 631 |  | 
|---|
| 632 |   PRINT(0)(" Current number of connections is: %i\n", this->peers.size()); | 
|---|
| 633 |   for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ ) | 
|---|
| 634 |   { | 
|---|
| 635 |     PRINT(0)("  peers[%i] with uniqueId %i and address: %s\n", it->first, it->second.userId, it->second.ip.ipString().c_str()); | 
|---|
| 636 |   } | 
|---|
| 637 |   PRINT(0)("\n\n"); | 
|---|
| 638 |  | 
|---|
| 639 |  | 
|---|
| 640 |   PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size()); | 
|---|
| 641 |   for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) | 
|---|
| 642 |   { | 
|---|
| 643 |     if( (*it)->beSynchronized() == true) | 
|---|
| 644 |       PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(), | 
|---|
| 645 |                (*it)->getUniqueID(), (*it)->beSynchronized()); | 
|---|
| 646 |   } | 
|---|
| 647 |   PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() ); | 
|---|
| 648 |  | 
|---|
| 649 | } | 
|---|
| 650 |  | 
|---|
| 651 |  | 
|---|
| 652 | /** | 
|---|
| 653 |  * @returns the number of synchronizeables registered to this stream | 
|---|
| 654 |  */ | 
|---|
| 655 | int NetworkStream::getSyncCount() | 
|---|
| 656 | { | 
|---|
| 657 |   int n = 0; | 
|---|
| 658 |   for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) | 
|---|
| 659 |     if( (*it)->beSynchronized() == true) | 
|---|
| 660 |       ++n; | 
|---|
| 661 |  | 
|---|
| 662 |   //return synchronizeables.size(); | 
|---|
| 663 |   return n; | 
|---|
| 664 | } | 
|---|
| 665 |  | 
|---|
| 666 |  | 
|---|
| 667 | /** | 
|---|
| 668 |  * check if handshakes completed. if so create the network game manager else remove it again | 
|---|
| 669 |  */ | 
|---|
| 670 | void NetworkStream::handleHandshakes( ) | 
|---|
| 671 | { | 
|---|
| 672 |   for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ ) | 
|---|
| 673 |   { | 
|---|
| 674 |     if ( it->second.handshake ) | 
|---|
| 675 |     { | 
|---|
| 676 |       // handshake finished | 
|---|
| 677 |       if ( it->second.handshake->completed() ) | 
|---|
| 678 |       { | 
|---|
| 679 |         //handshake is correct | 
|---|
| 680 |         if ( it->second.handshake->ok() ) | 
|---|
| 681 |         { | 
|---|
| 682 |           // write the first informations into the node so they can be read from there for case differentiation | 
|---|
| 683 |           it->second.nodeType = it->second.handshake->getRemoteNodeType(); | 
|---|
| 684 |  | 
|---|
| 685 |           // the counter part didn't mark it free for deletion yet | 
|---|
| 686 |           if ( !it->second.handshake->allowDel() ) | 
|---|
| 687 |           { | 
|---|
| 688 |             // make sure this is a connection: | 
|---|
| 689 |             // - client       <==> master server | 
|---|
| 690 |             // - proxy server <==> master server | 
|---|
| 691 |             if(  SharedNetworkData::getInstance()->isClient() || | 
|---|
| 692 |                  SharedNetworkData::getInstance()->isProxyServerActive() && | 
|---|
| 693 |                  SharedNetworkData::getInstance()->isUserMasterServer(it->second.userId)) | 
|---|
| 694 |             { | 
|---|
| 695 |               PRINTF(4)("Handshake: i am in client role\n"); | 
|---|
| 696 |  | 
|---|
| 697 |               SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() ); | 
|---|
| 698 |               this->pInfo->userId = SharedNetworkData::getInstance()->getHostID(); | 
|---|
| 699 |  | 
|---|
| 700 | //               it->second.ip = it->second.socket->getRemoteAddress(); | 
|---|
| 701 |  | 
|---|
| 702 |               it->second.nodeType = it->second.handshake->getRemoteNodeType(); | 
|---|
| 703 |               // it->second.ip = it->second.socket->getRemoteAddress(); | 
|---|
| 704 |               // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER) | 
|---|
| 705 |               this->networkMonitor->addNode(&it->second); | 
|---|
| 706 |               // get proxy 1 address and add it | 
|---|
| 707 |               this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE); | 
|---|
| 708 |               // get proxy 2 address and add it | 
|---|
| 709 |               this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE); | 
|---|
| 710 |  | 
|---|
| 711 |               // now check if the server accepted the connection | 
|---|
| 712 |               if( SharedNetworkData::getInstance()->isClient() && it->second.handshake->redirect() ) | 
|---|
| 713 |               { | 
|---|
| 714 |                 this->bRedirect = true; | 
|---|
| 715 |               } | 
|---|
| 716 |  | 
|---|
| 717 |               // create the new network game manager and init it | 
|---|
| 718 |               this->networkGameManager = NetworkGameManager::getInstance(); | 
|---|
| 719 |               this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() ); | 
|---|
| 720 |               // init the new message manager | 
|---|
| 721 |               MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() ); | 
|---|
| 722 |             } | 
|---|
| 723 |  | 
|---|
| 724 |             PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId()); | 
|---|
| 725 |             it->second.handshake->del(); | 
|---|
| 726 |  | 
|---|
| 727 |           } | 
|---|
| 728 |           else | 
|---|
| 729 |           { | 
|---|
| 730 |             // handshake finished registring new player | 
|---|
| 731 |             if ( it->second.handshake->canDel() ) | 
|---|
| 732 |             { | 
|---|
| 733 |  | 
|---|
| 734 |               if (  SharedNetworkData::getInstance()->isMasterServer() ) | 
|---|
| 735 |               { | 
|---|
| 736 |                 it->second.ip = it->second.socket->getRemoteAddress(); | 
|---|
| 737 |  | 
|---|
| 738 |                 this->networkMonitor->addNode(&it->second); | 
|---|
| 739 |  | 
|---|
| 740 |                 this->handleNewClient( it->second.userId ); | 
|---|
| 741 |  | 
|---|
| 742 |                 if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" ) | 
|---|
| 743 |                 { | 
|---|
| 744 |                   PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() ); | 
|---|
| 745 |                 } | 
|---|
| 746 |               } | 
|---|
| 747 |               else if ( SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isClient() ) | 
|---|
| 748 |               { | 
|---|
| 749 |                 PRINTF(4)("Handshake: Proxy in server role: connecting %i\n", it->second.userId); | 
|---|
| 750 |  | 
|---|
| 751 |                 it->second.ip = it->second.socket->getRemoteAddress(); | 
|---|
| 752 |  | 
|---|
| 753 |                 this->networkMonitor->addNode(&it->second); | 
|---|
| 754 |  | 
|---|
| 755 |                 // work with the ProxyControl to init the new client | 
|---|
| 756 |                 ProxyControl::getInstance()->signalNewClient( it->second.userId); | 
|---|
| 757 |  | 
|---|
| 758 |                 if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" ) | 
|---|
| 759 |                 { | 
|---|
| 760 |                   PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() ); | 
|---|
| 761 |                 } | 
|---|
| 762 |               } | 
|---|
| 763 |  | 
|---|
| 764 |               PRINT(0)("handshake finished delete it\n"); | 
|---|
| 765 |               delete it->second.handshake; | 
|---|
| 766 |               it->second.handshake = NULL; | 
|---|
| 767 |             } | 
|---|
| 768 |           } | 
|---|
| 769 |  | 
|---|
| 770 |         } | 
|---|
| 771 |         else | 
|---|
| 772 |         { | 
|---|
| 773 |           PRINT(1)("handshake failed!\n"); | 
|---|
| 774 |           it->second.socket->disconnectServer(); | 
|---|
| 775 |         } | 
|---|
| 776 |       } | 
|---|
| 777 |     } | 
|---|
| 778 |   } | 
|---|
| 779 | } | 
|---|
| 780 |  | 
|---|
| 781 |  | 
|---|
| 782 | /** | 
|---|
| 783 |  * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER | 
|---|
| 784 |  * @param userId | 
|---|
| 785 |  */ | 
|---|
| 786 | void NetworkStream::handleReconnect(int userId) | 
|---|
| 787 | { | 
|---|
| 788 |   this->bRedirect = false; | 
|---|
| 789 | #warning this peer will be created if it does not yet exist: dangerous | 
|---|
| 790 |   PeerInfo* pInfo = &this->peers[userId]; | 
|---|
| 791 |  | 
|---|
| 792 |   IP proxyIP; | 
|---|
| 793 |   if( this->networkMonitor->isForcedReconnection()) | 
|---|
| 794 |     proxyIP = this->networkMonitor->getForcedReconnectionIP(); | 
|---|
| 795 |   else | 
|---|
| 796 |     proxyIP = pInfo->handshake->getProxy1Address(); | 
|---|
| 797 |  | 
|---|
| 798 |   PRINTF(0)("===============================================\n"); | 
|---|
| 799 |   PRINTF(0)("Client is redirected to the other proxy servers\n"); | 
|---|
| 800 |   PRINTF(0)("  user id: %i\n", userId); | 
|---|
| 801 |   PRINTF(0)("  connecting to: %s\n", proxyIP.ipString().c_str()); | 
|---|
| 802 |   PRINTF(0)("===============================================\n"); | 
|---|
| 803 |  | 
|---|
| 804 |   // flush the old synchronization states, since the numbering could be completely different | 
|---|
| 805 |   pInfo->lastAckedState = 0; | 
|---|
| 806 |   pInfo->lastRecvedState = 0; | 
|---|
| 807 |  | 
|---|
| 808 |   // disconnect from the current server and reconnect to proxy server | 
|---|
| 809 |   this->handleDisconnect( userId); | 
|---|
| 810 |   this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999); | 
|---|
| 811 | //   this->connectToMasterServer(proxyIP.ipString(), 9999); | 
|---|
| 812 |   #warning the ports are not yet integrated correctly in the ip class | 
|---|
| 813 |  | 
|---|
| 814 |   // and restart the handshake | 
|---|
| 815 |   this->startHandshake( userId); | 
|---|
| 816 | } | 
|---|
| 817 |  | 
|---|
| 818 |  | 
|---|
| 819 |  | 
|---|
| 820 | /** | 
|---|
| 821 |  * reconnects to another server, with full handshake | 
|---|
| 822 |  * @param address of the new server | 
|---|
| 823 |  */ | 
|---|
| 824 | void NetworkStream::reconnectToServer(IP address) | 
|---|
| 825 | { | 
|---|
| 826 |   ///TODO make a redirection struct and push it to the network monitor | 
|---|
| 827 |   this->networkMonitor->setForcedReconnection(address); | 
|---|
| 828 |  | 
|---|
| 829 |   // reconnect (depending on how we are connected at the moment) | 
|---|
| 830 |   if ( peers.find( NET_ID_MASTER_SERVER) != peers.end() ) | 
|---|
| 831 |     this->redirectionUID = NET_ID_MASTER_SERVER; | 
|---|
| 832 |   else if( peers.find( NET_ID_PROXY_SERVER_01) != peers.end() ) | 
|---|
| 833 |     this->redirectionUID = NET_ID_PROXY_SERVER_01; | 
|---|
| 834 |  | 
|---|
| 835 |   this->bRedirect = true; | 
|---|
| 836 | } | 
|---|
| 837 |  | 
|---|
| 838 |  | 
|---|
| 839 |  | 
|---|
| 840 | /** | 
|---|
| 841 |  * softly reconnecting to another server | 
|---|
| 842 |  * @param serverUserId the id of the client | 
|---|
| 843 |  * @param address  of the new server | 
|---|
| 844 |  */ | 
|---|
| 845 | void NetworkStream::softReconnectToServer(int serverUserId, IP address) | 
|---|
| 846 | { | 
|---|
| 847 | //   this->networkMonitor->setForcedReconnection(address); | 
|---|
| 848 | //   this->handleReconnect( NET_ID_MASTER_SERVER); | 
|---|
| 849 |  | 
|---|
| 850 |   // create the new udp socket and open the connection to the soft connection port | 
|---|
| 851 |   NetworkSocket* newSocket = new UdpSocket(address.ipString(), 10001); | 
|---|
| 852 |  | 
|---|
| 853 |   // delete the synchronization state of this client for all syncs | 
|---|
| 854 |   for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  { | 
|---|
| 855 |     (*it2)->cleanUpUser( serverUserId ); | 
|---|
| 856 |   } | 
|---|
| 857 |  | 
|---|
| 858 |   // temp save the old socket | 
|---|
| 859 |   NetworkSocket* oldSocket = this->peers[serverUserId].socket; | 
|---|
| 860 |  | 
|---|
| 861 |   // now integrate the new socket | 
|---|
| 862 |   this->peers[serverUserId].socket = newSocket; | 
|---|
| 863 |  | 
|---|
| 864 |   this->bSoftRedirect = false; | 
|---|
| 865 |   return; | 
|---|
| 866 |  | 
|---|
| 867 |   // now remove the old socket | 
|---|
| 868 |   oldSocket->disconnectServer(); | 
|---|
| 869 |   delete oldSocket; | 
|---|
| 870 |  | 
|---|
| 871 |   // replace the old connection monitor | 
|---|
| 872 |   if ( this->peers[serverUserId].connectionMonitor ) | 
|---|
| 873 |     delete this->peers[serverUserId].connectionMonitor; | 
|---|
| 874 |   this->peers[serverUserId].connectionMonitor = new ConnectionMonitor(serverUserId); | 
|---|
| 875 |  | 
|---|
| 876 |   // remove old node from the network monitor | 
|---|
| 877 |   this->networkMonitor->removeNode(&this->peers[serverUserId]); | 
|---|
| 878 |  | 
|---|
| 879 | } | 
|---|
| 880 |  | 
|---|
| 881 |  | 
|---|
| 882 |  | 
|---|
| 883 | /** | 
|---|
| 884 |  * prepares a soft connection for a client to connect to | 
|---|
| 885 |  * @param userId that will connect to this server | 
|---|
| 886 |  */ | 
|---|
| 887 | void NetworkStream::prepareSoftConnection(int userId) | 
|---|
| 888 | { | 
|---|
| 889 |   PRINTF(0)("prepare soft connection for userId %i\n"); | 
|---|
| 890 | } | 
|---|
| 891 |  | 
|---|
| 892 |  | 
|---|
| 893 |  | 
|---|
| 894 | /** | 
|---|
| 895 |  * handles the disconnect event | 
|---|
| 896 |  * @param userId id of the user to remove | 
|---|
| 897 |  */ | 
|---|
| 898 | void NetworkStream::handleDisconnect( int userId ) | 
|---|
| 899 | { | 
|---|
| 900 |   this->peers[userId].socket->disconnectServer(); | 
|---|
| 901 |   delete this->peers[userId].socket; | 
|---|
| 902 |   this->peers[userId].socket = NULL; | 
|---|
| 903 |  | 
|---|
| 904 |   if ( this->peers[userId].handshake ) | 
|---|
| 905 |     delete this->peers[userId].handshake; | 
|---|
| 906 |   this->peers[userId].handshake = NULL; | 
|---|
| 907 |  | 
|---|
| 908 |   if ( this->peers[userId].connectionMonitor ) | 
|---|
| 909 |     delete this->peers[userId].connectionMonitor; | 
|---|
| 910 |   this->peers[userId].connectionMonitor = NULL; | 
|---|
| 911 |  | 
|---|
| 912 |   // delete the synchronization state of this client for all syncs | 
|---|
| 913 |   for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  { | 
|---|
| 914 |     (*it2)->cleanUpUser( userId ); | 
|---|
| 915 |   } | 
|---|
| 916 |  | 
|---|
| 917 |   if( SharedNetworkData::getInstance()->isMasterServer()) | 
|---|
| 918 |     NetworkGameManager::getInstance()->signalLeftPlayer(userId); | 
|---|
| 919 |  | 
|---|
| 920 |   this->freeSocketSlots.push_back( userId ); | 
|---|
| 921 |  | 
|---|
| 922 |   this->networkMonitor->removeNode(&this->peers[userId]); | 
|---|
| 923 |   this->peers.erase( userId); | 
|---|
| 924 | } | 
|---|
| 925 |  | 
|---|
| 926 |  | 
|---|
| 927 | /** | 
|---|
| 928 |  * handle upstream network traffic | 
|---|
| 929 |  * @param tick: seconds elapsed since last update | 
|---|
| 930 |  */ | 
|---|
| 931 | void NetworkStream::handleUpstream( int tick ) | 
|---|
| 932 | { | 
|---|
| 933 |   int offset; | 
|---|
| 934 |   int n; | 
|---|
| 935 |  | 
|---|
| 936 |   for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ ) | 
|---|
| 937 |   { | 
|---|
| 938 |     offset = INTSIZE; // reserve enough space for the packet length | 
|---|
| 939 |  | 
|---|
| 940 |     // continue with the next peer if this peer has no socket assigned (therefore no network) | 
|---|
| 941 |     if ( !peer->second.socket ) | 
|---|
| 942 |       continue; | 
|---|
| 943 |  | 
|---|
| 944 |     // header informations: current state | 
|---|
| 945 |     n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset ); | 
|---|
| 946 |     assert( n == INTSIZE ); | 
|---|
| 947 |     offset += n; | 
|---|
| 948 |  | 
|---|
| 949 |     // header informations: last acked state | 
|---|
| 950 |     n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset ); | 
|---|
| 951 |     assert( n == INTSIZE ); | 
|---|
| 952 |     offset += n; | 
|---|
| 953 |  | 
|---|
| 954 |     // header informations: last recved state | 
|---|
| 955 |     n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset ); | 
|---|
| 956 |     assert( n == INTSIZE ); | 
|---|
| 957 |     offset += n; | 
|---|
| 958 |  | 
|---|
| 959 |     // now write all synchronizeables in the packet | 
|---|
| 960 |     for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ ) | 
|---|
| 961 |     { | 
|---|
| 962 |  | 
|---|
| 963 |       int oldOffset = offset; | 
|---|
| 964 |       Synchronizeable & sync = **it; | 
|---|
| 965 |  | 
|---|
| 966 |  | 
|---|
| 967 |       // do not include synchronizeables with uninit id and syncs that don't want to be synchronized | 
|---|
| 968 |       if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED ) | 
|---|
| 969 |         continue; | 
|---|
| 970 |  | 
|---|
| 971 |       // if handshake not finished only sync handshake | 
|---|
| 972 |       if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE ) | 
|---|
| 973 |         continue; | 
|---|
| 974 |  | 
|---|
| 975 |       // if we are a server (both master and proxy servers) and this is not our handshake | 
|---|
| 976 |       if ( ( SharedNetworkData::getInstance()->isMasterServer() || | 
|---|
| 977 |              SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient()) | 
|---|
| 978 |              && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId ) | 
|---|
| 979 |         continue; | 
|---|
| 980 |  | 
|---|
| 981 |       /* list of synchronizeables that will never be synchronized over the network: */ | 
|---|
| 982 |       // do not sync null parent | 
|---|
| 983 |       if ( sync.getLeafClassID() == CL_NULL_PARENT ) | 
|---|
| 984 |         continue; | 
|---|
| 985 |  | 
|---|
| 986 |  | 
|---|
| 987 |       assert( sync.getLeafClassID() != 0); | 
|---|
| 988 |  | 
|---|
| 989 |       assert( offset + INTSIZE <= UDP_PACKET_SIZE ); | 
|---|
| 990 |  | 
|---|
| 991 |       // server fakes uniqueid == 0 for handshake synchronizeable | 
|---|
| 992 |       if ( ( SharedNetworkData::getInstance()->isMasterServer() || | 
|---|
| 993 |              SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient() ) && | 
|---|
| 994 |              ( sync.getUniqueID() >= 1000 || sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1 + NET_ID_PROXY_MAX)) | 
|---|
| 995 |         n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset ); | 
|---|
| 996 |       else | 
|---|
| 997 |         n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset ); | 
|---|
| 998 |  | 
|---|
| 999 |  | 
|---|
| 1000 |       assert( n == INTSIZE ); | 
|---|
| 1001 |       offset += n; | 
|---|
| 1002 |  | 
|---|
| 1003 |       // make space for packet size | 
|---|
| 1004 |       offset += INTSIZE; | 
|---|
| 1005 |  | 
|---|
| 1006 |       n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 ); | 
|---|
| 1007 |       offset += n; | 
|---|
| 1008 |  | 
|---|
| 1009 |       assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE ); | 
|---|
| 1010 |  | 
|---|
| 1011 |       // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update | 
|---|
| 1012 |       // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff() | 
|---|
| 1013 |       bool allZero = true; | 
|---|
| 1014 |       for ( int i = 0; i < n; i++ ) | 
|---|
| 1015 |       { | 
|---|
| 1016 |          if ( buf[i+oldOffset+2*INTSIZE] != 0 ) | 
|---|
| 1017 |            allZero = false; | 
|---|
| 1018 |       } | 
|---|
| 1019 |       // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes | 
|---|
| 1020 |       // data that hast not changed | 
|---|
| 1021 |       if ( allZero ) | 
|---|
| 1022 |       { | 
|---|
| 1023 |         offset = oldOffset; | 
|---|
| 1024 |       } | 
|---|
| 1025 |     } // all synchronizeables written | 
|---|
| 1026 |  | 
|---|
| 1027 |  | 
|---|
| 1028 |  | 
|---|
| 1029 |     for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ ) | 
|---|
| 1030 |     { | 
|---|
| 1031 |       Synchronizeable & sync = **it; | 
|---|
| 1032 |  | 
|---|
| 1033 |       // again exclude all unwanted syncs | 
|---|
| 1034 |       if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED) | 
|---|
| 1035 |         continue; | 
|---|
| 1036 |  | 
|---|
| 1037 |       sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState ); | 
|---|
| 1038 |     } | 
|---|
| 1039 |  | 
|---|
| 1040 |  | 
|---|
| 1041 |     assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE ); | 
|---|
| 1042 |  | 
|---|
| 1043 |     // now compress the data with the zip library | 
|---|
| 1044 |     int compLength = 0; | 
|---|
| 1045 |     if ( SharedNetworkData::getInstance()->isMasterServer() || | 
|---|
| 1046 |          SharedNetworkData::getInstance()->isProxyServerActive()) | 
|---|
| 1047 |       compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer ); | 
|---|
| 1048 |     else | 
|---|
| 1049 |       compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient ); | 
|---|
| 1050 |  | 
|---|
| 1051 |     if ( compLength <= 0 ) | 
|---|
| 1052 |     { | 
|---|
| 1053 |       PRINTF(1)("compression failed!\n"); | 
|---|
| 1054 |       continue; | 
|---|
| 1055 |     } | 
|---|
| 1056 |  | 
|---|
| 1057 |     assert( peer->second.socket->writePacket( compBuf, compLength ) ); | 
|---|
| 1058 |  | 
|---|
| 1059 |     if ( this->remainingBytesToWriteToDict > 0 ) | 
|---|
| 1060 |       writeToNewDict( buf, offset, true ); | 
|---|
| 1061 |  | 
|---|
| 1062 |     peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState ); | 
|---|
| 1063 |     peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState ); | 
|---|
| 1064 |  | 
|---|
| 1065 |   } | 
|---|
| 1066 | } | 
|---|
| 1067 |  | 
|---|
| 1068 | /** | 
|---|
| 1069 |  * handle downstream network traffic | 
|---|
| 1070 |  */ | 
|---|
| 1071 | void NetworkStream::handleDownstream( int tick ) | 
|---|
| 1072 | { | 
|---|
| 1073 |   int offset = 0; | 
|---|
| 1074 |  | 
|---|
| 1075 |   int length = 0; | 
|---|
| 1076 |   int packetLength = 0; | 
|---|
| 1077 |   int compLength = 0; | 
|---|
| 1078 |   int uniqueId = 0; | 
|---|
| 1079 |   int state = 0; | 
|---|
| 1080 |   int ackedState = 0; | 
|---|
| 1081 |   int fromState = 0; | 
|---|
| 1082 |   int syncDataLength = 0; | 
|---|
| 1083 |  | 
|---|
| 1084 |   for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ ) | 
|---|
| 1085 |   { | 
|---|
| 1086 |  | 
|---|
| 1087 |     if ( !peer->second.socket ) | 
|---|
| 1088 |       continue; | 
|---|
| 1089 |  | 
|---|
| 1090 |     while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) ) | 
|---|
| 1091 |     { | 
|---|
| 1092 |       peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength ); | 
|---|
| 1093 |  | 
|---|
| 1094 |       packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE ); | 
|---|
| 1095 |  | 
|---|
| 1096 |       if ( packetLength < 4*INTSIZE ) | 
|---|
| 1097 |       { | 
|---|
| 1098 |         if ( packetLength != 0 ) | 
|---|
| 1099 |           PRINTF(1)("got too small packet: %d\n", packetLength); | 
|---|
| 1100 |         continue; | 
|---|
| 1101 |       } | 
|---|
| 1102 |  | 
|---|
| 1103 |       if ( this->remainingBytesToWriteToDict > 0 ) | 
|---|
| 1104 |         writeToNewDict( buf, packetLength, false ); | 
|---|
| 1105 |  | 
|---|
| 1106 |       assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE ); | 
|---|
| 1107 |       assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE ); | 
|---|
| 1108 |       assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE ); | 
|---|
| 1109 |       assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE ); | 
|---|
| 1110 |       offset = 4*INTSIZE; | 
|---|
| 1111 |  | 
|---|
| 1112 |       peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState ); | 
|---|
| 1113 |  | 
|---|
| 1114 |  | 
|---|
| 1115 |       //if this is an old state drop it | 
|---|
| 1116 |       if ( state <= peer->second.lastRecvedState ) | 
|---|
| 1117 |         continue; | 
|---|
| 1118 |  | 
|---|
| 1119 |       if ( packetLength != length ) | 
|---|
| 1120 |       { | 
|---|
| 1121 |         PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length); | 
|---|
| 1122 |         peer->second.socket->disconnectServer(); | 
|---|
| 1123 |         continue; | 
|---|
| 1124 |       } | 
|---|
| 1125 |  | 
|---|
| 1126 |       while ( offset + 2 * INTSIZE < length ) | 
|---|
| 1127 |       { | 
|---|
| 1128 |         // read the unique id of the sync | 
|---|
| 1129 |         assert( offset > 0 ); | 
|---|
| 1130 |         assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE ); | 
|---|
| 1131 |         offset += INTSIZE; | 
|---|
| 1132 |  | 
|---|
| 1133 |         // read the data length | 
|---|
| 1134 |         assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE ); | 
|---|
| 1135 |         offset += INTSIZE; | 
|---|
| 1136 |  | 
|---|
| 1137 |         assert( syncDataLength > 0 ); | 
|---|
| 1138 |         assert( syncDataLength < 10000 ); | 
|---|
| 1139 |  | 
|---|
| 1140 |         Synchronizeable * sync = NULL; | 
|---|
| 1141 |  | 
|---|
| 1142 |         // look for the synchronizeable in question | 
|---|
| 1143 |         for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ ) | 
|---|
| 1144 |         { | 
|---|
| 1145 |           // client thinks his handshake has a special id: hostId * 1000 (host id of this server) | 
|---|
| 1146 |           if ( (*it)->getUniqueID() == uniqueId ||                                          // so this client exists already go to sync work | 
|---|
| 1147 |                  ( uniqueId == 0  && (*it)->getUniqueID() == peer->second.userId ) )        // so this is a Handshake! | 
|---|
| 1148 |           { | 
|---|
| 1149 |             sync = *it; | 
|---|
| 1150 |             break; | 
|---|
| 1151 |           } | 
|---|
| 1152 |         } | 
|---|
| 1153 |  | 
|---|
| 1154 |         // this synchronizeable does not yet exist! create it | 
|---|
| 1155 |         if ( sync == NULL ) | 
|---|
| 1156 |         { | 
|---|
| 1157 |           PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId); | 
|---|
| 1158 |  | 
|---|
| 1159 |           // if it is an old synchronizeable already removed, ignore it | 
|---|
| 1160 |           if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() ) | 
|---|
| 1161 |           { | 
|---|
| 1162 |             offset += syncDataLength; | 
|---|
| 1163 |             continue; | 
|---|
| 1164 |           } | 
|---|
| 1165 |  | 
|---|
| 1166 |           // if the node we got this unknown sync we ignore it if: | 
|---|
| 1167 |           //  - the remote host is a client | 
|---|
| 1168 |           //  - the remote host is a proxy server and we are master server | 
|---|
| 1169 |           // (since it has no rights to create a new sync) | 
|---|
| 1170 |           if ( peers[peer->second.userId].isClient() || | 
|---|
| 1171 |                (peers[peer->second.userId].isProxyServerActive() && SharedNetworkData::getInstance()->isMasterServer())) | 
|---|
| 1172 |           { | 
|---|
| 1173 |             offset += syncDataLength; | 
|---|
| 1174 |             continue; | 
|---|
| 1175 |           } | 
|---|
| 1176 |  | 
|---|
| 1177 |           int leafClassId; | 
|---|
| 1178 |           if ( INTSIZE > length - offset ) | 
|---|
| 1179 |           { | 
|---|
| 1180 |             offset += syncDataLength; | 
|---|
| 1181 |             continue; | 
|---|
| 1182 |           } | 
|---|
| 1183 |  | 
|---|
| 1184 |           Converter::byteArrayToInt( buf + offset, &leafClassId ); | 
|---|
| 1185 |  | 
|---|
| 1186 |           assert( leafClassId != 0 ); | 
|---|
| 1187 |  | 
|---|
| 1188 |  | 
|---|
| 1189 |           BaseObject * b = NULL; | 
|---|
| 1190 |           /* These are some small exeptions in creation: Not all objects can/should be created via Factory */ | 
|---|
| 1191 |           /* Exception 1: NullParent */ | 
|---|
| 1192 |           if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER ) | 
|---|
| 1193 |           { | 
|---|
| 1194 |             PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId); | 
|---|
| 1195 |             offset += syncDataLength; | 
|---|
| 1196 |             continue; | 
|---|
| 1197 |           } | 
|---|
| 1198 |           else | 
|---|
| 1199 |             b = Factory::fabricate( (ClassID)leafClassId ); | 
|---|
| 1200 |  | 
|---|
| 1201 |           if ( !b ) | 
|---|
| 1202 |           { | 
|---|
| 1203 |             PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId); | 
|---|
| 1204 |             offset += syncDataLength; | 
|---|
| 1205 |             continue; | 
|---|
| 1206 |           } | 
|---|
| 1207 |  | 
|---|
| 1208 |           if ( b->isA(CL_SYNCHRONIZEABLE) ) | 
|---|
| 1209 |           { | 
|---|
| 1210 |             sync = dynamic_cast<Synchronizeable*>(b); | 
|---|
| 1211 |             sync->setUniqueID( uniqueId ); | 
|---|
| 1212 |             sync->setSynchronized(true); | 
|---|
| 1213 |  | 
|---|
| 1214 |             PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID()); | 
|---|
| 1215 |           } | 
|---|
| 1216 |           else | 
|---|
| 1217 |           { | 
|---|
| 1218 |             PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId); | 
|---|
| 1219 |             delete b; | 
|---|
| 1220 |             offset += syncDataLength; | 
|---|
| 1221 |             continue; | 
|---|
| 1222 |           } | 
|---|
| 1223 |         } | 
|---|
| 1224 |  | 
|---|
| 1225 |  | 
|---|
| 1226 |         int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState ); | 
|---|
| 1227 |         offset += n; | 
|---|
| 1228 |  | 
|---|
| 1229 |       } | 
|---|
| 1230 |  | 
|---|
| 1231 |       if ( offset != length ) | 
|---|
| 1232 |       { | 
|---|
| 1233 |         PRINTF(0)("offset (%d) != length (%d)\n", offset, length); | 
|---|
| 1234 |         peer->second.socket->disconnectServer(); | 
|---|
| 1235 |       } | 
|---|
| 1236 |  | 
|---|
| 1237 |  | 
|---|
| 1238 |       for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ ) | 
|---|
| 1239 |       { | 
|---|
| 1240 |         Synchronizeable & sync = **it; | 
|---|
| 1241 |  | 
|---|
| 1242 |         if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED ) | 
|---|
| 1243 |           continue; | 
|---|
| 1244 |  | 
|---|
| 1245 |         sync.handleRecvState( peer->second.userId, state, fromState ); | 
|---|
| 1246 |       } | 
|---|
| 1247 |  | 
|---|
| 1248 |       assert( peer->second.lastAckedState <= ackedState ); | 
|---|
| 1249 |       peer->second.lastAckedState = ackedState; | 
|---|
| 1250 |  | 
|---|
| 1251 |       assert( peer->second.lastRecvedState < state ); | 
|---|
| 1252 |       peer->second.lastRecvedState = state; | 
|---|
| 1253 |  | 
|---|
| 1254 |     } | 
|---|
| 1255 |  | 
|---|
| 1256 |   } | 
|---|
| 1257 |  | 
|---|
| 1258 | } | 
|---|
| 1259 |  | 
|---|
| 1260 | /** | 
|---|
| 1261 |  * is executed when a handshake has finished | 
|---|
| 1262 |  */ | 
|---|
| 1263 | void NetworkStream::handleNewClient( int userId ) | 
|---|
| 1264 | { | 
|---|
| 1265 |   // init and assign the message manager | 
|---|
| 1266 |   MessageManager::getInstance()->initUser( userId ); | 
|---|
| 1267 |   // do all game relevant stuff here | 
|---|
| 1268 |   networkGameManager->signalNewPlayer( userId ); | 
|---|
| 1269 | } | 
|---|
| 1270 |  | 
|---|
| 1271 |  | 
|---|
| 1272 | /** | 
|---|
| 1273 |  * removes old items from oldSynchronizeables | 
|---|
| 1274 |  */ | 
|---|
| 1275 | void NetworkStream::cleanUpOldSyncList( ) | 
|---|
| 1276 | { | 
|---|
| 1277 |   int now = SDL_GetTicks(); | 
|---|
| 1278 |  | 
|---|
| 1279 |   for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  ) | 
|---|
| 1280 |   { | 
|---|
| 1281 |     if ( it->second < now - 10*1000 ) | 
|---|
| 1282 |     { | 
|---|
| 1283 |       std::map<int,int>::iterator delIt = it; | 
|---|
| 1284 |       it++; | 
|---|
| 1285 |       oldSynchronizeables.erase( delIt ); | 
|---|
| 1286 |       continue; | 
|---|
| 1287 |     } | 
|---|
| 1288 |     it++; | 
|---|
| 1289 |   } | 
|---|
| 1290 | } | 
|---|
| 1291 |  | 
|---|
| 1292 | /** | 
|---|
| 1293 |  * writes data to DATA/dicts/newdict | 
|---|
| 1294 |  * @param data pointer to data | 
|---|
| 1295 |  * @param length length | 
|---|
| 1296 |  */ | 
|---|
| 1297 | void NetworkStream::writeToNewDict( byte * data, int length, bool upstream ) | 
|---|
| 1298 | { | 
|---|
| 1299 |   if ( remainingBytesToWriteToDict <= 0 ) | 
|---|
| 1300 |     return; | 
|---|
| 1301 |  | 
|---|
| 1302 |   if ( length > remainingBytesToWriteToDict ) | 
|---|
| 1303 |     length = remainingBytesToWriteToDict; | 
|---|
| 1304 |  | 
|---|
| 1305 |   std::string fileName = ResourceManager::getInstance()->getDataDir(); | 
|---|
| 1306 |   fileName += "/dicts/newdict"; | 
|---|
| 1307 |  | 
|---|
| 1308 |   if ( upstream ) | 
|---|
| 1309 |     fileName += "_upstream"; | 
|---|
| 1310 |   else | 
|---|
| 1311 |     fileName += "_downstream"; | 
|---|
| 1312 |  | 
|---|
| 1313 |   FILE * f = fopen( fileName.c_str(), "a" ); | 
|---|
| 1314 |  | 
|---|
| 1315 |   if ( !f ) | 
|---|
| 1316 |   { | 
|---|
| 1317 |     PRINTF(2)("could not open %s\n", fileName.c_str()); | 
|---|
| 1318 |     remainingBytesToWriteToDict = 0; | 
|---|
| 1319 |     return; | 
|---|
| 1320 |   } | 
|---|
| 1321 |  | 
|---|
| 1322 |   if ( fwrite( data, 1, length, f ) != length ) | 
|---|
| 1323 |   { | 
|---|
| 1324 |     PRINTF(2)("could not write to file\n"); | 
|---|
| 1325 |     fclose( f ); | 
|---|
| 1326 |     return; | 
|---|
| 1327 |   } | 
|---|
| 1328 |  | 
|---|
| 1329 |   fclose( f ); | 
|---|
| 1330 |  | 
|---|
| 1331 |   remainingBytesToWriteToDict -= length; | 
|---|
| 1332 | } | 
|---|
| 1333 |  | 
|---|
| 1334 |  | 
|---|
| 1335 |  | 
|---|
| 1336 |  | 
|---|
| 1337 |  | 
|---|
| 1338 |  | 
|---|