| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Christoph Renner rennerc@ee.ethz.ch | 
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| 13 |    co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch | 
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| 14 |  | 
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| 15 |      June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch) | 
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| 16 |      July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch) | 
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| 17 | */ | 
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| 18 |  | 
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| 19 |  | 
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| 20 | #define DEBUG_MODULE_NETWORK | 
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| 21 |  | 
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| 22 |  | 
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| 23 | #include "base_object.h" | 
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| 24 | #include "network_protocol.h" | 
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| 25 | #include "udp_socket.h" | 
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| 26 | #include "udp_server_socket.h" | 
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| 27 | #include "monitor/connection_monitor.h" | 
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| 28 | #include "monitor/network_monitor.h" | 
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| 29 | #include "synchronizeable.h" | 
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| 30 | #include "ip.h" | 
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| 31 | #include "network_game_manager.h" | 
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| 32 | #include "shared_network_data.h" | 
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| 33 | #include "message_manager.h" | 
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| 34 | #include "preferences.h" | 
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| 35 | #include "zip.h" | 
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| 36 |  | 
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| 37 | #include "src/lib/util/loading/resource_manager.h" | 
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| 38 |  | 
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| 39 | #include "network_log.h" | 
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| 40 |  | 
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| 41 | #include "player_stats.h" | 
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| 42 |  | 
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| 43 | #include "lib/util/loading/factory.h" | 
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| 44 |  | 
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| 45 | #include "debug.h" | 
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| 46 | #include "class_list.h" | 
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| 47 | #include <algorithm> | 
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| 48 |  | 
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| 49 |  | 
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| 50 | #include "network_stream.h" | 
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| 51 |  | 
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| 52 |  | 
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| 53 | #include "converter.h" | 
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| 54 |  | 
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| 55 |  | 
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| 56 | #define PACKAGE_SIZE  256 | 
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| 57 |  | 
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| 58 |  | 
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| 59 | /** | 
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| 60 |  * empty constructor | 
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| 61 |  */ | 
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| 62 | NetworkStream::NetworkStream() | 
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| 63 |     : DataStream() | 
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| 64 | { | 
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| 65 |   this->init(); | 
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| 66 |   /* initialize the references */ | 
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| 67 |   this->pInfo->nodeType = NET_CLIENT; | 
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| 68 | } | 
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| 69 |  | 
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| 70 |  | 
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| 71 | NetworkStream::NetworkStream( int nodeType) | 
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| 72 | { | 
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| 73 |   this->init(); | 
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| 74 |  | 
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| 75 |   this->pInfo->nodeType = nodeType; | 
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| 76 |  | 
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| 77 |   switch( nodeType) | 
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| 78 |   { | 
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| 79 |     case NET_MASTER_SERVER: | 
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| 80 |       // init the shared network data | 
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| 81 |       SharedNetworkData::getInstance()->setHostID(0); | 
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| 82 | //       SharedNetworkData::getInstance()->setNodeType(NET_MASTER_SERVER); | 
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| 83 |       break; | 
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| 84 |  | 
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| 85 |     case NET_PROXY_SERVER_ACTIVE: | 
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| 86 |       // init the shared network data | 
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| 87 |       SharedNetworkData::getInstance()->setHostID(0); | 
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| 88 | //       SharedNetworkData::getInstance()->setNodeType(NET_PROXY_SERVER_ACTIVE); | 
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| 89 |       break; | 
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| 90 |     case NET_PROXY_SERVER_PASSIVE: | 
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| 91 |             // init the shared network data | 
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| 92 |       SharedNetworkData::getInstance()->setHostID(0); | 
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| 93 | //       SharedNetworkData::getInstance()->setNodeType(NET_PROXY_SERVER_PASSIVE); | 
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| 94 |       break; | 
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| 95 |     case NET_CLIENT: | 
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| 96 | //       SharedNetworkData::getInstance()->setNodeType(NET_CLIENT); | 
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| 97 |       break; | 
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| 98 |   } | 
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| 99 |  | 
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| 100 |   SharedNetworkData::getInstance()->setDefaultSyncStream(this); | 
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| 101 |  | 
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| 102 |   // get the local ip address | 
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| 103 |   IPaddress ip; | 
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| 104 |   SDLNet_ResolveHost( &ip, NULL, 0); | 
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| 105 |   this->pInfo->ip = ip; | 
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| 106 | } | 
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| 107 |  | 
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| 108 |  | 
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| 109 |  | 
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| 110 | /** | 
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| 111 |  * generic init functions | 
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| 112 |  */ | 
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| 113 | void NetworkStream::init() | 
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| 114 | { | 
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| 115 |   /* set the class id for the base object */ | 
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| 116 |   this->setClassID(CL_NETWORK_STREAM, "NetworkStream"); | 
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| 117 |   this->serverSocket = NULL; | 
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| 118 |   this->networkGameManager = NULL; | 
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| 119 |   this->networkMonitor = NULL; | 
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| 120 |  | 
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| 121 |   this->pInfo = new PeerInfo(); | 
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| 122 |   this->pInfo->userId = 0; | 
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| 123 |   this->pInfo->lastAckedState = 0; | 
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| 124 |   this->pInfo->lastRecvedState = 0; | 
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| 125 |  | 
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| 126 |  | 
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| 127 |   this->currentState = 0; | 
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| 128 |  | 
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| 129 |   remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 ); | 
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| 130 |  | 
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| 131 |   assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 ); | 
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| 132 |   this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" ); | 
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| 133 |   assert( this->dictClient >= 0 ); | 
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| 134 |   this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" ); | 
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| 135 |   assert( this->dictServer >= 0 ); | 
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| 136 | } | 
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| 137 |  | 
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| 138 |  | 
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| 139 | /** | 
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| 140 |  * deconstructor | 
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| 141 |  */ | 
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| 142 | NetworkStream::~NetworkStream() | 
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| 143 | { | 
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| 144 |   if ( this->serverSocket ) | 
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| 145 |   { | 
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| 146 |     serverSocket->close(); | 
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| 147 |     delete serverSocket; | 
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| 148 |     serverSocket = NULL; | 
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| 149 |   } | 
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| 150 |   for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++) | 
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| 151 |   { | 
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| 152 |     if ( i->second.socket ) | 
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| 153 |     { | 
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| 154 |       i->second.socket->disconnectServer(); | 
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| 155 |       delete i->second.socket; | 
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| 156 |       i->second.socket = NULL; | 
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| 157 |     } | 
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| 158 |  | 
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| 159 |     if ( i->second.handshake ) | 
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| 160 |     { | 
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| 161 |       delete i->second.handshake; | 
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| 162 |       i->second.handshake = NULL; | 
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| 163 |     } | 
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| 164 |  | 
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| 165 |     if ( i->second.connectionMonitor ) | 
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| 166 |     { | 
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| 167 |       delete i->second.connectionMonitor; | 
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| 168 |       i->second.connectionMonitor = NULL; | 
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| 169 |     } | 
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| 170 |   } | 
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| 171 |   for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ ) | 
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| 172 |     (*it)->setNetworkStream( NULL ); | 
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| 173 |  | 
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| 174 |   if( this->pInfo) | 
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| 175 |     delete this->pInfo; | 
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| 176 |  | 
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| 177 |   if( this->networkMonitor) | 
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| 178 |     delete this->networkMonitor; | 
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| 179 | } | 
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| 180 |  | 
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| 181 |  | 
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| 182 | /** | 
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| 183 |  * establish a connection to a remote master server | 
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| 184 |  * @param host: host name | 
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| 185 |  * @param port: the port number | 
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| 186 |  */ | 
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| 187 | void NetworkStream::connectToMasterServer(std::string host, int port) | 
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| 188 | { | 
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| 189 |   int node = this->peers.size(); | 
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| 190 |   this->peers[node].socket = new UdpSocket( host, port ); | 
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| 191 |   this->peers[node].userId = 0; | 
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| 192 |  | 
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| 193 |   this->peers[node].nodeType = NET_MASTER_SERVER; | 
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| 194 |   this->peers[node].connectionMonitor = new ConnectionMonitor( 0 ); | 
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| 195 |   this->peers[node].ip = this->peers[node].socket->getRemoteAddress(); | 
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| 196 | } | 
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| 197 |  | 
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| 198 |  | 
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| 199 | /** | 
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| 200 |  * establish a connection to a remote proxy server | 
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| 201 |  * @param host: host name | 
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| 202 |  * @param port: the port number | 
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| 203 |  */ | 
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| 204 | void NetworkStream::connectToProxyServer(std::string host, int port) | 
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| 205 | { | 
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| 206 |   int node = this->peers.size(); | 
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| 207 |   this->peers[node].socket = new UdpSocket( host, port ); | 
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| 208 |   this->peers[node].userId = 0; | 
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| 209 |  | 
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| 210 |   this->peers[node].nodeType = NET_PROXY_SERVER_ACTIVE; | 
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| 211 |   this->peers[node].connectionMonitor = new ConnectionMonitor( 0 ); | 
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| 212 |   this->peers[node].ip = this->peers[node].socket->getRemoteAddress(); | 
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| 213 | } | 
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| 214 |  | 
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| 215 |  | 
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| 216 | /** | 
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| 217 |  * create a server | 
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| 218 |  * @param port: interface port for all clients | 
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| 219 |  */ | 
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| 220 | void NetworkStream::createServer(int port) | 
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| 221 | { | 
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| 222 |   this->serverSocket = new UdpServerSocket(port); | 
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| 223 | } | 
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| 224 |  | 
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| 225 |  | 
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| 226 | /** | 
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| 227 |  * creates a new instance of the network game manager | 
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| 228 |  */ | 
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| 229 | void NetworkStream::createNetworkGameManager() | 
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| 230 | { | 
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| 231 |   this->networkGameManager = NetworkGameManager::getInstance(); | 
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| 232 |  | 
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| 233 |   this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
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| 234 |   MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
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| 235 | } | 
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| 236 |  | 
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| 237 |  | 
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| 238 | /** | 
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| 239 |  * starts the network handshake | 
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| 240 |  * handsakes are always initialized from the client side first. this starts the handshake and therefore is only | 
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| 241 |  * executed as client | 
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| 242 |  */ | 
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| 243 | void NetworkStream::startHandshake() | 
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| 244 | { | 
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| 245 |   Handshake* hs = new Handshake(this->pInfo->nodeType); | 
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| 246 |   hs->setUniqueID( 0 ); | 
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| 247 |   assert( peers[0].handshake == NULL ); | 
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| 248 |   peers[0].handshake = hs; | 
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| 249 |  | 
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| 250 |   // set the preferred nick name | 
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| 251 |   hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) ); | 
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| 252 |  | 
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| 253 |   PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName()); | 
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| 254 | } | 
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| 255 |  | 
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| 256 |  | 
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| 257 | /** | 
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| 258 |  * this functions connects a synchronizeable to the networkstream, therefore synchronizeing | 
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| 259 |  * it all over the network and creating it on the other platforms (if and only if it is a | 
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| 260 |  * server | 
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| 261 |  */ | 
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| 262 | void NetworkStream::connectSynchronizeable(Synchronizeable& sync) | 
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| 263 | { | 
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| 264 |   this->synchronizeables.push_back(&sync); | 
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| 265 |   sync.setNetworkStream( this ); | 
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| 266 |  | 
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| 267 | //   this->bActive = true; | 
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| 268 | } | 
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| 269 |  | 
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| 270 |  | 
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| 271 | /** | 
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| 272 |  * removes the synchronizeable from the list of synchronized entities | 
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| 273 |  */ | 
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| 274 | void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync) | 
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| 275 | { | 
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| 276 |   // removing the Synchronizeable from the List. | 
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| 277 |   std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync); | 
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| 278 |   if (disconnectSynchro != this->synchronizeables.end()) | 
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| 279 |     this->synchronizeables.erase(disconnectSynchro); | 
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| 280 |  | 
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| 281 |   oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks(); | 
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| 282 | } | 
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| 283 |  | 
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| 284 |  | 
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| 285 | /** | 
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| 286 |  * this is called to process data from the network socket to the synchronizeable and vice versa | 
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| 287 |  */ | 
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| 288 | void NetworkStream::processData() | 
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| 289 | { | 
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| 290 |   // create the network monitor after all the init work and before there is any connection handlings | 
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| 291 |   if( this->networkMonitor == NULL) | 
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| 292 |     this->networkMonitor = new NetworkMonitor(this); | 
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| 293 |  | 
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| 294 |  | 
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| 295 |   int tick = SDL_GetTicks(); | 
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| 296 |  | 
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| 297 |   this->currentState++; | 
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| 298 |   // there was a wrap around | 
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| 299 |   if( this->currentState < 0) | 
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| 300 |   { | 
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| 301 |     PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n"); | 
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| 302 |   } | 
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| 303 |  | 
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| 304 |   if ( this->pInfo->isMasterServer()) | 
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| 305 |   { | 
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| 306 |     // execute everytthing the master server shoudl do | 
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| 307 |     if ( serverSocket ) | 
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| 308 |       serverSocket->update(); | 
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| 309 |  | 
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| 310 |     this->updateConnectionList(); | 
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| 311 |   } | 
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| 312 |   else if( this->pInfo->isProxyServer()) | 
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| 313 |   { | 
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| 314 |     // execute everything the proxy server should do | 
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| 315 |     if ( serverSocket ) | 
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| 316 |       serverSocket->update(); | 
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| 317 |  | 
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| 318 |     this->updateConnectionList(); | 
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| 319 |   } | 
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| 320 |   else | 
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| 321 |   { | 
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| 322 |     // check if the connection is ok else terminate and remove | 
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| 323 |     if ( peers[0].socket && ( !peers[0].socket->isOk() || peers[0].connectionMonitor->hasTimedOut() ) ) | 
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| 324 |     { | 
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| 325 |       PRINTF(1)("lost connection to server\n"); | 
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| 326 |  | 
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| 327 |       peers[0].socket->disconnectServer(); | 
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| 328 |       delete peers[0].socket; | 
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| 329 |       peers[0].socket = NULL; | 
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| 330 |  | 
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| 331 |       if ( peers[0].handshake ) | 
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| 332 |         delete peers[0].handshake; | 
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| 333 |       peers[0].handshake = NULL; | 
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| 334 |  | 
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| 335 |       if ( peers[0].connectionMonitor ) | 
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| 336 |         delete peers[0].connectionMonitor; | 
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| 337 |       peers[0].connectionMonitor = NULL; | 
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| 338 |     } | 
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| 339 |   } | 
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| 340 |  | 
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| 341 |   cleanUpOldSyncList(); | 
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| 342 |   handleHandshakes(); | 
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| 343 |  | 
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| 344 |   // update the network monitor | 
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| 345 |   this->networkMonitor->process(); | 
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| 346 |  | 
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| 347 |   // order of up/downstream is important!!!! | 
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| 348 |   // don't change it | 
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| 349 |   handleDownstream( tick ); | 
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| 350 |   handleUpstream( tick ); | 
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| 351 | } | 
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| 352 |  | 
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| 353 |  | 
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| 354 | /** | 
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| 355 |  * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new | 
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| 356 |  * connections (clients) also start the handsake for the new clients | 
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| 357 |  */ | 
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| 358 | void NetworkStream::updateConnectionList( ) | 
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| 359 | { | 
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| 360 |   //check for new connections | 
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| 361 |  | 
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| 362 |   NetworkSocket* tempNetworkSocket = serverSocket->getNewSocket(); | 
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| 363 |  | 
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| 364 |   // we got new network node | 
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| 365 |   if ( tempNetworkSocket ) | 
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| 366 |   { | 
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| 367 |     int clientId; | 
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| 368 |     // if there is a list of free client id slots, take these | 
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| 369 |     if ( freeSocketSlots.size() > 0 ) | 
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| 370 |     { | 
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| 371 |       clientId = freeSocketSlots.back(); | 
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| 372 |       freeSocketSlots.pop_back(); | 
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| 373 |     } | 
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| 374 |     else | 
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| 375 |     { | 
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| 376 |       clientId = 1; | 
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| 377 |  | 
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| 378 |       for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ ) | 
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| 379 |         if ( it->first >= clientId ) | 
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| 380 |           clientId = it->first + 1; | 
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| 381 |     } | 
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| 382 |     peers[clientId].socket = tempNetworkSocket; | 
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| 383 |  | 
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| 384 |  | 
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| 385 |     // create new handshake and init its variables | 
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| 386 |     peers[clientId].handshake = new Handshake(this->pInfo->nodeType, clientId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID()); | 
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| 387 |     peers[clientId].handshake->setUniqueID(clientId); | 
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| 388 |  | 
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| 389 |     peers[clientId].connectionMonitor = new ConnectionMonitor( clientId ); | 
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| 390 |     peers[clientId].userId = clientId; | 
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| 391 |  | 
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| 392 |     PRINTF(0)("num sync: %d\n", synchronizeables.size()); | 
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| 393 |  | 
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| 394 |     // get the proxy server informations and write them to the handshake, if any (proxy) | 
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| 395 |     assert( this->networkMonitor != NULL); | 
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| 396 |     PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy(); | 
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| 397 |     if( pi != NULL) | 
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| 398 |     { | 
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| 399 |       peers[clientId].handshake->setProxy1Address( pi->ip); | 
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| 400 |     } | 
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| 401 |     pi = this->networkMonitor->getSecondChoiceProxy(); | 
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| 402 |     if( pi != NULL) | 
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| 403 |       peers[clientId].handshake->setProxy2Address( pi->ip); | 
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| 404 |  | 
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| 405 |     // check if the connecting client should reconnect to a proxy server | 
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| 406 |     peers[clientId].handshake->setRedirect(/*this->networkMonitor->isReconnectNextClient()*/false); | 
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| 407 |  | 
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| 408 |     // the connecting node of course is a client | 
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| 409 |     peers[clientId].nodeType = NET_CLIENT; | 
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| 410 |     peers[clientId].ip = peers[clientId].socket->getRemoteAddress(); | 
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| 411 |  | 
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| 412 |  | 
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| 413 |     // check if there are too many clients connected (DEPRECATED: new: the masterserver sends a list of proxy servers) | 
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| 414 | //     if ( clientId > SharedNetworkData::getInstance()->getMaxPlayer() ) | 
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| 415 | //     { | 
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| 416 | // //       peers[clientId].handshake->setRedirect(true); | 
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| 417 | // // | 
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| 418 | // //       peers[clientId].handshake->doReject( "too many connections" ); | 
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| 419 | //       PRINTF(0)("Will reject client %d because there are to many connections!\n", clientId); | 
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| 420 | //     } | 
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| 421 | //     else | 
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| 422 | //     { | 
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| 423 | //       PRINTF(0)("New Client: %d\n", clientId); | 
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| 424 | //     } | 
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| 425 |     PRINTF(0)("New Client: %d\n", clientId); | 
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| 426 |  | 
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| 427 |  | 
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| 428 |   } | 
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| 429 |  | 
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| 430 |  | 
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| 431 |  | 
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| 432 |   //check if connections are ok else remove them | 
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| 433 |   for ( PeerList::iterator it = peers.begin(); it != peers.end(); ) | 
|---|
| 434 |   { | 
|---|
| 435 |     if ( | 
|---|
| 436 |           it->second.socket && | 
|---|
| 437 |           ( | 
|---|
| 438 |             !it->second.socket->isOk()  || | 
|---|
| 439 |             it->second.connectionMonitor->hasTimedOut() | 
|---|
| 440 |           ) | 
|---|
| 441 |        ) | 
|---|
| 442 |     { | 
|---|
| 443 |       std::string reason = "disconnected"; | 
|---|
| 444 |       if ( it->second.connectionMonitor->hasTimedOut() ) | 
|---|
| 445 |         reason = "timeout"; | 
|---|
| 446 |       PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str()); | 
|---|
| 447 |  | 
|---|
| 448 |  | 
|---|
| 449 |       // clean up the network data | 
|---|
| 450 |       it->second.socket->disconnectServer(); | 
|---|
| 451 |       delete it->second.socket; | 
|---|
| 452 |       it->second.socket = NULL; | 
|---|
| 453 |  | 
|---|
| 454 |       // remove the old connectin monitor | 
|---|
| 455 |       if ( it->second.connectionMonitor ) | 
|---|
| 456 |         delete it->second.connectionMonitor; | 
|---|
| 457 |       it->second.connectionMonitor = NULL; | 
|---|
| 458 |  | 
|---|
| 459 |       // remove the handshake | 
|---|
| 460 |       if ( it->second.handshake ) | 
|---|
| 461 |         delete it->second.handshake; | 
|---|
| 462 |       it->second.handshake = NULL; | 
|---|
| 463 |  | 
|---|
| 464 |       // and cleanup the user infos | 
|---|
| 465 |       for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ ) | 
|---|
| 466 |       { | 
|---|
| 467 |         (*it2)->cleanUpUser( it->second.userId ); | 
|---|
| 468 |       } | 
|---|
| 469 |  | 
|---|
| 470 |       NetworkGameManager::getInstance()->signalLeftPlayer(it->second.userId); | 
|---|
| 471 |  | 
|---|
| 472 |       freeSocketSlots.push_back( it->second.userId ); | 
|---|
| 473 |  | 
|---|
| 474 |       PeerList::iterator delit = it; | 
|---|
| 475 |       it++; | 
|---|
| 476 |  | 
|---|
| 477 |       peers.erase( delit ); | 
|---|
| 478 |  | 
|---|
| 479 |       continue; | 
|---|
| 480 |     } | 
|---|
| 481 |  | 
|---|
| 482 |     it++; | 
|---|
| 483 |   } | 
|---|
| 484 |  | 
|---|
| 485 |  | 
|---|
| 486 | } | 
|---|
| 487 |  | 
|---|
| 488 |  | 
|---|
| 489 | void NetworkStream::debug() | 
|---|
| 490 | { | 
|---|
| 491 |   if( SharedNetworkData::getInstance()->isMasterServer()) { | 
|---|
| 492 |     PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId); | 
|---|
| 493 |   } | 
|---|
| 494 |   else if( SharedNetworkData::getInstance()->isProxyServer()) { | 
|---|
| 495 |     PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId); | 
|---|
| 496 |   } | 
|---|
| 497 |   else { | 
|---|
| 498 |     PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId); | 
|---|
| 499 |   } | 
|---|
| 500 |  | 
|---|
| 501 |   PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size()); | 
|---|
| 502 |   for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) | 
|---|
| 503 |   { | 
|---|
| 504 |     if( (*it)->beSynchronized() == true) | 
|---|
| 505 |       PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(), | 
|---|
| 506 |                (*it)->getUniqueID(), (*it)->beSynchronized()); | 
|---|
| 507 |   } | 
|---|
| 508 |   PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() ); | 
|---|
| 509 |  | 
|---|
| 510 | } | 
|---|
| 511 |  | 
|---|
| 512 |  | 
|---|
| 513 | /** | 
|---|
| 514 |  * @returns the number of synchronizeables registered to this stream | 
|---|
| 515 |  */ | 
|---|
| 516 | int NetworkStream::getSyncCount() | 
|---|
| 517 | { | 
|---|
| 518 |   int n = 0; | 
|---|
| 519 |   for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++) | 
|---|
| 520 |     if( (*it)->beSynchronized() == true) | 
|---|
| 521 |       ++n; | 
|---|
| 522 |  | 
|---|
| 523 |   //return synchronizeables.size(); | 
|---|
| 524 |   return n; | 
|---|
| 525 | } | 
|---|
| 526 |  | 
|---|
| 527 |  | 
|---|
| 528 | /** | 
|---|
| 529 |  * check if handshakes completed. if so create the network game manager else remove it again | 
|---|
| 530 |  */ | 
|---|
| 531 | void NetworkStream::handleHandshakes( ) | 
|---|
| 532 | { | 
|---|
| 533 |   for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ ) | 
|---|
| 534 |   { | 
|---|
| 535 |     if ( it->second.handshake ) | 
|---|
| 536 |     { | 
|---|
| 537 |       // handshake finished | 
|---|
| 538 |       if ( it->second.handshake->completed() ) | 
|---|
| 539 |       { | 
|---|
| 540 |         //handshake is correct | 
|---|
| 541 |         if ( it->second.handshake->ok() ) | 
|---|
| 542 |         { | 
|---|
| 543 |           // the server gave it free for deletion | 
|---|
| 544 |           if ( !it->second.handshake->allowDel() ) | 
|---|
| 545 |           { | 
|---|
| 546 |  | 
|---|
| 547 |             if ( this->pInfo->isClient() ) | 
|---|
| 548 |             { | 
|---|
| 549 |               SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() ); | 
|---|
| 550 |               this->pInfo->userId = SharedNetworkData::getInstance()->getHostID(); | 
|---|
| 551 |  | 
|---|
| 552 |               it->second.nodeType = it->second.handshake->getRemoteNodeType(); | 
|---|
| 553 |               it->second.ip = it->second.socket->getRemoteAddress(); | 
|---|
| 554 |               // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER) | 
|---|
| 555 |               this->networkMonitor->addNode(&it->second); | 
|---|
| 556 |               // get proxy 1 address and add it | 
|---|
| 557 |               this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE); | 
|---|
| 558 |               // get proxy 2 address and add it | 
|---|
| 559 |               this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE); | 
|---|
| 560 |  | 
|---|
| 561 |               // now check if the server accepted the connection | 
|---|
| 562 |               if( it->second.handshake->redirect()) | 
|---|
| 563 |                 this->handleReconnect( it->second.userId); | 
|---|
| 564 |  | 
|---|
| 565 |               // create the new network game manager and init it | 
|---|
| 566 |               this->networkGameManager = NetworkGameManager::getInstance(); | 
|---|
| 567 |               this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() ); | 
|---|
| 568 |               // init the new message manager | 
|---|
| 569 |               MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() ); | 
|---|
| 570 |             } | 
|---|
| 571 |  | 
|---|
| 572 |  | 
|---|
| 573 |             PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId()); | 
|---|
| 574 |             it->second.handshake->del(); | 
|---|
| 575 |           } | 
|---|
| 576 |           else | 
|---|
| 577 |           { | 
|---|
| 578 |             // handshake finished registring new player | 
|---|
| 579 |             if ( it->second.handshake->canDel() ) | 
|---|
| 580 |             { | 
|---|
| 581 |  | 
|---|
| 582 |               if ( this->pInfo->isMasterServer() ) | 
|---|
| 583 |               { | 
|---|
| 584 |                 it->second.nodeType = it->second.handshake->getRemoteNodeType(); | 
|---|
| 585 |                 it->second.ip = it->second.socket->getRemoteAddress(); | 
|---|
| 586 |  | 
|---|
| 587 |                 this->networkMonitor->addNode(&it->second); | 
|---|
| 588 |  | 
|---|
| 589 |                 this->handleNewClient( it->second.userId ); | 
|---|
| 590 |  | 
|---|
| 591 |                 if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" ) | 
|---|
| 592 |                 { | 
|---|
| 593 |                   PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() ); | 
|---|
| 594 |                 } | 
|---|
| 595 |               } | 
|---|
| 596 |               else if ( this->pInfo->isProxyServer() ) | 
|---|
| 597 |               { | 
|---|
| 598 |                 it->second.nodeType = it->second.handshake->getRemoteNodeType(); | 
|---|
| 599 |                 it->second.ip = it->second.socket->getRemoteAddress(); | 
|---|
| 600 |  | 
|---|
| 601 |                 this->networkMonitor->addNode(&it->second); | 
|---|
| 602 |  | 
|---|
| 603 |                 this->handleNewClient( it->second.userId ); | 
|---|
| 604 |  | 
|---|
| 605 |                 if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" ) | 
|---|
| 606 |                 { | 
|---|
| 607 |                   PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() ); | 
|---|
| 608 |                 } | 
|---|
| 609 |               } | 
|---|
| 610 |  | 
|---|
| 611 |               PRINT(0)("handshake finished delete it\n"); | 
|---|
| 612 |               delete it->second.handshake; | 
|---|
| 613 |               it->second.handshake = NULL; | 
|---|
| 614 |             } | 
|---|
| 615 |           } | 
|---|
| 616 |  | 
|---|
| 617 |         } | 
|---|
| 618 |         else | 
|---|
| 619 |         { | 
|---|
| 620 |           PRINT(1)("handshake failed!\n"); | 
|---|
| 621 |           it->second.socket->disconnectServer(); | 
|---|
| 622 |         } | 
|---|
| 623 |       } | 
|---|
| 624 |     } | 
|---|
| 625 |   } | 
|---|
| 626 | } | 
|---|
| 627 |  | 
|---|
| 628 |  | 
|---|
| 629 | /** | 
|---|
| 630 |  * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER | 
|---|
| 631 |  */ | 
|---|
| 632 | void NetworkStream::handleReconnect(int userId) | 
|---|
| 633 | { | 
|---|
| 634 |   PRINTF(0)("===============================================\n"); | 
|---|
| 635 |   PRINTF(0)("Client is redirected to the other proxy servers\n"); | 
|---|
| 636 |   PRINTF(0)("===============================================\n"); | 
|---|
| 637 |  | 
|---|
| 638 |   return; | 
|---|
| 639 |  | 
|---|
| 640 |   PeerInfo* pInfo = &this->peers[userId]; | 
|---|
| 641 |  | 
|---|
| 642 |   // reject the server | 
|---|
| 643 |   pInfo->handshake->doReject( "redirected to different server"); | 
|---|
| 644 |  | 
|---|
| 645 |   // flush the old synchronization states, since the numbering could be completely different | 
|---|
| 646 |   pInfo->lastAckedState = 0; | 
|---|
| 647 |   pInfo->lastRecvedState = 0; | 
|---|
| 648 |   // not sure if this works as expected | 
|---|
| 649 |   if( pInfo->handshake) | 
|---|
| 650 |     delete pInfo->handshake; | 
|---|
| 651 |  | 
|---|
| 652 |   // disconnect from the current server and reconnect to proxy server | 
|---|
| 653 |   pInfo->socket->reconnectToServer( pInfo->handshake->getProxy1Address().ipString(), pInfo->handshake->getProxy1Address().port()); | 
|---|
| 654 |  | 
|---|
| 655 |   // and restart the handshake | 
|---|
| 656 |   this->startHandshake(); | 
|---|
| 657 | } | 
|---|
| 658 |  | 
|---|
| 659 |  | 
|---|
| 660 | /** | 
|---|
| 661 |  * handle upstream network traffic | 
|---|
| 662 |  */ | 
|---|
| 663 | void NetworkStream::handleUpstream( int tick ) | 
|---|
| 664 | { | 
|---|
| 665 |   int offset; | 
|---|
| 666 |   int n; | 
|---|
| 667 |  | 
|---|
| 668 |   for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ ) | 
|---|
| 669 |   { | 
|---|
| 670 |     offset = INTSIZE; // reserve enough space for the packet length | 
|---|
| 671 |  | 
|---|
| 672 |     // continue with the next peer if this peer has no socket assigned (therefore no network) | 
|---|
| 673 |     if ( !peer->second.socket ) | 
|---|
| 674 |       continue; | 
|---|
| 675 |  | 
|---|
| 676 |     // header informations: current state | 
|---|
| 677 |     n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset ); | 
|---|
| 678 |     assert( n == INTSIZE ); | 
|---|
| 679 |     offset += n; | 
|---|
| 680 |  | 
|---|
| 681 |     // header informations: last acked state | 
|---|
| 682 |     n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset ); | 
|---|
| 683 |     assert( n == INTSIZE ); | 
|---|
| 684 |     offset += n; | 
|---|
| 685 |  | 
|---|
| 686 |     // header informations: last recved state | 
|---|
| 687 |     n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset ); | 
|---|
| 688 |     assert( n == INTSIZE ); | 
|---|
| 689 |     offset += n; | 
|---|
| 690 |  | 
|---|
| 691 |     // now write all synchronizeables in the packet | 
|---|
| 692 |     for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ ) | 
|---|
| 693 |     { | 
|---|
| 694 |  | 
|---|
| 695 |       int oldOffset = offset; | 
|---|
| 696 |       Synchronizeable & sync = **it; | 
|---|
| 697 |  | 
|---|
| 698 |  | 
|---|
| 699 |       // do not include synchronizeables with uninit id and syncs that don't want to be synchronized | 
|---|
| 700 |       if ( !sync.beSynchronized() || sync.getUniqueID() < 0 ) | 
|---|
| 701 |         continue; | 
|---|
| 702 |  | 
|---|
| 703 |       // if handshake not finished only sync handshake | 
|---|
| 704 |       if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE ) | 
|---|
| 705 |         continue; | 
|---|
| 706 |  | 
|---|
| 707 |       // if we are a server (both master and proxy servers) and this is not our handshake | 
|---|
| 708 |       if ( ( SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServer() ) && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId ) | 
|---|
| 709 |         continue; | 
|---|
| 710 |  | 
|---|
| 711 |       /* list of synchronizeables that will never be synchronized over the network: */ | 
|---|
| 712 |       // do not sync null parent | 
|---|
| 713 |       if ( sync.getLeafClassID() == CL_NULL_PARENT ) | 
|---|
| 714 |         continue; | 
|---|
| 715 |  | 
|---|
| 716 |  | 
|---|
| 717 |       assert( sync.getLeafClassID() != 0); | 
|---|
| 718 |  | 
|---|
| 719 |       assert( offset + INTSIZE <= UDP_PACKET_SIZE ); | 
|---|
| 720 |  | 
|---|
| 721 |       // server fakes uniqueid == 0 for handshake | 
|---|
| 722 |       if ( ( SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServer() ) && | 
|---|
| 723 |              sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1) // plus one to handle one client more than the max to redirect it | 
|---|
| 724 |         n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset ); | 
|---|
| 725 |       else | 
|---|
| 726 |         n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset ); | 
|---|
| 727 |  | 
|---|
| 728 |  | 
|---|
| 729 |       assert( n == INTSIZE ); | 
|---|
| 730 |       offset += n; | 
|---|
| 731 |  | 
|---|
| 732 |       // make space for packet size | 
|---|
| 733 |       offset += INTSIZE; | 
|---|
| 734 |  | 
|---|
| 735 |       n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 ); | 
|---|
| 736 |       offset += n; | 
|---|
| 737 |  | 
|---|
| 738 |       assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE ); | 
|---|
| 739 |  | 
|---|
| 740 |       // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update | 
|---|
| 741 |       // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff() | 
|---|
| 742 |       bool allZero = true; | 
|---|
| 743 |       for ( int i = 0; i < n; i++ ) | 
|---|
| 744 |       { | 
|---|
| 745 |          if ( buf[i+oldOffset+2*INTSIZE] != 0 ) | 
|---|
| 746 |            allZero = false; | 
|---|
| 747 |       } | 
|---|
| 748 |       // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes | 
|---|
| 749 |       // data that hast not changed | 
|---|
| 750 |       if ( allZero ) | 
|---|
| 751 |       { | 
|---|
| 752 |         offset = oldOffset; | 
|---|
| 753 |       } | 
|---|
| 754 |     } // all synchronizeables written | 
|---|
| 755 |  | 
|---|
| 756 |  | 
|---|
| 757 |  | 
|---|
| 758 |     for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ ) | 
|---|
| 759 |     { | 
|---|
| 760 |       Synchronizeable & sync = **it; | 
|---|
| 761 |  | 
|---|
| 762 |       if ( !sync.beSynchronized() || sync.getUniqueID() < 0 ) | 
|---|
| 763 |         continue; | 
|---|
| 764 |  | 
|---|
| 765 |       sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState ); | 
|---|
| 766 |     } | 
|---|
| 767 |  | 
|---|
| 768 |  | 
|---|
| 769 |     assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE ); | 
|---|
| 770 |  | 
|---|
| 771 |     // now compress the data with the zip library | 
|---|
| 772 |     int compLength = 0; | 
|---|
| 773 |     if ( SharedNetworkData::getInstance()->isMasterServer() || SharedNetworkData::getInstance()->isProxyServer()) | 
|---|
| 774 |       compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer ); | 
|---|
| 775 |     else | 
|---|
| 776 |       compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient ); | 
|---|
| 777 |  | 
|---|
| 778 |     if ( compLength <= 0 ) | 
|---|
| 779 |     { | 
|---|
| 780 |       PRINTF(1)("compression failed!\n"); | 
|---|
| 781 |       continue; | 
|---|
| 782 |     } | 
|---|
| 783 |  | 
|---|
| 784 |     assert( peer->second.socket->writePacket( compBuf, compLength ) ); | 
|---|
| 785 |  | 
|---|
| 786 |     if ( this->remainingBytesToWriteToDict > 0 ) | 
|---|
| 787 |       writeToNewDict( buf, offset, true ); | 
|---|
| 788 |  | 
|---|
| 789 |     peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState ); | 
|---|
| 790 |     peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState ); | 
|---|
| 791 |  | 
|---|
| 792 |   } | 
|---|
| 793 | } | 
|---|
| 794 |  | 
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| 795 | /** | 
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| 796 |  * handle downstream network traffic | 
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| 797 |  */ | 
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| 798 | void NetworkStream::handleDownstream( int tick ) | 
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| 799 | { | 
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| 800 |   int offset = 0; | 
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| 801 |  | 
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| 802 |   int length = 0; | 
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| 803 |   int packetLength = 0; | 
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| 804 |   int compLength = 0; | 
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| 805 |   int uniqueId = 0; | 
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| 806 |   int state = 0; | 
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| 807 |   int ackedState = 0; | 
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| 808 |   int fromState = 0; | 
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| 809 |   int syncDataLength = 0; | 
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| 810 |  | 
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| 811 |   for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ ) | 
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| 812 |   { | 
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| 813 |  | 
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| 814 |     if ( !peer->second.socket ) | 
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| 815 |       continue; | 
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| 816 |  | 
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| 817 |     while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) ) | 
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| 818 |     { | 
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| 819 |       peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength ); | 
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| 820 |  | 
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| 821 |       packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE ); | 
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| 822 |  | 
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| 823 |       if ( packetLength < 4*INTSIZE ) | 
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| 824 |       { | 
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| 825 |         if ( packetLength != 0 ) | 
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| 826 |           PRINTF(1)("got too small packet: %d\n", packetLength); | 
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| 827 |         continue; | 
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| 828 |       } | 
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| 829 |  | 
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| 830 |       if ( this->remainingBytesToWriteToDict > 0 ) | 
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| 831 |         writeToNewDict( buf, packetLength, false ); | 
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| 832 |  | 
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| 833 |       assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE ); | 
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| 834 |       assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE ); | 
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| 835 |       assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE ); | 
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| 836 |       assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE ); | 
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| 837 |       offset = 4*INTSIZE; | 
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| 838 |  | 
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| 839 |       peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState ); | 
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| 840 |  | 
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| 841 |  | 
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| 842 |       //if this is an old state drop it | 
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| 843 |       if ( state <= peer->second.lastRecvedState ) | 
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| 844 |         continue; | 
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| 845 |  | 
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| 846 |       if ( packetLength != length ) | 
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| 847 |       { | 
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| 848 |         PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length); | 
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| 849 |         peer->second.socket->disconnectServer(); | 
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| 850 |         continue; | 
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| 851 |       } | 
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| 852 |  | 
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| 853 |       while ( offset + 2 * INTSIZE < length ) | 
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| 854 |       { | 
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| 855 |         assert( offset > 0 ); | 
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| 856 |         assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE ); | 
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| 857 |         offset += INTSIZE; | 
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| 858 |  | 
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| 859 |         assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE ); | 
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| 860 |         offset += INTSIZE; | 
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| 861 |  | 
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| 862 |         assert( syncDataLength > 0 ); | 
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| 863 |         assert( syncDataLength < 10000 ); | 
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| 864 |  | 
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| 865 |         Synchronizeable * sync = NULL; | 
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| 866 |  | 
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| 867 |         // look for the synchronizeable in question | 
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| 868 |         for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ ) | 
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| 869 |         { | 
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| 870 |           // client thinks his handshake has id 0!!!!! | 
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| 871 |           if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) ) | 
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| 872 |           { | 
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| 873 |             sync = *it; | 
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| 874 |             break; | 
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| 875 |           } | 
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| 876 |         } | 
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| 877 |  | 
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| 878 |         // this synchronizeable does not yet exist! create it | 
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| 879 |         if ( sync == NULL ) | 
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| 880 |         { | 
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| 881 |           PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId); | 
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| 882 |  | 
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| 883 |           // if it is an old synchronizeable already removed, ignore it | 
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| 884 |           if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() ) | 
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| 885 |           { | 
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| 886 |             offset += syncDataLength; | 
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| 887 |             continue; | 
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| 888 |           } | 
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| 889 |  | 
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| 890 |           // if the node we got this unknown sync from is a client we ignore it (since it has no rights to create a new sync) | 
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| 891 |           if ( peers[peer->second.userId].isClient() ) | 
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| 892 |           { | 
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| 893 |             offset += syncDataLength; | 
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| 894 |             continue; | 
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| 895 |           } | 
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| 896 |  | 
|---|
| 897 |           int leafClassId; | 
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| 898 |           if ( INTSIZE > length - offset ) | 
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| 899 |           { | 
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| 900 |             offset += syncDataLength; | 
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| 901 |             continue; | 
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| 902 |           } | 
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| 903 |  | 
|---|
| 904 |           Converter::byteArrayToInt( buf + offset, &leafClassId ); | 
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| 905 |  | 
|---|
| 906 |           assert( leafClassId != 0 ); | 
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| 907 |  | 
|---|
| 908 |  | 
|---|
| 909 |           BaseObject * b = NULL; | 
|---|
| 910 |           /* These are some small exeptions in creation: Not all objects can/should be created via Factory */ | 
|---|
| 911 |           /* Exception 1: NullParent */ | 
|---|
| 912 |           if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER ) | 
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| 913 |           { | 
|---|
| 914 |             PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId); | 
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| 915 |             offset += syncDataLength; | 
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| 916 |             continue; | 
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| 917 |           } | 
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| 918 |           else | 
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| 919 |             b = Factory::fabricate( (ClassID)leafClassId ); | 
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| 920 |  | 
|---|
| 921 |           if ( !b ) | 
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| 922 |           { | 
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| 923 |             PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId); | 
|---|
| 924 |             offset += syncDataLength; | 
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| 925 |             continue; | 
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| 926 |           } | 
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| 927 |  | 
|---|
| 928 |           if ( b->isA(CL_SYNCHRONIZEABLE) ) | 
|---|
| 929 |           { | 
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| 930 |             sync = dynamic_cast<Synchronizeable*>(b); | 
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| 931 |             sync->setUniqueID( uniqueId ); | 
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| 932 |             sync->setSynchronized(true); | 
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| 933 |  | 
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| 934 |             PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID()); | 
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| 935 |           } | 
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| 936 |           else | 
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| 937 |           { | 
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| 938 |             PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId); | 
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| 939 |             delete b; | 
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| 940 |             offset += syncDataLength; | 
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| 941 |             continue; | 
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| 942 |           } | 
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| 943 |         } | 
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| 944 |  | 
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| 945 |  | 
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| 946 |         int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState ); | 
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| 947 |         offset += n; | 
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| 948 |  | 
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| 949 |       } | 
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| 950 |  | 
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| 951 |       if ( offset != length ) | 
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| 952 |       { | 
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| 953 |         PRINTF(0)("offset (%d) != length (%d)\n", offset, length); | 
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| 954 |         peer->second.socket->disconnectServer(); | 
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| 955 |       } | 
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| 956 |  | 
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| 957 |  | 
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| 958 |       for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ ) | 
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| 959 |       { | 
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| 960 |         Synchronizeable & sync = **it; | 
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| 961 |  | 
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| 962 |         if ( !sync.beSynchronized() || sync.getUniqueID() < 0 ) | 
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| 963 |           continue; | 
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| 964 |  | 
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| 965 |         sync.handleRecvState( peer->second.userId, state, fromState ); | 
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| 966 |       } | 
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| 967 |  | 
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| 968 |       assert( peer->second.lastAckedState <= ackedState ); | 
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| 969 |       peer->second.lastAckedState = ackedState; | 
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| 970 |  | 
|---|
| 971 |       assert( peer->second.lastRecvedState < state ); | 
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| 972 |       peer->second.lastRecvedState = state; | 
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| 973 |  | 
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| 974 |     } | 
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| 975 |  | 
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| 976 |   } | 
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| 977 |  | 
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| 978 | } | 
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| 979 |  | 
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| 980 | /** | 
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| 981 |  * is executed when a handshake has finished | 
|---|
| 982 |  */ | 
|---|
| 983 | void NetworkStream::handleNewClient( int userId ) | 
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| 984 | { | 
|---|
| 985 |   // init and assign the message manager | 
|---|
| 986 |   MessageManager::getInstance()->initUser( userId ); | 
|---|
| 987 |   // do all game relevant stuff here | 
|---|
| 988 |   networkGameManager->signalNewPlayer( userId ); | 
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| 989 | } | 
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| 990 |  | 
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| 991 |  | 
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| 992 | /** | 
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| 993 |  * removes old items from oldSynchronizeables | 
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| 994 |  */ | 
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| 995 | void NetworkStream::cleanUpOldSyncList( ) | 
|---|
| 996 | { | 
|---|
| 997 |   int now = SDL_GetTicks(); | 
|---|
| 998 |  | 
|---|
| 999 |   for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  ) | 
|---|
| 1000 |   { | 
|---|
| 1001 |     if ( it->second < now - 10*1000 ) | 
|---|
| 1002 |     { | 
|---|
| 1003 |       std::map<int,int>::iterator delIt = it; | 
|---|
| 1004 |       it++; | 
|---|
| 1005 |       oldSynchronizeables.erase( delIt ); | 
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| 1006 |       continue; | 
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| 1007 |     } | 
|---|
| 1008 |     it++; | 
|---|
| 1009 |   } | 
|---|
| 1010 | } | 
|---|
| 1011 |  | 
|---|
| 1012 | /** | 
|---|
| 1013 |  * writes data to DATA/dicts/newdict | 
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| 1014 |  * @param data pointer to data | 
|---|
| 1015 |  * @param length length | 
|---|
| 1016 |  */ | 
|---|
| 1017 | void NetworkStream::writeToNewDict( byte * data, int length, bool upstream ) | 
|---|
| 1018 | { | 
|---|
| 1019 |   if ( remainingBytesToWriteToDict <= 0 ) | 
|---|
| 1020 |     return; | 
|---|
| 1021 |  | 
|---|
| 1022 |   if ( length > remainingBytesToWriteToDict ) | 
|---|
| 1023 |     length = remainingBytesToWriteToDict; | 
|---|
| 1024 |  | 
|---|
| 1025 |   std::string fileName = ResourceManager::getInstance()->getDataDir(); | 
|---|
| 1026 |   fileName += "/dicts/newdict"; | 
|---|
| 1027 |  | 
|---|
| 1028 |   if ( upstream ) | 
|---|
| 1029 |     fileName += "_upstream"; | 
|---|
| 1030 |   else | 
|---|
| 1031 |     fileName += "_downstream"; | 
|---|
| 1032 |  | 
|---|
| 1033 |   FILE * f = fopen( fileName.c_str(), "a" ); | 
|---|
| 1034 |  | 
|---|
| 1035 |   if ( !f ) | 
|---|
| 1036 |   { | 
|---|
| 1037 |     PRINTF(2)("could not open %s\n", fileName.c_str()); | 
|---|
| 1038 |     remainingBytesToWriteToDict = 0; | 
|---|
| 1039 |     return; | 
|---|
| 1040 |   } | 
|---|
| 1041 |  | 
|---|
| 1042 |   if ( fwrite( data, 1, length, f ) != length ) | 
|---|
| 1043 |   { | 
|---|
| 1044 |     PRINTF(2)("could not write to file\n"); | 
|---|
| 1045 |     fclose( f ); | 
|---|
| 1046 |     return; | 
|---|
| 1047 |   } | 
|---|
| 1048 |  | 
|---|
| 1049 |   fclose( f ); | 
|---|
| 1050 |  | 
|---|
| 1051 |   remainingBytesToWriteToDict -= length; | 
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| 1052 | } | 
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| 1053 |  | 
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| 1054 |  | 
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| 1055 |  | 
|---|
| 1056 |  | 
|---|
| 1057 |  | 
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| 1058 |  | 
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