1 | /*! |
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2 | * @file network_socket.h |
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3 | * Main interface for the network module. Manages all the modules |
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4 | |
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5 | */ |
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6 | |
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7 | #ifndef _NETWORK_SOCKET |
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8 | #define _NETWORK_SOCKET |
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9 | |
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10 | //TODO HACK else gdb will not work on server |
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11 | #define DONTEXITTHREADS |
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12 | |
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13 | //if you want to use outgoing buffer define _USE_OUTGOING_BUFFER |
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14 | #define _USE_OUTGOING_BUFFER |
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15 | |
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16 | #define _INCOMING_BUFFER_SIZE 2024000 |
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17 | #define _OUTGOING_BUFFER_SIZE 2024000 |
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18 | #define _LOCAL_BUFFER_SIZE 1024 |
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19 | //sleep if incoming buffer is full |
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20 | #define _MSECONDS_SLEEP_FULL_BUFFER 10 |
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21 | //sleep if outgoing buffer is empty |
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22 | #define _MSECONDS_SLEEP_EMPTY_BUFFER 10 |
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23 | |
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24 | |
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25 | /* contains memmove and memcpy */ |
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26 | #include <string.h> |
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27 | |
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28 | #ifdef HAVE_SDL_H |
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29 | #include <SDL_thread.h> |
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30 | #else |
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31 | #include <SDL/SDL_thread.h> |
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32 | #endif |
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33 | /* include this file, it contains some default definitions */ |
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34 | #include "netdefs.h" |
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35 | |
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36 | |
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37 | /* include base_object.h since all classes are derived from this one */ |
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38 | #include "base_object.h" |
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39 | |
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40 | /* using namespace std is default, this needs to be here */ |
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41 | using namespace std; |
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42 | |
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43 | class NetworkSocket : public BaseObject |
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44 | { |
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45 | |
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46 | private: |
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47 | // IPaddress serverAddress; |
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48 | // unsigned int port; |
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49 | TCPsocket tcpSocket; |
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50 | // UDPsocket udpSocket; |
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51 | |
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52 | byte incomingBuffer[_INCOMING_BUFFER_SIZE]; |
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53 | #ifdef _USE_OUTGOING_BUFFER |
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54 | byte outgoingBuffer[_OUTGOING_BUFFER_SIZE]; |
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55 | #endif |
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56 | int incomingBufferLength; |
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57 | #ifdef _USE_OUTGOING_BUFFER |
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58 | int outgoingBufferLength; |
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59 | #endif |
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60 | |
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61 | SDL_mutex * incomingBufferMutex; |
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62 | #ifdef _USE_OUTGOING_BUFFER |
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63 | SDL_mutex * outgoingBufferMutex; |
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64 | #endif |
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65 | SDL_mutex * socketMutex; |
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66 | bool terminateThread; |
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67 | |
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68 | SDL_mutex* threadTerminationMutex; |
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69 | static int thread_read(void * data); |
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70 | bool thread_read_running; |
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71 | bool thread_write_running; |
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72 | |
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73 | SDL_Thread* readThread; |
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74 | SDL_Thread* writeThread; |
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75 | |
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76 | #ifdef _USE_OUTGOING_BUFFER |
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77 | static int thread_write(void * data); |
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78 | #endif |
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79 | |
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80 | int writeBytes(byte * data, int length); |
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81 | int readBytes(byte * data, int length); |
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82 | int readBlock(byte * data, int length); |
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83 | |
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84 | void init(); |
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85 | |
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86 | public: |
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87 | |
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88 | NetworkSocket(); |
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89 | virtual ~NetworkSocket(); |
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90 | NetworkSocket(IPaddress ip); |
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91 | NetworkSocket(TCPsocket sock); |
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92 | void destroy() { terminateThread = true; }; |
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93 | |
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94 | |
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95 | void connectToServer(IPaddress ip); |
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96 | void disconnectServer(); |
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97 | |
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98 | bool writePacket(byte * data, int length); |
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99 | int readPacket(byte * data, int maxLength); |
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100 | |
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101 | inline bool isOk() { return tcpSocket!=NULL; } |
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102 | |
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103 | }; |
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104 | |
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105 | |
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106 | |
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107 | #endif /* _NETWORK_SOCKET */ |
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