| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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| 22 | #include "class_list.h" |
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| 23 | #include "debug.h" |
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| 24 | #include "shell_command.h" |
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| 25 | |
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| 26 | /* include your own header */ |
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| 27 | #include "network_manager.h" |
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| 28 | #include "shared_network_data.h" |
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| 29 | #include "network_stream.h" |
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| 30 | #include "preferences.h" |
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| 31 | #include "network_log.h" |
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| 32 | #include "network_game_manager.h" |
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| 33 | |
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| 34 | |
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| 35 | /* using namespace std is default, this needs to be here */ |
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| 36 | using namespace std; |
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| 37 | |
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| 38 | SHELL_COMMAND(debug, NetworkManager, debug); |
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| 39 | |
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| 40 | |
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| 41 | NetworkManager* NetworkManager::singletonRef = NULL; |
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| 42 | |
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| 43 | /** |
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| 44 | * standard constructor |
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| 45 | */ |
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| 46 | NetworkManager::NetworkManager() |
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| 47 | { |
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| 48 | /* set the class id for the base object */ |
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| 49 | this->setClassID(CL_NETWORK_MANAGER, "NetworkManager"); |
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| 50 | PRINTF(0)("START\n"); |
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| 51 | |
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| 52 | /* initialize the references */ |
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| 53 | this->networkStream = NULL; |
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| 54 | this->sharedNetworkData = SharedNetworkData::getInstance(); |
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| 55 | this->elapsedTime = 0.0f; |
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| 56 | |
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| 57 | |
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| 58 | int port = Preferences::getInstance()->getInt( "network", "telnetport", 0 ); |
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| 59 | |
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| 60 | if ( port > 0 ) |
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| 61 | NetworkLog::getInstance()->listen( port ); |
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| 62 | |
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| 63 | PRINTF(0)("NetworkManager created\n"); |
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| 64 | } |
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| 65 | |
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| 66 | |
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| 67 | /** |
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| 68 | * standard deconstructor |
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| 69 | */ |
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| 70 | NetworkManager::~NetworkManager() |
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| 71 | { |
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| 72 | if ( this->networkStream ) |
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| 73 | { |
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| 74 | delete this->networkStream; |
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| 75 | this->networkStream = NULL; |
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| 76 | } |
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| 77 | } |
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| 78 | |
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| 79 | |
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| 80 | /** |
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| 81 | * initializes the network manager |
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| 82 | */ |
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| 83 | void NetworkManager::initialize() |
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| 84 | { |
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| 85 | PRINTF(0)("NetworkManager initzalized\n"); |
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| 86 | } |
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| 87 | |
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| 88 | |
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| 89 | /** |
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| 90 | * shutsdown the network manager |
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| 91 | */ |
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| 92 | void NetworkManager::shutdown() |
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| 93 | { |
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| 94 | |
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| 95 | } |
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| 96 | |
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| 97 | |
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| 98 | /** |
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| 99 | * creates a connection from one object to a host |
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| 100 | * @param hostName: the name of the destination host |
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| 101 | */ |
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| 102 | int NetworkManager::establishConnection(const std::string & name, unsigned int port) |
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| 103 | { |
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| 104 | this->networkStream = new NetworkStream( name, port ); |
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| 105 | this->sharedNetworkData->setDefaultSyncStream(this->networkStream); |
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| 106 | this->networkStream->startHandshake(); |
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| 107 | return 1; |
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| 108 | } |
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| 109 | |
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| 110 | |
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| 111 | /** |
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| 112 | * creates a new NetworkStream of server type |
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| 113 | * @param port: number of the TCP port |
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| 114 | */ |
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| 115 | int NetworkManager::createServer(unsigned int port) |
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| 116 | { |
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| 117 | this->sharedNetworkData->setHostID(0); |
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| 118 | this->sharedNetworkData->setGameServer(true); |
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| 119 | this->networkStream = new NetworkStream(port); |
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| 120 | this->sharedNetworkData->setDefaultSyncStream(this->networkStream); |
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| 121 | this->networkStream->createNetworkGameManager(); |
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| 122 | PRINTF(0)("CREATE SERVER\n"); |
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| 123 | SDL_Delay(20); |
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| 124 | return 1; |
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| 125 | } |
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| 126 | |
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| 127 | |
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| 128 | void NetworkManager::connectSynchronizeable(Synchronizeable& sync) |
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| 129 | { |
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| 130 | if( this->networkStream) |
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| 131 | this->networkStream->connectSynchronizeable(sync); |
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| 132 | } |
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| 133 | |
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| 134 | |
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| 135 | /** |
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| 136 | * sync the network |
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| 137 | * @param dtS: the seceonds elapsed since the last synchronize call |
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| 138 | */ |
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| 139 | void NetworkManager::synchronize( float dtS) |
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| 140 | { |
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| 141 | this->elapsedTime += dtS; |
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| 142 | if( likely(this->elapsedTime < 1.0f / NETWORK_FREQUENCY)) |
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| 143 | return; |
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| 144 | this->elapsedTime = 0.0f; |
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| 145 | |
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| 146 | if ( networkStream->isActive() ) |
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| 147 | networkStream->processData(); |
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| 148 | |
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| 149 | NetworkGameManager::getInstance()->tick( this->elapsedTime ); |
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| 150 | } |
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| 151 | |
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| 152 | |
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| 153 | |
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| 154 | /** |
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| 155 | * debug output |
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| 156 | */ |
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| 157 | void NetworkManager::debug() |
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| 158 | { |
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| 159 | PRINT(0)("=================Network::debug()=========\n"); |
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| 160 | this->networkStream->debug(); |
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| 161 | PRINT(0)("===========================================\n"); |
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| 162 | } |
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