| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module | 
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| 18 |    For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput | 
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| 19 | */ | 
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| 20 | #define DEBUG_MODULE_NETWORK | 
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| 21 |  | 
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| 22 | #include "class_list.h" | 
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| 23 | #include "debug.h" | 
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| 24 | #include "shell_command.h" | 
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| 25 |  | 
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| 26 | /* include your own header */ | 
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| 27 | #include "network_manager.h" | 
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| 28 | #include "shared_network_data.h" | 
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| 29 | #include "network_stream.h" | 
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| 30 | #include "preferences.h" | 
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| 31 | #include "network_log.h" | 
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| 32 |  | 
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| 33 |  | 
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| 34 | /* using namespace std is default, this needs to be here */ | 
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| 35 | using namespace std; | 
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| 36 |  | 
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| 37 | SHELL_COMMAND(debug, NetworkManager, debug); | 
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| 38 |  | 
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| 39 |  | 
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| 40 | NetworkManager* NetworkManager::singletonRef = NULL; | 
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| 41 |  | 
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| 42 | /** | 
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| 43 |  *  standard constructor | 
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| 44 |  */ | 
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| 45 | NetworkManager::NetworkManager() | 
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| 46 | { | 
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| 47 |   /* set the class id for the base object */ | 
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| 48 |   this->setClassID(CL_NETWORK_MANAGER, "NetworkManager"); | 
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| 49 |   PRINTF(0)("START\n"); | 
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| 50 |  | 
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| 51 |   /* initialize the references */ | 
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| 52 |   this->netStreamList = NULL; | 
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| 53 |   this->syncList = NULL; | 
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| 54 |   this->defaultSyncStream = NULL; | 
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| 55 |   this->sharedNetworkData = SharedNetworkData::getInstance(); | 
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| 56 |   this->elapsedTime = 0.0f; | 
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| 57 |    | 
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| 58 |      | 
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| 59 |   int port = Preferences::getInstance()->getInt( "network", "telnetport", 0 ); | 
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| 60 |    | 
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| 61 |   if ( port > 0 ) | 
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| 62 |     NetworkLog::getInstance()->listen( port ); | 
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| 63 |  | 
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| 64 |   PRINTF(0)("NetworkManager created\n"); | 
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| 65 | } | 
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| 66 |  | 
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| 67 |  | 
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| 68 | /** | 
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| 69 |  *  standard deconstructor | 
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| 70 |  */ | 
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| 71 | NetworkManager::~NetworkManager() | 
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| 72 | {} | 
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| 73 |  | 
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| 74 |  | 
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| 75 | /** | 
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| 76 |  *  initializes the network manager | 
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| 77 |  */ | 
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| 78 | void NetworkManager::initialize() | 
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| 79 | { | 
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| 80 |   /* get the synchronizeable list from the class list */ | 
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| 81 |   this->netStreamList = ClassList::getList(CL_SYNCHRONIZEABLE); | 
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| 82 |   PRINTF(0)("NetworkManager initzalized\n"); | 
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| 83 |  | 
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| 84 | } | 
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| 85 |  | 
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| 86 |  | 
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| 87 | /** | 
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| 88 |  *  shutsdown the network manager | 
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| 89 |  */ | 
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| 90 | void NetworkManager::shutdown() | 
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| 91 | { | 
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| 92 |  | 
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| 93 | } | 
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| 94 |  | 
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| 95 |  | 
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| 96 | /** | 
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| 97 |  *  creates a connection from one object to a host | 
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| 98 |  * @param hostName: the name of the destination host | 
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| 99 |  */ | 
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| 100 | int NetworkManager::establishConnection(const std::string & name, unsigned int port) | 
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| 101 | { | 
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| 102 |   this->defaultSyncStream = new NetworkStream( name, port ); | 
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| 103 |   this->sharedNetworkData->setDefaultSyncStream(this->defaultSyncStream); | 
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| 104 |   this->defaultSyncStream->startHandshake(); | 
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| 105 |   return 1; | 
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| 106 | } | 
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| 107 |  | 
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| 108 |  | 
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| 109 | /** | 
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| 110 |  *  creates a new NetworkStream of server type | 
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| 111 |  * @param port: number of the TCP port | 
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| 112 |  */ | 
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| 113 | int NetworkManager::createServer(unsigned int port) | 
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| 114 | { | 
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| 115 |   this->sharedNetworkData->setHostID(0); | 
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| 116 |   this->sharedNetworkData->setGameServer(true); | 
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| 117 |   this->defaultSyncStream = new NetworkStream(port); | 
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| 118 |   this->sharedNetworkData->setDefaultSyncStream(this->defaultSyncStream); | 
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| 119 |   this->defaultSyncStream->createNetworkGameManager(); | 
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| 120 |   PRINTF(0)("CREATE SERVER\n"); | 
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| 121 |   SDL_Delay(20); | 
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| 122 |   return 1; | 
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| 123 | } | 
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| 124 |  | 
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| 125 |  | 
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| 126 | void NetworkManager::connectSynchronizeable(Synchronizeable& sync) | 
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| 127 | { | 
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| 128 |   if( this->defaultSyncStream) | 
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| 129 |     this->defaultSyncStream->connectSynchronizeable(sync); | 
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| 130 | } | 
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| 131 |  | 
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| 132 |  | 
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| 133 | /** | 
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| 134 |  *  sync the network | 
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| 135 |  *  @param dtS: the seceonds elapsed since the last synchronize call | 
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| 136 |  */ | 
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| 137 | void NetworkManager::synchronize( float dtS) | 
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| 138 | { | 
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| 139 |   this->elapsedTime += dtS; | 
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| 140 |   if( likely(this->elapsedTime < 1.0f / NETWORK_FREQUENCY)) | 
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| 141 |     return; | 
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| 142 |   this->elapsedTime = 0.0f; | 
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| 143 |  | 
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| 144 |   if (this->netStreamList != NULL || (this->netStreamList = ClassList::getList(CL_NETWORK_STREAM)) != NULL) | 
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| 145 |   { | 
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| 146 |     std::list<BaseObject*>::const_iterator stream; | 
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| 147 |     for (stream = this->netStreamList->begin(); stream != this->netStreamList->end(); ++stream) | 
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| 148 |       if( static_cast<NetworkStream*>(*stream)->isActive()) | 
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| 149 |         static_cast<NetworkStream*>(*stream)->processData(); | 
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| 150 |   } | 
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| 151 | } | 
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| 152 |  | 
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| 153 |  | 
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| 154 |  | 
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| 155 | /** | 
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| 156 |  * debug output | 
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| 157 |  */ | 
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| 158 |  void NetworkManager::debug() | 
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| 159 | { | 
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| 160 |   PRINT(0)("=================Network::debug()=========\n"); | 
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| 161 |   this->defaultSyncStream->debug(); | 
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| 162 |   PRINT(0)("===========================================\n"); | 
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| 163 | } | 
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