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source: orxonox.OLD/trunk/src/lib/network/network_manager.cc @ 8245

Last change on this file since 8245 was 8228, checked in by patrick, 18 years ago

trunk: merged the network branche back to trunk with command: svn merge branches/network trunk -r8150:HEAD

File size: 3.7 KB
RevLine 
[5530]1/*
[5520]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16
[5525]17/* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module
[5530]18   For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput
[5525]19*/
[5530]20#define DEBUG_MODULE_NETWORK
[5525]21
[5572]22#include "class_list.h"
[5605]23#include "debug.h"
[6695]24#include "shell_command.h"
[5566]25
[5525]26/* include your own header */
[5520]27#include "network_manager.h"
[6695]28#include "shared_network_data.h"
29#include "network_stream.h"
[7954]30#include "preferences.h"
31#include "network_log.h"
[8147]32#include "network_game_manager.h"
[5520]33
[5530]34
[5525]35/* using namespace std is default, this needs to be here */
[5520]36using namespace std;
37
[6695]38SHELL_COMMAND(debug, NetworkManager, debug);
[5520]39
[6695]40
[5996]41NetworkManager* NetworkManager::singletonRef = NULL;
[5520]42
43/**
44 *  standard constructor
45 */
46NetworkManager::NetworkManager()
[5566]47{
[5572]48  /* set the class id for the base object */
[5575]49  this->setClassID(CL_NETWORK_MANAGER, "NetworkManager");
[6341]50  PRINTF(0)("START\n");
[5804]51
[5572]52  /* initialize the references */
[8228]53  this->networkStream = NULL;
[6695]54  this->sharedNetworkData = SharedNetworkData::getInstance();
[7954]55  this->elapsedTime = 0.0f;
56 
57   
58  int port = Preferences::getInstance()->getInt( "network", "telnetport", 0 );
59 
60  if ( port > 0 )
61    NetworkLog::getInstance()->listen( port );
[6341]62
[5605]63  PRINTF(0)("NetworkManager created\n");
[5566]64}
[5520]65
66
67/**
68 *  standard deconstructor
69 */
70NetworkManager::~NetworkManager()
[8228]71{
72  if ( this->networkStream )
73  {
74    delete this->networkStream;
75    this->networkStream = NULL;
76  }
77}
[5520]78
[5522]79
80/**
81 *  initializes the network manager
82 */
83void NetworkManager::initialize()
[5572]84{
[5605]85  PRINTF(0)("NetworkManager initzalized\n");
[5572]86}
[5522]87
[5530]88
[5522]89/**
90 *  shutsdown the network manager
91 */
92void NetworkManager::shutdown()
[5578]93{
[5522]94
[5578]95}
[5522]96
[5578]97
[5522]98/**
99 *  creates a connection from one object to a host
[5647]100 * @param hostName: the name of the destination host
101 */
[7256]102int NetworkManager::establishConnection(const std::string & name, unsigned int port)
[5996]103{
[8228]104  this->networkStream = new NetworkStream( name, port );
105  this->sharedNetworkData->setDefaultSyncStream(this->networkStream);
106  this->networkStream->startHandshake();
[5996]107  return 1;
108}
[5647]109
[5996]110
[5647]111/**
[5996]112 *  creates a new NetworkStream of server type
113 * @param port: number of the TCP port
114 */
115int NetworkManager::createServer(unsigned int port)
116{
[6695]117  this->sharedNetworkData->setHostID(0);
118  this->sharedNetworkData->setGameServer(true);
[8228]119  this->networkStream = new NetworkStream(port);
120  this->sharedNetworkData->setDefaultSyncStream(this->networkStream);
121  this->networkStream->createNetworkGameManager();
[6695]122  PRINTF(0)("CREATE SERVER\n");
[5996]123  SDL_Delay(20);
124  return 1;
125}
126
127
128void NetworkManager::connectSynchronizeable(Synchronizeable& sync)
129{
[8228]130  if( this->networkStream)
131    this->networkStream->connectSynchronizeable(sync);
[5996]132}
[5522]133
[5996]134
[5522]135/**
136 *  sync the network
[7954]137 *  @param dtS: the seceonds elapsed since the last synchronize call
[5522]138 */
[7954]139void NetworkManager::synchronize( float dtS)
[5578]140{
[7954]141  this->elapsedTime += dtS;
142  if( likely(this->elapsedTime < 1.0f / NETWORK_FREQUENCY))
143    return;
144  this->elapsedTime = 0.0f;
145
[8228]146  if ( networkStream->isActive() )
147    networkStream->processData();
[8147]148 
149  NetworkGameManager::getInstance()->tick( this->elapsedTime );
[5578]150}
[5997]151
[6695]152
153
[5997]154/**
[6695]155 * debug output
[5997]156 */
[6695]157 void NetworkManager::debug()
[5997]158{
[6695]159  PRINT(0)("=================Network::debug()=========\n");
[8228]160  this->networkStream->debug();
[6695]161  PRINT(0)("===========================================\n");
[5997]162}
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