| 1 | /*! |
|---|
| 2 | * @file entity_manager.h |
|---|
| 3 | * Manages creation and destruction of entities |
|---|
| 4 | */ |
|---|
| 5 | |
|---|
| 6 | #ifndef _NETWORK_GAME_MANGER |
|---|
| 7 | #define _NETWORK_GAME_MANAGER |
|---|
| 8 | |
|---|
| 9 | /* include this file, it contains some default definitions */ |
|---|
| 10 | #include "netdefs.h" |
|---|
| 11 | |
|---|
| 12 | /* include base_object.h since all classes are derived from this one */ |
|---|
| 13 | #include "synchronizeable.h" |
|---|
| 14 | #include "playable.h" |
|---|
| 15 | #include "message_manager.h" |
|---|
| 16 | |
|---|
| 17 | |
|---|
| 18 | class TiXmlElement; |
|---|
| 19 | class PNode; |
|---|
| 20 | |
|---|
| 21 | |
|---|
| 22 | |
|---|
| 23 | struct clientBuffer |
|---|
| 24 | { |
|---|
| 25 | int length; |
|---|
| 26 | int maxLength; |
|---|
| 27 | byte * buffer; |
|---|
| 28 | }; |
|---|
| 29 | |
|---|
| 30 | /*! |
|---|
| 31 | * a class that can create and remove entities over the network |
|---|
| 32 | */ |
|---|
| 33 | class NetworkGameManager: public Synchronizeable |
|---|
| 34 | { |
|---|
| 35 | ObjectListDeclaration(NetworkGameManager); |
|---|
| 36 | public: |
|---|
| 37 | virtual ~NetworkGameManager(); |
|---|
| 38 | |
|---|
| 39 | static NetworkGameManager* getInstance() |
|---|
| 40 | { if (!NetworkGameManager::singletonRef) NetworkGameManager::singletonRef = new NetworkGameManager(); return NetworkGameManager::singletonRef; } |
|---|
| 41 | |
|---|
| 42 | |
|---|
| 43 | bool signalNewPlayer( int userId ); |
|---|
| 44 | bool signalLeftPlayer( int userID ); |
|---|
| 45 | |
|---|
| 46 | void prefereTeam( int teamId ); |
|---|
| 47 | |
|---|
| 48 | |
|---|
| 49 | inline void setGameState( int gameState ){ this->gameState = gameState; } |
|---|
| 50 | inline int getGameState(){ return this->gameState; } |
|---|
| 51 | |
|---|
| 52 | void tick( float ds ); |
|---|
| 53 | |
|---|
| 54 | void removeSynchronizeable( int uniqueId ); |
|---|
| 55 | void sendChatMessage( const std::string & message, int messageType ); |
|---|
| 56 | |
|---|
| 57 | |
|---|
| 58 | private: |
|---|
| 59 | NetworkGameManager(); |
|---|
| 60 | |
|---|
| 61 | static bool delSynchronizeableHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ); |
|---|
| 62 | static bool preferedTeamHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ); |
|---|
| 63 | static bool chatMessageHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ); |
|---|
| 64 | |
|---|
| 65 | void setPreferedTeam( int userId, int teamId ); |
|---|
| 66 | |
|---|
| 67 | |
|---|
| 68 | private: |
|---|
| 69 | static NetworkGameManager* singletonRef; |
|---|
| 70 | |
|---|
| 71 | int gameState; |
|---|
| 72 | |
|---|
| 73 | std::list<Playable*> playablesToDelete; |
|---|
| 74 | }; |
|---|
| 75 | |
|---|
| 76 | #endif /*_ENTITY_MANGER*/ |
|---|