| 1 | /*! |
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| 2 | * @file entity_manager.h |
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| 3 | * Manages creation and destruction of entities |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _NETWORK_GAME_MANGER |
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| 7 | #define _NETWORK_GAME_MANAGER |
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| 8 | |
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| 9 | /* include this file, it contains some default definitions */ |
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| 10 | #include "netdefs.h" |
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| 11 | |
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| 12 | /* include base_object.h since all classes are derived from this one */ |
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| 13 | #include "synchronizeable.h" |
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| 14 | #include "playable.h" |
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| 15 | #include "message_manager.h" |
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| 16 | |
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| 17 | |
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| 18 | class TiXmlElement; |
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| 19 | class PNode; |
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| 20 | |
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| 21 | typedef enum NetworkGameManagerProtocol { |
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| 22 | NET_CREATE_ENTITY = 0, |
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| 23 | NET_REMOVE_ENTITY, |
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| 24 | NET_CREATE_ENTITY_LIST, |
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| 25 | NET_REMOVE_ENTITY_LIST, |
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| 26 | NET_REQUEST_CREATE, |
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| 27 | NET_REQUEST_REMOVE, |
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| 28 | NET_YOU_ARE_ENTITY, |
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| 29 | NET_REQUEST_ENTITY_LIST, |
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| 30 | NET_REQUEST_PNODE_PATH, |
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| 31 | NET_SEND_PNODE_PATH, |
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| 32 | |
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| 33 | NET_NUMBER |
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| 34 | }; |
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| 35 | |
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| 36 | struct clientBuffer |
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| 37 | { |
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| 38 | int length; |
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| 39 | int maxLength; |
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| 40 | byte * buffer; |
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| 41 | }; |
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| 42 | |
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| 43 | /*! |
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| 44 | * a class that can create and remove entities |
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| 45 | */ |
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| 46 | class NetworkGameManager: public Synchronizeable |
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| 47 | { |
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| 48 | public: |
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| 49 | virtual ~NetworkGameManager(); |
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| 50 | |
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| 51 | static NetworkGameManager* NetworkGameManager::getInstance() |
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| 52 | { if (!NetworkGameManager::singletonRef) NetworkGameManager::singletonRef = new NetworkGameManager(); return NetworkGameManager::singletonRef; } |
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| 53 | |
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| 54 | |
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| 55 | bool signalNewPlayer( int userId ); |
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| 56 | bool signalLeftPlayer( int userID ); |
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| 57 | |
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| 58 | void removeSynchronizeable( int uniqueId ); |
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| 59 | |
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| 60 | void prefereTeam( int teamId ); |
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| 61 | |
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| 62 | inline void setGameState( int gameState ){ this->gameState = gameState; } |
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| 63 | inline int getGameState(){ return this->gameState; } |
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| 64 | |
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| 65 | void tick( float ds ); |
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| 66 | |
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| 67 | void sendChatMessage( const std::string & message, int messageType ); |
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| 68 | |
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| 69 | private: |
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| 70 | NetworkGameManager(); |
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| 71 | |
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| 72 | static bool delSynchronizeableHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ); |
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| 73 | static bool preferedTeamHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ); |
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| 74 | static bool chatMessageHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ); |
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| 75 | |
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| 76 | void setPreferedTeam( int userId, int teamId ); |
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| 77 | |
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| 78 | static NetworkGameManager* singletonRef; |
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| 79 | |
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| 80 | int gameState; |
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| 81 | |
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| 82 | std::list<Playable*> playablesToDelete; |
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| 83 | }; |
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| 84 | |
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| 85 | #endif /*_ENTITY_MANGER*/ |
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