| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Christoph Renner rennerc@ee.ethz.ch |
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| 13 | co-programmer: Patrick Boenzli boenzlip@orxonox.ethz.ch |
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| 14 | |
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| 15 | June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch) |
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| 16 | July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch) |
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| 17 | */ |
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| 18 | |
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| 19 | |
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| 20 | |
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| 21 | #define DEBUG_MODULE_NETWORK |
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| 22 | |
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| 23 | #include "util/loading/factory.h" |
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| 24 | #include "state.h" |
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| 25 | #include "debug.h" |
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| 26 | |
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| 27 | #include "network_stream.h" |
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| 28 | #include "shared_network_data.h" |
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| 29 | #include "converter.h" |
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| 30 | #include "message_manager.h" |
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| 31 | |
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| 32 | #include "playable.h" |
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| 33 | #include "player.h" |
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| 34 | |
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| 35 | #include "game_world.h" |
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| 36 | |
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| 37 | #include "game_rules.h" |
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| 38 | #include "network_game_rules.h" |
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| 39 | |
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| 40 | #include "network_game_manager.h" |
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| 41 | |
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| 42 | #include "multiplayer_team_deathmatch.h" |
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| 43 | |
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| 44 | #include "parser/preferences/preferences.h" |
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| 45 | |
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| 46 | |
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| 47 | |
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| 48 | ObjectListDefinition(NetworkGameManager); |
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| 49 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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| 50 | |
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| 51 | /*! |
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| 52 | * Standard constructor |
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| 53 | */ |
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| 54 | NetworkGameManager::NetworkGameManager() |
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| 55 | : Synchronizeable() |
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| 56 | { |
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| 57 | PRINTF(0)("START\n"); |
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| 58 | |
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| 59 | /* set the class id for the base object */ |
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| 60 | this->registerObject(this, NetworkGameManager::_objectList); |
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| 61 | |
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| 62 | this->setSynchronized(true); |
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| 63 | |
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| 64 | MessageManager::getInstance()->registerMessageHandler( MSGID_DELETESYNCHRONIZEABLE, delSynchronizeableHandler, NULL ); |
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| 65 | MessageManager::getInstance()->registerMessageHandler( MSGID_PREFEREDTEAM, preferedTeamHandler, NULL ); |
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| 66 | MessageManager::getInstance()->registerMessageHandler( MSGID_CHATMESSAGE, chatMessageHandler, NULL ); |
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| 67 | |
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| 68 | this->gameState = 0; |
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| 69 | registerVar( new SynchronizeableInt( &gameState, &gameState, "gameState", PERMISSION_MASTER_SERVER ) ); |
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| 70 | } |
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| 71 | |
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| 72 | /*! |
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| 73 | * Standard destructor |
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| 74 | */ |
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| 75 | NetworkGameManager::~NetworkGameManager() |
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| 76 | { |
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| 77 | delete MessageManager::getInstance(); |
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| 78 | |
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| 79 | PlayerStats::deleteAllPlayerStats(); |
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| 80 | |
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| 81 | NetworkGameManager::singletonRef = NULL; |
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| 82 | } |
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| 83 | |
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| 84 | |
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| 85 | /** |
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| 86 | * insert new player into game |
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| 87 | * @param userId |
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| 88 | * @return |
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| 89 | */ |
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| 90 | bool NetworkGameManager::signalNewPlayer( int userId ) |
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| 91 | { |
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| 92 | assert( SharedNetworkData::getInstance()->isMasterServer()); |
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| 93 | assert( State::getGameRules() ); |
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| 94 | assert( State::getGameRules()->isA( NetworkGameRules::staticClassID()) ); |
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| 95 | |
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| 96 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
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| 97 | |
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| 98 | int team = rules.getTeamForNewUser(); |
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| 99 | ClassID playableClassId = rules.getPlayableClassId( userId, team ); |
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| 100 | std::string playableModel = rules.getPlayableModelFileName( userId, team, playableClassId ); |
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| 101 | std::string playableTexture = rules.getPlayableModelFileName( userId, team, playableClassId ); |
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| 102 | float playableScale = rules.getPlayableScale( userId, team, playableClassId ); |
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| 103 | |
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| 104 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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| 105 | |
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| 106 | assert( bo != NULL ); |
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| 107 | assert( bo->isA( Playable::staticClassID()) ); |
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| 108 | |
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| 109 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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| 110 | |
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| 111 | playable.loadMD2Texture( playableTexture ); |
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| 112 | playable.setTeam(team); |
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| 113 | playable.loadModel( playableModel, 100.0f ); |
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| 114 | playable.setOwner( userId ); |
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| 115 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 116 | playable.setSynchronized( true ); |
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| 117 | |
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| 118 | PlayerStats * stats = rules.getNewPlayerStats( userId ); |
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| 119 | |
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| 120 | stats->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 121 | stats->setSynchronized( true ); |
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| 122 | stats->setOwner( SharedNetworkData::getInstance()->getHostID() ); |
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| 123 | |
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| 124 | stats->setTeamId( team ); |
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| 125 | stats->setPlayableClassId( playableClassId ); |
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| 126 | stats->setPlayableUniqueId( playable.getUniqueID() ); |
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| 127 | stats->setModelFileName( playableModel ); |
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| 128 | |
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| 129 | if ( userId == 0 ) |
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| 130 | stats->setNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Server" ) ); |
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| 131 | |
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| 132 | if ( rules.isA( MultiplayerTeamDeathmatch::staticClassID()) ) |
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| 133 | dynamic_cast<MultiplayerTeamDeathmatch*>(&rules)->respawnPlayable( &playable, team, 0.0f ); |
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| 134 | |
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| 135 | return true; |
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| 136 | } |
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| 137 | |
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| 138 | |
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| 139 | /** |
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| 140 | * remove player from game |
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| 141 | * @param userID |
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| 142 | * @return |
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| 143 | */ |
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| 144 | bool NetworkGameManager::signalLeftPlayer(int userID) |
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| 145 | { |
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| 146 | if ( PlayerStats::getStats( userID ) ) |
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| 147 | { |
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| 148 | if ( PlayerStats::getStats( userID )->getPlayable() ) |
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| 149 | delete PlayerStats::getStats( userID )->getPlayable(); |
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| 150 | delete PlayerStats::getStats( userID ); |
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| 151 | } |
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| 152 | |
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| 153 | return true; |
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| 154 | } |
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| 155 | |
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| 156 | |
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| 157 | |
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| 158 | /** |
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| 159 | * handler for remove synchronizeable messages |
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| 160 | * @param messageType |
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| 161 | * @param data |
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| 162 | * @param dataLength |
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| 163 | * @param someData |
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| 164 | * @param userId |
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| 165 | * @return true on successfull handling else handler will be called again |
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| 166 | */ |
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| 167 | bool NetworkGameManager::delSynchronizeableHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) |
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| 168 | { |
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| 169 | |
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| 170 | PRINTF(0)(" del synchronizeable\n"); |
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| 171 | |
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| 172 | if ( SharedNetworkData::getInstance()->isMasterServer() || |
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| 173 | SharedNetworkData::getInstance()->isProxyServerActive() && SharedNetworkData::getInstance()->isUserClient(senderId)) |
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| 174 | { |
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| 175 | PRINTF(0)("Recieved DeleteSynchronizeable message from client %d!\n", senderId); |
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| 176 | return true; |
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| 177 | } |
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| 178 | |
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| 179 | int uniqueId = 0; |
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| 180 | int len = Converter::byteArrayToInt( data, &uniqueId ); |
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| 181 | |
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| 182 | if ( len != dataLength ) |
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| 183 | { |
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| 184 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, senderId); |
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| 185 | return true; |
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| 186 | } |
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| 187 | |
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| 188 | for (ObjectList<Synchronizeable>::const_iterator it = Synchronizeable::objectList().begin(); |
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| 189 | it != Synchronizeable::objectList().end(); |
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| 190 | ++it) |
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| 191 | { |
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| 192 | if ( (*it)->getUniqueID() == uniqueId ) |
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| 193 | { |
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| 194 | if ( (*it)->isA(Playable::staticClassID()) ) |
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| 195 | { |
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| 196 | getInstance()->playablesToDelete.push_back( dynamic_cast<Playable*>(*it) ); |
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| 197 | return true; |
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| 198 | } |
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| 199 | |
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| 200 | delete (*it); |
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| 201 | return true; |
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| 202 | } |
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| 203 | } |
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| 204 | |
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| 205 | return true; |
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| 206 | } |
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| 207 | |
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| 208 | /** |
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| 209 | * removes synchronizeable (also on clients) |
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| 210 | * @param uniqueId uniqueid to delete |
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| 211 | */ |
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| 212 | void NetworkGameManager::removeSynchronizeable( int uniqueId ) |
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| 213 | { |
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| 214 | byte buf[INTSIZE]; |
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| 215 | |
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| 216 | assert( Converter::intToByteArray( uniqueId, buf, INTSIZE ) == INTSIZE ); |
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| 217 | |
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| 218 | MessageManager::getInstance()->sendMessage( MSGID_DELETESYNCHRONIZEABLE, buf, INTSIZE, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); |
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| 219 | } |
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| 220 | |
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| 221 | |
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| 222 | |
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| 223 | /** |
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| 224 | * handler for MSGID_PREFEREDTEAM message |
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| 225 | * @param messageType |
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| 226 | * @param data |
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| 227 | * @param dataLength |
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| 228 | * @param someData |
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| 229 | * @param userId |
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| 230 | * @return |
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| 231 | */ |
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| 232 | bool NetworkGameManager::preferedTeamHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) |
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| 233 | { |
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| 234 | assert( SharedNetworkData::getInstance()->isMasterServer() ); |
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| 235 | |
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| 236 | int teamId = 0; |
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| 237 | int len = Converter::byteArrayToInt( data, &teamId ); |
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| 238 | |
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| 239 | if ( len != dataLength ) |
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| 240 | { |
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| 241 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, senderId); |
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| 242 | return true; |
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| 243 | } |
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| 244 | |
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| 245 | PRINTF(0)("Client %i wishes to play in team %i\n", senderId, teamId); |
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| 246 | NetworkGameManager::getInstance()->setPreferedTeam( senderId, teamId ); |
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| 247 | |
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| 248 | return true; |
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| 249 | } |
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| 250 | |
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| 251 | |
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| 252 | /** |
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| 253 | * this actualy sets the new prefered team id |
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| 254 | * @param userId: the user that changes team |
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| 255 | * @param teamId: the new team id for the user |
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| 256 | */ |
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| 257 | void NetworkGameManager::setPreferedTeam( int userId, int teamId ) |
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| 258 | { |
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| 259 | if ( !PlayerStats::getStats( userId ) ) |
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| 260 | return; |
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| 261 | |
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| 262 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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| 263 | |
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| 264 | stats.setPreferedTeamId( teamId ); |
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| 265 | } |
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| 266 | |
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| 267 | |
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| 268 | /** |
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| 269 | * set prefered team for this host |
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| 270 | * @param teamId |
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| 271 | */ |
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| 272 | void NetworkGameManager::prefereTeam( int teamId ) |
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| 273 | { |
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| 274 | if ( SharedNetworkData::getInstance()->isMasterServer() ) |
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| 275 | this->setPreferedTeam( SharedNetworkData::getInstance()->getHostID(), teamId ); |
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| 276 | else |
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| 277 | { |
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| 278 | byte buf[INTSIZE]; |
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| 279 | |
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| 280 | assert( Converter::intToByteArray( teamId, buf, INTSIZE) == INTSIZE ); |
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| 281 | |
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| 282 | // send this message to the master server |
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| 283 | MessageManager::getInstance()->sendMessage( MSGID_PREFEREDTEAM, buf, INTSIZE, RT_USER, NET_ID_MASTER_SERVER, MP_HIGHBANDWIDTH ); |
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| 284 | } |
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| 285 | } |
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| 286 | |
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| 287 | /** |
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| 288 | * this function will be called periodically by networkManager |
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| 289 | * @param ds time elapsed since last call of tick |
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| 290 | */ |
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| 291 | void NetworkGameManager::tick( float ds ) |
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| 292 | { |
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| 293 | //delete playables if they are not assigned to local player anymore |
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| 294 | for ( std::list<Playable*>::iterator it = playablesToDelete.begin(); it != playablesToDelete.end(); ) |
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| 295 | { |
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| 296 | if ( State::getPlayer()->getPlayable() != *it ) |
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| 297 | { |
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| 298 | if ( std::find( Playable::objectList().begin(), Playable::objectList().end(), *it ) != Playable::objectList().end() ) |
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| 299 | { |
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| 300 | PRINTF(0)("Delete unused playable: %s owner: %d\n", (*it)->getClassCName(), (*it)->getOwner() ); |
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| 301 | std::list<Playable*>::iterator delit = it; |
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| 302 | it++; |
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| 303 | delete *delit; |
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| 304 | playablesToDelete.erase( delit ); |
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| 305 | continue; |
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| 306 | } |
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| 307 | } |
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| 308 | it++; |
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| 309 | } |
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| 310 | } |
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| 311 | |
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| 312 | |
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| 313 | |
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| 314 | bool NetworkGameManager::chatMessageHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ) |
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| 315 | { |
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| 316 | PRINTF(0)("NetworkGameManager::chatMessageHandler %d %d\n", senderId, SharedNetworkData::getInstance()->getHostID() ); |
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| 317 | if ( (SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) && senderId != SharedNetworkData::getInstance()->getHostID() ) |
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| 318 | { |
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| 319 | MessageManager::getInstance()->sendMessage( messageType, data, dataLength, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); |
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| 320 | } |
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| 321 | |
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| 322 | assert( State::getGameRules() ); |
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| 323 | assert( State::getGameRules()->isA( NetworkGameRules::staticClassID()) ); |
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| 324 | |
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| 325 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
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| 326 | |
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| 327 | if ( dataLength < 3*INTSIZE ) |
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| 328 | { |
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| 329 | PRINTF(2)("got too small chatmessage from client %d\n", senderId); |
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| 330 | |
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| 331 | return true; |
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| 332 | } |
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| 333 | |
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| 334 | int chatType = 0; |
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| 335 | Converter::byteArrayToInt( data, &chatType); |
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| 336 | int senderUserId = 0; |
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| 337 | Converter::byteArrayToInt( data+INTSIZE, &senderUserId ); |
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| 338 | std::string message; |
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| 339 | Converter::byteArrayToString( data+2*INTSIZE, message, dataLength-2*INTSIZE ); |
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| 340 | |
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| 341 | rules.handleChatMessage( senderUserId, message, chatType); |
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| 342 | |
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| 343 | return true; |
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| 344 | } |
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| 345 | |
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| 346 | /** |
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| 347 | * send chat message |
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| 348 | * @param message message text |
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| 349 | * @param messageType some int |
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| 350 | */ |
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| 351 | void NetworkGameManager::sendChatMessage( const std::string & message, int messageType ) |
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| 352 | { |
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| 353 | byte * buf = new byte[message.length()+3*INTSIZE]; |
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| 354 | |
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| 355 | assert( Converter::intToByteArray( messageType, buf, INTSIZE ) == INTSIZE ); |
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| 356 | assert( Converter::intToByteArray( SharedNetworkData::getInstance()->getHostID(), buf+INTSIZE, INTSIZE ) == INTSIZE ); |
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| 357 | assert( Converter::stringToByteArray(message, buf+2*INTSIZE, message.length()+INTSIZE) == message.length()+INTSIZE ); |
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| 358 | |
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| 359 | if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) |
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| 360 | MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); |
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| 361 | else |
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| 362 | MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH ); |
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| 363 | |
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| 364 | |
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| 365 | delete [] buf; |
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| 366 | } |
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| 367 | |
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| 368 | |
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| 369 | |
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