| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Wuest |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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| 22 | #include "util/loading/factory.h" |
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| 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | #include "debug.h" |
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| 26 | |
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| 27 | #include "network_stream.h" |
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| 28 | #include "shared_network_data.h" |
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| 29 | #include "converter.h" |
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| 30 | #include "message_manager.h" |
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| 31 | |
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| 32 | #include "playable.h" |
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| 33 | #include "player.h" |
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| 34 | |
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| 35 | #include "game_world.h" |
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| 36 | |
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| 37 | #include "game_rules.h" |
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| 38 | #include "network_game_rules.h" |
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| 39 | |
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| 40 | #include "network_game_manager.h" |
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| 41 | |
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| 42 | |
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| 43 | /* using namespace std is default, this needs to be here */ |
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| 44 | using namespace std; |
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| 45 | |
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| 46 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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| 47 | |
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| 48 | /*! |
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| 49 | * Standard constructor |
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| 50 | */ |
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| 51 | NetworkGameManager::NetworkGameManager() |
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| 52 | : Synchronizeable() |
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| 53 | { |
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| 54 | PRINTF(0)("START\n"); |
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| 55 | |
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| 56 | /* set the class id for the base object */ |
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| 57 | this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); |
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| 58 | |
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| 59 | this->setSynchronized(true); |
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| 60 | |
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| 61 | MessageManager::getInstance()->registerMessageHandler( MSGID_DELETESYNCHRONIZEABLE, delSynchronizeableHandler, NULL ); |
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| 62 | MessageManager::getInstance()->registerMessageHandler( MSGID_PREFEREDTEAM, preferedTeamHandler, NULL ); |
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| 63 | MessageManager::getInstance()->registerMessageHandler( MSGID_CHATMESSAGE, chatMessageHandler, NULL ); |
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| 64 | |
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| 65 | this->gameState = 0; |
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| 66 | registerVar( new SynchronizeableInt( &gameState, &gameState, "gameState" ) ); |
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| 67 | } |
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| 68 | |
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| 69 | /*! |
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| 70 | * Standard destructor |
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| 71 | */ |
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| 72 | NetworkGameManager::~NetworkGameManager() |
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| 73 | { |
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| 74 | delete MessageManager::getInstance(); |
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| 75 | |
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| 76 | PlayerStats::deleteAllPlayerStats(); |
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| 77 | } |
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| 78 | |
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| 79 | |
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| 80 | /** |
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| 81 | * insert new player into game |
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| 82 | * @param userId |
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| 83 | * @return |
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| 84 | */ |
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| 85 | bool NetworkGameManager::signalNewPlayer( int userId ) |
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| 86 | { |
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| 87 | assert( SharedNetworkData::getInstance()->isGameServer() ); |
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| 88 | assert( State::getGameRules() ); |
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| 89 | assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) ); |
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| 90 | |
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| 91 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
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| 92 | |
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| 93 | int team = rules.getTeamForNewUser(); |
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| 94 | ClassID playableClassId = rules.getPlayableClassId( userId, team ); |
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| 95 | std::string playableModel = rules.getPlayableModelFileName( userId, team, playableClassId ); |
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| 96 | |
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| 97 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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| 98 | |
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| 99 | assert( bo != NULL ); |
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| 100 | assert( bo->isA( CL_PLAYABLE ) ); |
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| 101 | |
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| 102 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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| 103 | |
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| 104 | if ( playableModel != "" ) |
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| 105 | playable.loadModel( playableModel ); |
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| 106 | playable.setOwner( userId ); |
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| 107 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 108 | playable.setSynchronized( true ); |
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| 109 | |
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| 110 | PlayerStats * stats = rules.getNewPlayerStats( userId ); |
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| 111 | |
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| 112 | stats->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 113 | stats->setSynchronized( true ); |
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| 114 | stats->setOwner( SharedNetworkData::getInstance()->getHostID() ); |
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| 115 | |
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| 116 | stats->setTeamId( team ); |
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| 117 | stats->setPlayableClassId( playableClassId ); |
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| 118 | stats->setPlayableUniqueId( playable.getUniqueID() ); |
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| 119 | stats->setModelFileName( playableModel ); |
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| 120 | |
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| 121 | return true; |
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| 122 | } |
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| 123 | |
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| 124 | |
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| 125 | /** |
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| 126 | * remove player from game |
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| 127 | * @param userID |
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| 128 | * @return |
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| 129 | */ |
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| 130 | bool NetworkGameManager::signalLeftPlayer(int userID) |
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| 131 | { |
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| 132 | if ( PlayerStats::getStats( userID ) ) |
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| 133 | { |
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| 134 | if ( PlayerStats::getStats( userID )->getPlayable() ) |
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| 135 | delete PlayerStats::getStats( userID )->getPlayable(); |
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| 136 | delete PlayerStats::getStats( userID ); |
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| 137 | } |
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| 138 | |
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| 139 | return true; |
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| 140 | } |
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| 141 | |
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| 142 | |
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| 143 | |
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| 144 | /** |
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| 145 | * handler for remove synchronizeable messages |
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| 146 | * @param messageId |
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| 147 | * @param data |
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| 148 | * @param dataLength |
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| 149 | * @param someData |
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| 150 | * @param userId |
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| 151 | * @return true on successfull handling else handler will be called again |
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| 152 | */ |
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| 153 | bool NetworkGameManager::delSynchronizeableHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
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| 154 | { |
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| 155 | if ( getInstance()->isServer() ) |
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| 156 | { |
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| 157 | PRINTF(2)("Recieved DeleteSynchronizeable message from client %d!\n", userId); |
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| 158 | return true; |
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| 159 | } |
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| 160 | |
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| 161 | int uniqueId = 0; |
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| 162 | int len = Converter::byteArrayToInt( data, &uniqueId ); |
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| 163 | |
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| 164 | if ( len != dataLength ) |
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| 165 | { |
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| 166 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId); |
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| 167 | return true; |
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| 168 | } |
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| 169 | |
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| 170 | const std::list<BaseObject*> * list = ClassList::getList( CL_SYNCHRONIZEABLE ); |
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| 171 | |
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| 172 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 173 | { |
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| 174 | if ( dynamic_cast<Synchronizeable*>(*it)->getUniqueID() == uniqueId ) |
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| 175 | { |
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| 176 | if ( (*it)->isA(CL_PLAYABLE) ) |
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| 177 | { |
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| 178 | getInstance()->playablesToDelete.push_back( dynamic_cast<Playable*>(*it) ); |
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| 179 | return true; |
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| 180 | } |
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| 181 | |
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| 182 | delete dynamic_cast<Synchronizeable*>(*it); |
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| 183 | return true; |
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| 184 | } |
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| 185 | } |
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| 186 | |
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| 187 | return true; |
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| 188 | } |
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| 189 | |
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| 190 | /** |
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| 191 | * removes synchronizeable (also on clients) |
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| 192 | * @param uniqueId uniqueid to delete |
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| 193 | */ |
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| 194 | void NetworkGameManager::removeSynchronizeable( int uniqueId ) |
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| 195 | { |
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| 196 | byte buf[INTSIZE]; |
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| 197 | |
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| 198 | assert( Converter::intToByteArray( uniqueId, buf, INTSIZE ) == INTSIZE ); |
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| 199 | |
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| 200 | MessageManager::getInstance()->sendMessage( MSGID_DELETESYNCHRONIZEABLE, buf, INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); |
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| 201 | } |
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| 202 | |
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| 203 | |
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| 204 | |
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| 205 | /** |
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| 206 | * handler for MSGID_PREFEREDTEAM message |
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| 207 | * @param messageId |
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| 208 | * @param data |
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| 209 | * @param dataLength |
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| 210 | * @param someData |
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| 211 | * @param userId |
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| 212 | * @return |
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| 213 | */ |
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| 214 | bool NetworkGameManager::preferedTeamHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
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| 215 | { |
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| 216 | assert( NetworkGameManager::getInstance()->isServer() ); |
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| 217 | |
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| 218 | int teamId = 0; |
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| 219 | int len = Converter::byteArrayToInt( data, &teamId ); |
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| 220 | |
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| 221 | if ( len != dataLength ) |
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| 222 | { |
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| 223 | PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId); |
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| 224 | return true; |
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| 225 | } |
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| 226 | |
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| 227 | NetworkGameManager::getInstance()->setPreferedTeam( userId, teamId ); |
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| 228 | |
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| 229 | return true; |
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| 230 | } |
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| 231 | |
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| 232 | void NetworkGameManager::setPreferedTeam( int userId, int teamId ) |
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| 233 | { |
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| 234 | if ( !PlayerStats::getStats( userId ) ) |
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| 235 | return; |
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| 236 | |
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| 237 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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| 238 | |
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| 239 | stats.setPreferedTeamId( teamId ); |
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| 240 | } |
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| 241 | |
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| 242 | /** |
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| 243 | * set prefered team for this host |
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| 244 | * @param teamId |
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| 245 | */ |
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| 246 | void NetworkGameManager::prefereTeam( int teamId ) |
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| 247 | { |
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| 248 | if ( isServer() ) |
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| 249 | setPreferedTeam( SharedNetworkData::getInstance()->getHostID(), teamId ); |
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| 250 | else |
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| 251 | { |
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| 252 | byte buf[INTSIZE]; |
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| 253 | |
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| 254 | assert( Converter::intToByteArray( teamId, buf, INTSIZE) == INTSIZE ); |
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| 255 | |
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| 256 | MessageManager::getInstance()->sendMessage( MSGID_PREFEREDTEAM, buf, INTSIZE, RT_USER, 0, MP_HIGHBANDWIDTH ); |
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| 257 | } |
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| 258 | } |
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| 259 | |
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| 260 | /** |
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| 261 | * this function will be called periodically by networkManager |
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| 262 | * @param ds time elapsed since last call of tick |
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| 263 | */ |
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| 264 | void NetworkGameManager::tick( float ds ) |
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| 265 | { |
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| 266 | //delete playables if they are not assigned to local player anymore |
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| 267 | for ( std::list<Playable*>::iterator it = playablesToDelete.begin(); it != playablesToDelete.end(); ) |
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| 268 | { |
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| 269 | if ( State::getPlayer()->getPlayable() != *it ) |
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| 270 | { |
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| 271 | PRINTF(0)("Delete unused playable: %s owner: %d\n", (*it)->getClassName(), (*it)->getOwner() ); |
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| 272 | std::list<Playable*>::iterator delit = it; |
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| 273 | it++; |
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| 274 | delete *delit; |
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| 275 | playablesToDelete.erase( delit ); |
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| 276 | continue; |
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| 277 | } |
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| 278 | it++; |
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| 279 | } |
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| 280 | } |
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| 281 | |
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| 282 | |
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| 283 | |
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| 284 | bool NetworkGameManager::chatMessageHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
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| 285 | { |
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| 286 | PRINTF(0)("NetworkGameManager::chatMessageHandler %d %d\n", userId, SharedNetworkData::getInstance()->getHostID() ); |
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| 287 | if ( NetworkGameManager::getInstance()->isServer() && userId != SharedNetworkData::getInstance()->getHostID() ) |
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| 288 | { |
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| 289 | MessageManager::getInstance()->sendMessage( messageId, data, dataLength, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); |
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| 290 | } |
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| 291 | |
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| 292 | assert( State::getGameRules() ); |
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| 293 | assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) ); |
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| 294 | |
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| 295 | NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); |
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| 296 | |
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| 297 | if ( dataLength < 3*INTSIZE ) |
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| 298 | { |
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| 299 | PRINTF(2)("got too small chatmessage from client %d\n", userId); |
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| 300 | |
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| 301 | return true; |
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| 302 | } |
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| 303 | |
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| 304 | int messageType = 0; |
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| 305 | Converter::byteArrayToInt( data, &messageType ); |
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| 306 | int senderUserId = 0; |
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| 307 | Converter::byteArrayToInt( data+INTSIZE, &senderUserId ); |
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| 308 | std::string message; |
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| 309 | Converter::byteArrayToString( data+2*INTSIZE, message, dataLength-2*INTSIZE ); |
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| 310 | |
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| 311 | rules.handleChatMessage( senderUserId, message, messageType ); |
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| 312 | |
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| 313 | return true; |
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| 314 | } |
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| 315 | |
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| 316 | /** |
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| 317 | * send chat message |
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| 318 | * @param message message text |
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| 319 | * @param messageType some int |
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| 320 | */ |
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| 321 | void NetworkGameManager::sendChatMessage( const std::string & message, int messageType ) |
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| 322 | { |
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| 323 | byte * buf = new byte[message.length()+3*INTSIZE]; |
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| 324 | |
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| 325 | assert( Converter::intToByteArray( messageType, buf, INTSIZE ) == INTSIZE ); |
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| 326 | assert( Converter::intToByteArray( SharedNetworkData::getInstance()->getHostID(), buf+INTSIZE, INTSIZE ) == INTSIZE ); |
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| 327 | assert( Converter::stringToByteArray(message, buf+2*INTSIZE, message.length()+INTSIZE) == message.length()+INTSIZE ); |
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| 328 | |
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| 329 | if ( this->isServer() ) |
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| 330 | MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_ME, 0, MP_HIGHBANDWIDTH ); |
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| 331 | else |
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| 332 | MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); |
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| 333 | |
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| 334 | |
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| 335 | delete [] buf; |
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| 336 | } |
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| 337 | |
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| 338 | |
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| 339 | |
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