| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Benjamin Wuest | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module | 
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| 18 |    For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput | 
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| 19 | */ | 
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| 20 | #define DEBUG_MODULE_NETWORK | 
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| 21 |  | 
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| 22 | #include "util/loading/factory.h" | 
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| 23 | #include "state.h" | 
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| 24 | #include "class_list.h" | 
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| 25 |  | 
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| 26 | #include "network_stream.h" | 
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| 27 | #include "shared_network_data.h" | 
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| 28 | #include "converter.h" | 
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| 29 | #include "message_manager.h" | 
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| 30 |  | 
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| 31 | #include "playable.h" | 
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| 32 | #include "player.h" | 
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| 33 |  | 
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| 34 | #include "game_world.h" | 
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| 35 |  | 
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| 36 | #include "game_rules.h" | 
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| 37 | #include "network_game_rules.h" | 
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| 38 |  | 
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| 39 | #include "network_game_manager.h" | 
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| 40 |  | 
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| 41 |  | 
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| 42 | /* using namespace std is default, this needs to be here */ | 
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| 43 | using namespace std; | 
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| 44 |  | 
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| 45 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; | 
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| 46 |  | 
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| 47 | /*! | 
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| 48 |  * Standard constructor | 
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| 49 |  */ | 
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| 50 | NetworkGameManager::NetworkGameManager() | 
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| 51 |   : Synchronizeable() | 
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| 52 | { | 
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| 53 |   PRINTF(0)("START\n"); | 
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| 54 |  | 
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| 55 |   /* set the class id for the base object */ | 
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| 56 |   this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); | 
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| 57 |  | 
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| 58 |   this->setSynchronized(true); | 
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| 59 |    | 
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| 60 |   MessageManager::getInstance()->registerMessageHandler( MSGID_DELETESYNCHRONIZEABLE, delSynchronizeableHandler, NULL ); | 
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| 61 |   MessageManager::getInstance()->registerMessageHandler( MSGID_PREFEREDTEAM, preferedTeamHandler, NULL ); | 
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| 62 |    | 
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| 63 |   this->gameState = 0; | 
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| 64 |   registerVar( new SynchronizeableInt( &gameState, &gameState, "gameState" ) ); | 
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| 65 | } | 
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| 66 |  | 
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| 67 | /*! | 
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| 68 |  * Standard destructor | 
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| 69 |  */ | 
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| 70 | NetworkGameManager::~NetworkGameManager() | 
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| 71 | { | 
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| 72 | } | 
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| 73 |  | 
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| 74 |  | 
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| 75 | /** | 
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| 76 |  * insert new player into game | 
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| 77 |  * @param userId  | 
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| 78 |  * @return  | 
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| 79 |  */ | 
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| 80 | bool NetworkGameManager::signalNewPlayer( int userId ) | 
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| 81 | { | 
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| 82 |   assert( SharedNetworkData::getInstance()->isGameServer() ); | 
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| 83 |   assert( State::getGameRules() ); | 
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| 84 |   assert( State::getGameRules()->isA( CL_NETWORK_GAME_RULES ) ); | 
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| 85 |    | 
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| 86 |   NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules())); | 
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| 87 |    | 
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| 88 |   int team = rules.getTeamForNewUser(); | 
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| 89 |   ClassID playableClassId = rules.getPlayableClassId( userId, team ); | 
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| 90 |   std::string playableModel = rules.getPlayableModelFileName( userId, team, playableClassId ); | 
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| 91 |    | 
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| 92 |   BaseObject * bo = Factory::fabricate( playableClassId ); | 
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| 93 |    | 
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| 94 |   assert( bo != NULL ); | 
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| 95 |   assert( bo->isA( CL_PLAYABLE ) ); | 
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| 96 |    | 
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| 97 |   Playable & playable = *(dynamic_cast<Playable*>(bo)); | 
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| 98 |    | 
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| 99 |   playable.loadModel( playableModel ); | 
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| 100 |   playable.setOwner( userId ); | 
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| 101 |   playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
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| 102 |   playable.setSynchronized( true ); | 
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| 103 |    | 
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| 104 |   PlayerStats * stats = rules.getNewPlayerStats( userId ); | 
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| 105 |    | 
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| 106 |   stats->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
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| 107 |   stats->setSynchronized( true ); | 
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| 108 |   stats->setOwner( getHostID() ); | 
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| 109 |    | 
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| 110 |   stats->setTeamId( team ); | 
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| 111 |   stats->setPlayableClassId( playableClassId ); | 
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| 112 |   stats->setPlayableUniqueId( playable.getUniqueID() ); | 
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| 113 |   stats->setModelFileName( playableModel ); | 
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| 114 | } | 
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| 115 |  | 
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| 116 |  | 
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| 117 | /** | 
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| 118 |  * remove player from game | 
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| 119 |  * @param userID  | 
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| 120 |  * @return  | 
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| 121 |  */ | 
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| 122 | bool NetworkGameManager::signalLeftPlayer(int userID) | 
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| 123 | { | 
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| 124 |   delete PlayerStats::getStats( userID )->getPlayable(); | 
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| 125 |   delete PlayerStats::getStats( userID ); | 
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| 126 | } | 
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| 127 |  | 
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| 128 |  | 
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| 129 |  | 
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| 130 | /** | 
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| 131 |  * handler for remove synchronizeable messages | 
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| 132 |  * @param messageId  | 
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| 133 |  * @param data  | 
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| 134 |  * @param dataLength  | 
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| 135 |  * @param someData  | 
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| 136 |  * @param userId  | 
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| 137 |  * @return true on successfull handling else handler will be called again | 
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| 138 |  */ | 
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| 139 | bool NetworkGameManager::delSynchronizeableHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) | 
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| 140 | { | 
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| 141 |   if ( getInstance()->isServer() ) | 
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| 142 |   { | 
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| 143 |     PRINTF(2)("Recieved DeleteSynchronizeable message from client %d!\n", userId); | 
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| 144 |     return true; | 
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| 145 |   } | 
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| 146 |    | 
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| 147 |   int uniqueId = 0; | 
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| 148 |   int len = Converter::byteArrayToInt( data, &uniqueId ); | 
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| 149 |    | 
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| 150 |   if ( len != dataLength ) | 
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| 151 |   { | 
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| 152 |     PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId); | 
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| 153 |     return true; | 
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| 154 |   } | 
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| 155 |    | 
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| 156 |   const std::list<BaseObject*> * list = ClassList::getList( CL_SYNCHRONIZEABLE ); | 
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| 157 |    | 
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| 158 |   for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| 159 |   { | 
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| 160 |     if ( dynamic_cast<Synchronizeable*>(*it)->getUniqueID() == uniqueId ) | 
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| 161 |     { | 
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| 162 |       if ( (*it)->isA(CL_PLAYABLE) ) | 
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| 163 |       { | 
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| 164 |         getInstance()->playablesToDelete.push_back( dynamic_cast<Playable*>(*it) ); | 
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| 165 |         return true; | 
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| 166 |       } | 
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| 167 |          | 
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| 168 |       delete dynamic_cast<Synchronizeable*>(*it); | 
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| 169 |       return true; | 
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| 170 |     } | 
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| 171 |   } | 
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| 172 | } | 
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| 173 |  | 
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| 174 | /** | 
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| 175 |  * removes synchronizeable (also on clients) | 
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| 176 |  * @param uniqueId uniqueid to delete | 
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| 177 |  */ | 
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| 178 | void NetworkGameManager::removeSynchronizeable( int uniqueId ) | 
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| 179 | { | 
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| 180 |   byte buf[INTSIZE]; | 
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| 181 |    | 
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| 182 |   assert( Converter::intToByteArray( uniqueId, buf, INTSIZE ) == INTSIZE ); | 
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| 183 |    | 
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| 184 |   MessageManager::getInstance()->sendMessage( MSGID_DELETESYNCHRONIZEABLE, buf, INTSIZE, RT_ALL_NOT_ME, 0, MP_HIGHBANDWIDTH ); | 
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| 185 | } | 
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| 186 |  | 
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| 187 |  | 
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| 188 |  | 
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| 189 | /** | 
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| 190 |  * handler for MSGID_PREFEREDTEAM message | 
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| 191 |  * @param messageId  | 
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| 192 |  * @param data  | 
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| 193 |  * @param dataLength  | 
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| 194 |  * @param someData  | 
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| 195 |  * @param userId  | 
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| 196 |  * @return  | 
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| 197 |  */ | 
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| 198 | bool NetworkGameManager::preferedTeamHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) | 
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| 199 | { | 
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| 200 |   assert( NetworkGameManager::getInstance()->isServer() ); | 
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| 201 |    | 
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| 202 |   int teamId = 0; | 
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| 203 |   int len = Converter::byteArrayToInt( data, &teamId ); | 
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| 204 |    | 
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| 205 |   if ( len != dataLength ) | 
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| 206 |   { | 
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| 207 |     PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, userId); | 
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| 208 |     return true; | 
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| 209 |   } | 
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| 210 |    | 
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| 211 |   NetworkGameManager::getInstance()->setPreferedTeam( userId, teamId ); | 
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| 212 | } | 
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| 213 |  | 
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| 214 | void NetworkGameManager::setPreferedTeam( int userId, int teamId ) | 
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| 215 | { | 
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| 216 |   if ( !PlayerStats::getStats( userId ) ) | 
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| 217 |     return; | 
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| 218 |    | 
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| 219 |   PlayerStats & stats = *(PlayerStats::getStats( userId )); | 
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| 220 |    | 
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| 221 |   stats.setPreferedTeamId( teamId ); | 
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| 222 |    | 
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| 223 | } | 
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| 224 |  | 
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| 225 | /** | 
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| 226 |  * set prefered team for this host | 
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| 227 |  * @param teamId  | 
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| 228 |  */ | 
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| 229 | void NetworkGameManager::prefereTeam( int teamId ) | 
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| 230 | { | 
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| 231 |   if ( isServer() ) | 
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| 232 |     setPreferedTeam( getHostID(), teamId ); | 
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| 233 |   else | 
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| 234 |   { | 
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| 235 |     byte buf[INTSIZE]; | 
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| 236 |      | 
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| 237 |     assert( Converter::intToByteArray( teamId, buf, INTSIZE) == INTSIZE ); | 
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| 238 |      | 
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| 239 |     MessageManager::getInstance()->sendMessage( MSGID_PREFEREDTEAM, buf, INTSIZE, RT_USER, 0, MP_HIGHBANDWIDTH ); | 
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| 240 |   } | 
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| 241 | } | 
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| 242 |  | 
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| 243 | /** | 
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| 244 |  * this function will be called periodically by networkManager | 
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| 245 |  * @param ds time elapsed since last call of tick | 
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| 246 |  */ | 
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| 247 | void NetworkGameManager::tick( float ds ) | 
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| 248 | { | 
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| 249 |   //delete playables if they are not assigned to local player anymore | 
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| 250 |   for ( std::list<Playable*>::iterator it = playablesToDelete.begin(); it != playablesToDelete.end();  ) | 
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| 251 |   { | 
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| 252 |     if ( State::getPlayer()->getPlayable() != *it ) | 
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| 253 |     { | 
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| 254 |       PRINTF(0)("Delete unused playable: %s owner: %d\n", (*it)->getClassName(), (*it)->getOwner() ); | 
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| 255 |       std::list<Playable*>::iterator delit = it; | 
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| 256 |       it++; | 
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| 257 |       delete *delit; | 
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| 258 |       playablesToDelete.erase( delit ); | 
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| 259 |       continue; | 
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| 260 |     } | 
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| 261 |     it++; | 
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| 262 |   } | 
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| 263 | } | 
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| 264 |  | 
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| 265 |  | 
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| 266 |  | 
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| 267 |  | 
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