| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Benjamin Wuest | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module | 
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| 18 |    For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput | 
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| 19 | */ | 
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| 20 | #define DEBUG_MODULE_NETWORK | 
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| 21 |  | 
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| 22 | #include "util/loading/factory.h" | 
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| 23 | #include "state.h" | 
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| 24 | #include "class_list.h" | 
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| 25 |  | 
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| 26 | #include "network_stream.h" | 
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| 27 | #include "shared_network_data.h" | 
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| 28 | #include "converter.h" | 
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| 29 | #include "message_manager.h" | 
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| 30 |  | 
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| 31 | #include "playable.h" | 
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| 32 | #include "player.h" | 
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| 33 |  | 
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| 34 | #include "game_world.h" | 
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| 35 |  | 
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| 36 | #include "network_game_manager.h" | 
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| 37 |  | 
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| 38 |  | 
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| 39 | /* using namespace std is default, this needs to be here */ | 
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| 40 | using namespace std; | 
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| 41 |  | 
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| 42 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; | 
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| 43 |  | 
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| 44 | /*! | 
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| 45 |  * Standard constructor | 
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| 46 |  */ | 
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| 47 | NetworkGameManager::NetworkGameManager() | 
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| 48 |   : Synchronizeable() | 
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| 49 | { | 
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| 50 |   PRINTF(0)("START\n"); | 
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| 51 |  | 
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| 52 |   /* set the class id for the base object */ | 
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| 53 |   this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); | 
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| 54 |  | 
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| 55 |   this->setSynchronized(true); | 
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| 56 |    | 
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| 57 |   MessageManager::getInstance()->registerMessageHandler( MSGID_YOU_ARE, youAreHandler, NULL ); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | /*! | 
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| 61 |  * Standard destructor | 
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| 62 |  */ | 
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| 63 | NetworkGameManager::~NetworkGameManager() | 
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| 64 | { | 
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| 65 | #if 0 | 
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| 66 |   for ( int i = 0; i<outBuffer.size(); i++) | 
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| 67 |   { | 
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| 68 |     if ( outBuffer[i].buffer ) | 
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| 69 |       delete outBuffer[i].buffer; | 
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| 70 |   } | 
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| 71 | #endif | 
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| 72 |  | 
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| 73 | } | 
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| 74 |  | 
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| 75 | #if 0 | 
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| 76 | int NetworkGameManager::writeBytes(const byte* data, int length, int sender) | 
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| 77 | { | 
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| 78 |   int i = 0; | 
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| 79 |   byte b; | 
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| 80 |  | 
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| 81 |   while ( i<length ) | 
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| 82 |   { | 
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| 83 |     b = data[i++]; | 
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| 84 |  | 
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| 85 |     /**************** Commands only processed by servers ****************/ | 
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| 86 |     if ( isServer() ) | 
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| 87 |     { | 
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| 88 |       if ( b == NET_REQUEST_CREATE ) | 
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| 89 |       { | 
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| 90 |         if ( !handleRequestCreate( i, data, length, sender ) ) | 
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| 91 |           return i; | 
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| 92 |         continue; | 
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| 93 |       } | 
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| 94 |       else if ( b == NET_REQUEST_REMOVE ) | 
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| 95 |       { | 
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| 96 |         if ( !handleRequestRemove( i, data, length, sender ) ) | 
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| 97 |           return i; | 
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| 98 |         continue; | 
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| 99 |       } | 
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| 100 |       else if ( b == NET_REQUEST_PNODE_PATH ) | 
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| 101 |       { | 
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| 102 |         if ( !handleRequestPNodePath( i, data, length, sender ) ) | 
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| 103 |           return i; | 
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| 104 |         continue; | 
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| 105 |       } | 
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| 106 |     } | 
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| 107 |     else | 
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| 108 |     { | 
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| 109 |       /**************** Commands only processed by clients ****************/ | 
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| 110 |       if ( b == NET_CREATE_ENTITY ) | 
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| 111 |       { | 
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| 112 |         PRINTF(0)("CREATE_ENTITY\n"); | 
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| 113 |         if ( !handleCreateEntity( i, data, length, sender ) ) | 
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| 114 |           return i; | 
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| 115 |         continue; | 
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| 116 |       } | 
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| 117 |       else if ( b == NET_REMOVE_ENTITY ) | 
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| 118 |       { | 
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| 119 |         if ( !handleRemoveEntity( i, data, length, sender ) ) | 
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| 120 |           return i; | 
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| 121 |         continue; | 
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| 122 |       } | 
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| 123 |       else if ( b == NET_CREATE_ENTITY_LIST ) | 
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| 124 |       { | 
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| 125 |         if ( !handleCreateEntityList( i, data, length, sender ) ) | 
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| 126 |           return i; | 
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| 127 |         continue; | 
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| 128 |       } | 
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| 129 |       else if ( b == NET_REMOVE_ENTITY_LIST ) | 
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| 130 |       { | 
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| 131 |         if ( !handleRemoveEntityList( i, data, length, sender ) ) | 
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| 132 |           return i; | 
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| 133 |         continue; | 
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| 134 |       } | 
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| 135 |       else if ( b == NET_YOU_ARE_ENTITY ) | 
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| 136 |       { | 
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| 137 |         if ( !handleYouAreEntity( i, data, length, sender ) ) | 
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| 138 |           return i; | 
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| 139 |         continue; | 
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| 140 |       } | 
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| 141 |     } | 
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| 142 |  | 
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| 143 |     /**************** Commands processed by servers and clients ****************/ | 
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| 144 |     if ( b == NET_REQUEST_ENTITY_LIST ) | 
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| 145 |     { | 
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| 146 |       sendEntityList( sender ); | 
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| 147 |       continue; | 
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| 148 |     } | 
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| 149 |  | 
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| 150 |  | 
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| 151 |     PRINTF(1)("Network is asynchronous: couldn't decode the command sent by %i\n", sender); | 
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| 152 |     PRINTF(1)("Probably this is because the network protocol has different \n"); | 
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| 153 |     PRINTF(1)("versions or there occured an error in the sending algorithm\n"); | 
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| 154 |     PRINTF(1)("Data is not in the right format! i=%d\n", i); | 
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| 155 |     return i; | 
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| 156 |   } | 
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| 157 |  | 
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| 158 |   return i; | 
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| 159 | } | 
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| 160 | #endif | 
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| 161 |  | 
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| 162 | #if 0 | 
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| 163 | int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever) | 
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| 164 | { | 
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| 165 |   if ( !isServer() && !hasRequestedWorld ) | 
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| 166 |   { | 
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| 167 |     assert( maxLength >= 1 ); | 
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| 168 |     data[0] = NET_REQUEST_ENTITY_LIST; | 
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| 169 |     hasRequestedWorld = true; | 
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| 170 |     return 1; | 
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| 171 |   } | 
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| 172 |  | 
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| 173 |   for ( int i = 0; i<outBuffer.size(); i++ ) | 
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| 174 |   { | 
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| 175 |     *reciever = i; | 
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| 176 |     if ( outBuffer[i].length>0 ) | 
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| 177 |     { | 
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| 178 |       int nbytes = outBuffer[i].length; | 
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| 179 |       outBuffer[i].length = 0; | 
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| 180 |  | 
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| 181 |       if ( nbytes > maxLength ) | 
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| 182 |       { | 
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| 183 |         PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength); | 
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| 184 |         return 0; | 
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| 185 |       } | 
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| 186 |  | 
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| 187 |       memcpy(data, outBuffer[i].buffer, nbytes); | 
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| 188 |       return nbytes; | 
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| 189 |     } | 
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| 190 |   } | 
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| 191 |  | 
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| 192 |   return 0; | 
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| 193 | } | 
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| 194 | #endif | 
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| 195 |  | 
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| 196 | #if 0 | 
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| 197 | void NetworkGameManager::writeDebug() const | 
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| 198 | { | 
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| 199 | } | 
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| 200 |  | 
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| 201 | void NetworkGameManager::readDebug() const | 
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| 202 | { | 
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| 203 | } | 
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| 204 | #endif | 
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| 205 |  | 
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| 206 |  | 
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| 207 | /*! | 
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| 208 |  * Checks whether this is connected to a server or a client | 
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| 209 |  * and afterwards creates the needed entity | 
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| 210 |  * @param classID: The ID of the class of which an entity should be created | 
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| 211 |  */ | 
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| 212 | int NetworkGameManager::createEntity( ClassID classID, int owner ) | 
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| 213 | { | 
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| 214 |   if ( this->isServer()) | 
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| 215 |   { | 
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| 216 |     int res = this->executeCreateEntity( classID, SharedNetworkData::getInstance()->getNewUniqueID(), owner ); | 
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| 217 |      | 
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| 218 |     if ( res < 0 ) | 
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| 219 |     { | 
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| 220 |       PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); | 
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| 221 |       return -1; | 
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| 222 |     } | 
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| 223 |      | 
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| 224 |     return res; | 
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| 225 |   } | 
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| 226 |   else | 
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| 227 |   { | 
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| 228 | #if 0 | 
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| 229 |     this->requestCreateEntity( classID ); | 
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| 230 | #endif | 
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| 231 |     return -1; | 
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| 232 |   } | 
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| 233 | } | 
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| 234 |  | 
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| 235 |  | 
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| 236 | /*! | 
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| 237 |  * Checks whether this is connected to a server or a client | 
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| 238 |  * and afterwards creates the needed entity | 
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| 239 |  * @param classID: The ID of the class of which an entity should be created | 
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| 240 |  */ | 
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| 241 | BaseObject* NetworkGameManager::createEntity(const TiXmlElement* element) | 
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| 242 | { | 
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| 243 |   if ( this->isServer() ) | 
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| 244 |   { | 
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| 245 |     if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 ) | 
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| 246 |     { | 
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| 247 |       PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); | 
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| 248 |       return NULL; | 
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| 249 |     } | 
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| 250 |  | 
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| 251 |     BaseObject * b = Factory::fabricate( element ); | 
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| 252 |  | 
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| 253 |     if ( !b ) | 
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| 254 |     { | 
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| 255 |       PRINTF(1)("Could not fabricate Object with className %s\n", element->Value() ); | 
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| 256 |       return NULL; | 
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| 257 |     } | 
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| 258 |  | 
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| 259 |  | 
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| 260 |     if ( b->isA(CL_SYNCHRONIZEABLE) ) | 
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| 261 |     { | 
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| 262 |       Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); | 
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| 263 |       s->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
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| 264 |       s->setOwner( 0 ); | 
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| 265 |       // all entities created via this function are added automaticaly to the synchronizeable list | 
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| 266 |       s->setSynchronized(true); | 
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| 267 |       return b; | 
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| 268 |     } | 
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| 269 |     else | 
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| 270 |     { | 
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| 271 |       PRINTF(1)("Class %s is not a synchronizeable!\n", b->getClassName() ); | 
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| 272 |       delete b; | 
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| 273 |     } | 
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| 274 |  | 
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| 275 |   } | 
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| 276 |   else | 
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| 277 |  | 
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| 278 |   { | 
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| 279 |     PRINTF(1)("This node is not a server and cannot create id %x\n", element->Value()); | 
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| 280 |   } | 
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| 281 |   return NULL; | 
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| 282 | } | 
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| 283 |  | 
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| 284 |  | 
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| 285 | /*! | 
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| 286 |  * Checks whether this is connected to a server or a client | 
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| 287 |  * and afterwards removes the specified entity | 
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| 288 |  * @param uniqueID: The ID of the entity object which should be removed | 
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| 289 |  */ | 
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| 290 | void NetworkGameManager::removeEntity(int uniqueID) | 
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| 291 | { | 
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| 292 |   if ( this->isServer() ) | 
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| 293 |   { | 
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| 294 |     this->executeRemoveEntity( uniqueID ); | 
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| 295 |   } | 
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| 296 |   else | 
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| 297 |   { | 
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| 298 | #if 0 | 
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| 299 |     this->requestRemoveEntity( uniqueID ); | 
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| 300 | #endif | 
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| 301 |   } | 
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| 302 | } | 
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| 303 |  | 
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| 304 |  | 
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| 305 | #if 0 | 
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| 306 | /*! | 
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| 307 |  * Creates the needed entity on the server if possible | 
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| 308 |  * @param classID: The ID of the class of which an entity should be created | 
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| 309 |  */ | 
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| 310 | void NetworkGameManager::requestCreateEntity(ClassID classID) | 
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| 311 | { | 
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| 312 |   for ( int i = 0; i<outBuffer.size(); i++) | 
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| 313 |   { | 
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| 314 |     if ( !this->networkStream->isUserIdActive( i ) ) | 
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| 315 |       continue; | 
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| 316 |  | 
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| 317 |     if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_CREATE ) ) | 
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| 318 |       return; | 
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| 319 |     if ( !writeToClientBuffer( outBuffer[i], (int)classID ) ) | 
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| 320 |       return; | 
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| 321 |   } | 
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| 322 | } | 
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| 323 | #endif | 
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| 324 |  | 
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| 325 | #if 0 | 
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| 326 | /*! | 
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| 327 |  * Removes the specified entity on the server | 
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| 328 |  * @param uniqueID: The ID of the entity object which should be removed | 
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| 329 |  */ | 
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| 330 | void NetworkGameManager::requestRemoveEntity(int uniqueID) | 
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| 331 | { | 
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| 332 |   for ( int i = 0; i<outBuffer.size(); i++) | 
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| 333 |   { | 
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| 334 |     if ( !this->networkStream->isUserIdActive( i ) ) | 
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| 335 |       continue; | 
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| 336 |  | 
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| 337 |     if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_REMOVE ) ) | 
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| 338 |       return; | 
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| 339 |     if ( !writeToClientBuffer( outBuffer[i], uniqueID ) ) | 
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| 340 |       return; | 
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| 341 |   } | 
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| 342 | } | 
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| 343 | #endif | 
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| 344 |  | 
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| 345 | /*! | 
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| 346 |  * Creates the needed entity if possible | 
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| 347 |  * This function is called if this is a server | 
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| 348 |  * @param classID: The ID of the class of which an entity should be created | 
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| 349 |  */ | 
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| 350 | int NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner) | 
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| 351 | { | 
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| 352 | #if 0 | 
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| 353 |   for ( int i = 0; i<outBuffer.size(); i++) | 
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| 354 |   { | 
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| 355 |     if ( !this->networkStream->isUserIdActive( i ) ) | 
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| 356 |       continue; | 
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| 357 |  | 
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| 358 |     if ( !writeToClientBuffer( outBuffer[i], (byte)NET_CREATE_ENTITY ) ) | 
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| 359 |       return -1; | 
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| 360 |     if ( !writeToClientBuffer( outBuffer[i], (int)classID ) ) | 
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| 361 |       return -1; | 
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| 362 |     if ( !writeToClientBuffer( outBuffer[i], uniqueID ) ) | 
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| 363 |       return -1; | 
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| 364 |     if ( !writeToClientBuffer( outBuffer[i], owner ) ) | 
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| 365 |       return -1; | 
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| 366 |   } | 
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| 367 | #endif | 
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| 368 |   PRINTF(0)("ExecuteCreateEntity: server side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner); | 
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| 369 |   doCreateEntity( classID, uniqueID, owner ); | 
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| 370 |  | 
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| 371 |   return uniqueID; | 
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| 372 | } | 
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| 373 |  | 
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| 374 | /*! | 
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| 375 |  * Removes the specified entity | 
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| 376 |  * This function is called if this is a server | 
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| 377 |  * @param uniqueID: The ID of the entity object which should be removed | 
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| 378 |  */ | 
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| 379 | void NetworkGameManager::executeRemoveEntity(int uniqueID) | 
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| 380 | { | 
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| 381 | #if 0 | 
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| 382 |   for ( int i = 0; i<outBuffer.size(); i++) | 
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| 383 |   { | 
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| 384 |     if ( !this->networkStream->isUserIdActive( i ) ) | 
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| 385 |       continue; | 
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| 386 |  | 
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| 387 |     if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REMOVE_ENTITY ) ) | 
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| 388 |       return; | 
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| 389 |     if ( !writeToClientBuffer( outBuffer[i], uniqueID ) ) | 
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| 390 |       return; | 
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| 391 |   } | 
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| 392 | #endif | 
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| 393 |  | 
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| 394 |   doRemoveEntity(uniqueID); | 
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| 395 | } | 
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| 396 |  | 
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| 397 | /*! | 
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| 398 |  * Checks whether it is possible to create an entity of a given class | 
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| 399 |  * @return: true if the entity can be created, false otherwise | 
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| 400 |  */ | 
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| 401 | bool NetworkGameManager::canCreateEntity(ClassID classID) | 
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| 402 | { | 
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| 403 |   return true; | 
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| 404 | } | 
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| 405 |  | 
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| 406 | #if 0 | 
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| 407 | /*! | 
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| 408 |  * Sends the Entities to the new connected client | 
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| 409 |  * @param userID: The ID of the user | 
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| 410 |  */ | 
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| 411 | void NetworkGameManager::sendEntityList( int userID ) | 
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| 412 | { | 
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| 413 |   if ( !isServer() ) | 
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| 414 |     return; | 
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| 415 |  | 
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| 416 |   if ( userID >= outBuffer.size() ) | 
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| 417 |     resizeBufferVector( userID ); | 
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| 418 |  | 
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| 419 |   SynchronizeableList::const_iterator it, e; | 
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| 420 |  | 
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| 421 |   it = this->networkStream->getSyncBegin(); | 
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| 422 |   e = this->networkStream->getSyncEnd(); | 
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| 423 |  | 
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| 424 |   // send the packet header | 
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| 425 |   if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_CREATE_ENTITY_LIST ) ) | 
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| 426 |     return; | 
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| 427 |  | 
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| 428 |   // send the number of entities: -2 because you must not send network_game_manager and handshake | 
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| 429 |   if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) ) | 
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| 430 |     return; | 
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| 431 |  | 
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| 432 |   //PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()-2 ); | 
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| 433 |  | 
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| 434 |   // first send the NullParent | 
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| 435 |   if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getLeafClassID()) ) | 
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| 436 |     return; | 
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| 437 |   if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getUniqueID()) ) | 
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| 438 |     return; | 
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| 439 |   if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getOwner()) ) | 
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| 440 |     return; | 
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| 441 |  | 
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| 442 |   // now send the rest of the entities | 
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| 443 |   while ( it != e ) | 
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| 444 |   { | 
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| 445 |     if( (*it)->beSynchronized() && (*it) != PNode::getNullParent()) | 
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| 446 |     { | 
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| 447 |       PRINTF(0)("SENDING ENTITY %s classid: %x, uniqueid %d\n", (*it)->getClassName(), (*it)->getLeafClassID(), (*it)->getUniqueID() ); | 
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| 448 |       if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getLeafClassID()) ) ) | 
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| 449 |         return; | 
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| 450 |  | 
|---|
| 451 |       if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) ) | 
|---|
| 452 |         return; | 
|---|
| 453 |  | 
|---|
| 454 |       if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getOwner()) ) ) | 
|---|
| 455 |         return; | 
|---|
| 456 |     } | 
|---|
| 457 |     it++; | 
|---|
| 458 |   } | 
|---|
| 459 |  | 
|---|
| 460 |   signalNewPlayer( userID ); | 
|---|
| 461 | } | 
|---|
| 462 | #endif | 
|---|
| 463 |  | 
|---|
| 464 |  | 
|---|
| 465 |  | 
|---|
| 466 | bool NetworkGameManager::signalNewPlayer(int userId) | 
|---|
| 467 | { | 
|---|
| 468 |   /* create new playable for Player*/ | 
|---|
| 469 |   PRINTF(0)("Request for creation: %i\n", userId); | 
|---|
| 470 |   int uniqueId = this->createEntity(CL_SPACE_SHIP, userId); | 
|---|
| 471 |   PRINTF(0)("Request for creation: userid: %i, uniqueid: %i\n", userId, uniqueId); | 
|---|
| 472 |   this->sendYouAre(uniqueId, userId); | 
|---|
| 473 | } | 
|---|
| 474 |  | 
|---|
| 475 |  | 
|---|
| 476 |  | 
|---|
| 477 | bool NetworkGameManager::signalLeftPlayer(int userID) | 
|---|
| 478 | { | 
|---|
| 479 |   const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); | 
|---|
| 480 |    | 
|---|
| 481 |   if ( !playableList ) | 
|---|
| 482 |     return false; | 
|---|
| 483 |    | 
|---|
| 484 |   std::list<BaseObject*>::const_iterator it = playableList->begin(); | 
|---|
| 485 |  | 
|---|
| 486 |   for(; it != playableList->end(); it++) | 
|---|
| 487 |   { | 
|---|
| 488 |     if( dynamic_cast<Synchronizeable*>(*it)->getOwner() == userID ) | 
|---|
| 489 |     { | 
|---|
| 490 |       PRINTF(0)("remove playable from %i\n", userID); | 
|---|
| 491 |       this->removeEntity(dynamic_cast<Synchronizeable*>(*it)->getUniqueID()); | 
|---|
| 492 |       return true; | 
|---|
| 493 |     } | 
|---|
| 494 |   } | 
|---|
| 495 |   return false; | 
|---|
| 496 | } | 
|---|
| 497 |  | 
|---|
| 498 | #if 0 | 
|---|
| 499 | /** | 
|---|
| 500 |  * Creates a buffer for user n | 
|---|
| 501 |  * @param n The ID of the user | 
|---|
| 502 |  */ | 
|---|
| 503 | void NetworkGameManager::resizeBufferVector( int n ) | 
|---|
| 504 | { | 
|---|
| 505 |   for ( int i = outBuffer.size(); i<=n; i++) | 
|---|
| 506 |   { | 
|---|
| 507 |     clientBuffer outBuf; | 
|---|
| 508 |  | 
|---|
| 509 |     outBuf.length = 0; | 
|---|
| 510 |  | 
|---|
| 511 |     outBuf.maxLength = 5*1024; | 
|---|
| 512 |  | 
|---|
| 513 |     outBuf.buffer = new byte[5*1014]; | 
|---|
| 514 |  | 
|---|
| 515 |     outBuffer.push_back(outBuf); | 
|---|
| 516 |   } | 
|---|
| 517 | } | 
|---|
| 518 | #endif | 
|---|
| 519 |  | 
|---|
| 520 | /** | 
|---|
| 521 |  * Creates the entity on this host | 
|---|
| 522 |  * @param classID: ClassID of the entity to create | 
|---|
| 523 |  * @param uniqueID: Unique ID to assign to the synchronizeable | 
|---|
| 524 |  * @param owner: owner of this synchronizealbe | 
|---|
| 525 |  */ | 
|---|
| 526 | BaseObject* NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner ) | 
|---|
| 527 | { | 
|---|
| 528 |   PRINTF(0)("Creating Entity via Factory: classid: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner); | 
|---|
| 529 |  | 
|---|
| 530 |   BaseObject * b; | 
|---|
| 531 |   /* These are some small exeptions in creation: Not all objects can/should be created via Factory */ | 
|---|
| 532 |   /* Exception 1: NullParent */ | 
|---|
| 533 |   if( classID == CL_NULL_PARENT) | 
|---|
| 534 |   { | 
|---|
| 535 |     b = (BaseObject*)PNode::getNullParent(); | 
|---|
| 536 |   } | 
|---|
| 537 |   else | 
|---|
| 538 |     b = Factory::fabricate( classID ); | 
|---|
| 539 |  | 
|---|
| 540 |   if ( !b ) | 
|---|
| 541 |   { | 
|---|
| 542 |     PRINTF(1)("Could not fabricate Object with classID %x\n", classID); | 
|---|
| 543 |     return NULL; | 
|---|
| 544 |   } | 
|---|
| 545 |  | 
|---|
| 546 |   if ( b->isA(CL_SYNCHRONIZEABLE) ) | 
|---|
| 547 |   { | 
|---|
| 548 |     Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); | 
|---|
| 549 |     s->setUniqueID( uniqueID ); | 
|---|
| 550 |     s->setOwner( owner ); | 
|---|
| 551 |     s->setSynchronized(true); | 
|---|
| 552 |     //this->networkStream->connectSynchronizeable( *s ); | 
|---|
| 553 |  | 
|---|
| 554 |     PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID()); | 
|---|
| 555 |  | 
|---|
| 556 |     //TODO HACK: hack to prevent collision | 
|---|
| 557 |     if ( b->isA(CL_WORLD_ENTITY) && !b->isA(CL_PLAYABLE) ) | 
|---|
| 558 |     { | 
|---|
| 559 |       if ( SharedNetworkData::getInstance()->getHostID()!=0 ) | 
|---|
| 560 |       { | 
|---|
| 561 |         static Vector pos = Vector(1000.0, 1000.0, 1000.0); | 
|---|
| 562 |         PNode *p = dynamic_cast<PNode*>(b); | 
|---|
| 563 |         p->setAbsCoor(pos); | 
|---|
| 564 |         p->updateNode(0); | 
|---|
| 565 |         pos += Vector(1000.0, 1000.0, 1000.0); | 
|---|
| 566 |       } | 
|---|
| 567 |     } | 
|---|
| 568 |     ///TODO HACK this is only for network multiplayer games. | 
|---|
| 569 |     if( b->isA(CL_PLAYABLE)) | 
|---|
| 570 |     { | 
|---|
| 571 |       Playable* ss = dynamic_cast<Playable*>(b); | 
|---|
| 572 |       if( owner%2 == 0) | 
|---|
| 573 |       { | 
|---|
| 574 |  | 
|---|
| 575 |         ss->loadModel("models/ships/reap_0.obj"); | 
|---|
| 576 |         ss->toList(OM_GROUP_00); | 
|---|
| 577 |         ss->setAbsCoor(213.37, 57.71, -47.98); | 
|---|
| 578 |         ss->setAbsDir(Quaternion(0.16, 0.98, -0.10)); | 
|---|
| 579 |       } | 
|---|
| 580 |       else | 
|---|
| 581 |       { | 
|---|
| 582 |         ss->loadModel( "models/ships/fighter.obj" ); | 
|---|
| 583 |         ss->toList(OM_GROUP_01); | 
|---|
| 584 |         ss->setAbsCoor(-314.450, 40.701, 83.554); | 
|---|
| 585 |       } | 
|---|
| 586 |     } | 
|---|
| 587 |  | 
|---|
| 588 |     return b; | 
|---|
| 589 |   } | 
|---|
| 590 |   else | 
|---|
| 591 |   { | 
|---|
| 592 |     PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)classID); | 
|---|
| 593 |     delete b; | 
|---|
| 594 |   } | 
|---|
| 595 |   return NULL; | 
|---|
| 596 | } | 
|---|
| 597 |  | 
|---|
| 598 | /** | 
|---|
| 599 |  * Removes a entity on this host | 
|---|
| 600 |  * @param uniqueID: unique ID assigned with the entity to remove | 
|---|
| 601 |  */ | 
|---|
| 602 | void NetworkGameManager::doRemoveEntity( int uniqueID ) | 
|---|
| 603 | { | 
|---|
| 604 |   SynchronizeableList::const_iterator it,e; | 
|---|
| 605 |   it = this->networkStream->getSyncBegin(); | 
|---|
| 606 |   e = this->networkStream->getSyncEnd(); | 
|---|
| 607 |  | 
|---|
| 608 |   while ( it != e ) | 
|---|
| 609 |   { | 
|---|
| 610 |     if ( (*it)->getUniqueID() == uniqueID ) | 
|---|
| 611 |     { | 
|---|
| 612 |       assert((*it)->isA(CL_WORLD_ENTITY)); | 
|---|
| 613 |       dynamic_cast<WorldEntity*>(*it)->leaveWorld(); | 
|---|
| 614 |       dynamic_cast<WorldEntity*>(*it)->toList(OM_DEAD); | 
|---|
| 615 |       break; | 
|---|
| 616 |     } | 
|---|
| 617 |     it++; | 
|---|
| 618 |   } | 
|---|
| 619 | } | 
|---|
| 620 |  | 
|---|
| 621 | #if 0 | 
|---|
| 622 | /** | 
|---|
| 623 |  * Copies length bytes to the clientBuffer with error checking | 
|---|
| 624 |  * @param clientBuffer: the clientBuffer to write to | 
|---|
| 625 |  * @param data: buffer to the data | 
|---|
| 626 |  * @param length: length of data | 
|---|
| 627 |  * @return false on error true else | 
|---|
| 628 |  */ | 
|---|
| 629 | bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length ) | 
|---|
| 630 | { | 
|---|
| 631 |   if ( length > cb.maxLength-cb.length ) | 
|---|
| 632 |   { | 
|---|
| 633 |     PRINTF(1)("No space left in clientBuffer\n"); | 
|---|
| 634 |     return false; | 
|---|
| 635 |   } | 
|---|
| 636 |  | 
|---|
| 637 |   memcpy( cb.buffer+cb.length, data, length ); | 
|---|
| 638 |   return true; | 
|---|
| 639 | } | 
|---|
| 640 | #endif | 
|---|
| 641 |  | 
|---|
| 642 | #if 0 | 
|---|
| 643 | /** | 
|---|
| 644 |  * Reads data from clientBuffer with error checking | 
|---|
| 645 |  * @param clientBuffer: the clientBuffer to read from | 
|---|
| 646 |  * @param data: pointer to the buffer | 
|---|
| 647 |  * @param length: | 
|---|
| 648 |  * @return | 
|---|
| 649 |  */ | 
|---|
| 650 | bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length ) | 
|---|
| 651 | { | 
|---|
| 652 |   if ( cb.length < length ) | 
|---|
| 653 |   { | 
|---|
| 654 |     PRINTF(0)("There is not enough data in clientBuffer\n"); | 
|---|
| 655 |     return 0; | 
|---|
| 656 |   } | 
|---|
| 657 |  | 
|---|
| 658 |   memcpy( data, cb.buffer+cb.length-length, length ); | 
|---|
| 659 |   return true; | 
|---|
| 660 | } | 
|---|
| 661 | #endif | 
|---|
| 662 |  | 
|---|
| 663 | /** | 
|---|
| 664 |  * Tells this client that he has to control this entity | 
|---|
| 665 |  * @param uniqueID: the entity's uniqeID | 
|---|
| 666 |  */ | 
|---|
| 667 | void NetworkGameManager::doYouAre( int uniqueID ) | 
|---|
| 668 | { | 
|---|
| 669 |  | 
|---|
| 670 |   SynchronizeableList::const_iterator it = this->networkStream->getSyncBegin(); | 
|---|
| 671 |  | 
|---|
| 672 |   Playable *p = NULL; | 
|---|
| 673 |   Synchronizeable *s = NULL; | 
|---|
| 674 |  | 
|---|
| 675 |   for ( ; it !=networkStream->getSyncEnd(); it++ ) | 
|---|
| 676 |   { | 
|---|
| 677 |     if ( (*it)->getUniqueID()==uniqueID ) | 
|---|
| 678 |     { | 
|---|
| 679 |       if ( (*it)->isA( CL_SYNCHRONIZEABLE ) ) | 
|---|
| 680 |       { | 
|---|
| 681 |         s = dynamic_cast<Synchronizeable*>(*it); | 
|---|
| 682 |       } | 
|---|
| 683 |       if ( (*it)->isA( CL_PLAYABLE ) ) | 
|---|
| 684 |       { | 
|---|
| 685 |         p = dynamic_cast<Playable*>(*it); | 
|---|
| 686 |         break; | 
|---|
| 687 |       } else | 
|---|
| 688 |       { | 
|---|
| 689 |         PRINTF(1)("UniqueID %d is not a Playable\n", uniqueID); | 
|---|
| 690 |       } | 
|---|
| 691 |     } | 
|---|
| 692 |   } | 
|---|
| 693 |  | 
|---|
| 694 |   Player* player = State::getPlayer(); | 
|---|
| 695 |   assert(p != NULL); | 
|---|
| 696 |   assert(s != NULL); | 
|---|
| 697 |   assert(player != NULL); | 
|---|
| 698 |  | 
|---|
| 699 |   PRINTF(0)("uniqueID = %d\n", s->getUniqueID()); | 
|---|
| 700 |  | 
|---|
| 701 |   player->setPlayable(p); | 
|---|
| 702 |  | 
|---|
| 703 |  | 
|---|
| 704 | } | 
|---|
| 705 |  | 
|---|
| 706 | /** | 
|---|
| 707 |  * Tells a remote client that he has to control this entity | 
|---|
| 708 |  * @param uniqueID: the entity's uniqeID | 
|---|
| 709 |  * @param userID: the users ID | 
|---|
| 710 |  */ | 
|---|
| 711 | void NetworkGameManager::sendYouAre( int uniqueID, int userID ) | 
|---|
| 712 | { | 
|---|
| 713 |   if ( !isServer() ) | 
|---|
| 714 |     return; | 
|---|
| 715 |    | 
|---|
| 716 |   byte buf[INTSIZE]; | 
|---|
| 717 |    | 
|---|
| 718 |   Converter::intToByteArray( uniqueID, buf, INTSIZE ); | 
|---|
| 719 |    | 
|---|
| 720 |   MessageManager::getInstance()->sendMessage( MSGID_YOU_ARE, buf, INTSIZE, RT_USER, userID, MP_HIGHBANDWIDTH); | 
|---|
| 721 | } | 
|---|
| 722 |  | 
|---|
| 723 | bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender ) | 
|---|
| 724 | { | 
|---|
| 725 |   if ( INTSIZE > length-i ) | 
|---|
| 726 |   { | 
|---|
| 727 |     PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); | 
|---|
| 728 |     return false; | 
|---|
| 729 |   } | 
|---|
| 730 |   int classID; | 
|---|
| 731 |   i += Converter::byteArrayToInt( &data[i], &classID ); | 
|---|
| 732 |  | 
|---|
| 733 |   createEntity( (ClassID)classID ); | 
|---|
| 734 |  | 
|---|
| 735 |   return true; | 
|---|
| 736 | } | 
|---|
| 737 |  | 
|---|
| 738 | bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender ) | 
|---|
| 739 | { | 
|---|
| 740 |   if ( INTSIZE > length-i ) | 
|---|
| 741 |   { | 
|---|
| 742 |     PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); | 
|---|
| 743 |     return false; | 
|---|
| 744 |   } | 
|---|
| 745 |   int uniqueID; | 
|---|
| 746 |   i += Converter::byteArrayToInt( &data[i], &uniqueID ); | 
|---|
| 747 |  | 
|---|
| 748 |   removeEntity( uniqueID ); | 
|---|
| 749 |  | 
|---|
| 750 |   return true; | 
|---|
| 751 | } | 
|---|
| 752 |  | 
|---|
| 753 | bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender ) | 
|---|
| 754 | { | 
|---|
| 755 |   if ( INTSIZE > length-i ) | 
|---|
| 756 |   { | 
|---|
| 757 |     PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); | 
|---|
| 758 |     return false; | 
|---|
| 759 |   } | 
|---|
| 760 |   int classID; | 
|---|
| 761 |   i += Converter::byteArrayToInt( &data[i], &classID ); | 
|---|
| 762 |  | 
|---|
| 763 |   if ( INTSIZE > length-i ) | 
|---|
| 764 |   { | 
|---|
| 765 |     PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); | 
|---|
| 766 |     return false; | 
|---|
| 767 |   } | 
|---|
| 768 |   int uniqueID; | 
|---|
| 769 |   i += Converter::byteArrayToInt( &data[i], &uniqueID ); | 
|---|
| 770 |  | 
|---|
| 771 |   if ( INTSIZE > length-i ) | 
|---|
| 772 |   { | 
|---|
| 773 |     PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); | 
|---|
| 774 |     return false; | 
|---|
| 775 |   } | 
|---|
| 776 |   int owner; | 
|---|
| 777 |   i += Converter::byteArrayToInt( &data[i], &owner ); | 
|---|
| 778 |  | 
|---|
| 779 |   PRINTF(0)("handleCreateEntity: client side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner); | 
|---|
| 780 |   doCreateEntity( (ClassID)classID, uniqueID, owner ); | 
|---|
| 781 |  | 
|---|
| 782 |   return true; | 
|---|
| 783 | } | 
|---|
| 784 |  | 
|---|
| 785 | bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender ) | 
|---|
| 786 | { | 
|---|
| 787 |   if ( INTSIZE > length-i ) | 
|---|
| 788 |   { | 
|---|
| 789 |     PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); | 
|---|
| 790 |     return false; | 
|---|
| 791 |   } | 
|---|
| 792 |   int uniqueID; | 
|---|
| 793 |   i += Converter::byteArrayToInt( &data[i], &uniqueID ); | 
|---|
| 794 |  | 
|---|
| 795 |   doRemoveEntity( uniqueID ); | 
|---|
| 796 |  | 
|---|
| 797 |   return true; | 
|---|
| 798 | } | 
|---|
| 799 |  | 
|---|
| 800 | bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender ) | 
|---|
| 801 | { | 
|---|
| 802 |   if ( INTSIZE > length-i ) | 
|---|
| 803 |   { | 
|---|
| 804 |     PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); | 
|---|
| 805 |     return false; | 
|---|
| 806 |   } | 
|---|
| 807 |  | 
|---|
| 808 |   PRINTF(0)("HandleCreateEntityList:  data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]); | 
|---|
| 809 |  | 
|---|
| 810 |   int n; | 
|---|
| 811 |   i += Converter::byteArrayToInt( &data[i], &n ); | 
|---|
| 812 |  | 
|---|
| 813 |  | 
|---|
| 814 |   PRINTF(0)("HandleCreateEntityList: n = %d\n", n); | 
|---|
| 815 |  | 
|---|
| 816 |   int classID, uniqueID, owner; | 
|---|
| 817 |  | 
|---|
| 818 |   for ( int j = 0; j<n; j++ ) | 
|---|
| 819 |   { | 
|---|
| 820 |  | 
|---|
| 821 |     if ( INTSIZE > length-i ) | 
|---|
| 822 |     { | 
|---|
| 823 |       PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); | 
|---|
| 824 |       return false; | 
|---|
| 825 |     } | 
|---|
| 826 |     i += Converter::byteArrayToInt( &data[i], &classID ); | 
|---|
| 827 |  | 
|---|
| 828 |     if ( INTSIZE > length-i ) | 
|---|
| 829 |     { | 
|---|
| 830 |       PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); | 
|---|
| 831 |       return false; | 
|---|
| 832 |     } | 
|---|
| 833 |     i += Converter::byteArrayToInt( &data[i], &uniqueID ); | 
|---|
| 834 |  | 
|---|
| 835 |     if ( INTSIZE > length-i ) | 
|---|
| 836 |     { | 
|---|
| 837 |       PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); | 
|---|
| 838 |       return false; | 
|---|
| 839 |     } | 
|---|
| 840 |     i += Converter::byteArrayToInt( &data[i], &owner ); | 
|---|
| 841 |  | 
|---|
| 842 |     if ( classID != CL_NETWORK_GAME_MANAGER && classID != CL_HANDSHAKE ) | 
|---|
| 843 |     { | 
|---|
| 844 |       BaseObject* b = doCreateEntity( (ClassID)classID, uniqueID, owner ); | 
|---|
| 845 |     } | 
|---|
| 846 |  | 
|---|
| 847 |   } | 
|---|
| 848 |  | 
|---|
| 849 |   return true; | 
|---|
| 850 | } | 
|---|
| 851 |  | 
|---|
| 852 | bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender ) | 
|---|
| 853 | { | 
|---|
| 854 |   if ( INTSIZE > length-i ) | 
|---|
| 855 |   { | 
|---|
| 856 |     PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); | 
|---|
| 857 |     return false; | 
|---|
| 858 |   } | 
|---|
| 859 |   int n; | 
|---|
| 860 |   i += Converter::byteArrayToInt( &data[i], &n ); | 
|---|
| 861 |  | 
|---|
| 862 |   int uniqueID; | 
|---|
| 863 |  | 
|---|
| 864 |   for ( int j = 0; j<n; j++ ) | 
|---|
| 865 |   { | 
|---|
| 866 |  | 
|---|
| 867 |     if ( INTSIZE > length-i ) | 
|---|
| 868 |     { | 
|---|
| 869 |       PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); | 
|---|
| 870 |       return false; | 
|---|
| 871 |     } | 
|---|
| 872 |     i += Converter::byteArrayToInt( &data[i], &uniqueID ); | 
|---|
| 873 |  | 
|---|
| 874 |     doRemoveEntity( uniqueID ); | 
|---|
| 875 |   } | 
|---|
| 876 |  | 
|---|
| 877 |   return true; | 
|---|
| 878 | } | 
|---|
| 879 |  | 
|---|
| 880 | bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender ) | 
|---|
| 881 | { | 
|---|
| 882 |   if ( INTSIZE > length-i ) | 
|---|
| 883 |   { | 
|---|
| 884 |     PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); | 
|---|
| 885 |     return false; | 
|---|
| 886 |   } | 
|---|
| 887 |  | 
|---|
| 888 |   int uniqueID; | 
|---|
| 889 |   i += Converter::byteArrayToInt( &data[i], &uniqueID ); | 
|---|
| 890 |  | 
|---|
| 891 |   doYouAre( uniqueID ); | 
|---|
| 892 |  | 
|---|
| 893 |   return true; | 
|---|
| 894 | } | 
|---|
| 895 |  | 
|---|
| 896 | /** | 
|---|
| 897 |  *  handles the network signal NET_REQUEST_PNODE_PATH | 
|---|
| 898 |  * @param i byte offset in the buffer | 
|---|
| 899 |  * @param data data array | 
|---|
| 900 |  * @param length length of the data arary | 
|---|
| 901 |  * @param sender the sender id | 
|---|
| 902 |  * @return true if process terminated sucessfully | 
|---|
| 903 |  */ | 
|---|
| 904 | bool NetworkGameManager::handleRequestPNodePath(int& i, const byte* data, int length, int sender) | 
|---|
| 905 | { | 
|---|
| 906 |   if( INTSIZE > length-i ) | 
|---|
| 907 |   { | 
|---|
| 908 |     PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); | 
|---|
| 909 |     return false; | 
|---|
| 910 |   } | 
|---|
| 911 |   PRINTF(0)("HandleRequestPNodePath:  data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]); | 
|---|
| 912 |  | 
|---|
| 913 |   int uniqueID1, uniqueID2; | 
|---|
| 914 |   if( INTSIZE > length-i ) | 
|---|
| 915 |   { | 
|---|
| 916 |     PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); | 
|---|
| 917 |     return false; | 
|---|
| 918 |   } | 
|---|
| 919 |   i += Converter::byteArrayToInt( &data[i], &uniqueID1 ); | 
|---|
| 920 |  | 
|---|
| 921 |   if( INTSIZE > length-i ) | 
|---|
| 922 |   { | 
|---|
| 923 |     PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); | 
|---|
| 924 |     return false; | 
|---|
| 925 |   } | 
|---|
| 926 |   i += Converter::byteArrayToInt( &data[i], &uniqueID2 ); | 
|---|
| 927 |  | 
|---|
| 928 |  | 
|---|
| 929 |   PRINTF(0)("HandleRequestPNodePath: got a request for path from uid %i to uid %i\n", uniqueID1, uniqueID2); | 
|---|
| 930 |  | 
|---|
| 931 |   return true; | 
|---|
| 932 | } | 
|---|
| 933 |  | 
|---|
| 934 | bool NetworkGameManager::youAreHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) | 
|---|
| 935 | { | 
|---|
| 936 |   assert( dataLength == INTSIZE ); | 
|---|
| 937 |   int uniqueId; | 
|---|
| 938 |    | 
|---|
| 939 |   Converter::byteArrayToInt( data, &uniqueId ); | 
|---|
| 940 |    | 
|---|
| 941 |   SynchronizeableList::const_iterator it = NetworkGameManager::getInstance()->networkStream->getSyncBegin(); | 
|---|
| 942 |  | 
|---|
| 943 |   Playable *p = NULL; | 
|---|
| 944 |   Synchronizeable *s = NULL; | 
|---|
| 945 |  | 
|---|
| 946 |   for ( ; it !=NetworkGameManager::getInstance()->networkStream->getSyncEnd(); it++ ) | 
|---|
| 947 |   { | 
|---|
| 948 |     if ( (*it)->getUniqueID()==uniqueId ) | 
|---|
| 949 |     { | 
|---|
| 950 |       break; | 
|---|
| 951 |     } | 
|---|
| 952 |   } | 
|---|
| 953 |    | 
|---|
| 954 |   if ( it == NetworkGameManager::getInstance()->networkStream->getSyncEnd() ) | 
|---|
| 955 |     return false; | 
|---|
| 956 |    | 
|---|
| 957 |   NetworkGameManager::getInstance()->doYouAre( uniqueId ); | 
|---|
| 958 |    | 
|---|
| 959 |   return true; | 
|---|
| 960 | } | 
|---|
| 961 |  | 
|---|
| 962 | #if 0 | 
|---|
| 963 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b ) | 
|---|
| 964 | { | 
|---|
| 965 |   if ( cb.maxLength-cb.length < 1 ) | 
|---|
| 966 |   { | 
|---|
| 967 |     PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n"); | 
|---|
| 968 |     return false; | 
|---|
| 969 |   } | 
|---|
| 970 |  | 
|---|
| 971 |   cb.buffer[cb.length++] = b; | 
|---|
| 972 |  | 
|---|
| 973 |   return true; | 
|---|
| 974 | } | 
|---|
| 975 |  | 
|---|
| 976 |  | 
|---|
| 977 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i ) | 
|---|
| 978 | { | 
|---|
| 979 |   int n = Converter::intToByteArray( i, cb.buffer+cb.length, cb.maxLength-cb.length ); | 
|---|
| 980 |   cb.length += n; | 
|---|
| 981 |  | 
|---|
| 982 |   if ( n <= 0 ) | 
|---|
| 983 |   { | 
|---|
| 984 |     PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n"); | 
|---|
| 985 |     return false; | 
|---|
| 986 |   } | 
|---|
| 987 |  | 
|---|
| 988 |   return true; | 
|---|
| 989 | } | 
|---|
| 990 | #endif | 
|---|
| 991 |  | 
|---|
| 992 |  | 
|---|