| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Wuest |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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| 22 | #include "util/loading/factory.h" |
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| 23 | #include "state.h" |
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| 24 | #include "class_list.h" |
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| 25 | |
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| 26 | #include "network_stream.h" |
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| 27 | #include "shared_network_data.h" |
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| 28 | #include "converter.h" |
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| 29 | #include "message_manager.h" |
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| 30 | |
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| 31 | #include "playable.h" |
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| 32 | #include "player.h" |
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| 33 | |
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| 34 | #include "game_world.h" |
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| 35 | |
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| 36 | #include "network_game_manager.h" |
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| 37 | |
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| 38 | |
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| 39 | /* using namespace std is default, this needs to be here */ |
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| 40 | using namespace std; |
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| 41 | |
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| 42 | NetworkGameManager* NetworkGameManager::singletonRef = NULL; |
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| 43 | |
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| 44 | /*! |
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| 45 | * Standard constructor |
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| 46 | */ |
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| 47 | NetworkGameManager::NetworkGameManager() |
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| 48 | : Synchronizeable() |
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| 49 | { |
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| 50 | PRINTF(0)("START\n"); |
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| 51 | |
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| 52 | /* set the class id for the base object */ |
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| 53 | this->setClassID(CL_NETWORK_GAME_MANAGER, "NetworkGameManager"); |
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| 54 | |
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| 55 | this->setSynchronized(true); |
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| 56 | |
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| 57 | MessageManager::getInstance()->registerMessageHandler( MSGID_YOU_ARE, youAreHandler, NULL ); |
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| 58 | } |
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| 59 | |
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| 60 | /*! |
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| 61 | * Standard destructor |
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| 62 | */ |
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| 63 | NetworkGameManager::~NetworkGameManager() |
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| 64 | { |
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| 65 | #if 0 |
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| 66 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 67 | { |
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| 68 | if ( outBuffer[i].buffer ) |
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| 69 | delete outBuffer[i].buffer; |
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| 70 | } |
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| 71 | #endif |
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| 72 | |
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| 73 | } |
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| 74 | |
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| 75 | #if 0 |
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| 76 | int NetworkGameManager::writeBytes(const byte* data, int length, int sender) |
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| 77 | { |
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| 78 | int i = 0; |
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| 79 | byte b; |
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| 80 | |
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| 81 | while ( i<length ) |
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| 82 | { |
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| 83 | b = data[i++]; |
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| 84 | |
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| 85 | /**************** Commands only processed by servers ****************/ |
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| 86 | if ( isServer() ) |
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| 87 | { |
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| 88 | if ( b == NET_REQUEST_CREATE ) |
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| 89 | { |
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| 90 | if ( !handleRequestCreate( i, data, length, sender ) ) |
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| 91 | return i; |
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| 92 | continue; |
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| 93 | } |
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| 94 | else if ( b == NET_REQUEST_REMOVE ) |
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| 95 | { |
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| 96 | if ( !handleRequestRemove( i, data, length, sender ) ) |
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| 97 | return i; |
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| 98 | continue; |
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| 99 | } |
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| 100 | else if ( b == NET_REQUEST_PNODE_PATH ) |
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| 101 | { |
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| 102 | if ( !handleRequestPNodePath( i, data, length, sender ) ) |
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| 103 | return i; |
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| 104 | continue; |
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| 105 | } |
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| 106 | } |
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| 107 | else |
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| 108 | { |
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| 109 | /**************** Commands only processed by clients ****************/ |
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| 110 | if ( b == NET_CREATE_ENTITY ) |
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| 111 | { |
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| 112 | PRINTF(0)("CREATE_ENTITY\n"); |
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| 113 | if ( !handleCreateEntity( i, data, length, sender ) ) |
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| 114 | return i; |
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| 115 | continue; |
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| 116 | } |
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| 117 | else if ( b == NET_REMOVE_ENTITY ) |
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| 118 | { |
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| 119 | if ( !handleRemoveEntity( i, data, length, sender ) ) |
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| 120 | return i; |
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| 121 | continue; |
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| 122 | } |
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| 123 | else if ( b == NET_CREATE_ENTITY_LIST ) |
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| 124 | { |
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| 125 | if ( !handleCreateEntityList( i, data, length, sender ) ) |
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| 126 | return i; |
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| 127 | continue; |
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| 128 | } |
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| 129 | else if ( b == NET_REMOVE_ENTITY_LIST ) |
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| 130 | { |
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| 131 | if ( !handleRemoveEntityList( i, data, length, sender ) ) |
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| 132 | return i; |
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| 133 | continue; |
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| 134 | } |
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| 135 | else if ( b == NET_YOU_ARE_ENTITY ) |
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| 136 | { |
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| 137 | if ( !handleYouAreEntity( i, data, length, sender ) ) |
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| 138 | return i; |
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| 139 | continue; |
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| 140 | } |
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| 141 | } |
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| 142 | |
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| 143 | /**************** Commands processed by servers and clients ****************/ |
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| 144 | if ( b == NET_REQUEST_ENTITY_LIST ) |
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| 145 | { |
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| 146 | sendEntityList( sender ); |
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| 147 | continue; |
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| 148 | } |
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| 149 | |
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| 150 | |
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| 151 | PRINTF(1)("Network is asynchronous: couldn't decode the command sent by %i\n", sender); |
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| 152 | PRINTF(1)("Probably this is because the network protocol has different \n"); |
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| 153 | PRINTF(1)("versions or there occured an error in the sending algorithm\n"); |
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| 154 | PRINTF(1)("Data is not in the right format! i=%d\n", i); |
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| 155 | return i; |
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| 156 | } |
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| 157 | |
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| 158 | return i; |
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| 159 | } |
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| 160 | #endif |
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| 161 | |
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| 162 | #if 0 |
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| 163 | int NetworkGameManager::readBytes(byte* data, int maxLength, int * reciever) |
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| 164 | { |
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| 165 | if ( !isServer() && !hasRequestedWorld ) |
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| 166 | { |
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| 167 | assert( maxLength >= 1 ); |
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| 168 | data[0] = NET_REQUEST_ENTITY_LIST; |
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| 169 | hasRequestedWorld = true; |
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| 170 | return 1; |
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| 171 | } |
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| 172 | |
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| 173 | for ( int i = 0; i<outBuffer.size(); i++ ) |
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| 174 | { |
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| 175 | *reciever = i; |
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| 176 | if ( outBuffer[i].length>0 ) |
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| 177 | { |
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| 178 | int nbytes = outBuffer[i].length; |
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| 179 | outBuffer[i].length = 0; |
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| 180 | |
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| 181 | if ( nbytes > maxLength ) |
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| 182 | { |
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| 183 | PRINTF(1)("OutBuffer.length (%d) > (%d) networkStreamBuffer.maxLength\n", nbytes, maxLength); |
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| 184 | return 0; |
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| 185 | } |
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| 186 | |
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| 187 | memcpy(data, outBuffer[i].buffer, nbytes); |
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| 188 | return nbytes; |
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| 189 | } |
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| 190 | } |
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| 191 | |
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| 192 | return 0; |
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| 193 | } |
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| 194 | #endif |
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| 195 | |
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| 196 | #if 0 |
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| 197 | void NetworkGameManager::writeDebug() const |
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| 198 | { |
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| 199 | } |
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| 200 | |
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| 201 | void NetworkGameManager::readDebug() const |
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| 202 | { |
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| 203 | } |
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| 204 | #endif |
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| 205 | |
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| 206 | |
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| 207 | /*! |
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| 208 | * Checks whether this is connected to a server or a client |
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| 209 | * and afterwards creates the needed entity |
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| 210 | * @param classID: The ID of the class of which an entity should be created |
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| 211 | */ |
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| 212 | int NetworkGameManager::createEntity( ClassID classID, int owner ) |
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| 213 | { |
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| 214 | if ( this->isServer()) |
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| 215 | { |
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| 216 | int res = this->executeCreateEntity( classID, SharedNetworkData::getInstance()->getNewUniqueID(), owner ); |
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| 217 | |
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| 218 | if ( res < 0 ) |
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| 219 | { |
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| 220 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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| 221 | return -1; |
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| 222 | } |
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| 223 | |
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| 224 | return res; |
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| 225 | } |
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| 226 | else |
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| 227 | { |
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| 228 | #if 0 |
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| 229 | this->requestCreateEntity( classID ); |
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| 230 | #endif |
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| 231 | return -1; |
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| 232 | } |
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| 233 | } |
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| 234 | |
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| 235 | |
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| 236 | /*! |
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| 237 | * Checks whether this is connected to a server or a client |
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| 238 | * and afterwards creates the needed entity |
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| 239 | * @param classID: The ID of the class of which an entity should be created |
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| 240 | */ |
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| 241 | BaseObject* NetworkGameManager::createEntity(const TiXmlElement* element) |
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| 242 | { |
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| 243 | if ( this->isServer() ) |
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| 244 | { |
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| 245 | if ( SharedNetworkData::getInstance()->getNewUniqueID() < 0 ) |
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| 246 | { |
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| 247 | PRINTF(1)("Cannot create entity! There are no more uniqueIDs left!\n"); |
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| 248 | return NULL; |
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| 249 | } |
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| 250 | |
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| 251 | BaseObject * b = Factory::fabricate( element ); |
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| 252 | |
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| 253 | if ( !b ) |
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| 254 | { |
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| 255 | PRINTF(1)("Could not fabricate Object with className %s\n", element->Value() ); |
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| 256 | return NULL; |
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| 257 | } |
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| 258 | |
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| 259 | |
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| 260 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
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| 261 | { |
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| 262 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
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| 263 | s->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 264 | s->setOwner( 0 ); |
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| 265 | // all entities created via this function are added automaticaly to the synchronizeable list |
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| 266 | s->setSynchronized(true); |
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| 267 | return b; |
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| 268 | } |
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| 269 | else |
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| 270 | { |
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| 271 | PRINTF(1)("Class %s is not a synchronizeable!\n", b->getClassName() ); |
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| 272 | delete b; |
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| 273 | } |
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| 274 | |
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| 275 | } |
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| 276 | else |
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| 277 | |
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| 278 | { |
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| 279 | PRINTF(1)("This node is not a server and cannot create id %x\n", element->Value()); |
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| 280 | } |
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| 281 | return NULL; |
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| 282 | } |
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| 283 | |
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| 284 | |
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| 285 | /*! |
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| 286 | * Checks whether this is connected to a server or a client |
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| 287 | * and afterwards removes the specified entity |
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| 288 | * @param uniqueID: The ID of the entity object which should be removed |
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| 289 | */ |
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| 290 | void NetworkGameManager::removeEntity(int uniqueID) |
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| 291 | { |
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| 292 | if ( this->isServer() ) |
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| 293 | { |
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| 294 | this->executeRemoveEntity( uniqueID ); |
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| 295 | } |
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| 296 | else |
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| 297 | { |
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| 298 | #if 0 |
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| 299 | this->requestRemoveEntity( uniqueID ); |
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| 300 | #endif |
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| 301 | } |
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| 302 | } |
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| 303 | |
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| 304 | |
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| 305 | #if 0 |
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| 306 | /*! |
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| 307 | * Creates the needed entity on the server if possible |
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| 308 | * @param classID: The ID of the class of which an entity should be created |
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| 309 | */ |
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| 310 | void NetworkGameManager::requestCreateEntity(ClassID classID) |
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| 311 | { |
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| 312 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 313 | { |
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| 314 | if ( !this->networkStream->isUserIdActive( i ) ) |
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| 315 | continue; |
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| 316 | |
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| 317 | if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_CREATE ) ) |
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| 318 | return; |
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| 319 | if ( !writeToClientBuffer( outBuffer[i], (int)classID ) ) |
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| 320 | return; |
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| 321 | } |
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| 322 | } |
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| 323 | #endif |
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| 324 | |
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| 325 | #if 0 |
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| 326 | /*! |
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| 327 | * Removes the specified entity on the server |
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| 328 | * @param uniqueID: The ID of the entity object which should be removed |
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| 329 | */ |
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| 330 | void NetworkGameManager::requestRemoveEntity(int uniqueID) |
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| 331 | { |
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| 332 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 333 | { |
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| 334 | if ( !this->networkStream->isUserIdActive( i ) ) |
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| 335 | continue; |
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| 336 | |
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| 337 | if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REQUEST_REMOVE ) ) |
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| 338 | return; |
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| 339 | if ( !writeToClientBuffer( outBuffer[i], uniqueID ) ) |
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| 340 | return; |
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| 341 | } |
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| 342 | } |
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| 343 | #endif |
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| 344 | |
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| 345 | /*! |
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| 346 | * Creates the needed entity if possible |
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| 347 | * This function is called if this is a server |
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| 348 | * @param classID: The ID of the class of which an entity should be created |
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| 349 | */ |
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| 350 | int NetworkGameManager::executeCreateEntity(ClassID classID, int uniqueID, int owner) |
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| 351 | { |
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| 352 | #if 0 |
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| 353 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 354 | { |
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| 355 | if ( !this->networkStream->isUserIdActive( i ) ) |
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| 356 | continue; |
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| 357 | |
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| 358 | if ( !writeToClientBuffer( outBuffer[i], (byte)NET_CREATE_ENTITY ) ) |
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| 359 | return -1; |
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| 360 | if ( !writeToClientBuffer( outBuffer[i], (int)classID ) ) |
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| 361 | return -1; |
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| 362 | if ( !writeToClientBuffer( outBuffer[i], uniqueID ) ) |
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| 363 | return -1; |
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| 364 | if ( !writeToClientBuffer( outBuffer[i], owner ) ) |
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| 365 | return -1; |
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| 366 | } |
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| 367 | #endif |
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| 368 | PRINTF(0)("ExecuteCreateEntity: server side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner); |
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| 369 | doCreateEntity( classID, uniqueID, owner ); |
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| 370 | |
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| 371 | return uniqueID; |
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| 372 | } |
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| 373 | |
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| 374 | /*! |
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| 375 | * Removes the specified entity |
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| 376 | * This function is called if this is a server |
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| 377 | * @param uniqueID: The ID of the entity object which should be removed |
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| 378 | */ |
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| 379 | void NetworkGameManager::executeRemoveEntity(int uniqueID) |
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| 380 | { |
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| 381 | #if 0 |
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| 382 | for ( int i = 0; i<outBuffer.size(); i++) |
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| 383 | { |
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| 384 | if ( !this->networkStream->isUserIdActive( i ) ) |
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| 385 | continue; |
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| 386 | |
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| 387 | if ( !writeToClientBuffer( outBuffer[i], (byte)NET_REMOVE_ENTITY ) ) |
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| 388 | return; |
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| 389 | if ( !writeToClientBuffer( outBuffer[i], uniqueID ) ) |
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| 390 | return; |
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| 391 | } |
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| 392 | #endif |
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| 393 | |
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| 394 | doRemoveEntity(uniqueID); |
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| 395 | } |
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| 396 | |
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| 397 | /*! |
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| 398 | * Checks whether it is possible to create an entity of a given class |
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| 399 | * @return: true if the entity can be created, false otherwise |
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| 400 | */ |
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| 401 | bool NetworkGameManager::canCreateEntity(ClassID classID) |
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| 402 | { |
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| 403 | return true; |
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| 404 | } |
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| 405 | |
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| 406 | #if 0 |
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| 407 | /*! |
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| 408 | * Sends the Entities to the new connected client |
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| 409 | * @param userID: The ID of the user |
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| 410 | */ |
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| 411 | void NetworkGameManager::sendEntityList( int userID ) |
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| 412 | { |
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| 413 | if ( !isServer() ) |
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| 414 | return; |
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| 415 | |
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| 416 | if ( userID >= outBuffer.size() ) |
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| 417 | resizeBufferVector( userID ); |
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| 418 | |
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| 419 | SynchronizeableList::const_iterator it, e; |
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| 420 | |
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| 421 | it = this->networkStream->getSyncBegin(); |
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| 422 | e = this->networkStream->getSyncEnd(); |
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| 423 | |
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| 424 | // send the packet header |
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| 425 | if ( !writeToClientBuffer( outBuffer[userID], (byte)NET_CREATE_ENTITY_LIST ) ) |
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| 426 | return; |
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| 427 | |
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| 428 | // send the number of entities: -2 because you must not send network_game_manager and handshake |
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| 429 | if ( !writeToClientBuffer( outBuffer[userID], networkStream->getSyncCount() ) ) |
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| 430 | return; |
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| 431 | |
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| 432 | //PRINTF(0)("SendEntityList: n = %d\n", networkStream->getSyncCount()-2 ); |
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| 433 | |
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| 434 | // first send the NullParent |
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| 435 | if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getLeafClassID()) ) |
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| 436 | return; |
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| 437 | if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getUniqueID()) ) |
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| 438 | return; |
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| 439 | if ( !writeToClientBuffer( outBuffer[userID], (int)PNode::getNullParent()->getOwner()) ) |
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| 440 | return; |
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| 441 | |
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| 442 | // now send the rest of the entities |
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| 443 | while ( it != e ) |
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| 444 | { |
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| 445 | if( (*it)->beSynchronized() && (*it) != PNode::getNullParent()) |
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| 446 | { |
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| 447 | PRINTF(0)("SENDING ENTITY %s classid: %x, uniqueid %d\n", (*it)->getClassName(), (*it)->getLeafClassID(), (*it)->getUniqueID() ); |
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| 448 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getLeafClassID()) ) ) |
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| 449 | return; |
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| 450 | |
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| 451 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getUniqueID()) ) ) |
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| 452 | return; |
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| 453 | |
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| 454 | if ( !writeToClientBuffer( outBuffer[userID], (int)((*it)->getOwner()) ) ) |
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| 455 | return; |
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| 456 | } |
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| 457 | it++; |
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| 458 | } |
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| 459 | |
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| 460 | signalNewPlayer( userID ); |
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| 461 | } |
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| 462 | #endif |
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| 463 | |
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| 464 | |
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| 465 | |
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| 466 | bool NetworkGameManager::signalNewPlayer(int userId) |
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| 467 | { |
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| 468 | /* create new playable for Player*/ |
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| 469 | PRINTF(0)("Request for creation: %i\n", userId); |
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| 470 | int uniqueId = this->createEntity(CL_SPACE_SHIP, userId); |
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| 471 | PRINTF(0)("Request for creation: userid: %i, uniqueid: %i\n", userId, uniqueId); |
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| 472 | this->sendYouAre(uniqueId, userId); |
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| 473 | } |
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| 474 | |
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| 475 | |
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| 476 | |
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| 477 | bool NetworkGameManager::signalLeftPlayer(int userID) |
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| 478 | { |
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| 479 | const std::list<BaseObject*>* playableList = ClassList::getList(CL_PLAYABLE); |
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| 480 | |
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| 481 | if ( !playableList ) |
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| 482 | return false; |
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| 483 | |
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| 484 | std::list<BaseObject*>::const_iterator it = playableList->begin(); |
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| 485 | |
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| 486 | for(; it != playableList->end(); it++) |
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| 487 | { |
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| 488 | if( dynamic_cast<Synchronizeable*>(*it)->getOwner() == userID ) |
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| 489 | { |
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| 490 | PRINTF(0)("remove playable from %i\n", userID); |
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| 491 | this->removeEntity(dynamic_cast<Synchronizeable*>(*it)->getUniqueID()); |
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| 492 | return true; |
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| 493 | } |
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| 494 | } |
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| 495 | return false; |
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| 496 | } |
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| 497 | |
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| 498 | #if 0 |
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| 499 | /** |
|---|
| 500 | * Creates a buffer for user n |
|---|
| 501 | * @param n The ID of the user |
|---|
| 502 | */ |
|---|
| 503 | void NetworkGameManager::resizeBufferVector( int n ) |
|---|
| 504 | { |
|---|
| 505 | for ( int i = outBuffer.size(); i<=n; i++) |
|---|
| 506 | { |
|---|
| 507 | clientBuffer outBuf; |
|---|
| 508 | |
|---|
| 509 | outBuf.length = 0; |
|---|
| 510 | |
|---|
| 511 | outBuf.maxLength = 5*1024; |
|---|
| 512 | |
|---|
| 513 | outBuf.buffer = new byte[5*1014]; |
|---|
| 514 | |
|---|
| 515 | outBuffer.push_back(outBuf); |
|---|
| 516 | } |
|---|
| 517 | } |
|---|
| 518 | #endif |
|---|
| 519 | |
|---|
| 520 | /** |
|---|
| 521 | * Creates the entity on this host |
|---|
| 522 | * @param classID: ClassID of the entity to create |
|---|
| 523 | * @param uniqueID: Unique ID to assign to the synchronizeable |
|---|
| 524 | * @param owner: owner of this synchronizealbe |
|---|
| 525 | */ |
|---|
| 526 | BaseObject* NetworkGameManager::doCreateEntity( ClassID classID, int uniqueID, int owner ) |
|---|
| 527 | { |
|---|
| 528 | PRINTF(0)("Creating Entity via Factory: classid: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner); |
|---|
| 529 | |
|---|
| 530 | BaseObject * b; |
|---|
| 531 | /* These are some small exeptions in creation: Not all objects can/should be created via Factory */ |
|---|
| 532 | /* Exception 1: NullParent */ |
|---|
| 533 | if( classID == CL_NULL_PARENT) |
|---|
| 534 | { |
|---|
| 535 | b = (BaseObject*)PNode::getNullParent(); |
|---|
| 536 | } |
|---|
| 537 | else |
|---|
| 538 | b = Factory::fabricate( classID ); |
|---|
| 539 | |
|---|
| 540 | if ( !b ) |
|---|
| 541 | { |
|---|
| 542 | PRINTF(1)("Could not fabricate Object with classID %x\n", classID); |
|---|
| 543 | return NULL; |
|---|
| 544 | } |
|---|
| 545 | |
|---|
| 546 | if ( b->isA(CL_SYNCHRONIZEABLE) ) |
|---|
| 547 | { |
|---|
| 548 | Synchronizeable * s = dynamic_cast<Synchronizeable*>(b); |
|---|
| 549 | s->setUniqueID( uniqueID ); |
|---|
| 550 | s->setOwner( owner ); |
|---|
| 551 | s->setSynchronized(true); |
|---|
| 552 | //this->networkStream->connectSynchronizeable( *s ); |
|---|
| 553 | |
|---|
| 554 | PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID()); |
|---|
| 555 | |
|---|
| 556 | //TODO HACK: hack to prevent collision |
|---|
| 557 | if ( b->isA(CL_WORLD_ENTITY) && !b->isA(CL_PLAYABLE) ) |
|---|
| 558 | { |
|---|
| 559 | if ( SharedNetworkData::getInstance()->getHostID()!=0 ) |
|---|
| 560 | { |
|---|
| 561 | static Vector pos = Vector(1000.0, 1000.0, 1000.0); |
|---|
| 562 | PNode *p = dynamic_cast<PNode*>(b); |
|---|
| 563 | p->setAbsCoor(pos); |
|---|
| 564 | p->updateNode(0); |
|---|
| 565 | pos += Vector(1000.0, 1000.0, 1000.0); |
|---|
| 566 | } |
|---|
| 567 | } |
|---|
| 568 | ///TODO HACK this is only for network multiplayer games. |
|---|
| 569 | if( b->isA(CL_PLAYABLE)) |
|---|
| 570 | { |
|---|
| 571 | Playable* ss = dynamic_cast<Playable*>(b); |
|---|
| 572 | if( owner%2 == 0) |
|---|
| 573 | { |
|---|
| 574 | |
|---|
| 575 | ss->loadModel("models/ships/reap_0.obj"); |
|---|
| 576 | ss->toList(OM_GROUP_00); |
|---|
| 577 | ss->setAbsCoor(213.37, 57.71, -47.98); |
|---|
| 578 | ss->setAbsDir(Quaternion(0.16, 0.98, -0.10)); |
|---|
| 579 | } |
|---|
| 580 | else |
|---|
| 581 | { |
|---|
| 582 | ss->loadModel( "models/ships/fighter.obj" ); |
|---|
| 583 | ss->toList(OM_GROUP_01); |
|---|
| 584 | ss->setAbsCoor(-314.450, 40.701, 83.554); |
|---|
| 585 | } |
|---|
| 586 | } |
|---|
| 587 | |
|---|
| 588 | return b; |
|---|
| 589 | } |
|---|
| 590 | else |
|---|
| 591 | { |
|---|
| 592 | PRINTF(1)("Class with ID %x is not a synchronizeable!", (int)classID); |
|---|
| 593 | delete b; |
|---|
| 594 | } |
|---|
| 595 | return NULL; |
|---|
| 596 | } |
|---|
| 597 | |
|---|
| 598 | /** |
|---|
| 599 | * Removes a entity on this host |
|---|
| 600 | * @param uniqueID: unique ID assigned with the entity to remove |
|---|
| 601 | */ |
|---|
| 602 | void NetworkGameManager::doRemoveEntity( int uniqueID ) |
|---|
| 603 | { |
|---|
| 604 | SynchronizeableList::const_iterator it,e; |
|---|
| 605 | it = this->networkStream->getSyncBegin(); |
|---|
| 606 | e = this->networkStream->getSyncEnd(); |
|---|
| 607 | |
|---|
| 608 | while ( it != e ) |
|---|
| 609 | { |
|---|
| 610 | if ( (*it)->getUniqueID() == uniqueID ) |
|---|
| 611 | { |
|---|
| 612 | assert((*it)->isA(CL_WORLD_ENTITY)); |
|---|
| 613 | dynamic_cast<WorldEntity*>(*it)->leaveWorld(); |
|---|
| 614 | dynamic_cast<WorldEntity*>(*it)->toList(OM_DEAD); |
|---|
| 615 | break; |
|---|
| 616 | } |
|---|
| 617 | it++; |
|---|
| 618 | } |
|---|
| 619 | } |
|---|
| 620 | |
|---|
| 621 | #if 0 |
|---|
| 622 | /** |
|---|
| 623 | * Copies length bytes to the clientBuffer with error checking |
|---|
| 624 | * @param clientBuffer: the clientBuffer to write to |
|---|
| 625 | * @param data: buffer to the data |
|---|
| 626 | * @param length: length of data |
|---|
| 627 | * @return false on error true else |
|---|
| 628 | */ |
|---|
| 629 | bool NetworkGameManager::writeToClientBuffer( clientBuffer &cb, byte * data, int length ) |
|---|
| 630 | { |
|---|
| 631 | if ( length > cb.maxLength-cb.length ) |
|---|
| 632 | { |
|---|
| 633 | PRINTF(1)("No space left in clientBuffer\n"); |
|---|
| 634 | return false; |
|---|
| 635 | } |
|---|
| 636 | |
|---|
| 637 | memcpy( cb.buffer+cb.length, data, length ); |
|---|
| 638 | return true; |
|---|
| 639 | } |
|---|
| 640 | #endif |
|---|
| 641 | |
|---|
| 642 | #if 0 |
|---|
| 643 | /** |
|---|
| 644 | * Reads data from clientBuffer with error checking |
|---|
| 645 | * @param clientBuffer: the clientBuffer to read from |
|---|
| 646 | * @param data: pointer to the buffer |
|---|
| 647 | * @param length: |
|---|
| 648 | * @return |
|---|
| 649 | */ |
|---|
| 650 | bool NetworkGameManager::readFromClientBuffer( clientBuffer &cb, byte * data, int length ) |
|---|
| 651 | { |
|---|
| 652 | if ( cb.length < length ) |
|---|
| 653 | { |
|---|
| 654 | PRINTF(0)("There is not enough data in clientBuffer\n"); |
|---|
| 655 | return 0; |
|---|
| 656 | } |
|---|
| 657 | |
|---|
| 658 | memcpy( data, cb.buffer+cb.length-length, length ); |
|---|
| 659 | return true; |
|---|
| 660 | } |
|---|
| 661 | #endif |
|---|
| 662 | |
|---|
| 663 | /** |
|---|
| 664 | * Tells this client that he has to control this entity |
|---|
| 665 | * @param uniqueID: the entity's uniqeID |
|---|
| 666 | */ |
|---|
| 667 | void NetworkGameManager::doYouAre( int uniqueID ) |
|---|
| 668 | { |
|---|
| 669 | |
|---|
| 670 | SynchronizeableList::const_iterator it = this->networkStream->getSyncBegin(); |
|---|
| 671 | |
|---|
| 672 | Playable *p = NULL; |
|---|
| 673 | Synchronizeable *s = NULL; |
|---|
| 674 | |
|---|
| 675 | for ( ; it !=networkStream->getSyncEnd(); it++ ) |
|---|
| 676 | { |
|---|
| 677 | if ( (*it)->getUniqueID()==uniqueID ) |
|---|
| 678 | { |
|---|
| 679 | if ( (*it)->isA( CL_SYNCHRONIZEABLE ) ) |
|---|
| 680 | { |
|---|
| 681 | s = dynamic_cast<Synchronizeable*>(*it); |
|---|
| 682 | } |
|---|
| 683 | if ( (*it)->isA( CL_PLAYABLE ) ) |
|---|
| 684 | { |
|---|
| 685 | p = dynamic_cast<Playable*>(*it); |
|---|
| 686 | break; |
|---|
| 687 | } else |
|---|
| 688 | { |
|---|
| 689 | PRINTF(1)("UniqueID %d is not a Playable\n", uniqueID); |
|---|
| 690 | } |
|---|
| 691 | } |
|---|
| 692 | } |
|---|
| 693 | |
|---|
| 694 | Player* player = State::getPlayer(); |
|---|
| 695 | assert(p != NULL); |
|---|
| 696 | assert(s != NULL); |
|---|
| 697 | assert(player != NULL); |
|---|
| 698 | |
|---|
| 699 | PRINTF(0)("uniqueID = %d\n", s->getUniqueID()); |
|---|
| 700 | |
|---|
| 701 | player->setPlayable(p); |
|---|
| 702 | |
|---|
| 703 | |
|---|
| 704 | } |
|---|
| 705 | |
|---|
| 706 | /** |
|---|
| 707 | * Tells a remote client that he has to control this entity |
|---|
| 708 | * @param uniqueID: the entity's uniqeID |
|---|
| 709 | * @param userID: the users ID |
|---|
| 710 | */ |
|---|
| 711 | void NetworkGameManager::sendYouAre( int uniqueID, int userID ) |
|---|
| 712 | { |
|---|
| 713 | if ( !isServer() ) |
|---|
| 714 | return; |
|---|
| 715 | |
|---|
| 716 | byte buf[INTSIZE]; |
|---|
| 717 | |
|---|
| 718 | Converter::intToByteArray( uniqueID, buf, INTSIZE ); |
|---|
| 719 | |
|---|
| 720 | MessageManager::getInstance()->sendMessage( MSGID_YOU_ARE, buf, INTSIZE, RT_USER, userID, MP_HIGHBANDWIDTH); |
|---|
| 721 | } |
|---|
| 722 | |
|---|
| 723 | bool NetworkGameManager::handleRequestCreate( int & i, const byte * data, int length, int sender ) |
|---|
| 724 | { |
|---|
| 725 | if ( INTSIZE > length-i ) |
|---|
| 726 | { |
|---|
| 727 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
|---|
| 728 | return false; |
|---|
| 729 | } |
|---|
| 730 | int classID; |
|---|
| 731 | i += Converter::byteArrayToInt( &data[i], &classID ); |
|---|
| 732 | |
|---|
| 733 | createEntity( (ClassID)classID ); |
|---|
| 734 | |
|---|
| 735 | return true; |
|---|
| 736 | } |
|---|
| 737 | |
|---|
| 738 | bool NetworkGameManager::handleRequestRemove( int & i, const byte * data, int length, int sender ) |
|---|
| 739 | { |
|---|
| 740 | if ( INTSIZE > length-i ) |
|---|
| 741 | { |
|---|
| 742 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 743 | return false; |
|---|
| 744 | } |
|---|
| 745 | int uniqueID; |
|---|
| 746 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 747 | |
|---|
| 748 | removeEntity( uniqueID ); |
|---|
| 749 | |
|---|
| 750 | return true; |
|---|
| 751 | } |
|---|
| 752 | |
|---|
| 753 | bool NetworkGameManager::handleCreateEntity( int & i, const byte * data, int length, int sender ) |
|---|
| 754 | { |
|---|
| 755 | if ( INTSIZE > length-i ) |
|---|
| 756 | { |
|---|
| 757 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
|---|
| 758 | return false; |
|---|
| 759 | } |
|---|
| 760 | int classID; |
|---|
| 761 | i += Converter::byteArrayToInt( &data[i], &classID ); |
|---|
| 762 | |
|---|
| 763 | if ( INTSIZE > length-i ) |
|---|
| 764 | { |
|---|
| 765 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 766 | return false; |
|---|
| 767 | } |
|---|
| 768 | int uniqueID; |
|---|
| 769 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 770 | |
|---|
| 771 | if ( INTSIZE > length-i ) |
|---|
| 772 | { |
|---|
| 773 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
|---|
| 774 | return false; |
|---|
| 775 | } |
|---|
| 776 | int owner; |
|---|
| 777 | i += Converter::byteArrayToInt( &data[i], &owner ); |
|---|
| 778 | |
|---|
| 779 | PRINTF(0)("handleCreateEntity: client side: classID: %x, uniqueID: %i, owner: %i\n", classID, uniqueID, owner); |
|---|
| 780 | doCreateEntity( (ClassID)classID, uniqueID, owner ); |
|---|
| 781 | |
|---|
| 782 | return true; |
|---|
| 783 | } |
|---|
| 784 | |
|---|
| 785 | bool NetworkGameManager::handleRemoveEntity( int & i, const byte * data, int length, int sender ) |
|---|
| 786 | { |
|---|
| 787 | if ( INTSIZE > length-i ) |
|---|
| 788 | { |
|---|
| 789 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 790 | return false; |
|---|
| 791 | } |
|---|
| 792 | int uniqueID; |
|---|
| 793 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 794 | |
|---|
| 795 | doRemoveEntity( uniqueID ); |
|---|
| 796 | |
|---|
| 797 | return true; |
|---|
| 798 | } |
|---|
| 799 | |
|---|
| 800 | bool NetworkGameManager::handleCreateEntityList( int & i, const byte * data, int length, int sender ) |
|---|
| 801 | { |
|---|
| 802 | if ( INTSIZE > length-i ) |
|---|
| 803 | { |
|---|
| 804 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
|---|
| 805 | return false; |
|---|
| 806 | } |
|---|
| 807 | |
|---|
| 808 | PRINTF(0)("HandleCreateEntityList: data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]); |
|---|
| 809 | |
|---|
| 810 | int n; |
|---|
| 811 | i += Converter::byteArrayToInt( &data[i], &n ); |
|---|
| 812 | |
|---|
| 813 | |
|---|
| 814 | PRINTF(0)("HandleCreateEntityList: n = %d\n", n); |
|---|
| 815 | |
|---|
| 816 | int classID, uniqueID, owner; |
|---|
| 817 | |
|---|
| 818 | for ( int j = 0; j<n; j++ ) |
|---|
| 819 | { |
|---|
| 820 | |
|---|
| 821 | if ( INTSIZE > length-i ) |
|---|
| 822 | { |
|---|
| 823 | PRINTF(1)("Cannot read classID from buffer! Not enough data left!\n"); |
|---|
| 824 | return false; |
|---|
| 825 | } |
|---|
| 826 | i += Converter::byteArrayToInt( &data[i], &classID ); |
|---|
| 827 | |
|---|
| 828 | if ( INTSIZE > length-i ) |
|---|
| 829 | { |
|---|
| 830 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 831 | return false; |
|---|
| 832 | } |
|---|
| 833 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 834 | |
|---|
| 835 | if ( INTSIZE > length-i ) |
|---|
| 836 | { |
|---|
| 837 | PRINTF(1)("Cannot read owner from buffer! Not enough data left!\n"); |
|---|
| 838 | return false; |
|---|
| 839 | } |
|---|
| 840 | i += Converter::byteArrayToInt( &data[i], &owner ); |
|---|
| 841 | |
|---|
| 842 | if ( classID != CL_NETWORK_GAME_MANAGER && classID != CL_HANDSHAKE ) |
|---|
| 843 | { |
|---|
| 844 | BaseObject* b = doCreateEntity( (ClassID)classID, uniqueID, owner ); |
|---|
| 845 | } |
|---|
| 846 | |
|---|
| 847 | } |
|---|
| 848 | |
|---|
| 849 | return true; |
|---|
| 850 | } |
|---|
| 851 | |
|---|
| 852 | bool NetworkGameManager::handleRemoveEntityList( int & i, const byte * data, int length, int sender ) |
|---|
| 853 | { |
|---|
| 854 | if ( INTSIZE > length-i ) |
|---|
| 855 | { |
|---|
| 856 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
|---|
| 857 | return false; |
|---|
| 858 | } |
|---|
| 859 | int n; |
|---|
| 860 | i += Converter::byteArrayToInt( &data[i], &n ); |
|---|
| 861 | |
|---|
| 862 | int uniqueID; |
|---|
| 863 | |
|---|
| 864 | for ( int j = 0; j<n; j++ ) |
|---|
| 865 | { |
|---|
| 866 | |
|---|
| 867 | if ( INTSIZE > length-i ) |
|---|
| 868 | { |
|---|
| 869 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 870 | return false; |
|---|
| 871 | } |
|---|
| 872 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 873 | |
|---|
| 874 | doRemoveEntity( uniqueID ); |
|---|
| 875 | } |
|---|
| 876 | |
|---|
| 877 | return true; |
|---|
| 878 | } |
|---|
| 879 | |
|---|
| 880 | bool NetworkGameManager::handleYouAreEntity( int & i, const byte * data, int length, int sender ) |
|---|
| 881 | { |
|---|
| 882 | if ( INTSIZE > length-i ) |
|---|
| 883 | { |
|---|
| 884 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 885 | return false; |
|---|
| 886 | } |
|---|
| 887 | |
|---|
| 888 | int uniqueID; |
|---|
| 889 | i += Converter::byteArrayToInt( &data[i], &uniqueID ); |
|---|
| 890 | |
|---|
| 891 | doYouAre( uniqueID ); |
|---|
| 892 | |
|---|
| 893 | return true; |
|---|
| 894 | } |
|---|
| 895 | |
|---|
| 896 | /** |
|---|
| 897 | * handles the network signal NET_REQUEST_PNODE_PATH |
|---|
| 898 | * @param i byte offset in the buffer |
|---|
| 899 | * @param data data array |
|---|
| 900 | * @param length length of the data arary |
|---|
| 901 | * @param sender the sender id |
|---|
| 902 | * @return true if process terminated sucessfully |
|---|
| 903 | */ |
|---|
| 904 | bool NetworkGameManager::handleRequestPNodePath(int& i, const byte* data, int length, int sender) |
|---|
| 905 | { |
|---|
| 906 | if( INTSIZE > length-i ) |
|---|
| 907 | { |
|---|
| 908 | PRINTF(1)("Cannot read n from buffer! Not enough data left!\n"); |
|---|
| 909 | return false; |
|---|
| 910 | } |
|---|
| 911 | PRINTF(0)("HandleRequestPNodePath: data[i..i+3] = %d %d %d %d\n", data[i], data[i+1], data[i+2], data[i+3]); |
|---|
| 912 | |
|---|
| 913 | int uniqueID1, uniqueID2; |
|---|
| 914 | if( INTSIZE > length-i ) |
|---|
| 915 | { |
|---|
| 916 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 917 | return false; |
|---|
| 918 | } |
|---|
| 919 | i += Converter::byteArrayToInt( &data[i], &uniqueID1 ); |
|---|
| 920 | |
|---|
| 921 | if( INTSIZE > length-i ) |
|---|
| 922 | { |
|---|
| 923 | PRINTF(1)("Cannot read uniqueID from buffer! Not enough data left!\n"); |
|---|
| 924 | return false; |
|---|
| 925 | } |
|---|
| 926 | i += Converter::byteArrayToInt( &data[i], &uniqueID2 ); |
|---|
| 927 | |
|---|
| 928 | |
|---|
| 929 | PRINTF(0)("HandleRequestPNodePath: got a request for path from uid %i to uid %i\n", uniqueID1, uniqueID2); |
|---|
| 930 | |
|---|
| 931 | return true; |
|---|
| 932 | } |
|---|
| 933 | |
|---|
| 934 | bool NetworkGameManager::youAreHandler( MessageId messageId, byte * data, int dataLength, void * someData, int userId ) |
|---|
| 935 | { |
|---|
| 936 | assert( dataLength == INTSIZE ); |
|---|
| 937 | int uniqueId; |
|---|
| 938 | |
|---|
| 939 | Converter::byteArrayToInt( data, &uniqueId ); |
|---|
| 940 | |
|---|
| 941 | SynchronizeableList::const_iterator it = NetworkGameManager::getInstance()->networkStream->getSyncBegin(); |
|---|
| 942 | |
|---|
| 943 | Playable *p = NULL; |
|---|
| 944 | Synchronizeable *s = NULL; |
|---|
| 945 | |
|---|
| 946 | for ( ; it !=NetworkGameManager::getInstance()->networkStream->getSyncEnd(); it++ ) |
|---|
| 947 | { |
|---|
| 948 | if ( (*it)->getUniqueID()==uniqueId ) |
|---|
| 949 | { |
|---|
| 950 | break; |
|---|
| 951 | } |
|---|
| 952 | } |
|---|
| 953 | |
|---|
| 954 | if ( it == NetworkGameManager::getInstance()->networkStream->getSyncEnd() ) |
|---|
| 955 | return false; |
|---|
| 956 | |
|---|
| 957 | NetworkGameManager::getInstance()->doYouAre( uniqueId ); |
|---|
| 958 | |
|---|
| 959 | return true; |
|---|
| 960 | } |
|---|
| 961 | |
|---|
| 962 | #if 0 |
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| 963 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, byte b ) |
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| 964 | { |
|---|
| 965 | if ( cb.maxLength-cb.length < 1 ) |
|---|
| 966 | { |
|---|
| 967 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 byte\n"); |
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| 968 | return false; |
|---|
| 969 | } |
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| 970 | |
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| 971 | cb.buffer[cb.length++] = b; |
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| 972 | |
|---|
| 973 | return true; |
|---|
| 974 | } |
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| 975 | |
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| 976 | |
|---|
| 977 | bool NetworkGameManager::writeToClientBuffer( clientBuffer & cb, int i ) |
|---|
| 978 | { |
|---|
| 979 | int n = Converter::intToByteArray( i, cb.buffer+cb.length, cb.maxLength-cb.length ); |
|---|
| 980 | cb.length += n; |
|---|
| 981 | |
|---|
| 982 | if ( n <= 0 ) |
|---|
| 983 | { |
|---|
| 984 | PRINTF(1)("Cannot write to clientBuffer! Not enough space for 1 int\n"); |
|---|
| 985 | return false; |
|---|
| 986 | } |
|---|
| 987 | |
|---|
| 988 | return true; |
|---|
| 989 | } |
|---|
| 990 | #endif |
|---|
| 991 | |
|---|
| 992 | |
|---|