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source: orxonox.OLD/trunk/src/lib/network/monitor/network_monitor.h @ 9869

Last change on this file since 9869 was 9869, checked in by bensch, 18 years ago

orxonox/trunk: merged the new_class_id branche back to the trunk.
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/new_class_id trunk -r9683:HEAD
no conflicts… puh..

File size: 5.0 KB
Line 
1/*!
2 * @file network_monitor.h
3 *  a class to monitor the network: throughput, network nodes
4 */
5
6#ifndef _NETWORK_MONITOR_H
7#define _NETWORK_MONITOR_H
8
9#include "base_object.h"
10#include "synchronizeable.h"
11#include "shared_network_data.h"
12#include "ip.h"
13
14#include "network_node.h"
15
16#include <list>
17
18class NetworkStream;
19class PeerInfo;
20
21
22namespace OrxGui { class GLGuiBox; };
23
24
25
26//!< a class that monitors the whole network. it tries to gather all informations its able to from the network
27class NetworkMonitor : public Synchronizeable
28{
29  ObjectListDeclaration(NetworkMonitor);
30  public:
31    NetworkMonitor(NetworkStream* networkStream);
32    virtual ~NetworkMonitor();
33
34    /* client/masterserver/proxyserver addition/removal interface */
35    void addNetworkNode(NetworkNode* node);
36    void removeNetworkNode(NetworkNode* node);
37
38    void addNode(PeerInfo* pInfo);
39    void addNode(const IP& ip, int nodeType);
40    void addNode(NetworkNode* node) { this->nodeList.push_back(node); }
41    void addNode(NetworkNode* node, PeerInfo* pInfo);
42
43    /** adds to @param node a network node @param pInfo a new client */
44    inline void addClient(NetworkNode* node, PeerInfo* pInfo) { node->addClient(new NetworkNode(pInfo)); }
45    /** adds to @param node a network node @param pInfo a new proxy server */
46    inline void addActiveProxyServer(NetworkNode* node, PeerInfo* pInfo) { node->addActiveProxyServer(new NetworkNode(pInfo)); }
47    /** adds to @param node a network node @param pInfo a new proxy server */
48    inline void addPassiveProxyServer(NetworkNode* node, PeerInfo* pInfo) { node->addPassiveProxyServer(new NetworkNode(pInfo)); }
49    /** adds to @param node a network node @param pInfo a new master server*/
50    inline void addMasterServer(NetworkNode* node, PeerInfo* pInfo) { node->addMasterServer(new NetworkNode(pInfo)); }
51
52    void removeNode(PeerInfo* pInfo);
53    void removeNode(NetworkNode* node, PeerInfo* pInfo);
54
55    inline void removeClient(NetworkNode* node, int userId) { node->removeClient(userId); }
56    inline void removeActiveProxyServer(NetworkNode* node, int userId) { node->removeActiveProxyServer(userId); }
57    inline void removePassiveProxyServer(NetworkNode* node, int userId) { node->removePassiveProxyServer(userId); }
58    inline void removeMasterServer(NetworkNode* node, int userId) { node->removeMasterServer(userId); }
59
60    PeerInfo* getFirstChoiceProxy() const;
61    PeerInfo* getSecondChoiceProxy() const;
62    /** @returns the local node */
63    inline NetworkNode* getLocalNode() const { return this->localNode; };
64
65    /** @returns the active proxy server list of the localnode */
66    inline std::list<NetworkNode*> getActiveProxyServers() const { return this->localNode->getActiveProxyServers(); }
67
68    /* slots admin and info interface */
69    /** @returns the total number of players in this game (including all proxy servers etc)*/
70    inline int getPlayerNumber() const { return this->playerNumber; }
71
72    /** @returns true if there are still free network slots available at the local node*/
73    inline bool gotFreeSlots() const { return (this->localNode->getPlayerNumber() < SharedNetworkData::getInstance()->getMaxPlayer()); }
74    /** @param node node to be checked for slots @returns true if there are still free network slots available at this node */
75    inline bool gotFreeSlots(NetworkNode* node) const { return (node->getPlayerNumber() < SharedNetworkData::getInstance()->getMaxPlayer()); }
76
77    /** @returns true if the next client should be reconnected to some other proxy server with more connections */
78    inline bool isReconnectNextClient() const { return (this->localNode->getPlayerNumber() >= SharedNetworkData::getInstance()->getMaxPlayer()); }
79
80    inline const std::list<NetworkNode*>& getNodeList() const { return this->nodeList; };
81    PeerInfo* getPeerByUserId( int userId);
82    NetworkNode* getNodeByUserId( int userId);
83
84    /* forced reconnection interface */
85    inline void setForcedReconnection(IP address) { this->bForcedRecon = true; this->forcedReconnection = address;}
86    inline bool isForcedReconnection() const { return this->bForcedRecon; }
87    inline IP getForcedReconnectionIP() { this->bForcedRecon = false; return this->forcedReconnection; }
88
89
90    void toggleGUI();
91
92    void process();
93    void debug() const;
94
95
96  private:
97    NetworkStream*               networkStream;              //!< reference to the one networkstream of the network
98    NetworkNode*                 localNode;                  //!< reference to the local node
99    std::list<NetworkNode*>      nodeList;                   //!< list of all network nodes
100
101    OrxGui::GLGuiBox*            box;
102
103    int                          playerNumber;                 //!< total number of players in the game
104    int                          connectionNumber;             //!< total number of connections at this localhost
105
106    IP                           forcedReconnection;           //!< ip of a forced reconnection
107    bool                         bForcedRecon;                 //!< true if there is a forced recon
108};
109
110
111#endif
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