| 1 | /*! |
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| 2 | * @file message_manager.h |
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| 3 | * @brief Definition of MessageManager |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _MESSAGE_MANAGER_H |
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| 7 | #define _MESSAGE_MANAGER_H |
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| 8 | |
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| 9 | #include "synchronizeable.h" |
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| 10 | |
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| 11 | #include <map> |
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| 12 | #include <list> |
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| 13 | |
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| 14 | /* |
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| 15 | Protocol: |
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| 16 | int nacks |
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| 17 | int acks[1..nacks] |
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| 18 | int nmsg |
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| 19 | ( |
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| 20 | int length |
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| 21 | int number |
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| 22 | int MessageType |
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| 23 | byte * data |
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| 24 | )[1..nmsg] |
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| 25 | */ |
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| 26 | |
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| 27 | |
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| 28 | //!< different message ids |
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| 29 | enum MessageType |
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| 30 | { |
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| 31 | TESTMESSAGEID = 1, //!< for testing purposes |
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| 32 | MSGID_DELETESYNCHRONIZEABLE, //!< message for sync deletion |
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| 33 | MSGID_PREFEREDTEAM, //!< change prefered team |
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| 34 | MSGID_CHANGENICKNAME, //!< change nicknames |
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| 35 | MSGID_CHATMESSAGE, //!< chat message |
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| 36 | MSGID_RESPAWN, //!< respawn message |
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| 37 | |
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| 38 | MSGID_PROXY_NEWCLIENT, //!< informs the master server about a new client |
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| 39 | MSGID_PROXY_LEAVECLIENT, //!< informs the master and other proxy servers about a leaving client |
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| 40 | MSGID_PROXY_COMMAND, //!< command handler: delivers commands from and to proxies/clients |
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| 41 | }; |
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| 42 | |
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| 43 | |
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| 44 | typedef bool (*MessageCallback)( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId ); |
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| 45 | |
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| 46 | typedef enum RecieverType |
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| 47 | { |
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| 48 | RT_ALL_BUT_ME = 1, //!< message is sent to all users but myself |
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| 49 | RT_ALL_ME, //!< message is sent to all users |
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| 50 | RT_USER, //!< message is only sent to reciever |
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| 51 | RT_NOT_USER, //!< message is sent to all but reciever |
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| 52 | RT_SERVER //!< message is sent to server only |
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| 53 | }; |
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| 54 | |
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| 55 | //TODO implement priority handling |
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| 56 | enum MessagePriority |
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| 57 | { |
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| 58 | MP_HIGHBANDWIDTH = 1, //!< fast and reliable but uses a lot of bandwidth |
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| 59 | MP_LOWBANDWIDTH, //!< may take a long time to arrive. reliable |
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| 60 | MP_UNRELIABLE //!< unreliable. low bandwidth |
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| 61 | }; |
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| 62 | |
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| 63 | struct NetworkMessage |
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| 64 | { |
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| 65 | MessageType messageType; //!< type of the message |
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| 66 | byte * data; //!< data |
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| 67 | int length; //!< length of the data |
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| 68 | int number; //!< serial number |
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| 69 | int senderId; //!< userId of the sender |
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| 70 | int destinationId; //!< userId of the destination |
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| 71 | RecieverType recieverType; //!< type of the receiver |
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| 72 | MessagePriority priority; //!< priority of the messages |
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| 73 | }; |
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| 74 | |
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| 75 | struct MessageUserQueue |
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| 76 | { |
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| 77 | std::list<NetworkMessage> messages; |
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| 78 | std::list<int> toAck; |
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| 79 | std::list<int> recievedMessages; |
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| 80 | }; |
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| 81 | |
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| 82 | typedef std::map<int,MessageUserQueue> MessageQueue; |
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| 83 | |
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| 84 | |
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| 85 | |
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| 86 | struct MessageHandler |
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| 87 | { |
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| 88 | MessageCallback cb; |
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| 89 | MessageType messageType; |
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| 90 | void * someData; |
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| 91 | }; |
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| 92 | |
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| 93 | typedef std::map<MessageType,MessageHandler> MessageHandlerMap; |
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| 94 | |
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| 95 | //! A class for sending messages over network |
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| 96 | class MessageManager : public Synchronizeable { |
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| 97 | |
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| 98 | ObjectListDeclaration(MessageManager); |
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| 99 | public: |
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| 100 | inline static MessageManager * getInstance(){ if (!singletonRef) singletonRef = new MessageManager(); return singletonRef; } |
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| 101 | |
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| 102 | virtual ~MessageManager(); |
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| 103 | |
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| 104 | bool registerMessageHandler( MessageType messageType, MessageCallback cb, void * someData ); |
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| 105 | |
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| 106 | void sendMessage( MessageType messageType, byte * data, int dataLength, RecieverType recieverType, int reciever, MessagePriority messagePriority ); |
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| 107 | void sendMessage( MessageType messageType, byte * data, int dataLength, RecieverType recieverType, int sender, int reciever, MessagePriority messagePriority ); |
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| 108 | |
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| 109 | void initUser( int userId ); |
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| 110 | |
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| 111 | void processData(); |
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| 112 | |
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| 113 | |
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| 114 | protected: |
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| 115 | MessageManager(); |
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| 116 | |
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| 117 | |
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| 118 | private: |
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| 119 | virtual int getStateDiff( int userId, byte* data, int maxLength, int stateId, int fromStateId, int priorityTH ); |
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| 120 | virtual int setStateDiff( int userId, byte* data, int length, int stateId, int fromStateId ); |
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| 121 | virtual void cleanUpUser( int userId ); |
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| 122 | virtual void handleSentState( int userId, int stateId, int fromStateId ){} |
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| 123 | virtual void handleRecvState( int userId, int stateId, int fromStateId ){} |
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| 124 | |
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| 125 | |
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| 126 | private: |
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| 127 | static MessageManager * singletonRef; //!< the singleton reference |
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| 128 | |
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| 129 | std::list<NetworkMessage> incomingMessageQueue; //!< the incoming message buffer |
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| 130 | MessageQueue outgoingMessageQueue; //!< stores messages to send |
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| 131 | MessageHandlerMap messageHandlerMap; //!< contains handlers for messages |
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| 132 | |
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| 133 | int newNumber; //!< used to create unique message numbers |
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| 134 | |
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| 135 | |
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| 136 | }; |
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| 137 | |
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| 138 | #endif /* _MESSAGE_MANAGER_H */ |
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