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source: orxonox.OLD/trunk/src/lib/network/message_manager.h @ 9505

Last change on this file since 9505 was 9494, checked in by bensch, 18 years ago

merged the proxy back

File size: 3.1 KB
RevLine 
[7631]1/*!
2 * @file message_manager.h
3 * @brief Definition of MessageManager
4*/
5
6#ifndef _MESSAGE_MANAGER_H
7#define _MESSAGE_MANAGER_H
8
9#include "synchronizeable.h"
10
[7671]11#include <map>
12#include <list>
[7631]13
[7671]14/*
15  Protocol:
16    int nacks
17    int acks[1..nacks]
18    int nmsg
19    (
20      int length
21      int number
[7678]22      int MessageId
[7671]23      byte * data
24    )[1..nmsg]
25*/
26
27
[9494]28enum MessageId
[7671]29{
[7693]30  TESTMESSAGEID = 1,
[8147]31  MSGID_DELETESYNCHRONIZEABLE,
[8228]32  MSGID_PREFEREDTEAM,
[8623]33  MSGID_CHANGENICKNAME,
[9008]34  MSGID_CHATMESSAGE,
35  MSGID_RESPAWN
[7671]36};
37
[7693]38typedef bool (*MessageCallback)( MessageId messageId, byte * data, int dataLength, void * someData, int userId );
[7678]39
[7671]40enum RecieverType
41{
[9494]42  RT_ALL_BUT_ME = 1,   //!< message is sent to all users but myself
[8068]43  RT_ALL_ME,           //!< message is sent to all users
44  RT_USER,             //!< message is only sent to reciever
[8228]45  RT_NOT_USER,         //!< message is sent to all but reciever
46  RT_SERVER            //!< message is sent to server only
[7671]47};
48
[7681]49//TODO implement priority handling
50enum MessagePriority
51{
52  MP_HIGHBANDWIDTH = 1,  //!< fast and reliable but uses a lot of bandwidth
53  MP_LOWBANDWIDTH,       //!< may take a long time to arrive. reliable
[9494]54  MP_UNRELIABLE          //!< unreliable. low bandwidth
[7681]55};
56
[7671]57struct NetworkMessage
58{
[7681]59  MessageId        messageId;
60  byte *           data;
61  int              length;
62  int              number;
63  MessagePriority  priority;
[7671]64};
65
66struct MessageUserQueue
67{
68  std::list<NetworkMessage> messages;
69  std::list<int>            toAck;
[7681]70  std::list<int>            recievedMessages;
[7671]71};
72
73typedef std::map<int,MessageUserQueue> MessageQueue;
74
75struct MessageHandler
76{
77  MessageCallback cb;
78  MessageId       messageId;
[7678]79  void *          someData;
[7671]80};
81
82typedef std::map<MessageId,MessageHandler> MessageHandlerMap;
83
[7631]84//! A class for sending messages over network
85class MessageManager : public Synchronizeable {
[7671]86 protected:
87   MessageManager();
[7631]88 public:
[7671]89   inline static MessageManager * getInstance(){ if (!singletonRef) singletonRef = new MessageManager();  return singletonRef; }
[9494]90
[7631]91   virtual ~MessageManager();
[9494]92
[7671]93   bool registerMessageHandler( MessageId messageId, MessageCallback cb, void * someData );
[9494]94
[7681]95   void sendMessage( MessageId messageId, byte * data, int dataLength, RecieverType recieverType, int reciever, MessagePriority messagePriority );
[7631]96
97   virtual int getStateDiff( int userId, byte* data, int maxLength, int stateId, int fromStateId, int priorityTH );
98   virtual int setStateDiff( int userId, byte* data, int length, int stateId, int fromStateId );
99   virtual void cleanUpUser( int userId );
[7872]100   virtual void handleSentState( int userId, int stateId, int fromStateId ){}
101   virtual void handleRecvState( int userId, int stateId, int fromStateId ){}
[9494]102
[7671]103   void initUser( int userId );
[7631]104
105
106 private:
[7693]107   static MessageManager *   singletonRef;
108   MessageQueue              messageQueue;           //!< stores messages to send
109   MessageHandlerMap         messageHandlerMap;      //!< contains handlers for messages
[7631]110
[7693]111   int                       newNumber;              //!< used to create unique message numbers
[9494]112   std::list<NetworkMessage> incomingMessageBuffer;
[7681]113
[7631]114};
115
116#endif /* _PROTO_CLASS_H */
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