| 1 | /*! | 
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| 2 | * @file network_stream.h | 
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| 3 | *  implementation of a network pipe. This node handles the handshake of two network nodes and exchanges informationas | 
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| 4 | * vial to the connection setup. | 
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| 5 | * | 
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| 6 | * the local node only writes in the localState variable. the remoteState variable will be written from the remote network node | 
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| 7 | * so don't write into it! | 
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| 8 | */ | 
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| 9 |  | 
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| 10 | #ifndef _HANDSHAKE | 
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| 11 | #define _HANDSHAKE | 
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| 12 |  | 
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| 13 | #include "base_object.h" | 
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| 14 | #include "ip.h" | 
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| 15 | #include "synchronizeable.h" | 
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| 16 | #include "shared_network_data.h" | 
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| 17 |  | 
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| 18 | //!< a struct to save the handshakes to | 
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| 19 | struct HandshakeState | 
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| 20 | { | 
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| 21 | int           orxId;                         //!< orxonox id | 
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| 22 | int           version;                       //!< network protocol version | 
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| 23 |  | 
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| 24 | int           networkManagerId;              //!< unique id of the network manager | 
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| 25 | int           messageManagerId;              //!< unique id of the message manager | 
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| 26 | int           hostId;                        //!< host id | 
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| 27 | int           nodeType;                      //!< type of the network node | 
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| 28 |  | 
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| 29 | int           completed;                     //!< true if completed | 
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| 30 | int           canDel;                        //!< true if marked for deletion | 
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| 31 |  | 
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| 32 | int           error;                         //!< error number | 
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| 33 |  | 
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| 34 | std::string   errorString;                   //!< error string | 
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| 35 |  | 
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| 36 | //additional data | 
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| 37 | std::string   preferedNickName;              //!< prefered nick name | 
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| 38 | }; | 
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| 39 |  | 
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| 40 |  | 
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| 41 | //!< the handshake itself with some interface functions | 
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| 42 | class Handshake : public Synchronizeable | 
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| 43 | { | 
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| 44 | ObjectListDeclaration(Handshake); | 
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| 45 | public: | 
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| 46 | Handshake( int nodeType, int clientId = 0, int networkGameManagerId = 0, int messageManagerId = 0 ); | 
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| 47 |  | 
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| 48 |  | 
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| 49 | /* functions indicating states of the handshake */ | 
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| 50 | /** @returns true if the handshake is completed */ | 
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| 51 | inline bool completed() const { return localState.completed != 0 && remoteState.completed != 0; } | 
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| 52 | /** @returns true if no error has occured until now */ | 
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| 53 | inline bool ok() const { return localState.error == 0 && remoteState.error == 0; } | 
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| 54 | /** stops the handshake and reject the other side with @param reason: string describing the reason */ | 
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| 55 | inline void doReject( std::string reason ){ localState.error = 1; localState.errorString = "the server rejected your connection ["+ reason +"]"; } | 
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| 56 | /** @returns true if the handshake is finished and the instances can be deleted */ | 
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| 57 | inline bool canDel() const { return localState.canDel == 1 && remoteState.canDel == 1; } | 
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| 58 | /** @returns true if the local state can be removed*/ | 
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| 59 | inline bool allowDel() const { return localState.canDel == 1; } | 
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| 60 | /** marks the handshake to be deleted */ | 
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| 61 | inline void del() { localState.canDel = 1; } | 
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| 62 |  | 
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| 63 |  | 
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| 64 | /* the actual informations exchanged in the handshake */ | 
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| 65 | /** @returns the host id of the remote host */ | 
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| 66 | inline int  getHostId() const { return remoteState.hostId; } | 
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| 67 | /** @returns the unique id of the network game manager*/ | 
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| 68 | inline int  getNetworkGameManagerId() const { return remoteState.networkManagerId; } | 
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| 69 | /** @returns the unique id of the message manager */ | 
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| 70 | inline int  getMessageManagerId() const { return remoteState.messageManagerId; } | 
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| 71 | /** @returns the node type of the remote host */ | 
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| 72 | inline int getRemoteNodeType() const { return this->remoteState.nodeType; } | 
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| 73 |  | 
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| 74 | /** sets @param nick the prefereded nick name */ | 
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| 75 | inline void setPreferedNickName( const std::string & nick ){ localState.preferedNickName = nick; } | 
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| 76 | /** @returns the prefered nick name */ | 
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| 77 | inline const std::string& getPreferedNickName() const { return remoteState.preferedNickName; } | 
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| 78 |  | 
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| 79 | /** @returns if true the local client should reconnect to a proxy server from the proxy server list */ | 
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| 80 | inline bool redirect() const  { return this->redirectProxy; } | 
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| 81 | /** @param flag: indicating if the client should be redirected */ | 
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| 82 | inline void setRedirect(bool flag) { if( SharedNetworkData::getInstance()->isClient()) return; this->redirectProxy = (int)flag; } | 
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| 83 |  | 
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| 84 | /** @param address: the address of the proxy server 1 if any */ | 
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| 85 | inline void setProxy1Address(IP address) { if( SharedNetworkData::getInstance()->isClient()) return; this->proxy1 = address; } | 
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| 86 | /** @returns the address of the proxy server 1 if any */ | 
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| 87 | inline IP getProxy1Address() const { return this->proxy1; } | 
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| 88 | /** @param address: the address of the proxy server 2 if any */ | 
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| 89 | inline void setProxy2Address(IP address) { if( SharedNetworkData::getInstance()->isClient()) return; this->proxy2 = address; } | 
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| 90 | /** @returns the address of the proxy server 2 if any */ | 
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| 91 | inline IP getProxy2Address() const { return this->proxy2; } | 
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| 92 |  | 
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| 93 |  | 
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| 94 | /* variable handler function */ | 
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| 95 | virtual void varChangeHandler( std::list<int> & id ); | 
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| 96 |  | 
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| 97 |  | 
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| 98 | private: | 
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| 99 | HandshakeState     localState;                            //!< the local handshake state | 
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| 100 | HandshakeState     remoteState;                           //!< the remote handshake state | 
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| 101 |  | 
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| 102 | int                orxId_handler;                         //!< orxonox id handler | 
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| 103 | int                version_handler;                       //!< orxonox version id handler | 
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| 104 | int                netManId_handler;                      //!< network manager handler | 
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| 105 | int                msgManId_handler;                      //!< message manager handler | 
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| 106 | int                hostId_handler;                        //!< host id handler | 
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| 107 | int                nodeTypeHandler;                       //!< node type handler | 
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| 108 | int                proxy1Handler;                         //!< handler for the proxy | 
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| 109 | int                proxy2Handler;                         //!< handler for the proxy | 
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| 110 |  | 
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| 111 | int                completed_handler;                     //!< handshake completion handler | 
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| 112 | int                error_handler;                         //!< handshake error handler | 
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| 113 | int                errorString_handler;                   //!< handshake error string handler | 
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| 114 | int                candel_id;                             //!< handshake deletion handler | 
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| 115 | int                nodeType;                              //!< the type of the network node | 
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| 116 |  | 
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| 117 | int                redirectProxy;                         //!< true if the client should reconnect to a proxy server | 
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| 118 | IP                 proxy1;                               //!< ip address of the first proxy (0.0.0.0 of not available) | 
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| 119 | IP                 proxy2;                               //!< ip address of the second proxy (0.0.0.0 of not available) | 
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| 120 |  | 
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| 121 | static std::map< std::string, int >* classIdList; | 
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| 122 | public: | 
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| 123 | std::map< std::string, int >* getClassIdList(){ return classIdList; } | 
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| 124 | }; | 
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| 125 |  | 
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| 126 |  | 
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| 127 | #endif | 
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