| [6043] | 1 | /*! |
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| 2 | * @file network_stream.h |
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| 3 | * implementation of a network pipe |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _HANDSHAKE |
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| 7 | #define _HANDSHAKE |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | #include "synchronizeable.h" |
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| 11 | |
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| 12 | #define _INITIAL_DATA "orxonox" |
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| 13 | #define _INITIAL_DATA_LENGTH 7 |
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| 14 | |
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| 15 | #define _ORXONOX_VERSION "\x00\x00\x00\x01" |
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| 16 | #define _ORXONOX_VERSION_LENGTH 4 |
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| 17 | |
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| 18 | typedef enum HandshakeState { |
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| [6053] | 19 | HS_SENT_INIT = 0x00000001, |
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| 20 | HS_RECVD_INIT = 0x00000002, |
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| 21 | HS_SENT_VER = 0x00000004, |
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| 22 | HS_RECVD_VER = 0x00000008, |
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| 23 | HS_SENT_HID = 0x00000010, |
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| 24 | HS_RECVD_HID = 0x00000020, |
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| [6090] | 25 | HS_COMPLETED = 0x00000040, |
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| [6043] | 26 | |
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| [6090] | 27 | HS_DO_REJECT = 0x00010000, |
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| 28 | HS_WAS_REJECT = 0x00020000, |
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| 29 | |
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| [6043] | 30 | NUM_STATES |
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| 31 | }; |
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| 32 | |
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| 33 | class Handshake : public Synchronizeable |
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| 34 | { |
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| 35 | public: |
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| [6116] | 36 | Handshake(bool server, int clientId = 0, int networkGameManagerId = 0); |
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| [6053] | 37 | inline bool completed(){ return hasState( HS_COMPLETED ); } |
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| [6043] | 38 | inline bool ok(){ return isOk; } |
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| 39 | inline int getHostId(){ return newHostId; } |
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| [6116] | 40 | inline int getNetworkGameManagerId(){ return newNetworkGameManagerId; } |
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| [6043] | 41 | |
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| [6090] | 42 | inline void doReject(){ setState(HS_DO_REJECT); } |
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| 43 | |
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| [6341] | 44 | virtual int writeBytes(const byte* data, int length, int sender); |
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| [6053] | 45 | virtual int readBytes(byte* data, int maxLength, int * reciever); |
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| [6043] | 46 | virtual void writeDebug() const; |
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| 47 | virtual void readDebug() const; |
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| 48 | |
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| 49 | private: |
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| 50 | int state; |
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| 51 | int clientId; |
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| [6116] | 52 | int networkGameManagerId; |
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| [6043] | 53 | int newHostId; |
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| [6116] | 54 | int newNetworkGameManagerId; |
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| [6043] | 55 | bool isOk; |
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| 56 | |
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| [6053] | 57 | inline bool hasState( int a ){ return (state & a) == a; } |
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| 58 | inline void setState( int a ){ state = state | a; } |
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| 59 | inline void unsetState( int a ){ state = state & (~a); } |
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| 60 | |
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| [6043] | 61 | }; |
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| 62 | |
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| 63 | |
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| 64 | #endif |
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