| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: christoph | 
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| 13 |    co-programmer: | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module | 
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| 18 |    For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput | 
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| 19 | */ | 
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| 20 | #define DEBUG_MODULE_NETWORK | 
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| 21 |  | 
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| 22 | #include "handshake.h" | 
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| 23 |  | 
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| 24 | Handshake::Handshake( bool server, int clientId, int networkGameManagerId ) | 
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| 25 | { | 
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| 26 |   /* set the class id for the base object */ | 
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| 27 |   this->setClassID(CL_HANDSHAKE, "Handshake"); | 
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| 28 |  | 
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| 29 |   this->setIsServer(server); | 
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| 30 |   this->clientId = clientId; | 
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| 31 |   this->networkGameManagerId = networkGameManagerId; | 
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| 32 |   this->state = 0; | 
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| 33 |   this->isOk = false; | 
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| 34 |   this->setOwner(0); | 
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| 35 |  | 
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| 36 |   PRINTF(5)("Handshake created clientId = %d\n", clientId); | 
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| 37 | } | 
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| 38 |  | 
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| 39 | void Handshake::writeBytes( const byte * data, int length ) | 
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| 40 | { | 
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| 41 |   PRINTF(5)("Handshake::writeBytes states = %d %d %d %d (%d)\n", hasState( HS_RECVD_INIT ), hasState( HS_RECVD_VER ), hasState( HS_RECVD_HID ), hasState( HS_COMPLETED ), state); | 
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| 42 |  | 
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| 43 |   if ( hasState( HS_COMPLETED ) ) | 
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| 44 |        return; | 
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| 45 |  | 
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| 46 |   if ( !hasState( HS_RECVD_INIT ) ) | 
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| 47 |   { | 
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| 48 |     if ( length != _INITIAL_DATA_LENGTH ) | 
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| 49 |     { | 
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| 50 |       PRINTF(0)("initial packet has wrong size %d instead of %d\n", length, _INITIAL_DATA_LENGTH); | 
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| 51 |       setState( HS_COMPLETED ); | 
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| 52 |       return; | 
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| 53 |     } | 
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| 54 |  | 
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| 55 |     if ( strncmp((char*)data, _INITIAL_DATA, length) ) | 
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| 56 |     { | 
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| 57 |       PRINTF(0)("initial packed does not match\n"); | 
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| 58 |       setState( HS_COMPLETED ); | 
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| 59 |       return; | 
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| 60 |     } | 
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| 61 |  | 
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| 62 |     setState( HS_RECVD_INIT ); | 
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| 63 |     PRINTF(0)("got valid initial packet from client %d\n", clientId); | 
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| 64 |     return; | 
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| 65 |   } | 
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| 66 |  | 
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| 67 |   if ( hasState( HS_RECVD_INIT ) && !hasState( HS_RECVD_VER ) ) | 
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| 68 |   { | 
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| 69 |     if ( length != _ORXONOX_VERSION_LENGTH ) | 
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| 70 |     { | 
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| 71 |       PRINTF(0)("version number packet has wrong size %d instead of %d\n", length, _ORXONOX_VERSION_LENGTH); | 
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| 72 |       setState( HS_COMPLETED ); | 
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| 73 |       return; | 
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| 74 |     } | 
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| 75 |  | 
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| 76 |     if ( strncmp((char*)data, _ORXONOX_VERSION, length) ) | 
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| 77 |     { | 
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| 78 |       PRINTF(0)("versions do not match\n"); | 
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| 79 |       setState( HS_COMPLETED ); | 
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| 80 |       return; | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     setState( HS_RECVD_VER ); | 
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| 84 |  | 
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| 85 |     PRINTF(0)("client %d's version does match\n", clientId); | 
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| 86 |     return; | 
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| 87 |   } | 
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| 88 |  | 
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| 89 |   if ( !isServer() && hasState( HS_RECVD_VER ) && !hasState( HS_RECVD_HID ) ) | 
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| 90 |   { | 
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| 91 |     if ( length != 2 ) | 
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| 92 |     { | 
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| 93 |       PRINTF(0)("hostID packet has wrong size %d instead of %d\n", length, 1); | 
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| 94 |       setState( HS_COMPLETED ); | 
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| 95 |       return; | 
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| 96 |     } | 
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| 97 |  | 
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| 98 |     setState( HS_COMPLETED ); | 
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| 99 |     setState( HS_RECVD_HID ); | 
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| 100 |     this->isOk = true; | 
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| 101 |     this->newHostId = data[0]; | 
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| 102 |     this->newNetworkGameManagerId = data[1]; | 
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| 103 |  | 
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| 104 |     if ( newHostId == 0 ) | 
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| 105 |     { | 
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| 106 |       setState( HS_WAS_REJECT ); | 
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| 107 |       isOk = false; | 
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| 108 |       PRINTF(0)("Server did not accept handshake!\n"); | 
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| 109 |     } | 
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| 110 |     else | 
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| 111 |     { | 
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| 112 |       PRINTF(0)("got my hostID: %d and networkGameManagerId: %d\n", newHostId, newNetworkGameManagerId); | 
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| 113 |     } | 
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| 114 |     return; | 
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| 115 |   } | 
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| 116 |  | 
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| 117 | } | 
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| 118 |  | 
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| 119 | int Handshake::readBytes( byte * data, int maxLength, int * reciever ) | 
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| 120 | { | 
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| 121 |   PRINTF(5)("Handshake::readBytes states = %d %d %d %d (%d)\n", hasState( HS_SENT_INIT ), hasState( HS_SENT_VER ), hasState( HS_SENT_HID ), hasState( HS_COMPLETED ), state); | 
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| 122 |  | 
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| 123 |   if ( hasState( HS_COMPLETED ) ) | 
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| 124 |     return 0; | 
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| 125 |  | 
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| 126 |   if ( !hasState( HS_SENT_INIT ) ) | 
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| 127 |   { | 
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| 128 |     if ( maxLength < _INITIAL_DATA_LENGTH ) | 
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| 129 |     { | 
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| 130 |       PRINTF(0)("buffer too small for _INITIAL_DATA"); | 
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| 131 |       setState( HS_COMPLETED ); | 
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| 132 |       return 0; | 
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| 133 |     } | 
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| 134 |  | 
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| 135 |     setState( HS_SENT_INIT ); | 
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| 136 |     memcpy(data, _INITIAL_DATA, _INITIAL_DATA_LENGTH); | 
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| 137 |     if ( this->isServer() ) | 
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| 138 |       *reciever = clientId; | 
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| 139 |     return _INITIAL_DATA_LENGTH; | 
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| 140 |   } | 
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| 141 |  | 
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| 142 |   if ( hasState( HS_RECVD_INIT ) && hasState( HS_SENT_INIT ) && !hasState( HS_SENT_VER ) ) | 
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| 143 |   { | 
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| 144 |     if ( maxLength < _ORXONOX_VERSION_LENGTH ) | 
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| 145 |     { | 
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| 146 |       PRINTF(0)("buffer too small for version number"); | 
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| 147 |       setState( HS_COMPLETED ); | 
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| 148 |       return 0; | 
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| 149 |     } | 
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| 150 |  | 
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| 151 |     setState( HS_SENT_VER ); | 
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| 152 |     memcpy(data, _ORXONOX_VERSION, _ORXONOX_VERSION_LENGTH); | 
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| 153 |     if ( this->isServer() ) | 
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| 154 |       *reciever = clientId; | 
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| 155 |     return _ORXONOX_VERSION_LENGTH; | 
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| 156 |   } | 
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| 157 |  | 
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| 158 |   if ( isServer() && hasState( HS_RECVD_VER) && hasState( HS_SENT_VER ) && !hasState( HS_SENT_HID ) ) | 
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| 159 |   { | 
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| 160 |     if ( maxLength < 2 ) | 
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| 161 |     { | 
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| 162 |       PRINTF(0)("buffer too small for ID"); | 
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| 163 |       setState( HS_COMPLETED ); | 
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| 164 |       return 0; | 
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| 165 |     } | 
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| 166 |  | 
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| 167 |     setState( HS_SENT_HID ); | 
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| 168 |     setState( HS_COMPLETED ); | 
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| 169 |  | 
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| 170 |     if ( hasState( HS_DO_REJECT ) ) | 
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| 171 |     { | 
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| 172 |       isOk = false; | 
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| 173 |       //memcpy(data, (byte*)0, 4); | 
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| 174 |       data[0] = 0; | 
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| 175 |     } | 
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| 176 |     else | 
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| 177 |     { | 
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| 178 |       isOk = true; | 
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| 179 |       //memcpy(data, &clientId, 4); | 
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| 180 |       data[0] = (byte)clientId; | 
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| 181 |       data[1] = (byte)networkGameManagerId; | 
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| 182 |     } | 
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| 183 |     *reciever = clientId; | 
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| 184 |     return 2; | 
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| 185 |   } | 
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| 186 |  | 
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| 187 |   return 0; | 
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| 188 | } | 
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| 189 |  | 
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| 190 | void Handshake::writeDebug( ) const | 
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| 191 | { | 
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| 192 | } | 
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| 193 |  | 
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| 194 | void Handshake::readDebug( ) const | 
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| 195 | { | 
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| 196 | } | 
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